polearms

Latest

  • Lichborne: 3 silly little death knight problems

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.15.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. A few weeks back, I wrote a column singing the praises of the patch 5.2 death knight. I definitely stand by that column. Death knights remain a solid, fun class to play this patch. That said, there's always problems. Some of them probably won't ever be solved by patch changes. Today, we're going to look at some of the sillier death knight problems I've been dealing with lately, and see if there's any chance of relief for them. My weapon won't drop This is a problem I've had for ages. It seems like ever since Wrath, my death knight has had to wait a little longer for the weapon I actually want to wield because either it never drops or because someone else generally wins the roll or pays more DKP than me. I, of course, do my best to do a little bit of every spec every patch because I want to be able to report on DK issues first hand, but my first death knight love and my main spec will always be some form of two-handed DPS.

  • Titan's Grip and polearms "on the list for patch 5.4"

    by 
    Matthew Rossi
    Matthew Rossi
    04.12.2013

    Since my current weapon is a polearm, I've been dying to be able to use it with Titan's Grip, and it had appeared that my dreams were coming true in patch 5.3. Both Wowhead news and MMO-Champion had posted that as of build 16837 the restrictions on Titan's Grip disallowing polearms and staves have been lifted. Is this a case of tooltips not being updated properly? I had hope not. I'd really like to dual wield a pair of Hellreavers. Since I know that datamining can lead to weird tooltip issues, I asked Greg "Ghostcrawler" Street for clarification on twitter. So it's probably not going live in patch 5.3 - whether the PTR change is just a tooltip error or a test of the possible functionality we'll find out once 16837 goes live. I don't know if this also means that polearms will be usable with swords, axes and maces for transmog or if they'll still be considered to share a class with staves. I have a lot of staves in the bank just in case, though. I like hitting people with Damnation. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Strength polearms are here, Warrior dual wielding is "on the list"

    by 
    Olivia Grace
    Olivia Grace
    02.12.2013

    The disappearance of strength polearms has been much lamented over the course of the past year, with not just one, but two questions in The Queue, WoW Insider's daily Q&A column, asking whether they will ever return. Ghostcrawler recently answered that question: @albindahlander It's on the list, but unlikely before 5.2. Sorry. - Greg Street (@Ghostcrawler) February 9, 2013 A light at the end of the tunnel appears! The problem with polearms, for those who weren't aware, is that they have a different animation to other two-handed weapons. Their set of animations includes a sort of poking motion, as well as the usual swinging and overhead smashing. This is the reason why they can't be transmogrified into other two-handed weapons when transmog restrictions are relaxed with patch 5.2. This different animation issue also rears its ugly head when it comes to Titan's Grip -- the fury warrior dual-wield ability. There is no dual-wield animation for polearms, so warriors currently can't dual-wield them. This has likely been what's preventing Blizzard using them as end-game weapons, but Ghostcrawler's tweet heralds their return. There is already a strength polearm in the patch 5.2 loot table, as the tweeter says, so hopefully Blizzard will sort a fix for the dual-wield issue sooner rather than later.