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  • Platinum just now hearing about Anarchy Reigns delay, apologizes to fans

    by 
    JC Fletcher
    JC Fletcher
    06.19.2012

    Yesterday's announcement of a Q1 2013 release window for Anarchy Reigns was a surprise to us. It turns out it was also a surprise to developer Platinum Games. Producer Atsushi Inaba issued a statement to fans today in a series of tweets, expressing his surprise and explaining what he knows."First of all," he said, "we are done with all international versions of Anarchy Reigns. The delay is not due to further development of the game." In fact, "Today's Q1 2013 release news was the first we'd heard of it." Inaba apologized to fans for the confusion, and confirmed that the Japanese release will take place on July 5 as planned.

  • Metal Gear Rising: Revengeance DLC planned, could be new playable character and mission

    by 
    David Hinkle
    David Hinkle
    06.18.2012

    Platinum Games may give players a chance to put down Raiden's sword in Metal Gear Rising: Revengeance. Around the 2:48 mark in the Game Trailers E3 interview above, Platinum producer Yuji Korekado (through his translator) suggests the possibility of other playable characters.Specifically, Korekado mentions DLC, which he confirms the studio is planning for post-launch. "Right now we don't have any plans for online competitive play; however, we do have some plans for download content for after the release of the game, that will maybe let you play as a different character or experience different types of missions." We sincerely hope the character is Old Snake and the mission is to do some skateboarding.

  • Co-opinion: Metal Gear Rising Revengeance

    by 
    Xav de Matos
    Xav de Matos
    06.08.2012

    .portal-left { padding: 10px; background: #CCC; margin: 20px 0; min-height: 85px; } .portal-right { padding: 10px; margin: 20px 0; min-height: 85px; } .portal-right img { padding-left: 5px; } .portal-left img { padding-right: 5px; } JC Fletcher: What did you expect going into the Metal Gear Rising: Revengeance demo? A mess? Something that reflected the troubled development? Xav de Matos: When that first gameplay footage was presented, Rising's vision didn't seem feasible. Slicing everything in the environment? That would have been a designer's nightmare. I would just cut a hole through every building and get to the end of the game! Up until Platinum was rumored to be helping on it, we were hearing the game was dead. There was even a report that it was canceled internally, right? Yes, it was canceled. And then Platinum Games took over, and made a game in which, even if you can't slice up everything, you have unprecedented freedom in your slicing. It's not the game Kojima Productions wanted to make at first, but I don't think many people are going to have a problem with that after playing. It's really fun to slice things, is what I'm saying. The slicing is good slicing. It also seems like it includes a lot of slicing opportunities, which is always key in slicing simulations. What I was worried about is that Rising would fall on the usual crutch of showing something super cool wrapped in quick-time events. I'm not down on QTEs, but that's not what I want from something featuring Raiden. I want to be in control. The Rising demo strikes a good balance, giving you direct control of the action without throwing too many random button presses in your way to fake something badass. Metal Gear Rising: Revengeance was pure, precisely sliced fun. That's all you can ask for when you're given fifteen minutes to play a demo at an event like E3.%Gallery-157338%

  • Using the power of the people in Wii U's 'Project P-100'

    by 
    JC Fletcher
    JC Fletcher
    06.06.2012

    Among the Wii U's minigame collection-heavy E3 lineup was a weird, weird surprise: an original action game by Platinum Games. Project P-100 isn't just an anomaly among Wii U games, it stands out among Platinum's lineup. It's very cartoony and cute, adjectives I won't see applied to Bayonetta or Anarchy Reigns anytime soon. The main character does bear a resemblance to Viewtiful Joe by pre-Platinum Clover Studio, but he's way too tiny on screen to really make the connection.It also abandons the "character action" style most associated with the studio in favor of, well, more characters. Your superhero protagonist can recruit a coterie of random citizens (by drawing a circle around them with the right analog stick) sort of Pikmin-style. However, instead of simply directing them toward the giant robot enemies, you wield your crew as weapons. You can hit a button to do basic "team attacks" that essentially use them as a bludgeon.%Gallery-157137%

  • 'Project P-100,' a Wii U launch title from Platinum Games

    by 
    David Hinkle
    David Hinkle
    06.05.2012

    It seems the folks at Platinum Games have enough bandwidth for something beyond Metal Gear Rising: Reveangence. Following Nintendo's E3 press conference, we saw mentions on Twitter of Project P-100, a Platinum Games title destined for the Wii U's launch window, yet oddly absent from Nintendo's press conference.The art style is highly reminiscent of Viewtiful Joe, but the gameplay looks to be inspired by Pikmin – players find citizens in distress on the stage then recruit them to grow in power.%Gallery-157137%

  • Metal Gear Rising: Revengeance E3 2012 trailer is a real cut-up

    by 
    Mike Schramm
    Mike Schramm
    06.01.2012

    It takes over a minute and a half for Raiden to pull out his sword in this new Metal Gear Rising: Revengeance trailer released tonight ahead of E3 2012. But once he does, it's definitely worth the wait. Raiden's return will be playable during E3 next week, and we'll be there to take his blades for a spin.

  • Metal Gear Rising's live-action vignettes continue with 'Sword'

    by 
    Jordan Mallory
    Jordan Mallory
    05.17.2012

    Previously, Konami's FMV-esque trailers for Metal Gear Rising: Revengeance have given us weird, disorienting looks into the surgical processes involving Raiden's robo-arm and cyborg eye, but this latest episode is a little more ... theatrical, let's say.Anyone who clearly remembers and is still somehow able to comprehend Raiden's background as outlined in Metal Gear Solid 2 will be able to piece together what's happening in this video, though we're still not entirely sure why you'd hand a sword to someone during surgery, even if that surgery's purpose is to turn them into a milk-powered electro-ninja.

  • Metal Gear Rising or Clockwork Orange: You decide!

    by 
    Ben Gilbert
    Ben Gilbert
    05.04.2012

    There's a possibility that Raiden is sitting in the doctor's seat just above, like a good little droog, or it could be Clockwork Orange's Alex getting a reprogramming. We can't be sure, but it sure does seem like whoever it is isn't having a very good time. Perhaps it's time for Revengeance?

  • Metal Gear Rising vid may show the surgical origins of 'Revengeance'

    by 
    Ben Gilbert
    Ben Gilbert
    04.30.2012

    What we have here is the full version of last week's Metal Gear Rising FMV teaser. What we don't have is clear grasp of what's going on in it. Perhaps it's the initial rebuilding process of the game's main character, Raiden? Perhaps it's violent torture, and the seed for "Revengeance"?

  • Platinum Games staff plays Anarchy Reigns just for you

    by 
    Jessica Conditt
    Jessica Conditt
    04.29.2012

    The team at Platinum Games, developer of online cross-franchise beat 'em up Anarchy Reigns, has a pretty sweet deal. Those lucky dogs get to sit around and play the games they're making all under the guise of "work." It's almost as awesome as playing and writing about video games other people make for a living. Almost.The above video shows off 11 minutes of Platinum Games playing Anarchy Reigns, complete with audio reactions and some sweet specialized moves.

  • Bayonetta making a cameo in Anarchy Reigns

    by 
    Ben Gilbert
    Ben Gilbert
    03.21.2012

    Bayonetta may not be getting a big sequel to her high-kicking 2010 debut just yet, but she will be making a cameo appearance in this year's Platinum Games console release, Anarchy Reigns. Famitsu has the exclusive reveal of Bayonetta's guest appearance in the game, alongside ... pretty much zero other news about her inclusion in the game.Given the inclusion of MadWorld's Jack Cayman as a playable character, we're taking a wild guess that Bayonetta will take the same route. We've reached out to Sega in the meantime for more info.

  • Take a tour of Platinum Games' new office space

    by 
    Jessica Conditt
    Jessica Conditt
    01.10.2012

    Platinum Games, the wordsmiths behind Metal Gear Rising: Revengeance and Bayonetta, moved its offices down one entire floor in Japan's Umeda Sky Building, from the ninth to the eighth, and took the opportunity to remodel its layout. The new Platinum offices have color-coded conference rooms. Personally, we like the vibe in the Red Room, probably because we can picture ourselves sitting across from Don Draper, drinking scotch on the rocks while our children grow up without us. The move keeps Platinum's open-floor layout, a library with reference books on cats and a stunning view of downtown Osaka. We'll see how the new office works out for Platinum with the release of Revengeance, supposedly some time this year. Check out the new digs on the Platinum Games blog.

  • Platinum's Kamiya hoping to announce his own game in 2012, Fumito Ueda loves Portal 2, and more

    by 
    Ben Gilbert
    Ben Gilbert
    01.06.2012

    Since Bayonetta's late 2009/early 2010 debut, director Hideki Kamiya has gone relatively quiet. And while he remains that way for now, it seems we may see some movement from him this year, as he told 4Gamer in its big "looking back on 2011" Japanese developer feature (via Andriasang) that he "would like to announce a new game and make a comeback on the game scene and be known as more than just some guy who posts on Twitter," as his hope for 2012. Bizarrely, he didn't name a single favorite game from the last year, choosing instead to say "nothing in particular" struck his fancy, while Nintendo's eShop "3D Classics" were his favorite entertainment content last year. The feature also features a cadre of Square Enix devs, who hilariously all named Skryim their favorite game of the year (with the exception of a single producer), while the no longer Sony-affiliated Last Guardian creative lead Fumito Ueda put Portal 2 at the top of his list. He was also quick to point out that "The Last Guardian is in development, with the staff hoping to meet expectations even though with each game they taste the difficulties of creation." Okay then! Catherine and Dark Souls also got nods from a variety of devs, as did Super Mario 3D Land. And hey, you know where we stand.

  • Anarchy Reigns reined in until July 2012

    by 
    JC Fletcher
    JC Fletcher
    12.15.2011

    Once planned for January 2012, Sega announced that the brawler Anarchy Reigns has been delayed until July 3 in North America, July 6 in Europe, and July 5 in Australia. Offering a cryptic explanation for the delay in the announcement, Sega West Senior Vice President of Marketing Gary Knight suggested significant new content: "I can't reveal much now," he said, "but it's something to do with scale. Let's just say traditional one on one or two versus two fighters will be a thing of the past ..." Our guess is that Platinum is having a hard time getting back to work on this when Metal Gear Rising exists.

  • Hideo Kojima gets his Revengeance with Metal Gear Rising

    by 
    Mike Schramm
    Mike Schramm
    12.13.2011

    Metal Gear Solid creator Hideo Kojima and Platinum Games producer Atsushi Inaba took the stage at Konami's offices here in Los Angeles earlier this week for a mea culpa of sorts: Kojima now admits that Metal Gear Solid Rising, though it may have looked nice in the trailer back at E3 2010, just wasn't working. "In the summer of 2010, the team made a presentation for me," he recounted through a translator, "and I realized the game design still wasn't there yet." The team's vision was split between stealth and action, the idea of "cut everything" worked technically but made for gameplay that was too open-ended, and the game just wasn't fun, says Kojima. "As the young staff said to me, they wanted a good game that just felt good moving around, and we would never get that, so I decided to cancel the project." "But still, we had a lot of things" that could still be used, says Kojima. "Motion capture, a lot of good story, the view of the world inside the game, and I wanted to use that somehow. I wanted Rising to be born again, so that's when I decided to contact Platinum Games."%Gallery-141553%

  • Metal Gear Rising was secretly canceled before Platinum took it on

    by 
    JC Fletcher
    JC Fletcher
    12.12.2011

    We hadn't heard any official news on Metal Gear Solid: Rising for over a year, and then it showed up with a new name, a new storyline, and a new team making it. You don't have to be part of a secret cabal of world-dominating AIs to realize that there was some ... trouble somewhere in the last year. And, in fact, Rising had been canceled. The staff at Kojima Productions had the "cut anything" concept realized, according to Andriasang's report of the latest Hideraji podcast. They also had the motion capture done and a story written ... but the rest was in the air. Without a clearer direction, Kojima decided to end development. Platinum Games studio reps happened to visit, the story goes, and expressed their excitement for the project, leading to their assignment to complete the game. It was Platinum's idea to change the story, and they also offered the concept of "a game where it feels so good to chop things up that you would die," as Andriasang translates it. We think that's a more promising concept than a game where it feels good to chop things up, and then the game dies.

  • Metal Gear Rising's story revised, now set post-MGS4

    by 
    JC Fletcher
    JC Fletcher
    12.11.2011

    The newly Platinum-plated Metal Gear Rising: Revengeance features a story different from the one planned for the old Metal Gear Solid: Rising. While the game was originally intended to take place between Metal Gear Solids 2 and 4, the setting has now been transfarred to a time years after MGS4. This was done in order to let Platinum "show off what they can bring to the series." Without creating a time paradox and accidentally undoing the events of MGS4, we suppose. Raiden joins up with private military companies for various jobs including "VIP protection, military training and other duties" as an unspecified country rebuilds from a civil war. "Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs." This information comes via the official site, which is also the source for the new screens in our gallery. The site provides a detailed listing of staff for the title, including Platinum's Atsushi Inaba (the guy on stage with Kojima) as producer alongside Konami's Yuji Korekado. It could stand to be more detailed, as there's no game director listed. Konami still has some revealing to do: the site claims that a video interview titled "The Truth Behind RISING" will explain the genesis of the Platinum/Kojipro collaboration, on December 13. By the way, the site lists only PS3 and Xbox 360 releases -- no PC. %Gallery-141553%

  • Just like we said, Metal Gear Rising: Revengeance developed by Platinum Games

    by 
    Jordan Mallory
    Jordan Mallory
    12.10.2011

    Konami's Metal Gear Solid: Rising is now Platinum Game's Metal Gear Rising: Reveangeance, just as we were lead to believe by the trailer that leaked earlier today. Raiden, apparently channeling his unstoppable child soldier roots, has gone fully cyborg ninja in order to hack, slash and grotesquely dismember every single thing that exists. We're not going to lie, the idea of taking a RAY model Metal Gear head on with a robotic lightning sword makes us tingle in very specific, covert places.

  • Metal Gear Solid Rising now Metal Gear Rising: Revengeance, developed by Platinum Games [update]

    by 
    Jordan Mallory
    Jordan Mallory
    12.10.2011

    The latest trailer for Metal Gear Solid Rising (now totally and completely Metal Gear Rising: Revengeance) has leaked onto NeoGAF ahead of tonight's anticipated Spike VGA reveal, and boy does it ever reveal stuff, primarily that the title is being developed by the over-the-top action aficionados responsible for Bayonetta, Platinum Games. The trailer also looks much more like an actual game than previous footage we've seen from Konami in the past. We're sure more will be revealed during tonight's VGAs. Update: To clarify the blatant lack of a trailer above this post, here's the poop: This was a leak, meaning that no one was supposed to see the trailer or glean information from its sparkly vissage until later tonight, during its official reveal at the Spike TV VGAs. If the suspense is literally killing you, you might be able to find a copy of it on YouTube or other streaming sites, but know that uploads we've seen have disappeared as fast as we found them. We will, of course, be posting the trailer in the highest possible quality once it is "officially" released later tonight.

  • Vanquish slides to just $14 at Newegg

    by 
    JC Fletcher
    JC Fletcher
    08.31.2011

    For just $14 you can be running around in a fancy suit of robot armor, blasting away at soldiers and robots. Well, not you physically -- we're not sure we'd trust a $14 suit of robo-armor, ourselves -- but you, controlling Sam Gideon in the Xbox 360 version of Vanquish. Newegg is offering the game for just $13.99, plus free shipping, to anyone interested in learning how to do the electric(ally assisted) slide, and firing entirely too much heavy weaponry into bosses' glowing weak points.