pax-2008
Latest
PAX attendance rises by 2k, 60,750 people geek out
After the recent announcement by the folks at Penny Arcade that PAX 2009 sold out the Washington State Convention and Trade Center, today they officially released attendance numbers for this year's Penny Arcade Expo. Speaking with Big Download, PA's Robert Khoo said 60,750 people packed into the convention center -- though he had earlier predicted "roughly 75,000" -- and that the show's organizers are looking into expansion plans for next year to accommodate more showgoers. We'd say with the unveiling of PAX East, some people may very well have stayed home in anticipation of a shorter travel distance early next year over this year's Washington-based soiree. This might help explain the relatively small attendance growth from 2008's 58,500 people to this 2009's numbers. However, Khoo said he's surprised how many people plan on attending both PAX East and next year's PAX, umm, West. We'll see you a year from now, Khoo -- with facts!
Ben Gilbert09.12.2009Guild Wars PAX Panel video released
If you missed this year's Penny Arcade Expo, or you simply didn't get a chance to attend the packed ArenaNet panel entitled "Three Years of Guild Wars", now you can watch the video of the entire discussion from the comfort of your own computer chair.You can download the full high quality, 51-minute video from the Guild Wars website, or watch it in six parts on the official ArenaNet Youtube channel. Either way, you'll get to see a fantastic Q&A session with ArenaNet's James Phinney (Lead Game Designer), Ree Soesbee (Game Designer), Jeff Grubb (Game Designer), Chris Lye (Director of Marketing), Katy Hargrove (Artist), and Katy Perry (Artist). This discussion panel includes the information on the series of Guild Wars books to be released before Guild Wars 2, as first reported by Massively during PAX08. Check out the entire video for some incredible information on the history of the game from the developers themselves.
Shawn Schuster10.11.2008Hands-on: Mirror's Edge
You've all no doubt seen the original trailer for Mirror's Edge (and if not, where've you been?), which means you know the first part of this Mirror's Edge level pretty well. Looks easy, right? I thought so too, until I had my hands on the controls and I was plummeting to my death for the fifth time. Mirror's Edge looks incredibly stylish in the trailers, but it's easy to assume there's not much actual gameplay there. The reality is, this is one of the most intriguingly controlled games that you'll play this year. The controls essentially boil down to two buttons and two analogue sticks; L1 is the "up" button, L2 is the "down" button and the sticks do exactly what you'd expect. This rather bizarre control set up takes some getting used to, but after a little while feels very fluid. Everything's context sensitive, so pushing L1 as you're running, standing, in mid-air or against a wall will result in different actions. Pressing L2 mid-jump, for example, will pull your legs up, allowing you to jump further. Pressing the same button just before you land after a long fall will preserve momentum by allowing you to execute a forward roll.%Gallery-22498%
Jem Alexander09.15.2008Hands-on: Dead Space
In Dead Space no-one can hear you s- ... No, never mind. Dead Space deserves better than an intro like that. I'm not sure whether you've heard, but this game is fast becoming a favorite for GOTY throughout the Joystiq network. We've seen it several times now between E3, Leipzig and PAX and each time we come out impressed. The latest build, shown off at the Penny Arcade Expo, put more emphasis on the anti-grav platforming and puzzle solving, further cementing in my mind that this may be one of this year's greatest titles.It's hard to pinpoint exactly what gives me that impression. It's not one specific element of the game, but rather the way all of Dead Space's facets fit together in the package. Graphically and stylistically the game is designed to put you on edge. It's not comfortable. You're an everyman, trapped in a spaceship overrun with zombie-like aliens. Everything feels very gothic and dark. Even the main character's space suit makes him look monstrous.You've heard about the menus before, no doubt. How they pull you into the game by being a part of the game world. I could've spent hours navigating those holographic projection menus, watching Isaac's head move as he watches you check out your inventory, almost voyeuristicly. Item drops appear similarly, with a holographic window appearing as you approach, showing what's on the ground. Again, these exist in real space and can be seen from all sides as you rotate your camera around.%Gallery-25378%
Jem Alexander09.08.2008New details surface about EVE's 'Walking in Stations' expansion
Ambulation, or 'Walking in Stations' as it now seems to be known, is a hotly anticipated feature coming to EVE Online. It represents the first effort by CCP Games to add a more interactive dimension to the game, where players will finally be able to step out of their ships to socialize, play games, and ... modify one another's bodies? Apparently so. While some information about Walking in Stations is already known, EVE Stratics recently turned up more details. Trish "Seridove" Bennon and Michael "Solace" Lutes recently got some face time at PAX 2008 with CCP Games devs Jeremy Albert (Associate Producer) and Noah Ward (Lead Game Designer, aka CCP Hammerhead) who talked about aspects of the expansion.
James Egan09.08.2008SI Radio hooks up with CoX's Back Alley Brawler
With the initial wave of discussion following the announcement of City of Heroes Issue 13: Architect beginning to die down, SI Radio pokes the fire with an interview from PAX. In the spotlight is Back Alley Brawler, aka CoX Senior Animator Christopher Bruce. The interview's not all that long, but fortunately interviewer Chris 'Chaotica' Carkner is on the ball and asks pertinent questions. BaB ends forum speculation by explaining what Pain Domination will entail. This set, the villainous counterpart of the heroes' Empathy, is being tailored specifically in order to offer parallel benefits in zone PvP to what Empathy offers. It has long been a complaint of villains that they don't have anything comparable to Empathy's buffs when fighting in the level 20-30 PvP zone Siren's Call. Since it's received wisdom in some quarters that the developers not only hate PvP but hate Villains, we wonder what impact this latest announcement will have.
Adrian Bott09.06.2008PAX08: Joystiq sets its sights on MMO newbies
Our sister site Joystiq sent an MMO newbie to wade through the crowds surrounding the PAX08 booths of two upcoming MMOs. One of those titles was Warhammer Online and the other was Aion. The goal was to spend some time with each game, talk to the developers and see which title appealed more to an uninitiated MMO player. The results? Well, take a look for yourself.It's hard to spend a short amount of time with any game and draw a conclusion of some sort, especially an MMO. Even still, Initial impressions are just as important as long-term ones. Each of the two games chosen definitely give off an immediately different vibe. Most eastern MMOs from NCsoft tend to focus on the established crowd more than new players and Aion isn't an exception. Wheras Warhammer Online is doing more to appeal to a group of players who's first MMO was, well, World of Warcraft. So, as a newbie to the genre it's not hard to see where one might go.
Kyle Horner09.05.2008Joystiq Interview: Resistance Retribution's Sam Villanueva
click to embiggen Resistance Retribution was a surprise hit last month at E3, and we had another chance to play it at last week's Penny Arcade Expo. With more playtime, however, come burning questions that need to be answered. Thankfully, Sam Villanueva, Senior Designer at Bend Studio, was at hand to answer our queries and make sure we could sleep soundly again. Will you be optimizing Resistance Retribution for the PSP Brite? That's a good question. We'll be evaluating this. We're pretty deep in development right now. We'd like to optimize, but that could potentially mess with launch time. If we can do it without affecting the date our game comes out, we will. How does the game fit into the series? Retribution fits nicely between Resistance 1 and Resistance 2. It's a continuation of the European campaign, whereas Resistance 2 is the start of the American campaign. You are James Grayson and you're going in to destroy another Chimeran tower. We wanted the story to deal with some pretty deep, dark stuff. Lots of drama and mystery. The game starts with your brother being infected and you're forced to kill him, for example. Is there a multiplayer mode? Absolutely. We've got lots of cool multiplayer stuff which we'll be announcing soon. %Gallery-27792%
Jem Alexander09.05.2008The story behind PAX's Ghostbuster lanyards
Ghostbusters: The Game may not have a publisher, and its fate may not be clear, but that didn't stop the title from being advertised on lanyards at PAX. Variety spoke to Penny Arcade's business guy, Robert Khoo, who said that Sierra signed to do the lanyards in January and sent them in June. It wasn't even until two weeks before the show that Sierra, the abused and neglected stepchild of Activision Blizzard, "pulled out of displaying Ghostbusters."Khoo explains that there wasn't enough time to get a new lanyard provider, so even though Actilizzard isn't going to benefit from the promotion, they still paid the bill.
Alexander Sliwinski09.05.2008PAX 2008: Insomniac confirms drop-in/drop-out Resistance 2 co-op
Last weekend at PAX, we sat down with Bryan Intihar, the Community Manager / Hand Model (yes, that is on his business card) for Insomniac to go over Resistance 2. We were able to get some fascinating details about the secretive co-op mode (drop-in/drop-out confirmed!), as well as some interesting story tidbits (evidently this time around, Hale remembers he can talk).To start things off, could you give us a quick rundown of changes from the first Resistance?Sure, there's a lot of course -- but in terms of the campaign we've put a lot more emphasis on Nathan Hale and that comes through in the story and how we're presenting the story. In R1, it was much more of a narrative approach with Rachel Parker telling the story, giving it a third-person feel. This time around it's all about Hale. %Gallery-14773%
Colin Torretta09.05.2008PAX 2008: Appealing to an MMO Newbie
Worth it or not, to me personally, pay-to-play MMOs always felt like a ridiculous proposition. Paying to play a game I already paid for is like paying $5 to bite into a delicious burger I just got at the drive-through. Still, the genre continues to spawn new titles as proven at the 2008 Penny Arcade Expo.While many MMO titles were on display, two were the most talked-about massively multiplayer role-playing games of the show: Warhammer Online and Aion: The Tower of Eternity. Realizing my limited experience with MMOs in the past, the team at Joystiq tasked me with learning as much as I could about each title and see if they could appeal to a genre newbie willing to jump into the online fray.
Xav de Matos09.04.2008New Aion videos give aerial tour of environments and classes in action
Flight in MMOs is often focused on having mounts that let you take to the skies. NCsoft's latest twist on this idea is to give players their own pair of wings in Aion: The Tower of Eternity, which Massively recently got to see at PAX. So far we've seen a video showing off the character customization in Aion and a bit about the game's lore as well. NCsoft is steadily releasing more video footage of the new title though, most of which shows off some gorgeous graphics. Our friends over at BigDownload are offering up two new Aion videos. One gives a soaring aerial tour of the game's environment an the other is a breakdown of the available classes, showing each of them in action. Check out the footage of both videos below the cut, as well as the links for BigDownload's HD versions.
James Egan09.04.2008PAX08: Interview with Dane Caruthers of Tabula Rasa
At PAX08, we were able to catch up with NCsoft's Dane Caruthers, the Associate Producer for Tabula Rasa, for a quick interview. While the TR booth was busy and Caruthers was swamped with showing attendees all about the sci-fi MMO, he was kind enough to answer a few questions.With Deployment 12 now on the Public Test Server, Caruthers talks a bit about what to expect with Deployment 13 and how it should make many Tabula Rasa players very happy. He also goes on to explain a bit about the recent contests they've been holding, including an explanation of Operation Immortality. Plus, Caruthers talks candidly about Tabula Rasa's beta through to its launch, and despite the fact that he says it was "quite possibly the smoothest MMO launch in history", they realize the mistakes that were made and are confident that the product they have to offer currently will win back those who tried the game and have since left.Check out a transcript of the entire interview after the cut.
Shawn Schuster09.04.2008PAX08: GamerDNA interview focuses on subscription numbers
During our time at PAX08 this year, we got together with Jon Radoff, Founder and CEO of GamerDNA, a company that focuses on the community aspect of today's online games. Radoff was kind enough to give us an overview of what the company is about and how it pertains to the ever-growing MMO market. Originally this rough audio was meant for notes only, but it came out fairly well, so we thought we'd go ahead and post it for all to hear themselves.So in this audio interview that you'll find enclosed below, Radoff explains something that we found quite peculiar. "Interestingly, a high percentage of those people who quit Age of Conan didn't go back to WoW, they actually just went off MMORPGs in general," he explains. This is the type of number-crunching that they do at GamerDNA to discover not only subscription numbers and box sales, but who is actually playing what, and how dedicated they are to their games. We encourage you to learn more about this truly unique company at their website, and be sure to listen to the complete interview below.
Shawn Schuster09.04.2008PAX 2008: Penny Arcade Adventures producer gushes about Episode 2
Last week during PAX 2008, we sat down with Hothead COO and Penny Arcade Adventures Producer Joel DeYoung as he guided us through Episode 2 and improvements to the engine. The gist of it is: if you liked Episode 1, you'll like Episode 2 that much more. Here's the rundown from our talks: Highlighting points of interest has been made easier! "If you have your proximity putting you close enough to 2 or 3 things, you can slide through that with bumpers," said DeYoung. There are now difficulty levels, including an Insane Mode (unlockable only after beating the game). Special collectibles and pickups are only available if you play Insane Mode. Comparatively, Episode 1's difficulty is "a little easier" than medium. All the weapons have been replaced. Tycho gets a shotgun, Gabe has new fist upgrades and your player now possesses -- wait for it -- a hoe! Also changed are the special attack minigames. You now have, among other new items, a revive potion. Healing won't be enough to bring your troops back to life. "Just adds a little bit of depth to it," said DeYoung. The real-time reaction for defense has been made more obvious (e.g. "Block!" now appears when you need to push block), but nothing analogous for attacking has been added. More after the break.%Gallery-30963%
Ross Miller09.04.2008PAX 2008: One hour with full version of Fallout 3
Click for all our Fallout 3 coverage var digg_url = 'http://digg.com/gaming_news/One_hour_with_the_full_version_of_Fallout_3'; We were given one hour with Fallout 3 at this year's PAX, and we don't mean some pared down, nerfed, demo-ized level; this was the full version. Not only that, but the Bethesda folks showed it to us in the tricked out Fallout 3 Airstream Trailer, complete with a nuclear family peering in.Lead designer Emil Pagliarulo started us out roughly an hour into the game, when you exit the vault for the very first time. We missed the whole "growing up" phase in order to rush right into the action. We didn't mind. but what of our first 18 or so years? Maybe you start out on the cellular level, and fight your way out in a glorious Spore/Fallout hybrid. Your guess is as good as ours.%Gallery-30865%
Ross Miller09.04.2008PAX 2008 hands-on: Valkyria Chronicles
Final Fantasy Tactics meets X-Com in a Miyazaki-esque, Advance Wars universe. With watercolors. That's what you get when you play Sega's upcoming strategy RPG, Valkyria Chronicles. The PS3 exclusive is already out in Japan but will be heading West before the end of the year and, from what we saw of the game at PAX, it will be Sega's console gem of the year.We were guided through the game's tutorial by the producer, Christopher Kaminski, who showed off the basic gameplay mechanics. It's a strategy RPG, but there's no grid. Instead, you have a "fuel" meter, which depletes as you move farther, giving the game more of an action RPG feel.%Gallery-30124%
Jem Alexander09.04.2008PAX08: Twin Skies interview
Twin Skies is a brand new MMO still in development from Meteor Games, which is fronted by two of the co-founders of the wildly-successful Neopets. Despite the fact that Twin Skies is still in its early stages, their presence at PAX08 seemed to be well-received by gamers. This was the first public showing of the MMO that was only first announced a month ago from a company that was introduced to us only two months ago!So we took this opportunity to sit down with the CEO Adam Powell and Lead Designer Aaron Matthew for a bit of an exclusive look at what this game is all about. Despite the fact that the surrounding PAX booths were competing for attention all around us, we were able to get some great information on this upcoming game.Follow along on our exclusive tour of Twin Skies>>
Shawn Schuster09.03.2008Rumor: Halo 3 getting new achievements with Mythic
So, if and when it's actually released, it looks like "Halo Mythic" (whatever it is) might actually add more than "0.1 bettar" to Halo 3. A sneaky spy at PAX caught a few pictures of 30 new achievements, reportedly part of Mythic, that would add a whopping 750 gamerpoints to the game. The pics and achievements have been reposted to the Ascendant Justic forum, and we've got the full list after the jump.Now, Bungie, we have the names of these achievements, we have the name of the thing, now would you please just tell us what the heck Mythic is?[Via X3F]
Justin McElroy09.03.2008PAX 2008 Interview: Felicia Day (The Guild)
Felicia Day at the Jonathan Coulton concert During PAX 2008 we had a chance to sit down (on very comfortable bean bags, mind you) and talk with Felicia Day, producer and star of The Guild and star of Dr. Horrible's Sing-Along Blog. Day also sang "Still Alive" with Jonathan Coulton the first night of the convention. Some notes from the interview: Filming for Season 2 will begin next month. HD cameras will be used, not so much for web streaming but for potential download and the Season 2 DVD. The 13- to 15-episode season will be "a little bit longer," approximately 5 to 6 minutes apiece. Day has a level 66 Warlock and level 63 Priest. As an example of life imitating art, Day explains that her fans from the show and the actors who play Zaboo, Vork and Bladezz all play in a guild together. She signed the chest of one Dr. Horrible cosplayer and saw another with "actual Wonderflonium." (Warning: Interview contains spoilers.) Day guest stars as the patient in episode 2 of the upcoming season of House, but she does not have Lupus. Not mentioned: Her demand that Tycho groom her.
Ross Miller09.03.2008