physics-engines

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  • Vindictus entices players with a dynamic new trailer

    by 
    Larry Everett
    Larry Everett
    11.17.2010

    The creators of Vindictus, or Addictus (as it's been called by certain Editors-in-Chief), have thought to inspire us to play their action MMO by launching another trailer. The free-to-play game launched two weeks ago as the first real-physics based MMO. This game that features constant twitchy combat, also, recently announced a new ranged-class giving the gameplay a completely different dynamic. The trailer magnifies the intensity of this unique gaming engine by slowing down and reversing much of the in-game shots in the video. All creatures and player characters affect the environment, as well as their intended target. Walls are mashed. Buildings fall. The earth is crumbled beneath mighty weapons. If violence and passion fuel your gameplay then Nexon invites you to try out Vindictus for yourself at the official website. It will cost you nothing to try it out for yourself, and you may just find a new world you'll love to explore. Fix your eyes on this film featuring a frenzied flash into this fantasy realm after the break.

  • Blizzard developers to speak at GDC 2010

    by 
    Michael Sacco
    Michael Sacco
    12.17.2009

    Following the pattern held in previous years, Blizzard will again be loaning out some of their top developers for panels at this year's Game Developer's Conference in San Francisco, CA. WoW's former Lead Producer Jeff Kaplan, a.k.a. Tigole, presented the keynote speech at last year's GDC, and this year two top developers will be on tap to give horribly esoteric panels. Brian Schwab, Blizzard's Senior AI/Gameplay Engineer, will be presenting a lecture on AI architecture ... "AI programmers rarely use a pure architecture such as a State Machine, Planner, or Behavior Tree in isolation. Rather, several symbiotic architectures are mashed together, resulting in an overall architecture that is unique and powerful in its own way. This lecture is designed as a series of three mini-lectures where you will hear about several mashed up AI architectures along with intriguing lessons and insights." ... and Erin Catto, Blizzard's Principle Software Engineer, will be presenting a workshop on physics engines. "This one-day tutorial continues the 10-year tradition of the Math for Programmers and Physics for Programmers tutorials by bringing together some of the best presenters in gaming physics. Over the course of a day they will get programmers up to speed in the latest techniques and deepen their knowledge in the topic of physical simulation." More information, including panel times and availability, can be seen on BlizzPlanet's writeup of the announcement. This is basically total nerd talk -- it's very unlikely that we'll have any new WoW-related info from these panels, unlike Kaplan's keynote, but anything is possible. We'll keep you posted.