pervasive

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  • Prediction: One virtual world to rule them all

    by 
    Jennie Lees
    Jennie Lees
    03.25.2006

    This Wired piece by technology thinker Steven Johnson is a neat summary of a prediction about virtual worlds that's becoming increasingly common. If you take a step back from the MMOs and other online pursuits of today, you see a lot of standalone bubbles of activity with one common factor--you. However, you can't cross the boundaries between worlds, taking your Halo 2 friends list and reputation into EverQuest or sending your Animal Crossing characters messages from your mobile.The prediction is that, relatively soon in the future, this won't be the case. As in The Matrix, as in Neal Stephenson's Snow Crash, one virtual world (or metaverse, if you prefer) will connect everything together:Within a decade, then, the notion of separate game worlds will probably seem like a quaint artifact of the frontier days of virtual reality. You'll still be able to engage in radically different experiences - from slaying orcs to cybersex - but they'll occur within a common architecture.The heterogeneous environment of home computing in the 1980s underwent a similar transformation; now it's virtual worlds' turn. Whether a proprietary product like Second Life (which resembles a fledgling metaverse) will come to the fore, or whether it will (like the Internet itself) evolve out of open standards and protocols, only time will tell--either way, in ten years' time people will look back on this post, from their virtual homes in a virtual reality, and laugh.[Via Terra Nova]See also: Wharton Dean: virtual worlds are the future of MBA education Virtual crucifixion punishes bad behaviour onlineIs online gaming antisocial?

  • Mobile MMO toolkit brings pervasive worlds closer

    by 
    Jennie Lees
    Jennie Lees
    03.24.2006

    From a startup implementing graphics shadowing in a novel way to this MMO middleware platform, keeping an eye on new technology is one way to attempt to second-guess the future of games. Here's one to watch: BigWorld Technology have come up with a new product which seems to be aimed squarely at the pervasive (or MMO-on-the-go) gaming market.As well as mobile-only MMOs, the BigWorld Mobile product claims to allow "direct interaction" into established MMOs. Being able to connect with the world away from the PC or console is a great way for developers to keep users hooked, but presumably the technology only works in conjunction with BigWorld's other products, limiting the games to which it is relevant at the moment.