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  • Sega picks America's next top Bayonetta model in Maxim competition

    by 
    Justin McElroy
    Justin McElroy
    11.23.2009

    Sega and Maxim.com have selected a winner in their search for a model that best captures the lead character from forthcoming action title Bayonetta. The young lady, Andrea Bonaccorso, walks away (slowly, considering she has guns for shoes) with an Xbox 360, a copy of the game and a 50-inch Panasonic TC-P50X1 HDTV Plasma TV. She'll also appear on Maxim.com, in a sensible, dignified outfit, we're sure. So how did she qualify for such an honor? This is really what it says in the press release: "While some entrants perfectly mirrored the outfit of the character and others simply donned librarian glasses, Andrea married both elements to come out on top." So, there you have it. We're rewarding this girl for wearing both clothes and glasses. Meanwhile, Joystiq and Joystiq.com selected a loser in Sega and Maxim.com's Bayonetta Model Search and it's all of us.

  • Bayonetta demo available in North America and Europe Dec. 3

    by 
    JC Fletcher
    JC Fletcher
    11.23.2009

    Finally, a chance to play Bayonetta for those of us who never got around to setting up Japanese PSN accounts or Sega Passes. Sega announced that the demo for Platinum Games' torturiffic action game will be available on Xbox Live and PSN, in North America and Europe, on December 3. With this demo, you'll be able to gauge the limits of your Bayonetta fandom. Maybe you'll like it enough to buy it. Maybe you'll like it enough to buy the PAL limited edition. Or enough to import the PAL limited edition (for North American gamers). Or maybe you'll freak out about Bayonetta and feel compelled to import the Australian limited edition. This is why demos are so important: you can make sure you actually like the game before you bring yet another fancy plastic foot-pistol into your home. %Gallery-22955%

  • Bayonetta's magical torture fetish explained

    by 
    JC Fletcher
    JC Fletcher
    11.19.2009

    Bayonetta has the magical ability -- and macabre desire -- to conjure torture devices for use against her enemies. But why does the hair-clothed, gun-toed heroine of Platinum Games' action game do this? Is she just a horrible person? In a new developer diary (after the break), Director Hideki "Viewtiful" Kamiya explains that Bayonetta and her fellow witches have suffered through torture themselves, and so she fights not only for survival, but for revenge. Her sadism is a direct result of her own experience previous to the game's events. Plus, as Kamiya says, "It is important players enjoy seeing enemies sadistically destroyed." Do try to enjoy the torture. Otherwise you'll be doing the cruelest attack of all: hurting Kamiya's feelings. Congratulations to Jonathan on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code. Click here, for more information on this giveaway. Official rules apply.

  • Video: Bayonetta gets creative with death

    by 
    Richard Mitchell
    Richard Mitchell
    11.18.2009

    Apparently it's not good enough to simply dispatch enemies these days. No, in these modern times, one must also torture them before they die. At least, that would appear to be the stance of Platinum Games' Bayonetta. The latest video released for the game explains the magic system. In short, landing successive blows on enemies without being struck fills the magic bar, allowing Bayonetta to unleash some particularly nasty finishing moves. For example she can summon a guillotine, stomp a foe's head right onto the chopping block and then drop the blade with a snap of her fingers. Or, if you're not really a traditionalist, you can opt for the giant, spiked wheel of death. Your choice. See the video after the break.

  • So you want to play the Bayonetta demo early, do you?

    by 
    Xav de Matos
    Xav de Matos
    11.06.2009

    Sega just announced that 40,000 lucky Xbox 360 owners will get extremely early access to a demo for the upcoming action game Bayonetta. To be considered for the prize, gamers must register for a free Sega Pass -- essentially the publisher's newsletter -- and enter for a chance to be selected on the official Bayonetta demo site. Registration for the "contest" will be open from Monday, November 9 to Friday, November 13. Winners will be notified on Monday, November 16. Those not selected will then be referred to as "the group least likely to win a 'boot-gun thing' firing contest" ... or PlayStation 3 players. Should you not get selected, you might want to take advantage of making a Japanese account.

  • Bayonetta launch continues Platinum's winning streak

    by 
    JC Fletcher
    JC Fletcher
    11.06.2009

    Bayonetta had a strong debut in Japan this week -- on PS3. The PS3 version of Platinum Games' action title sold 135,242 copies in its first week, topping the Media Create sales chart. The Xbox version had a good launch for an Xbox 360 game in Japan, at 64,325 copies. It wasn't a Resident Evil 5-size launch on either console, though the Xbox 360 version came close, and it wasn't a Wii Sports Resort-level sensation, but it should be enough to be considered a successful launch. This is Platinum Games's second launch in Japan, and it's the second to debut at the top of the charts. Infinite Space on DS took the winning position back in June, with a comparatively modest 38,394 copies. MadWorld, Platinum's other game, has yet to be released in Japan. The number two and three spots on Media Create's chart are also occupied by new games: Four Warriors of Light: Final Fantasy Gaiden, the new Final Fantasy for DS made by Matrix Software, and Tekken 6.

  • Bayonetta's nonstop-climax action starts January 5

    by 
    JC Fletcher
    JC Fletcher
    10.29.2009

    If you were just about to place an order for the Japanese PS3 version of Bayonetta, having just learned that it's in English, hold on! Sega has announced Western release dates for Platinum Games' foot-gunnin-action game, and they aren't terribly far off. Bayonetta will arrive in North America on January 5 and in Europe on January 8. Sorry, Darksiders! In the meantime, you can check out some of the humiliating (and potentially NSFW) extra costumes that are available in the game. Amazingly, the default costume, which is composed entirely of magical human hair, is the most practical and restrained outfit of the lot. %Gallery-22955%

  • Bayonetta's first dev diary explains protagonist's origins

    by 
    Ben Gilbert
    Ben Gilbert
    10.28.2009

    Platinum Games' Hideki Kamiya and Yusuke Hashimoto may not be taking the story super seriously in upcoming third-person action game Bayonetta, but that doesn't mean no effort was exerted in creating the title character's backstory. As it turns out, she came from the future to kill someone's mother so that ... okay, yeah, we're just making that up. Everyone knows that you couldn't bring back all those fancy guns through time! Duh! It's really that her family was attacked when she was a baby and even though the attacker came after her, she lived and ... alright, it's not that either. Rather than trust ourselves to relay it, we'll just let the developers explain Bayonetta themselves in the video after the break. %Gallery-22955%

  • Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto

    by 
    Andrew Yoon
    Andrew Yoon
    10.19.2009

    Like the US release of Bayonetta, this interview from Tokyo Game Show is fashionably late. Who's responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games' Hideki Kamiya and Yusuke Hashimoto about the seriousness of Bayonetta's plot, and the inspiration behind the game's one-handed mode. [Note: While two people were interviewed, only the responses from our single Sega-provided translator are transcribed. We apologize for the lack of proper attribution.] Joystiq: Bayonetta has sex and violence, but do you consider it a "mature" game? It's definitely not a game for kids. Being a parent, is this a kind of game I would want my grade schooler playing? Absolutely not. It's pretty straightforward: all the blood and violence and sexual overtones. My idea is even more than that. If you see a movie for adults, does that necessarily make it an adult movie that you wouldn't let your kids watch? Or, would kids really understand it and get any value out of participating in that? Having made games like Viewtiful Joe and Okami, and Bayonetta as well -- it's never been a thought of "oh well, is this intended for adults or intended for children?" It's more like "we're making the best game we know how to make." And for a game like Bayonetta, because there's so much blood splattering on screen when you're in battle and stuff ... if it weren't for that, it probably would be alright for kids to be playing, on just the level that it's a game, an action game, and it doesn't really matter how old you are when you're playing it. You should be able to appreciate it and enjoy it. So the idea that we're targeting a specific demographic, or specific age rather, when making a game doesn't really enter in too much. Once the game comes in reaches this level of development, and reaches this stage of concept, it naturally gravitates in a certain direction.

  • Bayonetta's Automatic mode demonstrated (with one hand)

    by 
    Richard Mitchell
    Richard Mitchell
    08.25.2009

    There aren't many games that allow you to play one-handed. You might be able to get by with one hand on certain RPGs -- leaving the other hand free to grab some popcorn during those really long cutscenes -- but, for the most part, it just doesn't work. Of all the upcoming games we wouldn't expect to play one-handed, Bayonetta sits right at the top of the list. As an action game from Hideki Kamiya, the mind behind Devil May Cry, we can't even imagine trying to play it without two hands sweatily clamped around the controller. Thankfully, you won't have to imagine it, because we have a video. The video shows off the game's Automatic mode, which can be enabled in both Very Easy and Easy difficulties. As the name implies, the game practically plays itself in Automatic mode, essentially only requiring players to repeatedly mash the punch button. Automatic mode can be turned on or off at any given time, and players can still control movement if desired, making it ideal for casual gamers and even dear old Mom. Nintendo must be so proud!

  • See the first gameplay trailer for Sega's Bayonetta

    by 
    Randy Nelson
    Randy Nelson
    10.09.2008

    It may be taken off-screen and, as such, not the best quality, but here it is: the first public look at gameplay from Bayonetta, the PS3 and Xbox 360 action title Devil May Cry director Hideki Kamiya is working on for Sega. And ... it looks like it plays a lot like – ready for it? – Devil May Cry. Check out the full trailer after the break.

  • Joystiq E3 eyes-on: Bayonetta (Xbox 360/PS3)

    by 
    David Hinkle
    David Hinkle
    07.16.2008

    Click to embiggen Platinum Games has a very tiny room located in the back of Sega's closed door area. Within this tiny room is a mountain of gaming goodness, as the former Clover folks had two very solid titles to show off. The first game we got to check out is PS3 and Xbox 360 action adventure title, Bayonetta. %Gallery-22955%

  • Platinum Games introduces Bayonetta, debut trailer

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.15.2008

    click to enlarge var digg_url = 'http://digg.com/gaming_news/Platinum_Games_Bayonetta_action_to_its_climax'; Bayonetta director Hideki Kamiya asks, "Have action games really progressed past what we accomplished seven years ago?" Speaking at last night's Platinum Games coming out party, Kamiya recalled his efforts to "kick start" the action genre into 3D with Devil May Cry back in 2001 and said, "we, as creators, have squandered an opportunity to make things better, smoother, more intense, more engaging" since then. Fear not, Kamiya has returned to "make good on [the] promise of seven years ago." Enter: Bayonetta -- "action to its climax." Bayonetta is named for the game's main character, a witch reborn in the modern day to join a war against angels (apparently someone hasn't been spending her afterlife Up There). "Not only does she kick and punch, and have two guns in her hands, she actually equips guns on her feet." If that's not enough to mow down those beasts of heaven, then Bayonetta's also got her witchcraft, an arsenal of top-secret "abilities" ... And that's all we've got to go on, for now -- 'cept for the trailer after the break! %Gallery-22955%

  • Sega partners with PlatinumGames, reveals first MADWORLD shots

    by 
    Chris Greenhough
    Chris Greenhough
    05.15.2008

    Click to enlarge. var digg_url = 'http://digg.com/nintendo/Blood_chainsaws_and_slaughter_Sega_reveals_MADWORLD_on_Wii'; Earlier this week on DS Fanboy, we reported on a rumor that Sega had signed up to publish three titles from PlatinumGames, the studio formed by former employees of the vaunted Clover Studio. To our delight, Sega just sent forth a press release confirming the partnership, along with the first two shots of PlatinumGames' Wii debut, MADWORLD.Described as a game that "straddles graphic novels and 3D worlds," MADWORLD looks every bit as stunning as early video footage had suggested. It's set for release during Q1, 2009, and promises weapons that range from chainsaws to street signs, irreverent humor, and sports commentary to accompany the slaughtering.Finally, there's a fourth title that Sega is keeping under wraps for now -- all we know is that it's being directed by Shinji Mikami, whose resume includes the first three Gyakuten Saiban games, God Hand, Killer 7, Resident Evil 4, and Viewtiful Joe.%Gallery-22964%[Via press release]