PeterMolyneux

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  • Peter Molyneux's new game is about pioneering

    by 
    Daniel Cooper
    Daniel Cooper
    11.03.2016

    Web and smartphone game publisher Kongregate and Peter Molyneux's 22 Cans are teaming up to launch a new mobile game. The Trail is an Oregon Trail-style adventure title where players strap on a backpack and pioneer their way across an undiscovered wilderness. As they progress, they can collect items that can be used to craft weapons and tools that'll help them hunt down sources of food. That can then be traded with other explorers to build a fortune that'll enable you to settle down in a Deadwood-style community. It's available for Android and iOS devices, although it's yet to hit the latter's app store just yet for free, with in-app purchases.

  • Microsoft cancels 'Fable Legends' and closes Lionhead

    by 
    Jessica Conditt
    Jessica Conditt
    03.07.2016

    Fable Legends has officially been canned and developer Lionhead Studios will be shut down, Microsoft announced in a blog post this morning. Fable Legends was poised to be a free, multiplayer-focused, fantasy-action game -- and a fairly dramatic departure from previous installments in the series. Microsoft announced Fable Legends in 2013 and it was supposed to launch in late 2015, though in December it was delayed into 2016. Lionhead is based in the United Kingdom and it's responsible for franchises such as Black & White and (of course) Fable. Famed game designer Peter Molyneux founded Lionhead in 1997 and led it for more than a decade, even once Microsoft acquired the studio in 2006. Molyneux left in 2012 after finishing Fable: The Journey.

  • 'Godus Wars' developer kills microtransactions after outcry

    by 
    Steve Dent
    Steve Dent
    02.05.2016

    Last week Peter Molyneux had to contend with a hacked Twitter account, but this week he's dealing with disgruntled gamers. His 22cans studio just released a Steam Early Access version of Godus Wars, the much-anticipated, more fighty sequel to Godus. However, buyers weren't happy to discover that the title, which is free to buyers of the original Godus and $14.99 for everyone else, included a $5 microtransaction package. As Steam user Mucker_2202 said, "to release this into early access and ask for any kind of payment should be a crime."

  • No, 'Fable' designer Peter Molyneux isn't retiring today

    by 
    Jessica Conditt
    Jessica Conditt
    01.28.2016

    Peter Molyneux is not done making video games. Molyneux appeared to announce his retirement from the video game industry in a series of tweets today, but it turns out his account was hacked. The impersonator also claimed that Molyneux was shutting down his latest game, Godus, but that's not true, either.

  • Peter Molyneux wants more from VR than what's available

    by 
    Sean Buckley
    Sean Buckley
    03.21.2014

    "I just want to make a world which I can be a god in," jokes developer Peter Molyneux (Fable, Curiosity) in a San Francisco hotel suite. "Imagine being able to make and construct a world under your own rules." He's speaking with us at GDC 2014, painting a picture of what he would do with access to a perfect virtual reality interface. Despite his history of building deity simulators, he doesn't have any plans for building the ultimate virtual god game -- today's virtual reality leaves him wanting. "The problem is that, as a designer, I'm like a greedy child. I just want more." That's not to say he doesn't recognize how far virtual reality has come in recent years. Dragging on an electronic cigarette, Molyneux recalls using awkward "virtual reality" headsets in 1980s arcades. "It was a very different kind of VR," he says. "The Oculus Rift and the Sony stuff is a great step forward, but I want more. Really, what VR is, is immersion. I want my eyes to be immersed, my ears to be immersed ... I want to touch things in the world and I want to be able to see my hands." The technology to create the perfect Matrix-like playground he envisions simply isn't available yet -- not that it's stopped him from building god simulators.

  • Peter Molyneux's Godus scheduled to land on Mac on September 13

    by 
    Mike Wehner
    Mike Wehner
    08.30.2013

    If you've not heard of Godus, the upcoming deity simulator by heralded developer Peter Molyneux, you need only glance at the game's ultra successful Kickstarter to see how popular it already is. The title is scheduled to arrive on Mac and Windows through the Steam Early Access program on September 13. The game lets you play as a god who must manage a civilization and defend against attacks and other threats. When Molyneux's iOS app Curiosity -- a "game" of sorts that had users chipping away at a giant block with only a single person winning the right to view what was inside the core -- finally concluded, it was revealed that the winner would become the über-God in Godus for one year. This player can cause huge shifts in the game world that impact all other players, and that individual will also receive revenue from sales once it is released. An iOS version of Godus is also planned, though no details on a firm release window have been offered at this time. [via Joystiq]

  • Let the god games begin: 22cans' Godus beta available on Steam Early Access September 13th (update: iOS and Android release dates)

    by 
    Christopher Trout
    Christopher Trout
    08.30.2013

    A collective effort pulled back Curiosity's curtain early this summer, and now it's nearly time to play god. On September 13th, 22cans and Peter Molyneux will make the beta release of Godus, the studio's latest "experiment" in god gaming, available via Steam Early Access for PC and Mac. The early release will cost eager overlords $19.99 and allow them to "sculpt every inch of a beautiful world," and, of course, destroy those worlds in multiplayer battles with other virtual gods. The Kickstarter-backed nod to Molyneux's Populous reached its funding goal in December of last year with the promise of PC, Mac and mobile compatibility and continued his focus on the video game as social experiment. Final release details are still under wraps but you can see an updated trailer after the break. And for more Molyneux, check out our interview from E3 2013. Update: We had a chance to catch up with Molyneux following his keynote at PAX and, among other things, he revealed release dates for iOS and Android versions of Godus: October 31st (Halloween) and November 14th (Day of the Colombian Woman), respectively.

  • Peter Molyneux talks next-gen consoles, communal gaming and Oculus Rift

    by 
    Michael Gorman
    Michael Gorman
    06.12.2013

    Fabled (and Fable) game designer Peter Molyneux has long been a visionary in the gaming world, and his most recent effort, the Kickstarted title known as Godus, has piqued our Curiosity. However, as a veteran of the console world, we jumped at the chance to get his take on next-gen along with an update on his own projects. Surprisingly, Molyneux wasn't particularly enthused with the new generation of consoles. Part of the problem, as he sees it, is that consoles are still too focused on the living room, while our digital lives are much more mobile -- which is why, in part, Godus is being built for laptops and phones first. "I wanted them [the consoles] to shock and surprise me" with new ways to integrate with mobile devices, he says, but the current mobile features feel like a "bolt-on" rather than an integral part of gameplay. Aside from all the next-gen talk, we got an update on the man who removed Curiosity's final block (he's just beginning to enjoy the fruits of godhood), and got his thoughts on Oculus Rift (spoiler: he's a fan). While words describing an interview are good, an actual interview is better -- this one awaits you after the break.

  • Curiosity ends; Winner will become Godus' god

    by 
    Mike Schramm
    Mike Schramm
    05.26.2013

    We've been following the saga of 22Cans' Curiosity ever since it started last year, and after speeding up the project just recently, Peter Molyneux has announced via Twitter today that it's now done. The last cube has been tapped by a winner in Scotland named Bryan Henderson, and the prize is that Henderson will become the actual god of Godus, which is Molyneux's next game in the works. As you can hear in the winner's video, Henderson will get to help decide the rules of the game going forward, and there's a little monetary compensation as well: He'll get a cut of the proceeds whenever someone spends money in Godus. Thus ends the saga, then, of what's in the cube. Or maybe not -- the app is still live in the App Store, and the last cube currently is showing a Twitter search of the hashtag #whatsinthecube. 22Cans has finished its experiment, and while the cube didn't exactly become a mainstream phenomenon as Molyneux may have hoped, the project, we heard, was profitable, and considering that someone did reach the end, I'd call it a success. We'll have to wait and see what Godus looks like when finished, and then if Molyneux has any other social, experimental ideas like this in the works going forward.

  • Peter Molyneux's Curiosity cube is now open, contents still a mystery (update: prize revealed!)

    by 
    Sean Buckley
    Sean Buckley
    05.26.2013

    After seven months of cooperative tapping, Peter Molyneux's Curiosity experiment is finally over: the cube is open. As Molyneux's studio, 22Cans, teased the game's last layer over Twitter, players descended upon it, chipping away the last million cubelets in a matter of minutes. "We have a winner," the game's creator wrote on the social network. "They should get a message now." 22Cans is currently trying to validate the player who tapped away the final block. After the final block disappeared, so did the cube, presumably to be opened privately by the winner. So, what was inside the box? We may never know -- but if you just happened to win, fill us in, would you? Update: The winner asked Molyneux to share the winner video with the community. Their prize? Godhood, according to 22Cans. The winner will be featured as a deity in the company's next game, Goddus, and will able to "decide on the rules that the game is played by." The winner will get a share of the revenue generated by the title. Check out the full video for yourself after the break.

  • DeNA to publish Godus on iOS

    by 
    Mike Schramm
    Mike Schramm
    05.20.2013

    Peter Molyneux's studio 22cans has been working on a Populous followup game called Godus, and the company has just announced a deal for a publisher. DeNA, the Japanese company behind the Mobage social platform, will be publishing Godus on iOS. And the game will also connect up to Mobage in Western companies and in Japan and Korea. DeNA is an interesting choice for Molyneux -- the company is usually known for casual games, and the audience is largely Japanese so far. But DeNA has definitely been looking to expand to the West and seeking well-known developers to do that with, including a game they're working on with former EA designer Ben Cousins. Plus, Molyneux has released Curiosity on iOS already, and that game didn't quite have the reception that he hoped for. So it sounds like this teamup will be good for both sides. Godus is set to arrive, after being previously crowdfunded on Kickstarter, sometime this year.

  • 22Cans speeds up the Curiosity cube

    by 
    Mike Schramm
    Mike Schramm
    05.01.2013

    Peter Molyneux's 22Cans studio put out Curiosity on iOS last year, as a sort of a social game-slash-experiment. The idea was that hundreds of thousands of people would be able to download the app, and then use it chip away (by tapping) on a virtual cube, unearthing layer after layer of virtual cubes, with only one person getting the chance to eventually tap on the center. Originally, the project was scheduled to end sometime next year, but that's become too long for 22Cans: The company has decided to update the app down to the last 50 layers. "I think six months is a long time for this to go on," Molyneux has told Wired. "We're on the cusp of it being forgotten about." That's certainly true -- the iOS market moves quickly, and Curiosity never really did catch players' attention the way 22Cans hoped it would. But Molyneux believes that even though the app may have fallen down many players' priority lists, the project is worth following through on. "It is life-changing in any measurable way," he says about the reward hidden at the center of the cube. "I'm telling you, you want this." Interesting. Curiosity has also been playing with monetization, offering in-app purchases to both remove cubes from the game more quickly, and even offering to put them back on for a certain price. But for all of its experimenting, Molyneux says the game has only made "a few tens of thousands" of British pounds. 22Cans is also expected to announce another new title -- the company is currently working on a followup to Populous called Godus, which it ran a successful Kickstarter campaign for, and boosting Curiosity's interest will help them promote the next title after that. So if interest picks up again, it may not be long at all before we finally see these last 50 layers chipped away. And then, we'll all get to finally find out just "what's in the cube."

  • 22 Cans talks Curiosity: What's in the Cube and more

    by 
    Mike Schramm
    Mike Schramm
    11.26.2012

    22 Cans is Peter Molyneux's latest endeavor -- a smaller indie game company from the creator of titles like Populous, Black and White and Fable that's putting together more experimental games on platforms like iOS. The company's first title is Curiosity, a game/experience that arrived on the App Store a little while ago. And now the developers are doing some interviews talking about how Curiosity is doing, and what's next for 22 Cans going forward. Jack Attridge is up first; he's a game designer at 22 Cans, and he recently talked with 148Apps about how Curiosity has changed during development. Initially, it was very straightforward (and the game is still very simple): Players would just tap away "cublets" off of a gigantic cube, in a sort of massively multiplayer attack of destruction. But the devs found that the game needed even more rewards, so they added in combo bonuses and a clear screen bonus for clearing cubes completely off of the iPhone or iPad's screen. He hints at what's next with the game as well: "There is something that people tapping on the cube are doing, and are already involved in that they are unaware of," says Attridge. "I can't say what that is yet, but in the future...that tapping will have counted for something." We're not sure what that means, but Curiosity has been interesting so far, and odds are it will continue to be so. Over on RockPaperShotgun, Molyneux himself chimes in to say that 22 Cans has been overwhelmed by the reaction to Curiosity, both in terms of its servers being overrun, and Molyneux's own emotional state (at one point in the interview, he reportedly breaks down and cries when considering just what he wants the experiment to mean to the world). 22 Cans has also just launched a Kickstarter for another game, called Project Godus and supposedly based on Populous itself, so Molyneux talks about how he's approaching game design these days. It sounds much more agile and responsive than the big titles he's worked on in the past. Both interviews are definitely worth reading, especially if you've been as fascinated by the experiment behind Curiosity as I am. It'll be interesting to see what happens with the 22 Cans model as it continues forward.

  • Peter Molyneux's 22cans pitching Populous-esque project on Kickstarter, 'Godus'

    by 
    Ben Gilbert
    Ben Gilbert
    11.22.2012

    Peter Molyneux, like so many of you, pines for the glory days of the studio he co-founded over 15 years ago, Bullfrog Productions. His new studio, 22cans, today launched its first initiative aimed at recreating those glory days, with "Godus" -- a Kickstarter project to "recreate the god game." Of course, Molyneux and Bullfrog were partially responsible for the original invention as well, with PC classic Populous. Like with Populous, you'll control a virtual world and its people, building up (or tearing down) their society as you see fit; it seems the "re-invention" bit comes in the form of multiplayer and mobile play. The nascent studio of game industry vets is hoping for a seven to nine month turnaround on the project, post-Kickstarter (should it pass the £450,000 goal, that is), and it's planned for launch on "PC and mobile devices." In the (hilarious) video 22cans included in its Kickstarter, the company revealed that its first title cum social experiment, Curiosity, already has "about 2 million downloads almost," which we'd certainly call a success. The ever self-aware Molyneux also notes in the video that, "I don't want to promise anything, I just want to deliver the glory of the old days in the new format of today's world." Even when he's trying not to promise something, he just can't help himself, eh? See for yourself below the break.

  • Peter Molyneux looks to crowdfunding for 'Godus' on iOS

    by 
    Randy Nelson
    Randy Nelson
    11.21.2012

    The creator of 1989's seminal "God game," Populous, is returning to the genre on iOS with a new title called Godus. Peter Molyneux and his recently formed indie software house 22 Cans announced the game today by launching a Kickstarter campaign to fund its development. iOS gamers will know 22 Cans as the creator of Curiosity, the massively multiplayer collaborative title we picked as our Daily iPhone App on November 6. Godus will deliver "exciting global co-operation, competition, creation and destruction to a whole new generation," according to its developer. In it, you'll work to build a civilization that worships you and lead them into war against other gods and their followers. 22 Cans is looking to raise £450,000 (US$616,953) in order to complete Godus in the next nine months. Some of the Kickstarter rewards available to backers include a piece of titanium jewelry emblazoned with the game's logo and beset with an actual diamond and an all expenses paid trip to E3 2013 as a guest of Molyneux himself. [Via Joystiq]

  • Daily iPhone App: Curiosity makes you wonder what is in the cube

    by 
    Mike Schramm
    Mike Schramm
    11.06.2012

    Curiosity, a free app that arrived on the App Store last night, is more of an experiment than a game. It's developed by a company called 22 Cans, which is Peter Molyneux's latest endeavor. Molyneux is the famous creator of classic games like Dungeon Keeper, Populous, and Fable. Now he's built 22 Cans to work on smaller, more experimental projects. Curiosity is definitely that. As you can see in the video below, it's essentially a collaborative destruction engine, tasking thousands of users around the world with chipping away at a large virtual cube, in hopes of discovering what's at its center. That's the whole game, really. When you log in (optionally with a Facebook account), you can tap away at various surfaces on the cube, and clear them out to earn coins. The coins let you buy various implements to destroy the cube with additional effectiveness. All 50,000 players (the total when I logged in to play) will continue to hack away at the cube's many layers until its center revealed. Some text that appears in the game's introduction reveals a twist: only one player will discover what's in the cube (because presumably only one player will get to hack away at the final square in the middle). Of course, no one knows who that will be. If you're curious and want to help find out, Curiosity is a free universal download on the App Store right now.

  • Curiosity lands at the App Store, in the massively multiplayer cube-chipping category

    by 
    Deepak Dhingra
    Deepak Dhingra
    11.06.2012

    Peter Molyneux's first creation since Lionhead is now live on the App Store, presenting gamers with a humungous cube composed of billions of tiny cubelets. Curiosity's virtual block needs to be stripped down layer by layer through collective effort, to reach the center and reveal "something life-challengingly amazing". There's no sign of the expected tear-inducing paid DLC; instead, you pay for power-ups using coins earned by tapping away at the game. 100 of those coins will let you see the stats screen, while 3 billion will reward you with the Diamond Chisel -- the ultimate tool for block-whacking. Based on our brief time at the grindstone, it's safe to say the game's impact won't be as profound as that of the other Curiosity, but its social aspects have some interesting potential -- not least using Facebook to locate friends who are playing and compare each other's progress. The game is available free at the App Store if you'd like to leave your mark.

  • Peter Molyneux divulges DLC details for Curiosity, we apply for a loan

    by 
    Alexis Santos
    Alexis Santos
    06.08.2012

    Peter Molyneux's first post-Lionhead game, Curiosity, holds a big mystery and now it promises DLC with a colossal price tag. The game -- the first of 22 experiments -- will reveal a secret to the gaming guinea pig who deals the final blow to a single black cube. Shortly after its release, chisels that pack a mightier punch to the monolith will arrive as DLC for those who long to crack the container open. Prices for the downloadable tools will start around $1 (59 pence) for an iron implement and reach up to roughly $78,000 (£50,000) for a one-of-a-kind diamond version that hits 100,000 times harder. Once the secret is revealed, 22 Cans will use social media to study how the winner proves the milestone and spreads the news. Curiosity is expected to drop in about six weeks for iOS and PC, but feel free to begin pondering the secret of life, the universe and everything that lies inside the digital fortune cookie.

  • Peter Molyneux reveals first game from his new studio: Curiosity coming to iOS and PC

    by 
    Mat Smith
    Mat Smith
    06.05.2012

    Peter Molyneux has revealed what he's been up to since he left Lionhead. At E3, he paid a visit to Spike TV, bringing with him several screens from his upcoming title, Curiosity. He didn't give away much on what we can expect from 22 Cans' first effort, although we'd hazard a guess at something "conceptual." It's set to arrive on PC and iOS in around six weeks and Molyneux was showing off those stills from his iPad. Hit up the source for the full -- but brief -- interview.

  • Former Sony exec Phil Harrison takes over for Peter Molyneux at Microsoft (update: confirmed)

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.13.2012

    Phil Harrison, former head of Sony Worldwide Studios and the man that introduced the world to Playstation Home and gave one of the earliest public demos of the PS3, is heading to Microsoft. Harrison, also a former member of the board at Atari, will be stepping into the shoes recently abandoned by gaming legend Peter Molyneux. While his role at Lionhead was filled by the studio's co-founder Mark Webley, Molyneux's role as head Microsoft's European gaming efforts was left vacant while the company searched for the right fit. The man for the job is apparently Harrison, who is expected to be officially introduced by the Redmond crew later today.Update: Well, that didn't take long. Check out the PR after the break announcing Harrison's joining of the Interactive Entertainment Business team.Update 2: Microsoft has reached out to us to clarify that Harrison joining the team is unrelated to Molyneux's departure and there is still a vacancy for Microsoft Studios Europe Creative Director which may be filled with internal talent.[Image credit: Rob Fahey]