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  • Jukebox Heroes: Eleven MMO soundtracks you can get for free

    by 
    Justin Olivetti
    Justin Olivetti
    01.22.2013

    Collecting MMO soundtracks is a scattered, scavenger-like experience. Releasing video game soundtracks isn't exactly high up on studio and publisher to-do lists (although we're seeing more love from digital stores), so whether or not a title will get a music release is really a crapshoot. What does get released is never in the same place twice: Some game soundtracks are released as special editions only, some only as CDs, some as full MP3 album releases, some directly from the composer, some are buried on websites, and so on. So I'm constantly looking everywhere trying to beef up my MMO soundtrack library, and as a result I've uncovered several scores that the studios are giving away for free. I'm all over free (legal) music, especially when it's in my area of interest! If you've been looking to start an MMO soundtrack collection or are looking to add to what you have, I've put together a list of 11 MMO scores that you can get today free of charge. Sound good? It does to me!

  • PlaneShift releases patch 0.5.9

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.14.2012

    Ever played an MMORPG and thought that you could do a better job making it than the developers? PlaneShift is more or less completely built around that idea. It's an open-source, community-developed game that's still not at full "release" status but does allow players and developers alike plenty of participation in the process. While the development cycle is slow by necessity, the game has just recently released its 0.5.9 patch, bringing with it a large variety of improvements and refinements for the engine and the game itself. The game's art has received several sweeping overhauls; the biggest changes have been aimed at the game's engine in the form of fixing bugs and improving support for a variety of graphics cards. There are also updates to the game's AI scripting, allowing NPCs to act in a more organic and unified fashion. If you're an old hand at the game, the patch is no doubt worth checking out -- and if you've never heard of it, perhaps this is enough to pique your interest.

  • Rise and Shiny recap: PlaneShift

    by 
    Beau Hindman
    Beau Hindman
    02.05.2012

    As with many of the games I choose for this column, I am a bit lost as to how long the game has been in existence, what sort of time has passed since the game first began to allow players into its world, and what the exact state of the game currently is. With PlaneShift, a game that seems to have existed since I was 12 years old and has remained in some sort of testing or beta phase since then, I am even more unclear. Really, it shouldn't matter, but I can see the importance of knowing whether the game you are about to play is in testing or has even been released yet. Without those key words, a player can become confused. Is this quest broken, missing parts, or just poorly designed? Is the game world empty because it's midnight or because the testing crowd is on at different times? I've heard from developers who keep their games in a beta state for years and years, and it usually means that they simply want a sort of explanation as to why the game feels incomplete. I say release it already and perhaps you'd attract more players anyway.

  • MV Guide: January 30-February 5, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.30.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Rise and Shiny recap: Urban Rivals

    by 
    Beau Hindman
    Beau Hindman
    01.29.2012

    I would like to start off by saying that Urban Rivals, a multiplayer collectible card game, is not an MMO. While I always try to play MMOs for this column, occasionally my "grab a random MMO, one that was recommended by a reader a while ago, and write about it" method needs some tweaking. I don't always get a chance to vet a game mainly because I want to go through the very first stages of play while streaming live on Mondays, so sometimes less-than-Massive games squeeze through. File this under Not So Massively. Other than that, I found some neat design in the game. I didn't find anything that would just blow us away as gamers, but it has some cool ideas and artwork all the same. There's also the mobile version of the game to consider -- a universal app for the iPhone or iPad that allows for gaming anywhere.

  • PlaneShift announces version 0.4.01

    by 
    Brenda Holloway
    Brenda Holloway
    07.05.2008

    Free to play, community-developed fantasy MMO PlaneShift today announces their latest release, version 0.4.01. PlaneShift runs well on Windows, Mac OS/X and Linux, and wouldn't it be nice if more MMOs followed that wonderful example? PlaneShift boasts 500,000 registered users, a fully immersive 3D world, quests, monsters, and so many features that they're having to cut some out. This newest version of PlaneShift comes with more changes than we can list here, but you can find the entire change log on their site.

  • The Daily Grind: What is your quest?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.07.2008

    One of the things that we can't seem to get away from no matter what MMO we're playing is the presence of Monty Python quotes. A particularly funny exchange combined with the daily news surfing brought the concept of open-source GPL MMOs (like PlaneShift) to mind. These worlds essentially allow talented folk to join the team and make up their own quests using the world that is already established. For today we thought we'd ask -- if you had the knowledge and time, what kind of a quest would you make? Now let's take it a step further and ask about the worlds you play in; if you could write a quest for any MMO, either currently available or in beta, what game would you write it for, and what kind of quest would it be? Would you make up one of the "go collect x items" quests, or would you write in more history, instead sending players all over the place? Would it be really easy, or really hard? Would it be a holiday event or daily quest? Would it involve killer rabbits?