pay-to-play

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  • Rumor: Samba de Amigo for Wii getting downloadables

    by 
    Jason Dobson
    Jason Dobson
    05.07.2008

    Since revealing intentions to charge money for some measure of online content in February, Nintendo has kept its future plans for our wallets quietly under wraps. However, new box art found on GameStop's online store seems to indicate that Sega's upcoming maraca-deficient revival of office favorite Samba De Amigo may have us praying to the microtransaction gods when the game ships for the Wii this August.While nothing has been announced by either Sega or Nintendo, the new box art, uncovered by the sleuths at NeoGAF, carries the red "Pay to Play" program logo first shown at GDC by Nintendo to identify games that carry some sort of online fee. As our our friends at Wii Fanboy theorize, it seems likely that the game could finally introduce downloadable songs to Wii, which if true will just make the Wii versions of Guitar Hero III and Rock Band feel that much more feature bankrupt.[Via Wii Fanboy]

  • EA explains Battlefield:BC's pay-to-play weapons

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.24.2008

    After initially seeing EA's explanation about its pay-to-play DLC weaponry in Battlefield: Bad Company on MTV's Multiplayer, it was time for a nice walk around the block to inhale some crisp spring air and exhale some vexation before sitting down to write about it. The publisher states that five of the DLC weapons in its upcoming FPS will be "free," and the other five will be bundled with the game's "Gold Edition." For gamers who don't want to buy the "Gold Edition," the weapons will be available to purchase through PSN and XBM -- no prices are currently attached to the weapons.EA states that the pay-to-play weaponry in B:BC will not unbalance the game and that "more weapons offer players more choices but do not create an advantage/disadvantage for players who do not opt to buy new item." Wait, what? Paying extra money for weapons other players don't have doesn't change the game experience? We had hoped EA had given up on its dubious microtransactions, but we're sure consumers will vote using their wallets if they agree with EA's tactic.

  • Under The Hood: Free For Now

    by 
    James Murff
    James Murff
    01.04.2008

    There is a veritable glut of free-to-play MMOs, both in development and on the market. This much is certain. It especially originates around the Asian countries such as South Korea, Japan, and China. And some of the smart designs of these free-to-play games are gradually working their way into more mainstream, American and European MMOs. But how do these games stay in business? And how do they relate to the traditional design of monthly fees?