patrice desilets

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  • Private Division

    How 'Ancestors: The Humankind Odyssey' wants to simulate evolution

    by 
    Chris Ip
    Chris Ip
    06.12.2019

    One challenge with creating a game about the arc of human evolution is that the subject matter is almost limitlessly broad. With Ancestors: The Humankind Odyssey, creator Patrice Désilets is narrowing the time period down to between 10 million to 2 million BC. And boiling down the challenge to this: "Basically, I'm asking players the question: Hey homosapiens, think you're smart? Think you're the top? Can you survive like our ancestors did?"

  • '1666 Amsterdam' is back in 'Assassin's Creed' creator's hands

    by 
    Jessica Conditt
    Jessica Conditt
    04.25.2016

    Ubisoft and Patrice Désilets, the creative director of Assassin's Creed and Assassin's Creed 2, have reached an agreement that gives Désilets ownership of a mysterious original IP, 1666 Amsterdam. Désilets and Ubisoft have a rocky, winding history: Désilets is recognized as the creator of the studio's most famous franchise, Assassin's Creed, but he left the company in 2010. Désilets joined THQ Montreal in 2011 where he started work on an original franchise that turned out to be 1666 Amsterdam. However, THQ famously went under in 2012 and sold off its assets in January 2013. The Montreal studio -- complete with 1666, Désilets and all -- was picked up by Ubisoft for $2.5 million. Désilets was right back where he started, but he didn't stay long.

  • Assassin's Creed director's next game is 'historical action'

    by 
    Mike Suszek
    Mike Suszek
    12.19.2014

    Former Assassin's Creed series Creative Director Patrice Desilets discussed the direction of his upcoming game this week. The game will be of the third-person, "historical-action-survival" variety, as noted in a press release found after the break. Desilets launched Panache Digital Games just over one month ago, a Montreal-based studio consisting of "industry veterans that got together to tell stories that we feel are original and cool," according to the developer's website. "Indeed AAA Games, I believe in them," Desilets added. "I believe wholeheartedly that this medium we call 'video games' can be a positive force for change in our society and that AAA quality gaming experiences have unmatched strength to achieve this." The statement complements Panache's mission, per its website: "We make AAA quality third-person action-adventure games, with a narrative twist. We're not a 'me-too' company. We don't do trendy game models or content." To thank "first and beloved supporters" that showed immediate interest in Panache's ambitions, Desilets said the team decided to give those fans a "full copy" of its next game. "Let's call it a free to play game that's not a 'free-to-play' game," he added. Desilets was let go by Ubisoft in May 2013, marking his second departure from the company. The Assassin's Creed director first left the publisher in June 2010 to take a "creative break from the industry" before joining THQ Montreal one year later, following the expiration of the non-compete clause in his contract. THQ Montreal was acquired by Ubisoft in January 2013 along with Desilets' project at the time, 1666. Just two months after Desilets officially re-joined Ubisoft, the publisher suspended development on 1666. He filed a lawsuit against Ubisoft in June 2013 with the option to acquire the rights to the game. [Image: Panache Digital Games]

  • Report: Patrice Desilets suing Ubisoft for $400,000, option to buy 1666 rights

    by 
    Jordan Mallory
    Jordan Mallory
    06.08.2013

    Assassin's Creed and Assassin's Creed 2 creative director Patrice Desilets, formerly of Ubisoft, THQ and then Ubisoft again, has filed suit against Ubisoft seeking back pay, damages and the opportunity to buy the rights to 1666, according to a report by Canadian outlet La Presse. Desilets is looking for a grand total of $400,000 from Ubisoft, which breaks down into $250,000 worth of salary, $100,000 worth of damages, $35,000 in expense reimbursement and $25,000 in severance. Desilets is also attempting to make use of a clause in his contract with THQ (which Ubisoft subsumed upon their purchase of its assets) that allows him the option of acquiring the rights to 1666, as well as the materials and assets created during development. Desilets' termination from Ubisoft last May was reportedly the result of Ubisoft enacting a non-compliance clause in his contract, which mandated that Desilets deliver an "acceptable prototype" before July 30, 2012. Desilets maintains that, not only was the prototype delivered on time, but that continued development on the project leading up to his departure is evidence enough of its acceptableness, according to La Presse.

  • Desilets' 1666 'suspended' by Ubisoft following firing

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.15.2013

    The creative director on Assassin's Creed and Assassin's Creed 2, Patrice Desilets, was fired by Ubisoft last week and now 1666 is also on the outs. Desilets began working on 1666 at THQ, which Ubisoft acquired as part of the THQ asset auction earlier this year. "After more than two months of discussions with [Patrice], we couldn't align our vision both on the project development and the team management," said Ubisoft CEO Yves Guillemot during the company's year-end financial call today. "So, consequently, our collaboration has ended, and we have suspended 1666 for an undisclosed period of time." Desilets took a job at THQ and began work on 1666 after his Ubisoft non-compete expired in 2011. [Image: Alexey L via Shutterstock]

  • Ubisoft fired another THQ Montreal veteran yesterday, Desilets says

    by 
    Jessica Conditt
    Jessica Conditt
    05.08.2013

    Ubisoft fired original Assassin's Creed creative director Patrice Desilets yesterday, after his rocky transition from Ubisoft, to THQ Montreal and back to Ubisoft. One of his colleagues, Jean-François Boivin, was also fired yesterday, Desilets tweeted. Boivin traveled from Ubisoft to THQ Montreal, before being pulled back in at Ubisoft, just as Desilets did. "Thinking of my good friend and producer @JFBoivin who also got fired yesterday," Desilets wrote. "I'm sharing your support with him." Boivin's LinkedIn profile says he joined Ubisoft in 2005 and held a variety of production roles – including production manager for Assassin's Creed and Assassin's Creed 2 with Desilets – until 2011, when he joined THQ Montreal to work on a new IP. Desilets left Ubisoft in 2010 and began work at THQ Montreal after a one-year non-compete agreement. When the agreement was up in 2011, THQ brought over three people from Ubisoft, whom Desilets said he needed. During the THQ bankruptcy auction in January, Ubisoft bought THQ Montreal, effectively rehiring Boivin and Desilets. There's no word if Boivin's firing was as dramatic as Desilets'.

  • Patrice Desilets fired by Ubisoft

    by 
    Mike Suszek
    Mike Suszek
    05.07.2013

    Former Assassin's Creed and Assassin's Creed 2 Creative Director Patrice Desilets was let go by Ubisoft today. "Contrary to any statements made earlier today, this morning I was terminated by Ubisoft," Desilets said in a statement to Polygon. This marks the second time Desilets left the company, as he announced his departure in June 2010 for a "creative break from the industry" before joining THQ Montreal in May 2011. Desliets officially re-joined Ubisoft in March of this year, following the acquisition of THQ Montreal by Ubisoft in January. "I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings," he added. "This was not my decision." The earlier statement Desilets referred to, which was sent by Ubisoft to the press, reads: "The acquisition of THQ Montreal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Desilets, to our existing and renowned workforce. Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice's and the studio's visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montreal's past and future successes." Desilets said that "Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game." According to Game Informer, the publisher refused to comment on the state of both 1666 and Underdog, the two THQ Montreal games acquired by Ubisoft during the asset purchase in January.

  • Patrice Desilets officially rejoins Ubisoft following THQ sale

    by 
    Jessica Conditt
    Jessica Conditt
    03.14.2013

    Patrice Desilets is officially employed at Ubisoft – again – the studio tells Polygon. The designer left Ubisoft in 2010 after serving as creative director on Assassin's Creed and Assassin's Creed 2, and once his non-compete agreement expired he began work at THQ Montreal.When THQ went under and sold off its studios this year, Ubisoft walked away with Montreal and, supposedly, Desilets, though it was unclear if he would rejoin his former employer.Ubisoft also absorbed all of THQ Montreal's current and unannounced projects, including Desilets' 1666 and something called Underdog.

  • Ubisoft mum on THQ Montreal plans, 'looking forward' to working with Patrice Desilets

    by 
    Richard Mitchell
    Richard Mitchell
    01.28.2013

    The dust is beginning to settle after the pieces of THQ were sold off one-by-one last week. Among those pieces is THQ Montreal, which was acquired by Ubisoft. CEO of Ubisoft Montreal and head of Ubisoft Canada, Yannis Mallat, spoke to the Financial Post about the publisher's plans for the studio. First of all, regarding the two IPs acquired in the sale, 1666 and Underdog, Mallat didn't offer concrete details, saying that both are still unannounced projects and "we don't talk about that." For now, Ubisoft is conducting a "thorough analysis" of the studio in order to decide what to do with it going forward.Mallat said that Ubisoft plans to keep the existing studio space, as well as the "possibility" for existing employees to stay with the studio. When asked explicitly whether any staff would be let go, Mallat said only "we had and we still have very ambitious plans in terms of growth even before this acquisition," adding that Ubisoft is "thrilled" to be working with the studio on future projects.Of course, one of the most interesting notes of the sale is that THQ Montreal's creative director is none other than Patrice Desilets, who previously served as creative director on both Assassin's Creed and its fantastically received follow-up, Assassin's Creed 2 (pictured). Desilets left Ubisoft in 2010, later signing on with THQ in 2011. "I've known Patrice for 13 years and I know him very well, he's a great talent and I respect him as a creator," said Mallat, though he did not directly confirm whether Desilets will remain with the studio. Mallat did note, however, that the team is "very happy to look forward to working with him again" and that there are "definitely" plans to discuss Desilets' return to Ubisoft.

  • THQ's new prez stands behind Montreal studio, though 'there may be empty seats'

    by 
    Ben Gilbert
    Ben Gilbert
    06.10.2012

    When THQ announced its Montreal, Canada-based studio in 2009, the plan seemed a bit on the ambitious side. 400 new employees across five years, two big projects – one of which is overseen by ex-Assassin's Creed creative lead Patrice Desilets, the other being a followup to 2011's Homefront – and a brand new campus meant a lot of money needed to be spent, even with a potentially generous tax credit from the Canadian government.And that was long before THQ's recent financial troubles. It's in that context that we asked newly hired president Jason Rubin to address the future of the Montreal location during an E3 interview. "I think the decision needs to be made which projects we can do, what we can afford to do, and stick to it. Even though THQ Montreal's space may be bigger than what we need right now, there's nothing about that space that prevents us from succeeding," Rubin said.We asked Rubin whether THQ could fulfill the planned 400-person contract across five years in its current financial state. "There may be empty seats," he admitted, but he's not worried that those contractual obligations will affect THQ – nor the Montreal location's – long-term survival. "I'm not saying that we wouldn't fulfill our obligations," Rubin told us. "But assuming for a moment that we don't reach whatever our contractual obligations are, there are very specific clauses in the contract that say what would happen. And I've read the contract, I've gone over it, it was one of the things I did before starting. And there's nothing about the contract or our failing under that contract that would cause the company to fail."Rubin stressed that THQ under his leadership remains dedicated to the Montreal studio and its agreement with the government. "I love Montreal. I definitely wanna do right by Montreal, and I definitely wanna fill that studio. But having said that, if we fail to do that for any reason, that's not going to be a cause for failure for the company." He also addressed potential concern that other THQ studios employees could be moved to the Montreal location. "Were I able to pick up and move people without worry about their families, the projects they're working on, and everything else, I would fill that space in a second," Rubin said.Beyond the co-developed Homefront sequel and the unknown Desilets project, it is unclear what else THQ Montreal is working on, if anything.

  • Patrice Desilets' non-compete is up, begins competing at THQ Montreal

    by 
    Christopher Grant
    Christopher Grant
    06.15.2011

    While his non-compete clause was presumably up on May 29, THQ just announced that Patrice Désilets has finally, officially "joined the THQ studio system as a creative director" working at the recently opened Montreal location. The press release says that Désilets will now begin building a team, no doubt with some transplants from Ubisoft, and begin working on "a yet to be created title." Because he was totally not working for the last year ... because that would be competitive ... "The creative freedom that THQ gives its artists and developers--and their willingness to make games that truly reflect an artistic vision--really drew me to THQ," the Assassin's Creed creator told a press release. "I plan to build an incredibly talented team at THQ, and am very anxious to get started on creating a new project." We know that sounds like it's a long ways off; however, THQ Montreal will be a two-team studio, so there's a chance that the not-Désilets project is further along ... then again, that's probably Homefront.

  • Patrice Desilets bringing three 'key members' from Ubisoft to THQ Montreal

    by 
    Ben Gilbert
    Ben Gilbert
    01.12.2011

    "I trust him ... basically it's all about trust and support," THQ's "Core Games" head Danny Bilson told us in an interview this morning, speaking about soon-to-be THQ Montreal studio head Patrice Désilets. Bilson was detailing the hiring of "key members" for Désilets' team, something he briefly mentioned during a stage presentation that kicked off the company's NYC "gamer's week" today. He wanted to reiterate that THQ Montreal is entirely in Désilets trusted hands. When we pressed Bilson for more info on the new hires, he couldn't name anyone specific, though he would confirm all three people are from Ubisoft. "I don't think I can talk about the other three people we've already contracted because I wouldn't ... I just know Patrice said, 'I need these three guys.' And I said 'Okay! Whatever you need!'," Bilson said. "We put all of them on retention and got them started on their non-competes [non-compete clauses]. I kind of know what their roles are, but they were the most important people to Patrice. All three of them are Ubi." Which isn't to say that Désilets is doing anything nefarious. Bilson assured us that the forthcoming hires will be, "not just Ubi, but people from the community in Montreal and all over the world." And none of this is happening just yet. Désilets doesn't start at THQ until May 29 ("when his non-compete ends"), so it'll be quite some time before we see the fruits of THQ's largest studio yet.

  • Watch: THQ Montreal studio announcement and press conference

    by 
    David Hinkle
    David Hinkle
    10.20.2010

    It's an exciting time for THQ. The company announced a new studio and Ubisoft vet, Patrice Désilets, has joined the squad. To relive all the drama, excitement and soft-spoken executives who were in Montreal earlier this week, head past the break for the conference in full. Profitez-en! %Gallery-105621%

  • THQ Montreal will be a two team studio working on 'great, original IP'

    by 
    Christopher Grant
    Christopher Grant
    10.19.2010

    During a press event in Montreal this morning, THQ Core Games veep – and certified Straight Shooter™ – Danny Bilson took the opportunity to not only welcome Assassin's Creed designer Patrice Désilets to the newly created THQ Montreal studio, but to also tell the assembled press that THQ would be "building a second large-scale game in that studio. It's a two-game studio." To fuel that type of production, Bilson said that THQ Montreal will be the "largest studio in the THQ system," hiring as many as 400 developers over the next five years. If we didn't know better, we'd guess that the majority of Montreal is inhabited exclusively by game developers at this point. "We look forward to filling this place with some of the best game makers in the world," Bilson said. "Starting with Patrice and his team and followed by a second team that I haven't announced yet and we're not going to." When asked if the studio would be working on the unnamed Guillermo Del Toro project, Bilson teased, "Have we announced that? Uh, no." Instead, Bilson offered the following: "They'll be awesome core games" and "great, original IP." He did concede, "We do look to see what the transmedia opportunities are to make the games more important." While that's not quite the same thing as saying, "Yes, Guillermo Del Toro is making a movie and a game and there will be comic books and action figures," we'll all pretend. Ultimately, Bilson wanted everyone to understand that this morning's announcements – centered around the new studio and the hiring of Patrice Désilets – are intended to continue to weave the story of a new THQ. "We've all been in beautiful facilities at many companies that turned out a 68-rated Metacritic game," Bilson said. "It's not about the facility but the people we put in the facility." We might not know who's leading up this second team, but with recent hires like Désilets and partnerships with developers like Tomonobu Itagaki, we're increasingly bullish on THQ.

  • Patrice Desilets to head up new IP at THQ Montreal

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.19.2010

    Patrice Désilets, former creative director of Ubisoft's Prince of Persia: The Sands of Time, Assassin's Creed and Assassin's Creed 2, has found a home at the newly opened THQ Montreal. According to an official announcement made this morning, THQ "has the exclusive option to have Désilets work from the new Montreal studio beginning summer 2011." Désilets will provide impetus to a new development team that will create original franchises for THQ. According to Danny Bilson, Executive Vice President of THQ's Core Games, "We expect calendar 2011 to be a watershed year for THQ, and adding developers like Patrice helps ensure our focus on new IP and great games charted by leading industry artists." Other artists that are set to collaborate with THQ on its aggressive demand for new IP include Tomonobu Itagaki, who is currently working on Devil's Third with his own Valhalla Studios, and film director Guillermo del Toro, who has an unannounced horror project lined up. [Image source: Gamersglobal]

  • Assassin's Creed producer not surprised by Desilets' departure

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.09.2010

    On the eve of E3, Patrice Désilets, creative director of the Assassin's Creed franchise, unexpectedly left his position, just as Ubisoft prepared to woo the media with the first in-depth look at this November's Brotherhood sequel. Looking to quickly bury the distraction, Ubisoft called Désilets' departure a "creative break" and said that his work on Assassin's Creed: Brotherhood was "essentially done." While we still have yet to hear from Désilets himself, his close colleague, associate producer Jean-Francois Boivin, was not surprised by the creative director's leave. "I totally got where he was coming from because he's been talking about taking a break for a long time," Boivin told UK-based GamerZines. "In regards to Brotherhood, he did everything that he needed to do," Boivin assured, echoing Ubisoft's initial statement. "Patrice is a very public figure for the franchise, and he's very much the visionary for the Assassin's Creed license, but he's not the only visionary. It wasn't Patrice who did game design necessarily, and we have over two hundred very talented and creative people that work on the license." "We know what we're doing," Boivin insisted, addressing concerns that the series would be lost without Désilets, who had shepherded it for six years. "I'm not at all afraid of the future quality of Assassin's Creed games." Earlier this week, the producer was also not afraid to admit that the franchise could use a break after Brotherhood's release this fall. As for Désilets plans? "Right now he's watching the World Cup," Boivin said. (The World Cup ends following Sunday's final.) "Who knows what the future will hold for him."

  • Assassin's Creed creative director Patrice Desilets leaves Ubisoft

    by 
    Griffin McElroy
    Griffin McElroy
    06.13.2010

    Patrice Désilets, who is credited as creative director on Prince of Persia: The Sands of Time, both Assassin's Creed titles and a handful of other Ubisoft Montreal projects, has left the company for a "creative break from the industry," Ubisoft confirmed yesterday. The publisher explained to Game Informer that Désilets' role as creative lead on Assassin's Creed: Brotherhood is "essentially done," and that he's no longer involved with the completion of the game. The factors which contributed to Désilets' departure are still largely unknown. We'll try to find answers when we get some facetime with Ubisoft later this week at E3.

  • Assassin's Creed II DLC was cut from main game due to time constraints

    by 
    Justin McElroy
    Justin McElroy
    12.22.2009

    Yes, forthcoming DLC packs, "The Battle of Forli" and "Bonfire of the Vanities," were originally intended to be included in the main Assassin's Creed II story. But, as the game's creative director Patrice Désilets told Kotaku, "I felt that, 'Okay, there were too many things to do and to finish.' So we said, 'Ok, let's take a portion of the game that was planned and we'll give it in DLC.'" The candid Désilets went on to point out, "I think we gave them so much content that they cannot say that we owe them, that we didn't give them a lot for their 60 bucks." So, don't think of the missing chapters as something torn from your disc of Assassin's Creed II that you paid good money for. Think of it as dead content that's getting a rebirth thanks to the wonders of DLC.

  • Kojima and Desilets trade praise over Assassin's Creed 2 and Peace Walker

    by 
    Ben Gilbert
    Ben Gilbert
    10.22.2009

    Assassin's Creed 2 head Patrice Désilets and MGS: Peace Walker head Hideo Kojima had a war of compliments in the most recent issue of Famitsu. It seems that the two gentlemen have a bit of a game industry bromance going on, lauding the other's current project in a back and forth translated by 1UP. "I think there are three games that stand out above the rest of the pack in the remainder of this year. One is Call of Duty Modern Warfare 2, one is Uncharted 2, and the third is Assassin's Creed II," said Kojima."If I had to give my impression of Peace Walker, I'd have to say that I want to play more," Désilets responded. "It was great fun; I can't wait for the retail version." Kojima expanded a bit on his appreciation for Désilets' "focus on game design" over style, and said that he's currently considering the possibility of them "maybe, kinda" going steady. Okay, we made up that last part.

  • Impressions: Assassin's Creed 2

    by 
    Richard Mitchell
    Richard Mitchell
    09.06.2009

    click to enlarge While the Splinter Cell Conviction demo at PAX was (mostly) free of anything new, Ubisoft decided to show off a completely new live demo of Assassin's Creed II. The demo was guided by creative director Patrice Désilets, who was a mite nervous giving a demo in front of a frothing throng of rabid fans. After the demo, we can safely say his fears were unfounded.%Gallery-49869%