plague-leech

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  • Lichborne: Hotfixes and Twitter news for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.14.2014

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. We've got a pretty good set of death knight news to cover this week. While we're still definitely in the pre-expansion lull, Blizzard's been releasing little tidbits of information, mostly on twitter, and a few of the latest live server hotfixes have specifically focused on death knights. Today, we'll root through some of this new info and see how it relates to death knights, now and in the future. DPS buffs for all Rygarius January 6 Classes Death Knight Frost Icy Talons now increases melee attack speed by 45% (up from 30%). Unholy Unholy Might now increases Strength by 35% (up from 25%). source

  • Lichborne: Learning to live with 3 weird death knight quirks

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.24.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With the end of the year coming up, it's a good time to sit back and reflect. This week, my reflections on the death knight class have tended towards those little quirks, those mechanics that come up week after week in discussions, pet peeves to some people, things they may want changed, or things that are just a bit weird. This week, we'll look at three of these in particular, why they're sources of such controversy and frustration, and speculate on whether or not Blizzard might consider changing them in the upcoming patch 6.0.

  • Lichborne: Common death knight questions in patch 5.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.22.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.4 well underway, we're to the point where we can make some solid observations on the state of the class and take a look at what matters to death knights in this raiding tier. This week's column will attempt to answer some basic questions I've seen floating around the web from death knights about some of the basic realities of patch 5.4. How are death knights in PvE? Death knights, simply put, are doing pretty well. We're upper-middle of the pack DPS wise, which is a solidly comfortable place to be, and so far, there haven't been any hot fixes to change that. Frost is still edging out unholy on DPS for most fights, but unholy is close enough that you should be able to spec into it without being too much of a drain on your raid. Death knight tanks are doing well, especially with a fix that allows Purgatory to "stack" with the legendary tank cloak proc. Assuming you have adequate stamina, mastery is still our best stat for survival, but Riposte ensures that if you need more threat, you can add some avoidance and get good DPS without sacrificing as much survivability as you otherwise would.

  • Lichborne: Patch 5.4 patch note analysis for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.25.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. The patch 5.4 PTR has seen its first round of updates, and with those updates has come a handful of death knight changes. We had most of our earth-shattering changes in patch 5.2, so while there's nothing completely major here, there are some welcome surprises and good quality of life changes, mostly focusing on making it easier for tanks, both in general and blood tanks in specific, to keep threat. Today, we'll take a look at the patch 5.4 patch notes as they stand at this writing. As always, this is the PTR, so class balances may change pretty drastically before the final patch goes live.

  • Lichborne: Reviewing death knight talents for patch 5.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.28.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Lead Systems Designer Greg "Ghostcrawler" Street has indicated that Blizzard is pretty happy with the new Mists of Pandaria talent design, and I have to agree with him. While it does suck to wait 15 levels between new talent choices while leveling a new alt, otherwise the new talent system allows real flexibility and interesting, meaningful choices, arguably more than we had under the 51 or 31 point talent systems, where almost every tier had a clear best choice for whatever role you were playing. That said, there's always room for improvement, and the devs have mentioned they plan to use patch 5.4 as another opportunity to go over talent trees and bolster talents that see less use or otherwise feel underpowered. With that in mind, this week we'll look at the death knight tree and pick out some candidates for a patch 5.4 redesign.

  • Lichborne: 2012 predictions for death knights and how they actually shook out

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.01.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. As it was for, to some extent, all classes, 2012 was a busy time for the death knights, as one expansion ended and another began. As the news of Mists of Pandaria began pouring in, I started making some predictions. As the Mists beta progressed, I started mentioning things that I felt, or that the death knight community felt, needed to change or would change. This week, I figured it might be interesting to look back on some of those old articles and see what exactly happened, and how far off the mark I was (or wasn't).

  • Lichborne: Guide to PvE unholy death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.04.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With Mists of Pandaria less than a month, it's a good time to get caught up on your chosen class' mechanics and playstyle in order to get a good start in the new expansion. With that in mind, we've spent the past few weeks discussing the various specs and how they'll play. This week, we add to the collection with a guide to unholy death knights in PvE. As a reminder, the following guide is for the basics of the class and spec. Unholy basics Unholy, much like its sister trees, remains more or less unchanged in basic look and feel. Of course, there's enough tweaks that there's stuff to learn, but if you liked the way unholy played back in patch 4.3, you'll like the way it plays in patch 5.0.4 and Mists of Pandaria. The biggest change you'll notice is that the new version of Ebon Plaguebringer no longer has the magic damage debuff or the third disease. They have upped the damage on our strikes to compensate, but it's one more little piece of unholy look and feel that's gone. Unholy is, of course, played with a two-handed weapon enchanted with Rune of the Fallen Crusader, as you will need its power to get the most damage from your strikes, and in Unholy Presence. You will also want to make sure you have your ghoul out as much as possible, as it makes up a not insignificant amount of your damage. If you don't want to deal with a pet or want to dual wield, you're better off switching to frost DPS.

  • Lichborne: Guide to PvE blood death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.28.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With Mists of Pandaria fast approaching, we continue our basic guides to the specs as they stand in the expansion. This week, we catch up with blood tanks. As a reminder, the following guide is for the basics of the class and spec. Blood basics in Mists of Pandaria Blood has changed remarkably little in Mists of Pandaria. Our basic setup is still using Death Strike to get our Blood Shield up, while trying to keep threat at the same time. Vengeance is now based off the amount of damage you've taken in the last 20 seconds, which won't be a huge deal but may lead to some attack power and threat spikes in the long run. Be aware that, especially at the start of a fight, you may need to work slightly harder for threat. The two things you will probably notice the most are the 1-second global cooldown and the loss of 30-second Outbreak. The GCD change was one that was very much needed for DPS death knights but wasn't really an issue for us. However, since Blizzard decided to make that GCD change global to the class, we do have to deal with it. It may cause some noticeable downtime. That said, it will also allow you to fit in more emergency health-gaining cooldowns faster, so it may be a fair trade. Overall, it's something that should be easy to get used to and may work to our advantage more often than not. A 30-second Outbreak is a little more of a solid nerf, in that you will have to deal with Outbreak's being on cooldown just when you need it most, but Blizzard has taken most of that agony out of the equation, since Scarlet Fever now allows Blood Boil to refresh diseases. Just be sure not to let diseases completely drop, and you're golden.

  • Lichborne: Guide to PvE frost death knights in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.21.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With patch 5.0.4 barreling down on us and the release date for Mists of Pandaria itself a mere month away, we've probably seen our new class specs and mechanics get about as solid as they're going to get. With that in mind, we'll start in our guides for all death knight specs. Note that these guides will cover primarily the basics of group PvE for each spec. This week, we cover frost DPS. Stat weights and other basics Frost hasn't changed much mechanically from Cataclysm, at least on the surface. We still have the same strikes and spells serving the same basic function. You can now switch more freely between dual wielding and two-handed frost, as you get both Threat of Thassarian and Might of the Frozen Wastes by default. Frost Presence is now the best DPS presence for frost death knights, in a move that should make literal-minded death knights happy. In addition, the runic power regeneration on Frost Presence helps make up for some the runic power generation talents we lost in the revamp. Your stats priorities are also more or less in the same order they were for Cataclysm, with a few minor changes and caveats.

  • Lichborne: More death knight glyphs in Mists of Pandaria and patch 5.0.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Last week, we started our discussion of the redesigned glyph system for Mists of Pandaria. This week, we'll finish out that discussion, covering the remaining major glyphs as well as minor glyphs. The glyph system continues to look remarkably alien compared to what we have had before, but there are still some familiar glyphs, as well as a few long sought-after cosmetic additions. As we mentioned last week, there are very few mandatory glyphs, so a lot of this is going to come down to your personal preferences and playstyle. Be sure to read part 1 of this guide if you haven't already, then read on for the rest.

  • Lichborne: Death knight glyphs in Mists of Pandaria and patch 5.0.4

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.07.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. In redesigning the glyph system for Mists, Blizzard's taking away the prime glyph tier. More than that, though, they've essentially gutted the system, removing many glyphs and changing others in incredibly drastic ways. In the case of death knights, what this has done is leave us with very few mandatory]glyphs and even fewer glyphs that greatly affect our ability to do our jobs or climb higher on the damage meters in any meaningful way. With this in mind, lets take a look at death knight glyphs in Mists of Pandaria as they stand. You will be able to use three major glyphs and three minor glyphs at any given time. There's a lot of glyphs to cover, so we'll do this in two installments. We'll cover most of the major glyphs today, and next week we'll finish off the major glyphs and talk about the minor glyphs.

  • Lichborne: Passing time until Pandaria on your death knight

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.31.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With a release date finally forthcoming for Mists of Pandaria, we have less than two months until the expansion drops and even less time until we reach patch 5.0.4. With all that in mind, how do you pass the time until then? This week, we'll take a look at a few things death knights can do to look and feel their best when the expansion drops. Solo to swell your stables Soloing is a time-honored death knight tradition, and with the expansion winding down, it's the perfect way to pass the time. When choosing your soloing target, you may factor in nostalgia, transmogrification needs, or just plain ease of access. Another popular reason is grabbing mounts and pets. In the Cataclysm era, both Vortex Pinnacle and The Stonecore normal modes drop a mount. Soloing same-level dungeons can be a bit hairy, but considering these two were in the game at the start of the expansion, you should find that even with Dragon Soul raid finder gear, you'll barely break a sweat in blood spec. As a bonus, both of these mounts will be going account-wide in Mists of Pandaria, so you'll be grabbing some possible stylish mount options for your alts as well.

  • Lichborne: 3 quick fixes death knights need for Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.12.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. We still don't have an official release date for Mists of Pandaria, but conventional wisdom says it's going to be out before the summer's over. I tend to agree with that, so it's getting the point where we have to assume we have two to three months to see our class really where we want it to be before the game goes live. I have to say, I'm not as optimistic as I could be. The players and developers seem to be at loggerheads to what the real issues of the death knight class are or even if it has any major ones at all. Still, the blues have also shown that they may be coming around to at least some of our points of view, so in the interests of figuring out our major problems (and realizing we're running out of time to do any major revamps), I offer three quick fixes that might hold the class over for a few content patches in lieu of any major class mechanics changes.

  • Lichborne: Death knights remain in holding pattern in Mists of Pandaria beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.15.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. When one takes a two-week vacation, one generally looks forward to things having changed, even slightly, when one returns. This is especially sure when speaking of the Mists of Pandaria beta test. Strangely, that hasn't been exactly the case for death knights. There have been changes, certainly, but not as drastic as we might have hoped -- and not as well-explained, either. Today, we'll take a look at a few of the more important changes and what they imply for our class. In addition, we'll see what Ghostcrawler did and didn't say about death knights in a recent post. Plague Leech and disease issues There've been a few changes to death knights, but the most interesting one comes with Plague Leech. This first-tier talent, which replaces Vile Spew, will allow you to generate a death rune by canceling the diseases from your target. The nice thing about this skill is that it gives us another much-needed Blood Tap replacement now that Blood Tap itself has been turned into a somewhat more restricted talent. The bad thing about this skill is that it's probably going to become mandatory for min-maxing DPS death knights. If your diseases are about to expire anyway and you can eat them for an extra death rune, it's hard to see how that won't become a DPS increase. Once we all reach level 90 and the math has been sufficiently mathed, it seems relatively obvious that Plague Leech will be considered mandatory by the hardcore PvE community, for better or for worse.