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  • Kristoffer Tripplaar / Alamy

    Sony's 'ForwardWorks' will try PlayStation gaming on mobile, again

    by 
    Richard Lawler
    Richard Lawler
    03.24.2016

    Sony only just announced an overall restructuring of the PlayStation business under Sony Interactive Entertainment, and now it's launching a new business to focus on mobile gaming. There aren't a lot of specifics, but the new company is called ForwardWorks, and it's promising "full-fledged gaming titles" for things like phones, tablets and other connected devices. ForwardWorks will leverage the intellectual property of the numerous PlayStation® dedicated software titles and its gaming characters as well as the knowledge and know-how of gaming development expertise which was acquired over the years with PlayStation® business to provide gaming application optimized for smart devices including smartphones* to users in Japan and Asia.

  • Sony finally kills its unpopular PlayStation-for-Android platform

    by 
    Richard Lai
    Richard Lai
    08.06.2014

    Remember PlayStation Mobile? Don't worry, you're not alone. Sony's obviously had little success in pushing its gaming brand into the Android world since 2011, so it's no surprise that the Japanese giant is killing PlayStation Mobile support after Android 4.4.2. Store access and re-downloads on 4.4.3 and 4.4.4 will depend on each manufacturer, but these services will definitely be taken away from Android L and beyond, and there's no guarantee that the games will run smoothly on the previously certified devices from HTC, Sharp, Fujitsu, Alcatel, Wikipad and Sony itself. While this may take a bite out of the already small market for the PlayStation Mobile developers, Sony said it will shift focus to helping these folks produce content for the PS Vita and Vita TV instead. But no matter how you look at it, PlayStation Mobile is now officially a flop, leaving the PlayStation second-screen app all by itself.

  • Sony waives its publishing fee; Would Apple ever do the same?

    by 
    Mike Schramm
    Mike Schramm
    05.08.2013

    Video-game maker Sony has been making a big push for independent developers lately, both on its handheld PS Vita system and on its upcoming PlayStation 4 console, and yesterday, the company took another big step. Sony has decided to waive its usual US$99 fee for PlayStation Mobile developers, meaning that anyone can join the developer network and publish games on its platforms for free. That's a big move, and while it might not mean a boost in PlayStation Mobile publishing (there are other hiccups, such as the difficulty of game creation and the limited size of the market), it does show just how open Sony is to independent software developers. So here's a question: Would Apple ever do the same thing? Ever since the App Store opened, Apple has charged $99 a year for a developer account to publish apps on its platforms. Anyone can download and use Xcode to make apps, but to publish them, you've had to pay that fee, and the price has never changed. If Apple did lower the price or remove it, there would be some benefits: There'd be more apps on the App Store, and thus more potential profit for Apple and its developers. The developer community would be more open, which would lead to better documentation and communication in general. And while, yes, there would probably be even more low-quality apps, there would also be more potential for great or terrific apps that focus on a relatively niche market. However, Apple would lose all the money it makes from the developer fee, money that probably goes into maintaining the developer network and its services. And Apple likely doesn't want the dev network to be a complete free for all. It still uses that network to beta test new software and operating systems, and there is still (technically) a non-disclosure agreement that binds anyone who signs up for the program. Plus, it's not like Apple needs more developers. Those numbers are growing every day, even with the fee in place. So it seems unlikely that Apple will drop or even change that fee anytime soon: It's a very low barrier to development, but for Apple, it's better than no barrier at all.

  • Sony lifting development license fee on PlayStation Vita and Mobile starting ... yesterday

    by 
    Ben Gilbert
    Ben Gilbert
    05.08.2013

    Sony's already got a low barrier to entry for developers on its PlayStation Mobile platform, which encompasses the PlayStation Vita handheld game console and a variety of smartphones -- just $99 for a license enables publishing across all PlayStation Mobile devices. Apparently that fee is too much for some folks, so Sony's waiving it altogether. Starting right now (as of yesterday, actually), Sony's "removing any existing barriers" between developers and the PS Mobile platform by dropping the publishing fee, thusly making it all the easier for devs to push their games to the Vita and various smartphones. There are already some great indie games featured on Sony's PS Mobile store, including Vlambeer's Super Crate Box and Super Icon Ltd.'s Life of Pixel, and this paves the way for even more. Of course, Apple's iOS publishing fee is $99 per year and the App Store is certainly more flush with content than Sony's Mobile store, which tells us it isn't the license fee that's stopping people from pushing their games to PS Mobile.

  • PlayStation Mobile's 'New Year giveaway' offering six free titles over six weeks

    by 
    Jamie Rigg
    Jamie Rigg
    01.16.2013

    For those who haven't yet found a reason to check out the three-month old PlayStation Mobile store, Sony's got a rather compelling one for ya: freebies. Starting today, one game will be available gratis every seven days as part of a "New Year giveaway," which will last six weeks in total. To obtain the complimentary titles, you'll need either a Vita, or a device that's been PS-Certified -- an honor currently bestowed upon several Sony slates, a bunch of Xperia and Sharp handsets, and HTC's One series Android phones. Samurai Beatdown is the first cross-platform game to lose its price tag, so if you've got rhythm, hack and slash your way over to the PlayStation Mobile store to get downloading.

  • Sony's PlayStation Mobile Developer Program officially kicks off, SDK ready for prime time

    by 
    Alexis Santos
    Alexis Santos
    11.20.2012

    After unveiling plans for PlayStation Mobile last summer, opening the storefront and letting its software development kit marinate in beta for roughly a year, Sony has finally given the dev platform the "go" (no, not that one) for launch. Developers eager to create games and apps for PlayStation-certified Android tablets and smartphones -- and even the PS Vita -- can download the SDK, but have to be willing to shell out $99 a year for the chance to publish as many titles as they wish. If you're ready to start slinging code, see the source links below to enroll in the program and download the SDK.

  • Sony Playstation Mobile store now live, offers cross-platform games and apps from $0.80

    by 
    Sharif Sakr
    Sharif Sakr
    10.03.2012

    After what feels like a mighty long time since it was first announced, Sony's cross-platform PlayStation Mobile store is now up and running with an initial line-up of games (plus one lonely-looking app) for the PlayStation Vita and PlayStation Certified Android devices. That hardware category currently includes Sony's latest tablets and Xperias, plus HTC One-branded handsets -- check the source link for a full list and installation instructions. So far, we can access PSM on the Vita via a new tab on the PlayStation Store, and we know that readers are having luck on devices in the US -- including the Xperia Play -- but the One X (both global and AT&T) has only given us error messages. If you succeed or fail, please post your results below and we'll update accordingly. Update: Okay, there are definitely teething problems on HTC devices and we're reaching out for an explanation. Meanwhile, owners of the Nexus 7 and the Xperia Ion on AT&T bring happier tidings. Update: Depending on which Sony page you visit, you may or may not see the statement below, which HTC has confirmed to us is true: ""HTC mobile device owners cannot access PlayStation®Mobile for the moment. However, we are working with HTC to ensure PlayStation®Mobile launches as soon as possible. We will update you soon." [Thanks to Paul and all who've commented]

  • Sharp and Fujitsu join PlayStation Certified program, PS Mobile SDK available this November

    by 
    Ben Gilbert
    Ben Gilbert
    09.19.2012

    Move over HTC -- both Sharp and Fujitsu are joining Sony's PlayStation Certified program, allowing games in the PlayStation Mobile marketplace to be purchased and played on various portable devices from the two hardware manufacturers. In Fujitsu's case, its ARROW series of smartphones and tablets will carry the PlayStation Mobile titles, while Sharp isn't getting specific just yet. Beyond the partnership announcement, Sony's PlayStation Mobile SDK comes out of beta this November and becomes available for any developer. Licences cost $100/year, and the SDK becomes available on a region-by-region basis starting with Japan, the United States, Canada, United Kingdom, France, Germany, Italy, Spain, Australia, Hong Kong and Taiwan, allowing for cross platform development on PlayStation Certified devices and the Vita. Update: The PlayStation Mobile store will launch on October 3rd in nine countries, including Japan, the US, Canada and the UK, carrying 30 titles on the opening day, with more coming as they roll off the production line.

  • PlayStation Mobile detailed: different screens, same games

    by 
    Mat Smith
    Mat Smith
    08.14.2012

    Sony's decided to spill the beans on PlayStation Mobile, its upcoming cross-platform gaming service. It will connect to your own PSN ID, linking into its software store and aiming to offer up a "wide range of portable experiences." We're still looking at PlayStation-certified devices here, but Sony's also announced that ASUS and (bizarrely) Wikipad hardware will join the (pretty Sony-centric) line-up. We can already recognize a handful of Xperia phones alongside the Tablet S and, of course, Sony's premier handheld, which will also be able to play the incoming selection of mini-games. %Gallery-162377%

  • PlayStation Vita Call of Duty: Black Ops Declassified bundle announced, pricing MIA

    by 
    Mat Smith
    Mat Smith
    08.14.2012

    Sony's handheld will get its own companion bundle for its incoming (and exclusive) Call of Duty title. The set will include the game, a PlayStation Vita and a carry pouch -- camouflage pattern TBC. Unfortunately, Sony it neglected to mention a price or a date -- though it's likely to arrive around the same time as the game, later this year.

  • HTC officially a maker of PlayStation certified handsets, PlayStation Suite is now PlayStation Mobile

    by 
    Michael Gorman
    Michael Gorman
    06.04.2012

    Thought Sony's E3 2012 presser would be about a next-gen console? Well, sorry to disappoint you, but that doesn't mean there's no news on the PlayStation front, as Sony's just informed the world that the PlayStation Suite has been renamed PlayStation Mobile. Not only that, but it's opening PS Mobile to third-party Android manufacturers, and as was rumored, HTC is the first handset maker not named Sony to get certified -- meaning that you'll soon be able to get your PlayStation on using the Taiwanese outfit's hardware. Unfortunately, we don't know when HTC will debut its first such handset, nor when other Android makers will get in on the action, but it's nice to see Sony finally start to share the gaming love.%Gallery-156968%