Parsons

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  • Inhabitat's Week in Green: An impressive mobile home, and more!

    by 
    Inhabitat
    Inhabitat
    06.12.2016

    Is the age of the flying car upon us? This week a new report revealed that Google co-founder Larry Page has secretly invested over $100 million in two aerial vehicle startups. Meanwhile, four major political parties in Norway have proposed a ban on all gas-powered cars by the year 2025. A team of Swedish students unveiled one of the world's most energy-efficient rail-bound vehicles. A young filmmaker transformed a boring Chevy van into an incredible solar-powered mobile home. And the Coboat is a sun and wind-powered catamaran for co-working freelance nomads.

  • Mouth-based bling MP3 player puts your tunes on retainer

    by 
    Brian Heater
    Brian Heater
    06.01.2012

    It's time to give your pockets a rest. Take a cue from Parsons student Aisen Chacin and stick your MP3 player where it belongs: in your mouth. The catchily-named Play-a-Grill combines bone-conducting music playback with a classic bit of bling-based technology. This "attempt to provide an unusual display and interface in comparison to typical audio/visual stimulation and digit based control panel" utilizes an iPod Shuffle knockoff, which sits in the roof of the wearer's mouth for some good, old fashioned tongue control over music playback. At the moment, the player looks to be more art project than consumer product (complete with a Nelly-quoting paper), but perhaps this is the iPod killer everyone's been searching for all along.

  • Emoti-bots turn household objects into mopey machines (video)

    by 
    Christopher Trout
    Christopher Trout
    05.20.2011

    Some emotional robots dip deep into the dark recesses of the uncanny valley, where our threshold for human mimicry resides. Emoti-bots on the other hand, manage to skip the creepy human-like pitfalls of other emo-machines, instead employing household objects to ape the most pathetic of human emotions -- specifically dejection and insecurity. Sure it sounds sad, but the mechanized furniture designed by a pair of MFA students is actually quite clever. Using a hacked Roomba and an Arduino, the duo created a chair that reacts to your touch, and wanders aimlessly once your rump has disembarked. They've also employed Nitinol wires, a DC motor, and a proximity sensor to make a lamp that seems to tire with use. We prefer our lamps to look on the sunny side of life, but for those of you who like your fixtures forlorn, the Emoti-bots are now on display at Parsons in New York and can be found moping about in the video after the break.

  • Arduino and accelerometer harmoniously come together in DIY music controller

    by 
    Darren Murph
    Darren Murph
    01.20.2010

    Look, Physical Computing can be a drain. Particularly when your Summa Cum Laude status is hinging on you acing the final. We're guessing that one Ryan Raffa managed to pull off a pretty decent grade, as his final project is nothing short of delectable. In a (presumably successful) attempt to wow onlookers and professors alike, Ryan cooked up an audio controller that utilized an ADXL 335 accelerometer (for motion sensing) and an Arduino board that communicates serially with Max MSP. The controller itself boasts inputs for five tracks and the sixth button applies a delay to all of the tracks; he was even kind enough to host up the Max MSP and Arduino code (it's there in the source link), and if you're interested in hearing what all the fuss is about, be sure to hop past the break and mash play.

  • Snoozy the Sloth is a breathing, napping toy after our own hearts

    by 
    Laura June Dziuban
    Laura June Dziuban
    05.20.2009

    You know what would have been awesome to have as a toy when we were growing up? Not a baby to swaddle and feed, or a Barbie doll to dress up and imagine careers for, or a fake pet to worry about neglecting. No, we'd have preferred Snoozy the Sloth, who merely breathes and take naps with you when you cuddle him. The sloth's epic simplicity -- a plush toy with Arduino guts and a 2 DC motor diaphragm to pump the air in his "lungs" -- makes him a perfect companion for our downtime. Created by Justin Blinder for a toy-making class at Parsons The New School for Design, Snoozy is merely a prototype, but we really hope the toy industry is watching: they could learn a lot, in our sleepy, sleepy opinion. There's a video of him napping after the break (and hit the read link for a shorter one of his innards). Yawn.[Via Gizmodo, thanks, Jesse]

  • New York to open game-focused school this fall

    by 
    Majed Athab
    Majed Athab
    02.16.2009

    Enrolling in a game-focused school may have been just a dream for us children of the 20th century, but for the kids growing up in the 21st, this fantasy will soon become reality. Quest to Learn is New York's new school for "digital kids" in grades 6 through 12. It uses the "underlying design principles of games to create highly immersive, game-like learning experiences for students."The basic goal of Quest is to enhance traditional academics with new ways of learning through "digital media, games, online networks and mobile technologies." Students will not just utilize these new learning tools, but will also learn to design them. They can eventually take courses in computer programming, media arts and game design. Internship and mentorship programs also aim to further the learning experience, while affiliates like the Parsons New School for Design further helps a Quest student prepare for a career in new media. We already know what Parsons students are capable of, but how is the untested Quest to Learn going to fair? Hopefully these bred-for-gaming star developers of the future will give us more games like this and fewer of these. Quest opens with its first 6th grade class this fall. [Thanks, Drew]

  • Parsons students create 'Shadow of the LittleBigColossus'

    by 
    Andrew Yoon
    Andrew Yoon
    09.23.2008

    "We're not a bunch of gamers here," a faculty member of the Parsons New School told the audience. "A project like this means much more to us than working with a new game. What we're interested in is collaboration, learning in new tools, in testing possibilities with environments and products we haven't worked with before. The experience we had with LittleBigPlanet this weekend is more than that."Over the weekend, students from NYC's Parsons School worked for twenty four hours continuously with LittleBigPlanet. Their challenge? To create a level from scratch using early copies of the PS3-exclusive. With little or no background in the game, the students were able to create a wide assortment of hugely innovative and different levels.There were a number of winners, across multiple categories. In fact, additional prizes were handed out by Sony due to the overwhelming number of great submissions. However, one level stood out as the single best level -- one created by Team Sportsmanship. We've lovingly dubbed the level "Shadow of the LittleBigColossus." Watch the video (above) and see why. %Gallery-32483%

  • Parsons hosting LittleBigPlanet level making marathon

    by 
    Jason Dobson
    Jason Dobson
    09.11.2008

    Despite a well-documented obsession with LittleBigPlanet and its emphasis on user-generated content, our skills pretty much begin and end with penis-themed level design. This is probably why Sony has tapped New York's Parsons The New School For Design and not us to host a LittleBigPlanet level-making competition. The event, taking place in New York City from September 21-22, aims to pit 120 students in teams of five against each other over a 24-hour period in order to see which group can create the best custom level as judged by developer Media Molecule, as well as members of the media and Parsons faculty. Winners will see their creation make it into LittleBigPlanet as "a specially branded Parsons section" of the game. We can't wait to see what comes out of the competition. As for the penis levels, that's something best left to the masters.

  • 24-hour LittleBigPlanet design at the Parsons School

    by 
    Andrew Yoon
    Andrew Yoon
    09.11.2008

    Parsons The New School For Design is partnering up with SCEA for a 24-hour LittleBigPlanet "Game Jam." The design competition will feature over 120 students from various disciplines. Their task? To create the "most inventive and challenging" game levels within a 24-hour period for LittleBigPlanet. The levels will be judged by a Media Molecule panel and various school faculty. Winning level swill be feautred in a special Parsons section within LittleBigPlanet when it launches in October. "We are thrilled to be partnering with some of the most imaginative talents in the world at Parsons The New School For Design," said Scott Rohde, vice president of Product Development, Worldwide Studios America. "The LittleBigPlanet Game Jam is the perfect way to showcase the original and innovative aspects of LittleBigPlanet as well as the exceptional design abilities of the students at Parsons."We'll be reporting from the event and plan on speaking with a few of the students there. The event takes place from September 21st to 22nd.