pathfinder-escalation

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  • GoblinWorks 'solidly on track' to hit Pathfinder's early enrollment goal

    by 
    Jef Reahard
    Jef Reahard
    07.25.2013

    GoblinWorks is breaking up Pathfinder Online's development process into quarterly chunks. These chunks are known as milestones, and the latest dev blog for the fantasy sandbox title says milestone one was completed on April 15th while milestone two wrapped on July 15th. The first quarter goal involved getting the game's tools and pipeline firmly in place, as well as "switching to the Unity middleware engine." The second milestone involved core game systems as well as the integration of a procedural terrain sculpting tool called Grome, the escalation system for PvE content, and plenty of art and programming work. So what about milestone three? That's covered in the lengthy dev blog as well, and GoblinWorks' Ryan Dancey says that it boils down to "polish polish polish." He also mentions that the team is "solidly on track to hit our early enrollment goal." You can read the full entry at the GoblinWorks website. [Thanks Chrysillis!]

  • Pathfinder Online dev blog talks dynamic PvE, escalation

    by 
    Jef Reahard
    Jef Reahard
    04.25.2013

    Pathfinder Online's website has updated with a two-pronged dev blog attack. The first salvo concerns Kickstarter updates and more importantly, when backers will start receiving some of their rewards. The game's pledge management system is coming next week, so be sure you have a Paizo.com account set up and ready to receive rewards like the PDF superpack. The second portion of the update concerns escalation cycles and escalation mechanics which tie into Pathfinder's version of PvE content. "An escalation is a dynamic story event such as a Bonedancer goblin invasion, an outbreak of widespread banditry from the League of the Wood, or a raid of dark elf slavers," the blog explains. Goblinworks says that its escalation mechanics are such that players will encounter a wide variety of content and story scenarios. "The combination of different types of strength-based advances, expansion preference, stage advances, and quests associated with stages provides us with a wide variety of tools for creating very different experiences from escalation to escalation," the company says. "Some escalations like the barbarian raid will effectively march across the map; some will reach a defensible limit and fort up; some will keep trying to expand indefinitely and attempt to overrun the entire map." [Thanks to all who sent this one in!]