pay to win

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  • EVE Evolved: Do PLEX make EVE pay-to-win?

    by 
    Brendan Drain
    Brendan Drain
    03.10.2013

    Several years ago, the subscription model was king and the mere mention of an MMO selling in-game items for cash was almost enough to cause a virtual riot. RMT was the devil, and players who bought swords or spaceships for cash deserved nothing short of a permanent ban. The past decade of development has changed the MMO landscape and brought in a new generation of gamers with different attitudes. Today's players have grown up with and embraced ideas like the free-to-play business model, microtransaction shops, and perhaps even the idea of buying in-game advantages for cash. In his latest Free for All column, Massively's Beau Hindman tackled the controversial issue of MMOs selling power for real cash, and his points about EVE Online sparked some pretty interesting discussion in the comments. The crux of the argument was that an EVE player can currently take out his wallet and buy his way into a bigger ship or even pick up a pre-trained veteran character. That's certainly true, but is that the same as buying an unfair advantage and does it necessarily make EVE pay-to-win? In this week's EVE Evolved, I look at why players find PLEX so much more palatable than direct item sales and ask whether the system fits the definition of pay-to-win.

  • The Art of Wushu: Paying doesn't mean winning

    by 
    Patrick Mackey
    Patrick Mackey
    02.13.2013

    Age of Wushu has come under a lot of fire as a pay-to-win game. There are ways to get in-game power for out-of-game money, so there are a lot of reasons to assume that real cash can turn you into one of the top fighters in Jianghu. Fortunately for the dedicated players (and to the chagrin of cash shop whales), the truth is a bit more skewed. There are varying degrees of pay-to-win cash shops, but Age of Wushu's cash shop provides very few outlets to directly buy power. The main culprit is the simple fact that spending real money can give a player silver to spend on anything he or she wants. Silver is king in Age of Wushu. The entire player market revolves around silver, and the largest source of it comes from the cash shop. Does this mean you need to pay to have a chance?

  • Age of Wushu is probably the greatest sandbox you'll never play

    by 
    Jef Reahard
    Jef Reahard
    12.28.2012

    MMOs are old hat at this point. I don't want to say they're boring, because then what are we all doing here? There's a certain sameness, though, and we know exactly what to expect, when and where to expect it, and in most cases we're firmly entrenched in a particular gameplay comfort zone. Imagine my surprise, then, when I sat down to play Age of Wushu last week and found something utterly unlike most of the genre in every way that matters. It's difficult to compare the sprawling martial arts saga to other titles, but if you're looking for AoW's closest MMO relative, it would have to be EVE Online.

  • Hyperspace Beacon: Advantages and disadvantages of SWTOR's free-to-play

    by 
    Larry Everett
    Larry Everett
    11.20.2012

    In a recent Gamasutra article, Funcom's Craig Morrison argued that most games that have moved from subscription to free-to-play are "using a hybrid model, where the free-to-play is a trial and then what they really want is the users to move on to whatever they've called what used to be a subscription." You don't have to look too deeply to realize that was BioWare's intention when it shifted Star Wars: The Old Republic to a free-to-play model. But is there still some advantage to just playing free-to-play? Also, the Cartel Market, SWTOR's cash shop, both opened up a new real-money economic arena and transformed the in-game market. Most free-to-play cash shops offer cosmetic items or items that don't give players a clear advantage over other players. There are certainly no endgame items available on the market, but what about other buy-to-win items?

  • The Soapbox: Remembering that games are games

    by 
    Mike Foster
    Mike Foster
    11.13.2012

    I think it's safe to assume that we all love games. If we didn't, I wouldn't be in this crowded, noisy coffee shop writing this and you wouldn't be blowing off some sort of important responsibility reading it. We're all here together, engaged in this somewhat-anonymous internet back-and-forth, because games have touched our lives. It sounds corny, but it's true. For many of us, games have a deeply personal and specific meaning. We like the games we like not so much for their craftsmanship or content but for the way they engage our minds and spirits. Games create incredible, irreplaceable moments infused with emotional resonance, and it's only natural we would feel some sort of personal connection when a piece of digital entertainment syncs just right. It is precisely this personal connection that leads many of us to act like total morons.

  • Star Wars: The Old Republic goes free-to-play on November 15

    by 
    Larry Everett
    Larry Everett
    11.08.2012

    One question has been on the minds of Star Wars: The Old Republic fans recently: "Has BioWare announced a free-to-play date?" The answer to that question is finally yes. On Thursday, November 15th, SWTOR launches what Senior Producer Blaine Christine calls its "free-to-play option." Christine and Producer Cory Butler discussed F2P and Update 1.5 with us yesterday. They explained that BioWare is looking to expose its game to the widest audience possible, so it is allowing everyone to download the game for no charge, then play the level 1-to-50 game without having to purchase anything. The producers also gave us a tour of the SWTOR cash shop, called the Cartel Market, and introduced us to Cartel Coins, the cash shop currency. Read on for all the shiny details of the changes coming to SWTOR next week.

  • PlanetSide 2's Higby talks member benefits, pay-to-win

    by 
    Jef Reahard
    Jef Reahard
    09.19.2012

    PlanetSide 2 creative director Matt Higby took to the official forums recently to address concerns about potential pay-to-win aspects of the title's monetization scheme. "As much as I want to give you the definitive answer that PlanetSide 2 is not pay-to-win, it turns out it's actually a fairly personal question and people define what exactly pay-to-win is in their own way," Higby wrote. He also went into details about the nature of the cash shop, saying that PS2 will not restrict characters from any type of gameplay based on paying money. "No weapon, vehicle, attachment, continent, class, or certification is unavailable to you as a free player. Everything and anything that can affect gameplay is available to unlock through gameplay." Higby also spent some time discussing what SOE will sell (cosmetics and advancement-related convenience booster items) as well as the state of the game's membership benefits. Currently SOE plans on members receiving offline certification points, 50% XP and resource boosts, increased resource pool caps, and priority login preference.

  • The Soapbox: There's no such thing as pay-to-win

    by 
    Beau Hindman
    Beau Hindman
    09.11.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I hate it when MMORPG players completely misrepresent this hobby. I cringe every time I find myself in the middle of a discussion about "MMOs" when most of the people chatting are pulling only from their experience as a World of Warcraft raider and nothing more. There are hundreds -- actually, thousands -- of MMOs in existence. Discussing MMOs without knowing about as many as possible is really talking about specific titles, not a genre. You wouldn't catch a group of "foodies" basing all of their passions on a few items from a handful of menus. The same should apply to MMO discussions if we ever want the genre to be taken more seriously by outsiders. MMO players love to pigeonhole titles. What are some of the worst descriptions? "Hardcore" is one. What does that even mean? Does it mean a title is hard to play? In what way is it hard? Does it mean that it takes time to play? How much time equals hardcore? "Facebook game" is another term that drives me crazy, and it's often used by many MMO fans to dismiss all sorts of titles. While I know that the term generally refers to FarmVille-style gaming, using the term literally reflects how little the person knows about the variety of games that actually appear on or are connected to Facebook. The term that drives me the craziest of all is pay-to-win.

  • The Daily Grind: How do you define pay-to-win?

    by 
    Jef Reahard
    Jef Reahard
    04.19.2012

    Game design in the free-to-play era is somewhat different from that of years past. No longer can devs concentrate solely on making a fun title; now they must also worry about getting a percentage of their userbase to actually pay for it. Free-to-play makes it quite challenging to separate monetization decisions from game design decisions, and as a result, developers are understandably concerned about avoiding the dreaded pay-to-win stigma. Pay close attention to any interview or press release that talks about a title's business model and you're guaranteed to hear a dev (or executive) say something vaguely reassuring in terms of how his title's monetization scheme absolutely isn't pay-to-win. The problem is that there is no agreed-upon definition of pay-to-win. "Convenience" items are a good case in point. Some folks don't mind them, while others point out that they can make your character more powerful in less time, depending on the system. For today's early-morning discussion, we'd like to know your thoughts on pay-to-win. More specifically, how do you define it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wings Over Atreia: Clean up on aisle four

    by 
    MJ Guthrie
    MJ Guthrie
    04.09.2012

    Careful where you step; there's a bit of a mess. After much ballyhoo about taking great pains to avoid the dreaded pay-to-win stigma as Aion converts to free-to-play (including screen time in the producers interview), NCsoft went ahead and began offering an eternal-grade weapon in the new BlackCloud Marketplace. Granted, it is for a limited time only, but the fact is that it's been offered at all has sparked a few tizzy-fits within the community. Of all the low-down, double-crossing... I know some players feel lied to and misled. A few profess they've been downright hornswoggled by that single announcement and have turned away from the game. Meanwhile, others are sitting back chortling "What did you expect?" or mouthing a big "I told you so." But was this really an underhanded trick? Did the devs really go back on what they said? You have to wonder why, right in the midst of generating excitement for Aion, the developers would spite the players they are trying to lure in. And maybe they didn't. Was this an innocent bonus or portent of things to come? Before we start stringing someone up in effigy, let's take a look at the details. Might just be all the fuss is much ado about nothing.

  • The Soapbox: The hidden perils of Guild Wars 2's microtransactions

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.21.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The ArenaNet post about microtransactions in Guild Wars 2 reveals that the "gems" currency will be bought with real money and be available for purchase with in-game gold in GW2. But people seem to have forgetten that Runes of Magic's cash shop operated this way three years ago. I've been playing RoM since closed beta, and the cash shop is one of the reasons RoM is so different from other F2P MMOs of its era. Frogster eventually removed the ability to buy diamonds with gold because of fraud, so I'm curious to see how ArenaNet handles that issue. My time in RoM has shown me that there are other issues involved here, issues of security, players gaming the system, botting, and pay-to-win debates. In other words, there's more at stake here than whether cash shops sell gear or items toward gaining power.

  • World of Tanks has 20 million registered users, making double-digit million profits monthly

    by 
    Jef Reahard
    Jef Reahard
    03.19.2012

    Wargaming.net is going through quite a growth spurt, and the company's CEO says it's not just about registered user numbers boosted by freeloading players. "We probably have one of the highest payment ratios in the industry, it's around 25 to 30 percent," Victor Kislyi recently told GamesIndustry.biz. Kislyi also offered up some impressive concurrent user numbers for World of Tanks, including 423,000 simultaneous Russian tankers that he said outstrips the entirety of EVE Online's playerbase. As for the "pay-to-win" rhetoric often found in World of Tanks internet discussions, Kislyi says it is what it is. "For casual gameplay, which most players do most of the time, people don't usually use gold or expendables. Of course if you want to win a tournament, if you're competitive, if you play clan wars, if you want to be at the top, we think it's appropriate to expect a little bit of money from you because you already spent hundreds of hours in our game and that's much more than the value of any $50 box."

  • DUST 514 will be F2P and free to download

    by 
    Jef Reahard
    Jef Reahard
    03.04.2012

    CCP may not be jumping on the free-to-play bandwagon with EVE Online, but the company has told Eurogamer that it is making use of the new payment model for its EVE-based MMOFPS called DUST 514. If you're scratching your head because you thought this had been announced already, here's the skinny: The firm initially intended to charge between $10 and 20$ to download DUST over the PlayStation network. There was some sort of confusing payment scheme in the works by which the original cover charge would be converted to in-game credits that could then be spent in the cash shop. Now, though, DUST will be fully free-to-play (and download), with optional microtransactions on the side. CCP executive producer Brandon Laurino tells Eurogamer that DUST isn't cut from the standard pay-to-win cloth, either. "It's the classic microtransaction dynamic of 'I can pay and get this item' or 'I can invest my time and get this item.' But neither of those options will give me an unfair advantage over the other," he explains. There's more to the article, including some bits about the types of cash shop items on offer. Head to Eurogamer for the full report.

  • The Soapbox: Credible currency

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. With all of the other crises hitting the gaming world, it's easy to have missed the fact that Lord of the Rings Online has started selling statted gear in the cash shop. It's not endgame gear, of course, and it's mostly there for low-level players to get a minor boost. Really, as has been said by others, it's not something all that unusual, nor is it game-breaking in the slightest. It's just a convenience thing. It's also something that Turbine promised would never be done. I don't have an issue with the sale of low-level armor with stats on it, in Lord of the Rings Online or in other games. What I do have an issue with is the matter of credibility, the one currency that every company starts with and loses over time. Credibility is something you have to spend carefully, and every so often, a company spends it wrong. And the results, in the long term, are never pretty.

  • The Road to Mordor: Convenience, not advantage

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2012

    Prior to Lord of the Rings Online's free-to-play implementation, players were raising concerns of potential abuse of the F2P model and the LotRO store in particular. The CM at the time, Patience, posted a now-infamous response stated that Turbine was about selling "convenience, not advantage" in the store. I thought it was a terrific stance to take (and still is, for any F2P MMO dabbling in microtransactions). It wasn't long, however, before the thread was purged from the forums entirely, although the playerbase has held on to those three words to this day. That phrase has echoed in my head over the past week, ever since we heard that statted armor was coming to the in-game store. I've been among those who have championed Turbine's F2P model as the way to do things right -- to offer fluff, a la carte content and convenience without straying into so-called "pay to win" territory that has plagued cheaper games. But now I wonder if the new motto is "convenience and advantage," especially in light of several other questionable store selections that have been pushed through despite player resistance. But let's concentrate on one topic today, that being the stat armor that's now available in the store. Is this strictly a "convenience" item that is meant to aid struggling lowbies, or does it represent the sale of a clear advantage for those who are OK with letting their money game for them? Are we making a mountain out of a molehill by discussing this, or is it far past time that something like this needs to be brought into the public discourse?

  • Turbine: LotRO cash shop stat armor 'creates solutions for players'

    by 
    Jef Reahard
    Jef Reahard
    01.18.2012

    It's been an interesting week for Turbine, and the development firm has spent some of it doing damage control resulting from its decision to sell stat gear in its Lord of the Rings Online cash shop. As we reported last Friday, the company has reversed course, first by selling stat tomes and PvMP gear, and now with new low-level stat armor pieces. Turbine's Adam Mersky tells Gamefront that this is a matter of the firm looking out for its customers. "This is us coming up with solutions to problems players are reporting to us. We're trying to create solutions for players," he says, before stating that Turbine is "not averse to puling things off the store if they don't work." What about the eventual sale of high-level stat gear? Mersky says Turbine has "no intention at this time of selling any raid gear in the store."

  • LotRO reverses policy, plans to sell PvE stat gear through the store [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2012

    In July 2010, Massively was told by Turbine that the then-coming LotRO store "would not sell any gear with stats attached." And while the studio has so far kept to the letter of the law, it has fudged the spirit of it with the sales of stat tomes (which boost stats independently of gear) and the addition of statted gear to PvMP (monster play). Consider the law cast aside today, then, as Turbine's announced the coming sale of statted gear in the LotRO store to normal PvE play as well. Light, medium, and heavy armor pieces will soon be available for purchase in the cash shop, and will come with beneficial stats attached. In addition to the typical stats, the store boots will come with a 8% run out-of-combat run speed boost attached. While the gear in question has reasonable stats, it certainly raises the specter of the game's heading toward pay-to-win territory by having it for sale at all. Massively has reached out to Turbine for an official comment. [Update: On the official forums Sapience commented about the sale saying, "It's lower level gear. Many players have given us feedback that there is a sparsity of gear on the AH at these levels and they wanted an alternative. We're trying to accomodate that."]

  • Massively Exclusive: World of Warplanes producer talks mechanics

    by 
    Jef Reahard
    Jef Reahard
    12.21.2011

    Wargaming.net is working overtime of late, and how could it not? The company is responsible for three separate MMORPGs, beginning with 2011's successful World of Tanks and ending with the recently announced World of Battleships. Sandwiched in the middle is World of Warplanes, an ambitious aerial arcade shooter married to traditional MMO progression mechanics. The game is currently in closed alpha testing and looks to be on track for a 2012 release. This week saw the release of the game's first advancement tree, and we took the opportunity to ask producer Anton Sitnikov a series of questions covering everything from game mechanics to player perceptions regarding the pay-to-win stigma.

  • The Firing Line: A look at World of Tanks

    by 
    Jef Reahard
    Jef Reahard
    11.25.2011

    I'm not the biggest tank fan in the world. Don't get me wrong; I'm a red-blooded American male who loves engines, horsepower, and most types of heavy machinery, but for whatever reason, I've never looked at a tank and come away particularly aroused. Imagine the surprise, then, when I loaded up World of Tanks a couple of weeks ago and found myself having a jolly old time. Wargaming.net's free-to-play action title is a deceptively simple shooter with a lot of depth under the hood, and despite what some players refer to as pay-to-win shenanigans, I highly recommend it.

  • Bigpoint sells 2000 virtual space drones for €1000 each

    by 
    Jef Reahard
    Jef Reahard
    11.23.2011

    Earlier this year Bigpoint made headlines for its pragmatic approach to pay-to-win business models in free-to-play MMOs. Today, Gamesbrief has published a story illustrating just how successful such strategies can be. Bigpoint recently made a rare space drone available in its DarkOrbit MMO. While this isn't newsworthy in and of itself, what caught our attention was the €1000 price tag. Our eyebrows arched a little higher as Bigpoint producer Simon Davis revealed that upwards of 2000 people bought one of the drones over a four-day period. If you're counting at home, that's over €2 million (nearly $2.7 million) in four days from a single virtual item.