planescape-torment

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  • The Perfect Ten: Franchises that would make great MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    07.04.2013

    Any MMO player worth his or her salt has a binder full of ideas for games, usually based on a favorite book, television, or movie franchise. We've talked about it before. We've discussed whether or not it's a good idea to even have IP-driven MMOs. But you know what we've never done? We've never consulted me. I'm hurt, to be honest. I know that I'm just one of millions of MMO players, but I have a binder too! It's a vintage Trapper Keeper with a wizard on the cover who is dashing among abstract geometric shapes. My mom thought it was cool and my friends think it's totally rad. Inside are the secrets to hit MMOs that studios are just too scared to make but would be bigger than World of Warcraft if someone would just take the chance. I know it. Today I'm going to open up that binder and shove my ideas in your face. And then, knowing how these things go, I will raise up every geek voice against my picks in the comments section. Bring it on. My wizard can handle all of you.

  • Spiritual successor to Planescape: Torment in 'very early' stages

    by 
    David Hinkle
    David Hinkle
    01.09.2013

    While many have anxiously awaited a sequel to Planescape: Torment, it's not the pipe dream it once was. Brian Fargo – the InXile Entertainment founder who has the Torment rights and once ran the original game's developer, Interplay – has said a successor is in the works, though there are a few caveats fans should consider.For one, the sequel will ditch the Planescape setting for the Numenera role-playing system, the Kickstarter-funded brainchild of Monte Cook blending together sci-fi and fantasy elements to emphasize "story and ideas over mechanics." Cook should be a memorable name to those who played the Planescape pen-and-paper campaign setting, having helped design and write that series and numerous other games for Wizards of the Coast back in the day. "The more we explored the Numenera setting, the clearer it became that it's a natural fit for a Torment game," Fargo told Rock Paper Shotgun.And with the new setting, Fargo suggests that this sequel will be less so in the literal sense and more so in the ideas Planescape: Torment presented to players. "Rather than overt links, we are trying to recapture the feeling that players experienced through PST –both while playing it and after having completed a playthrough. We will remain true to the essence of PST, but we'll also be looking for ways to improve the areas in which PST could have been even better."The new Torment game is still a ways off, "very early" in the pre-production phases, Fargo says. "We have a basic story outline, design sketches of the major characters, and thematic concepts defined," Fargo said, adding that with Wasteland 2 in full production, InXile can't focus too great of resources to working on this new Torment game.However, with writers and concept artists finished their early stages work on Wasteland 2, they're freed up. "There will be some other surprise talent that I'll announce later on but I thought it important to stress the heritage of the great team we have." As for funding this sequel, Fargo is unsurprisingly considering Kickstarter.

  • Planescape: Torment writer ponders sequel, Fargo owns Torment IP

    by 
    Jessica Conditt
    Jessica Conditt
    12.04.2012

    Planescape: Torment designer and writer Colin McComb recently had his hands full with Wasteland 2, but now that his job there is done, he's looking to make a new game in the Torment vein.McComb outlines his initial thoughts on creating a new Torment iteration in a lengthy blog post that poses the game's grand question, "What does one life matter? ...and does it matter at all?" This is a departure from Torment's question of "What can change the nature of a man?" (McComb has a degree in philosophy, if you were wondering.)McComb's new game wouldn't necessarily reside in the Planescape universe, but he says he has an "in" with the Torment IP – which is owned by Brian Fargo, founder of Interplay, RPG Codex finds. Interplay published Planescape: Torment in 1999, from developer Black Isle Studios."I have a lot of ideas about what to put into a new Torment game, but my primary goal would be to help the player tell a story that was evocative of the original Torment without aping it," McComb writes. "To be faithful to the odyssey of the Nameless One, and to recognize that it has ended, and that stories of Torment are ongoing."

  • Dungeons & Dragons games on sale through GOG

    by 
    Jordan Mallory
    Jordan Mallory
    09.14.2012

    Look, playing actual Dungeons & Dragons takes a lot of time and effort. First you have to find a group of people you don't hate to play with, and then you have to spend days constructing a campaign for them to adventure through. And then, when you finally get down to playing, that one guy decides to be a maverick a pull some crazy stunt that breaks the encounter.Thankfully, there are alternatives for people who want the lore without actually having to play Dungeons & Dragons, and said alternatives just happen to be on sale at GOG for the next six days. Baldur's Gate: The Original Saga, Baldur's Gate 2 Complete, Neverwinter Nights Diamond Edition, Icewind Dale Complete, Icewind Dale 2 Complete, Dungeons & Dragons: Dragonshard, The Temple of Elemental Evil, Forgotten Realms: Demon Stone and Planescape: Torment are all available for less than five bucks, or in one big bundle for $30.01.

  • Role-playing titles that made a "quantum leap"

    by 
    Alan Rose
    Alan Rose
    10.10.2006

    Gamasutra recently polled its readers on which role-playing game made the biggest "quantum leap" at the time it was released. Any RPG throughout the history of the genre was fair pickings, but the top entry was the game that received the most votes from readers identified as industry professionals (because grunts like you and me only dilute the quality of the selection process).Classic heavyweights such as Final Fantasy IV, Neverwinter Nights, EverQuest, Baldur's Gate II, and the Ultima series are celebrated as honorable mentions, which illustrates the impressive depth of the genre. I won't reveal the top five vote-getters, but a certain spike-haired dude with a huge sword is absent from the list -- just one omission of many that should fuel some interesting debates among the RPG faithful. What are your thoughts about the list?See also: "Epic" RPGs: too time-consuming for casual gamers? "RPG" missing from today's MMORPGs

  • Obsidian's Avellone on breaking into the industry

    by 
    Alan Rose
    Alan Rose
    07.06.2006

    Over at Penny Arcade, Obsidian co-founder Chris Avellone has some advice for aspiring game designers. A creative force behind RPG classics Fallout 2, Planescape: Torment, Icewind Dale and the upcoming Neverwinter Nights 2, Avellone is always an entertaining read. He values persistence, practical experience, and attention to detail over academic background. And if you want to be a writer, a sense of humor doesn't hurt, either. Just make sure your email address isn't SuperMageCockLord@yourmomma.com. Chris will explain why.See also: NWN mod creator on Atari, Infinite Dungeons Obsidian's Urquhart: happy thoughts on KoTOR 3