party-structure

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  • The Mog Log: Parties and roles in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2012

    Final Fantasy XIV's party setup already makes a bold step away from normal conventions. Where most games these days top out with parties of four or five players, a full party in Eorzea is eight people with according benefits. It's definitely a game of numbers. This offers some unique drawbacks and advantages all at once. The drawbacks are implied just by the sheer size: It's harder to get three strangers to work with you as part of a team; it's harder still to gather up seven without one person dragging you down through a combination of cluelessness and hapless malice. But considering the pre-relaunch game offered a lot of content that could be done solo or in ad hoc groups of varying sides, perhaps this won't be such an issue in the long run. So let's talk about the potential advantages. I think the game is uniquely poised to deliver on this front simply because having more people in the party allows you to do things that more modern games don't have the space for -- things that Final Fantasy XI was quite good at doing in party composition, as it happens.

  • The Soapbox: Spoiled solo

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.23.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Back when I got started with MMOs, I was playing Final Fantasy XI and complaining quite loudly about the nature of the gameplay. I think it was after yet another night of sitting in Jeuno looking unsuccessfully for a party that I went on a real tear, complaining at length about how ridiculous it was that the game didn't let most classes just do things solo. Grouping up for everything was a gimmick, a cheap way to throw roadblocks at players. If you wanted to experience the game solo, you should be given that option by the game. Final Fantasy XI never really changed to support that playstyle, but it wasn't long before we saw a flood of games with a much more solo-friendly attitude launch. World of Warcraft launched with solo leveling as a core feature, and over time we've moved on to games, such as Star Trek Online, which can be played solo almost the entire way through. You would think I'd be happy -- and I am, really. But I look back at games that required me to party up before I could even go out and earn some experience, and I can't help but think about what we've lost in the interim.

  • Champions Online unveils the eight free-to-play archetypes for launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2010

    It's an interesting road ahead for Champions Online as it prepares to go free-to-play. To facilitate the change and give subscribers a reason to keep paying regularly, the game is rolling out rigidly enforced archetypes that take away power selection but still allow for some personal customization. We've seen the initial description of how the archetypes will work, and the team at Cryptic Studios has just unveiled the eight archetypes that will be available to both free players and paying players when the conversion goes live. Each archetype has a strictly defined role, along with several powers meant to enforce that role. Tanking, DPS, and healing are all represented by the available choices, meaning that even players who haven't spent anything will be able to take on whatever role best suits them in the game. Players should take a look at the official listing to see exactly what powers will be available and at the lore description for an idea of where each archetypical concept fits within the Champions Online framework.

  • The Mog Log: Those grapes were probably sour anyway

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.13.2010

    So, guess what beta I didn't get an invitation for. You can go consult with the instant replay if you want, I can wait. I know that everyone is stunned. I certainly was. Of course, I assuaged my sadness by telling myself that I didn't really want to be in their stupid beta anyway, because I bet it smells bad and it sets my computer on fire. That line of reasoning worked real well. I don't honestly think my column got me kicked from the running for a Final Fantasy XIV beta slot, but it's a bit more reassuring than the idea that I just didn't get picked for some other reason. (I'm putting money on Square-Enix not knowing I exist, for the record.) All things considered, I can live without the beta, even though I'm chomping at the bit to play the game. But I'm not the only person, place, or thing not currently darting about the world of Eorzea. And as long as I'm on a streak of making long-winded predictions, why break with formula? There are three other things that I suspect aren't in the beta either, and I intend to make a guessing game out of seeing how close I am to the truth.