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    YouTube offers tiered membership levels to boost creators’ revenue

    by 
    Christine Fisher
    Christine Fisher
    07.11.2019

    Last year, YouTube took to the VidCon stage to share new ways creators could make money. This year, YouTube returned with updates to those programs. For starters, it's adding new Channel Membership levels. Since last year, fans have been able to pay a monthly fee of $4.99 in exchange for added membership perks like exclusive live streams, extra videos and shoutouts. Now, creators can set up to five different price points and offer varying perks at each tier. According to YouTube, when Fine Brothers Entertainment tested offering multiple levels, the company's membership revenue increased sixfold.

  • Foursquare's revamped city guide app puts search at its center

    by 
    Jon Fingas
    Jon Fingas
    09.13.2016

    Foursquare's namesake app is all about finding things to do around town, but it hasn't really put the strongest focus on the finding part -- it's usually focused on suggestions. Well, the company is fixing that today. The new Foursquare 10 for Android and iOS has a redesigned home screen that puts search at its heart. On top of a more prominent search box, you'll also get big quick access buttons that help you find common activities, such as dinner or nightclubs. And if you're on iOS 10, you'll get rich notifications that include photos and quick actions.

  • EverQuest II producer's letter outlines All Access changes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.17.2014

    On April 23rd, big changes are coming to Sony Online Entertainment's All Access membership. The latest producer's letter for EverQuest II outlines how those changes will affect players as well as what updates are around the corner. All Access players in EverQuest II will have seven available character slots, a boost to both coins earned and mount speed, and doubled gain rates for alternate currencies earned in-game. There will also be early access to content and promotions available for members. The first bit of early access content will be the contested version of the High Keep dungeon, exclusive to members for two weeks and sporting all-new story and characters therein. There are also plans to create a more reliable resource to look up what's being updated in the game's near future, a necessity as the updates switch to a weekly schedule. Take a look at the full letter for more details on exclusive member perks as well as the immediate agenda for updates.

  • Officers' Quarters: Brainstorming future perks

    by 
    Scott Andrews
    Scott Andrews
    10.14.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. A few weeks from now, BlizzCon will reveal all about the next WoW expansion and the evolution of the game. Guild perks aren't really at the top of anyone's list of BlizzCon announcements, but they are nonetheless a big feature of guilds now. On that front, Mists took away more than it gave us. I'm hopeful that patch 6.0 will be more generous. Here are some much-needed perks that Blizzard could provide. Bait and Switch: While fishing, you have a 30% chance to catch extra fish. Fishing has received lots of support in Mists, but the act of fishing is still deadly dull. Apologies to the last two people who enjoy it, but it is -- by a long shot -- the one thing in WoW I can't bring myself to do. The profession desperately needs an overhaul. Blizzard mentioned back in 2009 that such an overhaul was in the works, but it has yet to see the light of day. Given that fish are often ingredients in feasts, noodle carts, etc., they are a commodity that guilds need. They are also the commodity that most guild members don't want to farm. A bonus to cut down on the time it takes to farm said fish would be very welcome.

  • The Daily Grind: Why do you avoid MMO guilds?

    by 
    Bree Royce
    Bree Royce
    07.12.2013

    I've been thinking a lot about guilds lately, inspired as I am by Karen Bryan's columns on the subject, and I have to say to all the unguilded people out there -- I don't know how in the world you do it. In this era of bloated perk systems that reward massive guilds for accruing warm bodies and collective achievements, I feel crippled enough in a small guild. I can't even imagine how those of you who shun the politics of guilding get by in MMOs that clearly don't care to incentivize your style of play, and I've found myself longing for the days when the perks of being in a big guild stopped at duh more friends and raids and didn't continue on to free gold, feedback summits, and special quests. So let's poll the Massively community: If you avoid guilds, what's your rationale? What reason is so compelling that you would willingly pass up the free stuff games shower upon favored groups of players? And how do you survive in MMORPGs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Nexus Telegraph: Playing a WildStar mind game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.03.2013

    We still don't know exactly what the last two WildStar classes will look like, unless my speculation turns out to be true (and you'd better believe that I believe it). But as it happens, we don't know quite as much about one of the four we are aware of. Espers are a known quantity, but they've been... not hidden, precisely. But they're also not as visible as Spellslingers, Warriors, and Stalkers. Ironic, since they were one of the first classes we knew about. Last week I was focused on unpacking paths from the recent preview event. This time, I want to talk about Espers. I also want to talk about leveling your character and dissecting some of the other information we've been getting about the title, while leaving out one crucial bit of WildStar discussion in anticipation of next week. Yes, I have plans. You'll figure it out or see it in the "next week" blurb. Either way.

  • Ask Massively: The irony of media and betas

    by 
    Bree Royce
    Bree Royce
    05.23.2013

    It's a running joke on Massively that some readers believe our lives are glamorous and that we sleep in beds made out of free video game swag. The truth is that video game bloggers are working in this field because they love the job. At least that's how it is around here. Or maybe writing in our pajamas is too posh to pass up. But people still believe we are loaded with perks just because we get to wear fancy hats that say "PRESS." Just kidding. There are no hats. Here's a recent example from a reader named Will6: Lucky you, getting to test drive the game. Everyone knows the press get instant invites because they are a free way [for studios] to advertise their game and get the word out. It's time for "everyone" to be disabused of that notion.

  • Collect all the things in Star Wars: The Old Republic's 2.1 patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.06.2013

    The downside of picking up some special items and drops in Star Wars: The Old Republic is that a lot of them are limited. Sure, you might be able to buy Revan's Mask, but you have to decide which of your characters will get to wear it. But that's changing in patch 2.1. A recent interview sheds more light on the upcoming Collections system, which will allow you to unlock items you have obtained on one character for repeated access. Once you've obtained an item on a character, that item will be marked in your collection, allowing you to recreate that item for that character. Pay a few Cartel Coins and that item unlocks for every character in your account, including characters on other servers. The system will include mounts, armors, and pets, with more room for special promotions and the like in the future. So now you don't have to worry about who gets the special mount -- everyone can get the benefit.

  • Crysis 3 pre-order perks go Predator with bow, arrow, suit, more

    by 
    Jessica Conditt
    Jessica Conditt
    11.08.2012

    Pre-orders of Crysis 3 get upgraded to the Hunter Edition, which includes the following multiplayer perks: Predator Bow, Recon Arrow, Hunter Nanosuit Module, a level 5 XP headstart and three exclusive dog tags. This is on top of the free digital copy of the original Crysis already announced.The Predator Bow allows firing while cloaked and the Recon Arrow is a long-distance projectile with "advanced optical recognition," which sounds like something we heard during our last eye exam. The Hunter Nanosuit Module removes all suit sounds while moving and muffles footsteps, like an invisibility cloak for the ears.Of course, Crysis 3 pre-orders get a free download of Crysis for Origin, Xbox Live or PSN, according to pre-order platform.

  • Klout adds Passbook support and perks

    by 
    Mike Schramm
    Mike Schramm
    10.17.2012

    The social app Klout has updated its iPhone app, with a few surprising features. Personally, I'm not a huge fan of Klout. It's gotten a little bit of a reputation for being spammy, and I think the way it rates influence is more or less meaningless. However, there's one feature of the new app that I think is very interesting, and that's Passbook integration. Yes, the Klout app will now show up in Passbook, and contains a "Klout card" that shows off the user's name, photo and Klout score. Klout says that showing this card to various people or businesses could have benefits down the road. Klout isn't an app that I would have expected to use Apple's Passbook feature. In the same way that we've seen apps make interesting uses of features such as in-app purchases and push notifications, it looks like some apps will use Passbook in ways that maybe weren't necessarily intended by Apple. We'll have to keep an eye out for more interesting Passbook-fueled ideas. Klout has also added support for the iPhone 5 and "perks," which are a feature of Klout's web service but are only just now showing up in the app. If you do want to make use of Klout and its features on your iPhone, the app is a free download. [via VentureBeat]

  • DmC pre-order bonuses slap some new paint on Dante's weapons

    by 
    Jessica Conditt
    Jessica Conditt
    10.08.2012

    DmC Pre-order bonuses for Gamestop, Canada's EB Games, Best Buy and Amazon all "transform Dante's Shotgun, Scythe and Axe" into various re-skinned versions of themselves, Capcom announced today.Gamestop and EB Games get the Samurai Pack and three free upgrade points, while Best Buy gets the Golden Pack and access to the "Item Finder" (Guess what that one does?), and Amazon gets the Bone Pack and Orb Harvester, the latter of which allows faster weapon and combo perk enhancements. Personally, we think the Bone skin looks the coolest in trailer form, perhaps because it stands out the best in 720p. Check out the perks for yourself in the videos above and below.

  • The Secret World unleashes free trial with earnable perks

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2012

    Have you been curious about The Secret World, perhaps after hearing about it from a friend or from reading our Chaos Theory column? Well now Funcom's got the scratch for that itch: a three-day free trial of the game. The free trial allows players to do anything they'd like to in the game during that three-day timeframe, and it comes with special bonuses for the super-ambitious. Participants who complete 30 missions will see their free game time be extended to a total of five days and be treated to 1200 points to spend in the game's store. Additionally, anyone in the trial who tackles and beats the Polaris dungeon will receive a Whispering Demon Ring for free. The signup for the trial is on the front page of the official website.

  • Trion selling End of Nations CE for $70, with special subscription and perks

    by 
    Mike Schramm
    Mike Schramm
    08.02.2012

    Trion has revealed Collector's Edition details for its upcoming free-to-play MMORTS End of Nations. For $70 you'll essentially get a head start in the game, including a Black Dragons company with special units for your army, the chance to start out two commanders at level 5, two extra commander slots, and a 50% boost on in-game cash for five days.You'll also get a three-month VIP membership, with perks like an in-game store discount, extra in-game credits, and a 90 game XP boost. If you don't want to take the plunge on the CE, Trion's also offering a Founder's Edition, with different skins and fewer perks, for $30, which you can upgrade later if you so choose.Or, because the game is free-to-play, you could, you know, just wait until it comes out and see what you think for without cracking your wallet. Trion is having another closed beta event this weekend, and rolling towards an open release later on this year.

  • Funcom extends grace period for pre-order customers

    by 
    Elisabeth
    Elisabeth
    07.06.2012

    There's nothing quite like the real world for gumming up the operations of the fantastical one. Some players of The Secret World pre-ordered the game and haven't yet received their retail copy, which is important because the grace period for playing without entering a retail key isn't a very big window of time and players were beginning to get antsy. In response to those concerns, Funcom announced that the grace period for pre-order key entry has been extended by 24 hours, allowing more people to slide in under the deadline. It's not an unusual step to take because launch-time distribution is known to be totally sucky. In a similar vein, some of the pre-order benefits -- the Egyptian Cat in-game pet, an exclusive in-game t-shirt, and an in-game ring -- are also extended to customers who enter their retail or digital game keys up until the end of today, July 6th. While that may not thrill true pre-order customers who liked being special snowflakes, that cat is darn adorable and everyone should get one.

  • XCOM: Enemy Unknown shares its gas-station strategy

    by 
    Jessica Conditt
    Jessica Conditt
    01.26.2012

    Firaxis' XCOM: Enemy Unknown will require a specific blend of strategy, turn-based and action-title abilities -- even with a team of three against a unit of Mutons holed up in a 1950s diner across the lot from a gas station. Such is the new preview provided by Game Informer, describing the turn-based steps and tactical placement of a three-person squad assaulting a team of Mutons, told through in-game screens.The piece outs a perk for the sniper, who earns "Damn Good Ground" after grappling to the top of the gas-station canopy, and the "Run & Gun" ability for the Assault soldier, which allows her to run across the diner's roof and still open fire at the end of her turn. Firaxis has yet to release video footage of this fall's XCOM game, but if you scroll really fast through these pictures, it's almost like a stop-motion movie. Almost.

  • The Repopulation adds action mode combat toggle, military system

    by 
    Jef Reahard
    Jef Reahard
    10.05.2011

    Last week we told you about a new three-faction sandbox MMO called The Repopulation. Today we've got the very latest on the game courtesy of Above & Beyond Technologies' end-of-September progress report. As it turns out, some of September was dedicated to preparing for the game's initial announcement and piecing together the accompanying trailer. Other than that, though, the devs did make a bit of progress on gameplay proper. Action mode combat was the biggest addition, and the update describes an interesting mechanic that allows users to "toggle between action- or RPG-mode combat at any time during gameplay." The other big addition is The Repopulation's military system. In a nutshell, it's a ranking system that allows players to gain military XP while performing various duties for their nation's armed forces. Ranks, medals, and perks like armor, weapons, vehicles, robotics, and special abilities are among the system's rewards.

  • The Road to Mordor: What to do with Destiny Points?

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2011

    To say that Lord of the Rings Online has many types of currencies is like saying that Firefly has a couple fans out there. My characters' homes are like those houses you see on Hoarders, except that instead of collecting used newspapers and bobbleheads, I've stuffed every nook and cranny with tokens, barter chips, gold, and the odd Orc head. Yet there's one type of currency that always seems to fly under the radar in my gaming experience: Destiny Points. I'm forever forgetting they're there and I almost never use them. To be honest, I'm not quite sure why they're in the game in the first place. Destiny Points are a shared currency between your characters that seem to be vitally important to PvMPers (monster play) and vastly less pertinent to your average PvE adventurer. Still, as they exist and offer you an opportunity to get an edge -- however slight -- in the game, I figured it was about time to dive into the subject and see if they're worthwhile or just more junk for the closet.

  • Nokia Perks leaked, ready to take on Groupon (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.09.2011

    If you're looking to score deals and discounts online you've got plenty of choices -- Groupon, LivingSocial, GiltCity, Google Offers -- and yet, Nokia seems to think the world needs one more such service. The sleuths over at ZOMGitsCj spotted a video on Vimeo from the struggling handset maker (since removed) introducing Nokia Perks. The premise is pretty simple -- pop over to perks.nokia.com (currently offline), browse for deals and coupons, and click save on any you care to cash in. The discounts you pick are automatically sent to your phone and, just like Groupon, all you need to do is show the barcode to the register jockey. As a nice added touch, Perks also pops up directions to the store in the mapping app. For those who prefer motion visuals, a vid's hosted up after the break. [Thanks, Oliver]

  • The Lawbringer: Fighting the gold fight -- how the strategy must change

    by 
    Mathew McCurley
    Mathew McCurley
    03.18.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? Last week on The Lawbringer, I introduced you to the world as it is, a battlefield littered with the corpses of stolen accounts, inconvenienced players, and a priceless reputation on the line. This week, we look at concrete solutions to actually helping the gold selling system wind down and remove many of the hurdles that instant gratification with purchasing gold sets up for Blizzard. You might have mixed and angry reactions to what I'm going to talk about, but do give me the benefit of the doubt. I think being open-minded might win this fight. So what can Blizzard do besides selling its own currency? Here are my suggestions for the first steps that Blizzard needs to take in the new war against gold selling.

  • The Lawbringer: Fighting the gold fight -- the world as it is

    by 
    Mathew McCurley
    Mathew McCurley
    03.11.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? The Lawbringer has in the past been used as a personal launching pad for some of the more out-there or esoteric ideas that I have in regards to the World of Warcraft and virtual currency in general. You guys seem to love it, and there's always plenty of great discussion about these ideas. For the next two weeks, I want to introduce you to my thoughts on how Blizzard should be attacking gold sellers and, at the same time, working to remove some of the content gates that gold has erected in the MMO we all love. This week, we will set up the story and the history of it all, and next week, we will talk about hard conclusions. Gold selling isn't going away as long as fungible and liquid currency exists in MMOs. Gold is "fungible" because it can be exchanged for something exactly like it, at a 1:1 ratio -- gold is gold. Gold is also liquid, as it can be used and exchanged for other goods or services. Short of Blizzard's getting rid of this type of currency altogether or selling its own currency for a cheaper price than gold sellers can furnish it, people will sell gold and items that can be traded. Blizzard has shown that it has the guts to go after gold selling as an industry but has so far failed in scope to bring down the snake that slowly poisons everything it has worked to build. As sellers become hackers, and as hacking chips away at the good will, reputation, and stability of the game we love to play and the company we love to patronize, there has never been a more urgent time to fight the gold fight. The strategy needs to change from focusing on the people who sell gold to a combination of those that sell and the gold itself.