peer to peer

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  • ESA estimates 'over 9.78 million' pirated game downloads in December

    by 
    Ben Gilbert
    Ben Gilbert
    02.19.2010

    [Joriel Jiminez] So, okay, seriously, there are a lot of people out there stealing games. Like, lots. "Over 9.78 million" in just December of 2009, more specifically, according to a recent study conducted by the International Intellectual Property Alliance and the Entertainment Software Association. Scouring "the most popular peer-to-peer platforms" for a group of 200 titles, the study found that the worst offenders (by country) were Spain (12.5 percent), France (7.5 percent), Brazil (6 percent) and China (5.7 percent) -- the ESA also points out that these stats "demonstrate a strong correlation between countries that lack sufficient protections for technological protection measures and countries where online piracy levels for entertainment software are high." Worse yet, the figures are repeatedly noted as being an under-representation of actual piracy numbers. "While they account for illegal downloads that occur over select P2P platforms, they do not account for the downloads that occur from 'cyberlockers' and 'one-click' hosting sites, which continue to account for high volumes of infringing downloads," the ESA echoes. The IIPA has since submitted the findings to the United States Trade Representative who could potentially impose sanctions on certain countries based on the recommendations.

  • NFC goes peer-to-peer, won't help you download next week's Lost premiere

    by 
    Tim Stevens
    Tim Stevens
    01.27.2010

    Near-field communication, or NFC, has been slowly but surely creeping its way toward mainstream adoption, and this latest announcement by the NFC Forum, rulers of the 13.56MHz frequency, should only help things to go more smoothly. It has announced the Logical Link Control Protocol (LLCP), enabling NFC-compliant devices to talk to each other. We're not talking massive transfers on a gigabyte scale here, rather things like contact infos, web addresses, and surely other types of secret message ("UR Cute!"). Along with LLCP comes the new NFC Signature Record Type Definition (RTD), which not only yet another acronym but also entails a new way of digitally signing those messages, theoretically preventing their being usurped and used for evil purposes -- like recess blackmail.

  • Wi-Fi Direct enabling P2P communications amongst WiFi wares, scaring Bluetooth half to death

    by 
    Darren Murph
    Darren Murph
    10.14.2009

    Hear that Bluetooth? That's the sound of competition... finally. After years of waiting for some sort of serious rival in the short-range communication realm, the Wi-Fi Alliance is doing what it should've done eons ago. Starting sometime in mid-2010 (if all goes to plan, of course), a Wi-Fi Direct specification will be published, enabling WiFi'd devices to connect to one another without some sort of WLAN hotspot nearby. Previously, the standard was codenamed Wi-Fi peer-to-peer, as it gives printers, mobile handsets, human interface devices, cameras, laptops and a host of other wireless wares the ability to talk to one another without first consulting an access point. We're told that devices will be able to make "one-to-one" connections or talk amongst a group, and WPA2 security will be bundled in to keep the ill-willed sniffers at bay. Call us crazy, but we get this feeling we're going to dig this protocol -- now, if only we could actually count on seeing shipping products before we're too old to enjoy it, we'd be set.

  • Pirate Bay owners announce give-and-take model, proclaim "filesharers are our best friends"

    by 
    Darren Murph
    Darren Murph
    07.18.2009

    When the Pirate Bay was suddenly and unexpectedly commandeered by Global Gaming Factory late last month, only a few clues were dropped as to how the new site would proceed as a legally acceptable entity. Now, however, the owners are speaking up, and their business plan sure sounds unorthodox, if not fatuous in nature. In a new report, we're told that the new face of TPB should appear in around a month, and with the refresh will come a handful of "give-and-take" pay models that will somehow please both customers and the top brass within the music industry. Here's how Hans Pandeya, the chief executive of GGF, explains things: "The more you give, the more you get. For the great majority, [the new service] will be free of charge, for a minority it will actually make them money, and for a small portion it will cost them. We know that unless we're able to create revenues for the filesharers they'll just move on to the next free site. Filesharers are our best friends."Mr. Pandeya also affirmed that his outfit was currently in negotiations with some of the music industry's biggest players, and while he wouldn't list 'em by name, he did note that things have been "positive" so far. Another interesting aspect of all this is how it expects to generate revenue outside of actual music consumers. Reportedly, the new site will raise cash "through advertising and by making network data traffic cheaper and more efficient for internet service providers, which would be done by making the filesharing more local, allowing users in the same city to be interconnected as opposed to swapping data across multiple borders." Is P2P 2.0 upon us? Is the conventional subscription model about to be turned upside down by a most unlikely source? If Hans' dreams come true, it sure seems possible.

  • iPhone to support paid DLC, peer-to-peer connections

    by 
    JC Fletcher
    JC Fletcher
    03.17.2009

    The iPhone OS 3.0 preview event has already revealed two new developments that are going to change iPhone gaming: the ability for developers to sell downloadable content from within an app, and a peer-to-peer capability. According to Engadget's liveblog of the event (which you should be refreshing obsessively), the new In-App Purchase program will allow apps to interface with the iTunes Store from within, using a standard interface to sell DLC. Apple's Scott Forstall clarified that this is for paid apps only: "Free apps remain free -- you won't be asked to buy something in that app."The other big new development: peer-to-peer connectivity. In Forstall's words, "With the new APIs, you can bring up a standard system panel which finds other touches or iPhones which are in the same app. You form an IP connection, and you can game together. This will automatically discover running apps, wirelessly over Bluetooth." The possibilities for ad-hoc gaming suggest that waiting in line at the next Apple event will be a lot more enjoyable. It will also be used for sharing information or whatever, but yay games.

  • Joost lets P2P dreams die, settles on Flash player delivery

    by 
    Darren Murph
    Darren Murph
    12.20.2008

    It was a valiant effort, it truly was, but even we saw this coming. Way back when, a couple of Skype founders had a brilliant idea of trying to pump out its own software that utilized peer-to-peer (P2P) file sharing technology in order to distribute videos online and circumvent the so-called bandwidth limitations. Fast forward to now, and those plans are finally being axed. According to a notice from Joost, users will "no longer be able to watch videos in the Joost software application" after December 19th. Instead, those hoping to suck up some content from the company will be forced to watch the web video player, which has practically become the de facto standard over the past year. Forrester Research analyst James McQuivey even chimed in with this gem after hearing of the development: "[P2P] as a platform for legal consumer video is dead." Tough to disagree with the man, huh?

  • Comcast sinks money in P2P video-delivery startup -- imagine that

    by 
    Darren Murph
    Darren Murph
    05.20.2008

    After being accused of slowing traffic on peer-to-peer applications and eventually fessing up at least somewhat to controlling throughput, Comcast has went and sunk some cash into a P2P video-delivery startup. Seattle-based GridNetworks announced this week that the mega-corp would make "an unspecified investment in the company and collaborate on developing so-called peer-to-peer file-sharing techniques that are friendly to internet service providers." Outside of that, what the deal means for either party has yet to be fully revealed, but regardless of future plans, one can't help but chuckle at the glaring irony of the whole ordeal.

  • Would You Rather ... Laggy Edition

    by 
    Xav de Matos
    Xav de Matos
    03.19.2008

    In our continuing effort to bring you fresh and interesting content, X3F presents Would You Rather ... a weekly feature that asks you the hard questions. The point? If you had to choose one or the other, which would you go for?It's the eternal question and a mainstay in the argument during the silly console war. Which is better? Dedicated servers or peer-to-peer connection? Sounds silly to even ask but let us examine our experiences.While peer-to-peer has powered the vast majority of Xbox Live titles, some games have seen dedicated love. But how are the results? EA primarily uses their own servers to power their games, but have had issues. Frontlines: Fuel of War runs off a dedicated server farm, but it's been plagued with reports of lag too. Peer-to-peer has treated us well so far, but insane situations like XBLA titles running poorly, Team Fortress 2's virtual unplayability and issues stemming from the host migration in Call of Duty 4 makes this week's WUR a tough one. So X3F Army, tell us...Feel free to share the reasons for your vote in the comments. We'll share the results of the poll during the next edition of Would You Rather ... which hits X3F every Wednesday.Last weeks WUR results can be find after the jump ... and stop breathing heavily into the mic!

  • Verizon gloms onto "P4P," doubles up on the competition

    by 
    Paul Miller
    Paul Miller
    03.14.2008

    We're guessing we're not the only one to have never heard of P4P before now, but there's probably a good reason for that: it doesn't exist yet. See, P4P is designed to speed up peer-to-peer file transfers and alleviate network strain by using information about network conditions and network topology in order to increase routing efficiency -- more bits, less work. The problem is that you're going to need service provider cooperation to pull that off (P4P stands for Proactive network Provider Participation for P2P) and now Verizon has signed on to take the concept to the next level. What's not clear yet is whether only specific, commercial P2P apps will be able to benefit from this tech, so that carriers can make sure everything is on the up and up, but with tested performance improvements as high as 600 percent, we sure hope this is coming soon to a torrent client near you.[Thanks, Ehren]

  • NDS announces P2P-enabled DVR solution

    by 
    Darren Murph
    Darren Murph
    01.30.2007

    While peer-to-peer sharing certainly gets its fair share of critics, the sharing, caring approach to distributing media definitely has its useful (and legal) benefits, and now NDS has announced "two new product enhancements of Synamedia Metro, the NDS IPTV middleware solution," which looks to bring P2P technology to the DVR. Distributed DVR allows for any hard drive on the home's network to act as the storage device for your DVR, theoretically eliminating the need to even include an HDD in the set-top-box and giving customers the unadulterated ability to scale their storage capacity to fit their needs. Furthermore, the ShareTV system "allows IPTV subscribers to legally share their stored TV content using peer-to-peer technology running in the Jungo Residential Gateway software," essentially opening up a new realm of recorded television to access just in case your forgot to schedule a crucial recording. Of course, all of the files would be laced in DRM, and only users of NDS' system would be able to share and access the recorded content, but having a nearly endless supply of DVR'd shows at your disposal sure sounds appealing. Now, who's game to pick this system up and distribute to the people?[Via PVRWire]