patrick-curry

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  • Interview: Wideload Games' Patrick Curry talks Disney Guilty Party, life after 'Stubbs'

    by 
    Mike Schramm
    Mike Schramm
    05.19.2010

    Some of the most fun to be had during multiplayer video games isn't actually in the game itself -- it's outside of the games, where players chat with each other for fun, break down a strategy during co-op, or trash talk in-between deathmatches. You don't usually get XP for taunting over voicechat or telling your team where the enemy is, but there's a reward nevertheless, a social bonus completely independent of the code that developers write. Wideload Games has done a great job of focusing on that gameplay in Disney Guilty Party. I got to play the same co-op Party Mode as Randy at a pre-E3 event this week, and while it's definitely a family game, it competently serves up custom-made mysteries for families to take on. In hunting down and accusing various colorful suspects, that out-of-game conversation and interaction becomes just as important and fun as the in-game button pressing and Wiimote waggling. Game Director Patrick Curry was my partner-in-crime-solving, and since we have common roots in Chicago (I used to work in the same building, one floor below Wideload's studios), we had a quick chat about the studio's direction towards family games, and its acquisition by Disney Interactive.

  • Patrick Curry completes his 52 game ideas

    by 
    Ross Miller
    Ross Miller
    01.06.2007

    With all the New Year's celebration we forgot to check in on Patrick Curry (Stubbs the Zombie, John Woo's Stranglehold), who set out to make 52 new game ideas, one per week, for the entirety of 2006. On January 1, Curry finished his project with Swordplay, a fighting card game.The last time we checked in on him, we selected our top picks of the initial 24, but this time we can't narrow down our favorite game ideas. Go peruse his proposals and let us know your favorite ideas.[Thanks, tony]

  • Test your game designer knowledge, impress your friend

    by 
    Christopher Grant
    Christopher Grant
    07.12.2006

    Do you know what game Mark Cerny designed? I didn't. I guessed and got it right. But if you're fidgeting in your seat, arm stretched towards the gaming heavens, gulping out, "I do! I do! Ooh me. Ooh, oooh!" then I won't call on you 'cause you're annoying. Instead, I'll direct the entire class towards the latest in our good buddy (we've never met him, we just like him a lot) Patrick Curry's mad dash of weekly game designs: game designer trivia."Game Designer Trivia is a very simple game. It asks you to name who designed a certain game, or which game a certain designer created. As you answer correctly you build up points and improve your "batting average." After answering so many questions the game tells you how you're doing. Like I said – a simple trivia game."It works as promised, although there is a tendency for the routine to repeat questions, or ask the same question inversely. All this did was help maintain my perfect batting average ... now I have to go outside and read a book. Remember kids, winning isn't everything. [Via Tiny Subversions]