pilot-license-extension

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  • CCP turns PLEX for Good program toward typhoon relief

    by 
    Mike Foster
    Mike Foster
    11.20.2013

    CCP announced today that EVE Online players who wish to help relief efforts in the wake of the typhoon that devastated parts of the Philippines can do so through the company's PLEX for Good program. For every PLEX donated between today and December 17th, CCP will contribute $15 to the Icelandic Red Cross. CCP will also award donating players with one in-game Sisters of EVE shirt as a thank-you gesture. In the world of EVE, PLEX is a tradeable item worth 30 days of game time. PLEX can be purchased with real money directly from CCP or with ISK inside EVE's incredibly complex marketplace. CCP has fired up PLEX for Good in the past; EVE players using the program have raised over $150,000 for disaster relief since it was debuted in the wake of the 2004 tsunami that struck Indonesia. To donate PLEX, contract the item/s directly to the CCP PLEX For GOOD character on a 14-day item exchange contract.

  • EVE introduces "Hours for PLEX" reactivation scheme

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    In today's subscription MMO market, EVE Online is in the unique position of allowing players to pay for their game time with in-game currency. To help cash-poor players afford a subscription and to aid in CCP's ongoing war against RMT, the company introduced the 30 day Pilot's License EXtension (PLEX). Cash-rich players who want a little extra in-game ISK would ordinarily be tempted to buy from illicit sources that rely on destructive botting and hacking practices to obtain their currency. Instead of putting themselves at risk of being keylogged, banned or just outright ripped off, players can buy 60-day game time codes and convert each of them into two in-game pilot's licenses to sell on the in-game market. ISK-rich players can then buy those licenses from the in-game market and activate them to add 30 days of game time to their accounts. If an account is expired but has the funds to buy a PLEX, players can even ask for a temporary reactivation so that they can buy one and apply it to the account. Until now, reactivations have had to be processed manually, with players filing an in-game petition through the EVE website. In a devblog yesterday, GM Grimmi of CCP announced that a new automated reactivation scheme will give players access to the game for four hours to purchase PLEX and apply them to their accounts. In addition to reducing GM workload, this scheme will allow people who have previously quit the game to temporarily reactivate their accounts and attempt to pull together enough ISK for 30 days of essentially free game time. The service has been temporarily taken offline to resolve a conflict with the current CSM voting procedure, but once it's back online it will be accessible through the account management page on the EVE website.

  • EVE Online microtransactions won't impact gameplay

    by 
    Brendan Drain
    Brendan Drain
    11.23.2010

    Some time ago, CCP Games announced its intention to add microtransactions options to its popular subscription MMO EVE Online. In an interview with EuroGamer, the game's Creative Director Torfi Frans Olafsson said that the industry has been moving toward additional microtransactions for the past few years, adding that CCP would "evolve just like everyone else" and would "certainly not become a dinosaur." The first and most controversial of those options to be announced was a paid neural remap. Neural remaps allow players to re-distribute their attributes so they can learn a particular set of skills faster. New players currently get several free remaps, and all players can do one remap per year for free. The plan was to allow players to buy a remap with PLEX, 30-day game time codes that can be bought and sold on the in-game market. It wasn't long until a fierce debate erupted. Players began complaining that neural remaps allowed players with more money to train skills at an accelerated rate by letting them switch between the optimum attributes for different skill types as often as they wanted. Further questions were raised on the future of microtransactions in EVE -- how long would it be, players thought, until skill points and in-game benefits start hitting the table and causing an upset? In a new devblog, CCP has allayed all of those fears. The previously announced PLEX for neural remap scheme has been scrapped, and the company has announced a clear vision for its microtransaction strategy. Much to the relief of players, CCP will not be offering anything that alters the rate of skill gain over time or any items that have a gameplay impact. Potential releases include Incarna clothing and furniture and the ability to apply a logo to your ships, both options which are sure to be popular if they materialise.

  • EVE Evolved: EVE players debate microtransactions

    by 
    Brendan Drain
    Brendan Drain
    10.10.2010

    Sometimes it seems as though the entire MMO industry is moving toward microtransaction-based pricing schemes. With the success of free-to-play titles like Runes of Magic and Free Realms, it's clear that microtransactions are becoming a popular alternative to the standard subscription model. Famously, Dungeons and Dragons Online also proved that a hybrid model with both subscription and microtransaction options could be a great success. Even World of Warcraft has hopped on the microtransaction bandwagon with its infamous sparkle pony and cosmetic pets. With the industry moving firmly in one direction, questions have been raised over whether EVE Online will ever implement any kind of microtransactions. Believe it or not, the first steps toward doing just that have already been taken. It was discovered some time ago that the Incursion expansion this winter would give players the ability to buy extra neural remaps with PLEX. Neural remapping allows players to re-assign a character's attributes using a points-based system. As attributes are only used to determine the speed with which skills train, remaps allow players to max out the stats required to train a particular branch of skills. In this opinion piece, I look at the microtransaction debate currently raging in the EVE community and weigh in with my opinions on this controversial issue.

  • EVE player destroys over $1000 worth of game time

    by 
    Brendan Drain
    Brendan Drain
    08.08.2010

    var digg_url = 'http://digg.com/pc_games/EVE_player_destroys_over_1_200_dollars_of_in_game_time'; Like many MMOs, EVE Online has a problem with players buying ISK from shady websites to short-cut the ISK-making process. On the other end of the spectrum, many players are great at making ISK but unable to afford the monthly subscription. To kill two birds with one stone, CCP created PLEX. Sixty-day game time codes purchased for cash can be converted into two 30-day Pilots License Extensions, which become items in the game. The PLEX can then be traded to other EVE players for ISK, creating a legitimate way to buy ISK without fear of being hit by the ban-hammer. Players with some ISK to spare can buy PLEX from the market and redeem them for game time, essentially playing for free. It's an innovative system, and until recently it was a completely safe market to deal in.

  • Massively to hold EVE Online contest this week, win copious amounts of game time

    by 
    James Egan
    James Egan
    11.21.2009

    In the time our columnist Brendan Drain and I have spent covering EVE Online for Massively, it's grown into one of the site's most popular game categories. With that in mind, we've decided to run a contest that's really a thank you to our readers who've been following along with our EVE coverage. CCP Games was kind enough to provide Massively's readers with 50 Pilot License Extensions (PLEX) as contest prizes which we'll give away over the next two weeks. As most every EVE Online player knows, one PLEX = one month of game time, but is also a virtual item that can be bought and sold on the market in-game. Massively's EVE Online PLEX contest will actually give our readers two chances at winning -- once this week, and once next week, too. The first thing we must note is this contest will only be open to North American residents (U.S. and Canada, excluding Quebec). Sorry to our other readers abroad, but it's a legal thing. For everyone else who is eligible to enter, read on for more info: