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    'Plants vs. Zombies 3' is on the way and you can test it now

    by 
    Kris Holt
    Kris Holt
    07.18.2019

    Six years after Plants vs. Zombies 2 staggered into the world, the next entry in the series is on the way. PopCap Games is hard at work on Plants vs. Zombies 3, and it's already offering you the chance to pit flora against undead fauna once again.

  • Plants vs. Zombies 2 gets delayed, now coming later this summer

    by 
    Mike Schramm
    Mike Schramm
    06.27.2013

    I got to see Plants vs. Zombies 2 running at E3, and the game looked essentially done. That's why this news is so surprising. PopCap has tweeted that the title has been delayed from its July 18 launch to "sometime later on this summer." Note that it will still premiere on iOS. There could be several reasons for this. PopCap is part of EA, so perhaps the title must go through extra quality reviews, or maybe July 18 conflicts with something else in EA's lineup. It's also possible that PopCap wants to leverage other additions to the Plants vs. Zombies empire (the company is working on a cheeky third-person shooter based on the popular franchise). There are also some concerns from E3 about the game's freemium elements. Unlike the original game, Plants vs. Zombies 2 is free to play, but dependent on in-app purchases for revenue. So it's possible that PopCap is reconsidering, or at least tweaking, those elements. We won't know for sure until we see the game again, which will hopefully be soon. Plants vs. Zombies 2 (which is somewhat ironically titled "It's About Time") is now set to arrive later this summer.

  • Plants vs Zombies 2 exclusively on iOS at launch

    by 
    Mike Schramm
    Mike Schramm
    06.03.2013

    Ever since Plants vs. Zombies 2 was first announced, I've been crossing my fingers that we wouldn't have to wait long for an iOS release. The original game was hugely successful on Apple's touchscreen devices, but of course it was first seen on PC, and then eventually made its way out to every other platform on the face of the Earth. It turns out, however, that I shouldn't have worried about the sequel at all. Not only is Plants vs. Zombies 2 coming to iOS, but it's coming to iOS first and exclusively for a limited time. You can read the whole press release below, but suffice it to say that when PvZ2 arrives on July 18, it'll be only on iPhone, iPad and iPod touch, and that's awesome. The game will also have some touchscreen-only features (that allow you to interact with the zombies directly, which sounds interesting), and EA is planning lots of extra content for the game going forward. The title will be free-to-play, though the press release also mentions some freemium item sales like plant food or other unlocks. That's a little bit worrying, considering how much trouble the Real Racing 3 freemium items caused when that game arrived, but this is Popcap we're talking about, so they'll do it right ... right? At any rate, we'll find out soon enough. The game is set for a preview at E3 next week, so stay tuned and if I see it there, you'll hear about it here. And then everyone will be able to jump in when the game finally arrives on July 18. Show full PR text POPCAP DETAILS PLANTS VS. ZOMBIES 2: SEQUEL TO ACCLAIMED ORIGINAL LAUNCHING WORLDWIDE ON JULY 18 Plants vs. Zombies 2: It's About Time! Available Exclusively For iPhone, iPad and iPod touch At Launch SEATTLE, Washington – June 3, 2013 - PopCap Games, creator of some of the world's most beloved video game franchises and a division of Electronic Arts (NASDAQ: EA), today provided additional details regarding Plants vs. Zombies™ 2. The highly anticipated sequel to Plants vs. Zombies, a fan favorite among players of all ages, Plants vs. Zombies 2 will be previewed by invitation only at E3 in Los Angeles next week and will launch worldwide on July 18 exclusively for iPhone®, iPad® and iPod touch®. PopCap today also unveiled a trailer for Plants vs. Zombies 2, on its YouTube channel: (www.youtube.com/plantsvszombies). Designed from the ground up as a live service, the ever-expanding universe of Plants vs. Zombies 2 continues the epic struggle of plants defending your brainz against zombies from your backyard through the vast reaches of time, both past and future. New worlds with new levels, plants, zombies and new ways to play will be released on an ongoing basis. Leveraging the touch interface of Apple's popular mobile devices, Plants vs. Zombies 2 includes all-new touch-screen power-ups that enable players to "break the fourth wall" and interact with zombies directly, as well as via plant defenses. Also returning for the sequel is Crazy Dave, the addled neighbor who serves as a guide for players and shopkeeper for special plant upgrades and other tools and weapons. New touch-screen power-ups, plant food that supercharges plants, and novel new game mechanics that both help and hinder players' efforts to thwart the zombie hordes will enthrall existing fans and new players alike. Free to download, Plants vs. Zombies 2 will expand and extend the classic gameplay of the original and provide players with dozens of all-new levels, plants and zombies across multiple worlds at no cost. While the vast majority of the game will be entirely free to play (players can face every zombie and access every level in every world at no cost), Plants vs. Zombies 2 players will also be able to purchase upgrades and other in-game items. "It's about time!" said Allen Murray, Senior Producer for Plants vs. Zombies 2. "We're confident that players will see the love and attention we've put into this game. We've created wild new ways to experience the plants and zombies you know and love as well as packing the game with tons of completely new content, and we're still hard at work coming up with even more cool stuff that will keep Plants vs. Zombies 2 fresh and evolving in the months and years following launch."

  • Daily iPhone App: Bookworm Heroes takes Popcap's wordfinding classic social

    by 
    Mike Schramm
    Mike Schramm
    04.25.2013

    The big deal with Popcap's latest big entry into the App Store, Bookworm Heroes, is that it's social. It's a version of the company's popular wordfinding game given a social twist, so that you can play against your friends, neighbors, or just random people online. But here's the thing I most don't like about Bookworm Heroes: It's social. Yes, the thing that might most appeal to you about this one is the thing that makes it least appealing. Bookworm Heroes isn't a bad game. If you love the Bookworm series (the first version of the game has been on the App Store for a while), Heroes shows off the same polish and excellent gameplay that the other titles offer. But Heroes is only social, which means that to play, you've got to wait for your opponent to pass a turn back. And if you don't have anyone else interested in playing (like me), you have to stick with random opponents, which just weren't very successful for me -- either I forgot about their games and ended up forfeiting, or they forfeited the game for me. At any rate, Bookworm Heroes is excellent -- if you have friends to play with (or kids interested in playing with you). It's available as a free download right now. As for me personally, I'm looking forward to an iOS port of Bookworm Adventures. I'd much rather play a full game against the computer than a half a game against someone else across the Internet.

  • Plants vs Zombies 2 coming next year

    by 
    Mike Schramm
    Mike Schramm
    08.20.2012

    PopCap has made an announcement that will be music to the ears of flower-planting undead fighters everywhere: Plants vs. Zombies is getting a sequel, due in spring 2013. Unfortunately, no details have been announced yet; PopCap says that the game will have "new features, settings, and situations" but that's about it. That's probably not a problem, however, as fans will probably be happy with any new PvZ content they can play. Another thing that hasn't been announced yet is platforms. Traditionally, PopCap has launched its titles on PC first then, as it did with Plants vs Zombies, release them on other platforms such as iOS and gaming consoles. But Plants vs. Zombies has been a huge hit on mobile. PopCap, as part of EA, has also been increasingly focusing on mobile as a way to sell its mass-market casual games. So hopefully it won't be long before we see this title on iOS -- with luck it might be on release day.

  • Daily iPad App: Zuma's Revenge HD arrives on iOS from PopCap

    by 
    Mike Schramm
    Mike Schramm
    03.16.2012

    Zuma's Revenge is a nice game from PopCap. It's a colorful, casual, action/puzzle title, with a simple mechanic that's easy to understand. But don't get too comfortable, as Zuma's Revenge gets difficult quickly. It's existed as a PC title for a while, and is finally ready for iOS. Shooting little colored balls into each other is fun, and the game's great Aztec-inspired theme adds to it. It's a deep game despite the simple mechanic. You can fire balls into a gap for bonus points and figure out how to finish off the line of orbs as quickly as possible. Zuma's Revenge HD is a no-brainer as a great game from a company with a shining reputation for games just like this. The only concern (other than the lack of Retina graphics -- at least I don't think they're in there yet, and I don't have a new iPad to check) might be the price. It's US$4.99 for a universal app. That's not actually too high for a PC game like this, PopCap's parent EA often has sales, so odds are that we'll see this a little cheaper before long. Whether you wait or not, however, you'll probably like picking this one up eventually anyway.

  • Plants vs. Zombies updated, and a few other app deals

    by 
    Mike Schramm
    Mike Schramm
    09.08.2011

    PopCap has updated the Plants vs. Zombies iOS app with a few new game mode options, purchaseable with the in-game currency at Dave's crazy store. The modes are all different and available in purchases of three each, featuring everything from a mode where you fight invisible zombies to a special bowling mode, and even a variant of PopCap's own Bejeweled called "Beghouled Twist." If you don't want to earn the in-game currency yourself, PopCap's also offering in-app purchases for in-game coins that will unlock each of the modes, so that's another way to go. Elsewhere on the App Store, EA has released Snood Free, a free version of the popular Bubble Bobble-style game (along with Snood Free HD for iPad). This version leaves multiplayer out and contains ads, while the original paid versions of the game are still online. Disney has also launched a lite version of the popular JellyCar 3, so you can now try that one out without any additional cost. And finally, Illusion Labs' Touchgrind BMX app has gone universal, so anyone who owned the iPhone version can now download the iPad version for free.

  • Make-a-wish game, Allied Star Police, out now on the App Store

    by 
    Mike Schramm
    Mike Schramm
    07.25.2011

    You may remember the story of Owain Weinert, a 9 year-old diagnosed with acute lymphoblastic leukemia, who got invited to PopCap Games via the Make-a-wish foundation to help design and release a brand new iOS game. That title, eventually called Allied Star Police, is available now for free on the App Store. It's available through PopCap's experimental 4th and Battery studio, and I have to say -- it's pretty darn good. The game plays kind of like a more dynamic version of Plants vs. Zombies, where you summon various types of shooter ships to fly down lanes of attackers, eventually fighting their way over to blow up an enemy base. There are some good game design ideas here, too -- as you earn money for destroying enemy ships, you can slowly build up to more and more powerful weaponry, eventually leading an army of destroyers to take out your enemy. I like it a lot, and Plants vs. Zombies fans will probably enjoy it as well. Kudos to Owain on his work (and PopCap for their help, I'm sure), very nice job. Owain also gets the honor of helping PopCap release their very first game after the recent EA takeover, so congrats on that one, too. Once again, you can try it out for yourself: it's a universal app available for free.

  • EA buying PopCap Games for $750 million

    by 
    Mike Schramm
    Mike Schramm
    07.12.2011

    Whispers about this started a little while ago, but it appears the rumors are true: EA is acquiring casual game developer PopCap Games for $650 million cash plus another $100 million in stock and incentives. That's a huge deal, and surprisingly cheap, given that PopCap's value has been estimated as high as $1 billion. PopCap of course made its name on casual PC games like Bejeweled and Plants vs. Zombies, but in recent years those titles have become mobile juggernauts, and the iOS platform is currently the company's crown jewel. EA also has been working hard on the mobile front (recently acquiring iOS developer Firemint, among a few other big deals), so combining PopCap's library and talent for casual gaming with EA's marketing and distribution arms should make the two a lot of money going forward. PopCap's CEO says it plans to work with EA to "scale our games and services to deliver more social, mobile, casual fun to an even bigger, global audience." As for us, we're just hoping Plants vs. Zombies 2 is somewhere in those plans. Oh and Bejeweled 3 for iOS please. And more stuff from the 4th and Battery mini-studio, too. More of everything, really -- thanks!

  • TUAW's Daily iOS App: Candy Train

    by 
    Mike Schramm
    Mike Schramm
    05.24.2011

    As expected, the second game from PopCap's sub-studio 4th and Battery hit the App Store last week, and I like it a lot more than I did Unpleasant Horse. Candy Train is actually an older PopCap title that was originally posted online, and it's been brought back as a free universal app for iOS. It's an interesting if simple puzzle game -- the idea is that there's a train rolling down a track, and you have to tap tiles to line them up so that the train has somewhere to go. Along the way, the train can pick up candy cars, and if you collect enough of those and a caboose, there's a station that you can pull into to clear the chain and "level up" into the next score bracket. It's the kind of game that starts out pretty slowly and gets frantic fast, but there's just enough depth to it to keep you coming back to try again and keep that train going further. Yes, you can see why this isn't a full PopCap title (instead, it's just a 4th and Battery experimental game), but it's fun nevertheless. And while there's sadly no Game Center integration or any extras to speak of (there's just one mode, on two different difficulty levels), the price is right at the cost of free. Definitely give this one a download.

  • 4th and Battery's second game is Candy Train

    by 
    Mike Schramm
    Mike Schramm
    05.18.2011

    All right, so maybe Unpleasant Horse wasn't quite the success that 4th and Battery would have liked to kick the new PopCap sub-studio off with, but that's kind of the point -- the idea of 4th and Battery is for the company to experiment a little more, rather than having every single game they release live up to the PopCap reputation. And that means faster releases as well. The company's second game is due out on the App Store this week, and it's called Candy Train. This is actually an older game -- it was originally released as a Flash title on PopCap's website and pulled soon after, to players' chagrin. But a few developers decided to revamp it for iOS, and it's coming to the App Store as a free download. The idea, as you can see above, is that you need to rotate small pieces of track to keep a train running, and it seems fun enough. 4th and Battery also has a third game on tap, which will also be free, and we're supposed to see it later on this summer. Exciting!

  • TUAW's Daily iOS App: Unpleasant Horse

    by 
    Mike Schramm
    Mike Schramm
    04.29.2011

    Unpleasant Horse is the first iOS game put together by a division of the developer PopCap Games, the folks behind hits like Bejeweled and Plants vs. Zombies. The app was originally rejected due to some violent content, but it's back on the App Store, rated appropriately and ready for a free download right now. The game was put together in a 24-hour game jam session, and as much as it pains me to say this about a game essentially put together by PopCap developers, this rushed development schedule shows in Unpleasant Horse. You play a horse jumping through the clouds with a few wrinkles in gameplay, like "pleasant horses" that you need to drag down as far as possible to earn points, or birds that give you an extra mid-air jump. It's all pretty straightforward -- you jump from cloud to cloud for as long as you can. I'd like to say the game feels like Tiny Wings, but it's not quite that elegant, despite some colorful art. There are no real extras either, with no other game modes and no Game Center integration. Still, PopCap started 4th & Battery because it wanted to experiment with some edgier ideas, and since the game is being given away as a universal version for free, I can't really complain too much. Here's hoping PopCap finds what it set out to find with 4th & Battery, and then gets back to making the well-crafted games that it's known for.

  • Survey finds a quarter of adults in the US and UK are 'avid' mobile gamers

    by 
    Donald Melanson
    Donald Melanson
    03.01.2011

    Just how many cellphone users can be considered gamers these days? According to a new survey from PopCap Games and Information Solutions Group, about a quarter of adults in the US and UK have played a game on their phone in the past week, which makes them an "avid" gamer in their eyes, while about a third have played a game in the past month. If you dial things down to just mobile gamers with a smartphone, however, the number of avid gamers jumps to a hefty 83 percent, with 45 percent saying they play on a daily basis. What's perhaps most telling, though, is that 55 percent of smartphone users say they play games in general most often on their on their phone, compared to just 22 percent who play most often on their desktop or laptop computer, and 20 percent who opt for game console. Hit up the link below to check out the complete results in PDF form.

  • Bejeweled 3 (probably) coming to iOS

    by 
    Mike Schramm
    Mike Schramm
    02.11.2011

    Here's some good (if obvious) news to kick off your weekend right. PopCap Games' Garth Chouteau says in a recent interview that yes, in case you were wondering, they will probably bring Bejeweled 3 to iOS. The latest version of the original gem-matching masterpiece was released on PC a while back, but many players held off in order to buy it on iPhone and iPad. Chouteau says that while "we're traditionally somewhat slow to adapt our games to other platforms after launching them on PC/Mac... Bejeweled 3 for iPhone/iPad is probably something we'll do...eventually...!" I can't say I blame PopCap for taking its time -- of course they want to sell copies of the desktop app, and with a game as simple as Bejeweled, I'd imagine most people would rather play it in a mobile form. But even though they go slow, PopCap eventually hits as many platforms as possible, so we'll see Bejeweled 3 on iOS at some point. The company is organizing a meetup at the Game Developers' Conference in San Francisco later this month so perhaps "eventually" will be sooner than we think. I'll be there in person, and if there are any new iOS games to speak of you'll be the first to know.

  • Sunflower sings about blood elf druids

    by 
    Mathew McCurley
    Mathew McCurley
    10.28.2010

    It's no secret that we love Laura Shigihara, the composer for Pop Cap's amazing Plants vs. Zombies and now the voice of Cataclysm's singing sunflower pet. Shigihara has stepped into the WoW machinima world with her own original song and video, Blood Elf Druids, an adorable song making a plea to Blizzard for the inclusion of blood elf druids. Shout-outs to Tooga the turtle are pretty obscure, which makes it even more fun. It's adorable, catchy and a great first shot at machinima. There's even a behind-the-scenes video posted here. If this is the quality of song we're getting for the first video, I cannot wait to see what's coming next. An orc ballad, perhaps? I can only hope.

  • Singing Sunflower companion pet voiced by Laura Shigihara

    by 
    Mathew McCurley
    Mathew McCurley
    09.20.2010

    If you're a Plants vs. Zombies fan, you are quite familiar with Laura Shigihara, the composer for the PopCap Games plant-a-thon. She is also the voice behind the Plants vs. Zombies theme song. On her blog today, Shigihara confirmed that her voice will be used for the companion pet, the Singing Sunflower, which players receive after completing the Peacebloom versus Ghouls minigame in Hillsbrad. How awesome is that? Besides being fun and kind of novel if you're into PvZ, you get a pretty cool reward for finishing the quest: a "singing sunflower" pet! I actually had no idea this information was public until Hashimoto linked me to TotalHalibut's video earlier tonight... incidentally, I was right in the middle of recording the sunflower's voice when I watched it. ^_^ I am so excited about voicing a WoW-pet because what can I say ... I'm a big nerd. Peacebloom versus Ghouls is a minigame/quest in Hillsbrad that puts the player in charge of Brazie the Botanist's garden of ghoul-destroying plants. If you've played Plants vs. Zombies, you'll feel right at home. Defeat wave after wave of ghouls and you will claim your very own Singing Sunflower companion. These new facts continue to illustrate the intimate and awesome relationship between Blizzard and PopCap, bringing good tidings to gamers who are fans of both excellent companies. Hopefully, more collaborations like this are in store for the future.

  • PopCap making 25% of business in mobile space, sees future in social gaming

    by 
    Mike Schramm
    Mike Schramm
    09.09.2010

    PopCap's Dave Roberts spoke with TechFlash recently, and revealed that about 25% of the company's profits are coming from the mobile division. You'd think that the iPhone would be a huge part of that (and it is), but it turns out the iPhone isn't alone -- Java/BREW versions of the games are also very popular for older wireless phones. In that sense, PopCap is a different iPhone game company -- rather than depending on Apple and the App Store for profits, it's a true cross-platform developer. Roberts says the company is aiming for social gaming next -- Zuma Blitz is going to be the next big push, and PopCap is very tuned in to the relationship between the iPhone and Facebook. "Our customers love it," Roberts says about combining iPhone games with Facebook stats. "It is really sticky. It gets people excited about playing." It'll be interesting to see what PopCap does with Apple's Game Center -- presumably, they'll include the functionality in their games sooner rather than later. Finally, Roberts says that a lot of casual game companies have come and gone in mobile gaming, but PopCap has endured, mostly because they simply work hard on making great games, and selling those in as many places as possible. "We've made more money on mobile gaming than probably any other company except for EA, just by doing our thing," he says. And as anyone who's enjoyed a Plants vs. Zombies marathon will tell you, we're glad they did.

  • Plants vs. Zombies coming to iPhone on February 15th

    by 
    Mike Schramm
    Mike Schramm
    02.08.2010

    Yes, PopCap is at it again -- this time, their crazy addictive (just like all of their games) take on the tower defense genre, Plants vs. Zombies, is headed off to the iPhone. They just tweeted confirmation a little while ago, and released this trailer showing all of the flower vs. undead action that we enjoyed so much in the other versions of the game, squeezed into the smaller screen of the iPhone. They don't mention a price point, but I'm guessing it'll come out at $4.99, since that's what most of their releases have debuted at (though if you're patient, it'll probably drop down in price after a while). I'll tell you that yes, if you've never played it, the game is more than worth $5, but even if you don't believe me, you can go play it online for free and see what you think. PopCap is the master of dropping colorful graphics, sparkling gameplay, and constant little rewards on your plate, so PvZ on the iPhone will probably be yet another meal you won't want to stop eating.

  • TUAW Review: Plants vs. Zombies

    by 
    Dave Caolo
    Dave Caolo
    08.06.2009

    Earlier this week I downloaded Plants vs. Zombies by PopCap Games for the Mac. It's a simple tower defense game that pits lumbering zombies against great varieties of aggressive plants. Your job is to fill your yard with enough plants to keep the zombies from reaching your house. The first few levels are quite easy. In order to amass your green army, you've got to collect sunlight. Some plants, like sunflowers and certain mushrooms, give off sunlight that you can gather. The rest you collect from the sky (in the daytime, at least). As you complete each level, you're offered another plant. Many little touches make this game great. Select the help menu and you'll find a "hand written" note that says, "When the zombies show up, just sit there and don't do anything. You win the game when the zombies get in your houze." One zombie variation gets especially angry when you knock his newspaper from his hand while another, dressed in a red leather jacket, white socks and black shoes, summons dancing minions to launch a well choreographed group assault. Zombies drop coins that you can exchange for additional features, like the number of plants available. Asset management gets harder in later levels as you can only choose a few plants for each assault. Just remember, you always need sun! Beyond the game itself (there are 50 levels in all) are several mini games, puzzles, survival mode and even a peaceful zen garden. Additionally, you can browse the almanac to see exactly which types of zombies and plants you've encountered as well as what's left. The music and sound effects are fun. I found that it looked jaggy in full screen mode, so keep it in a small window. Plants Vs. Zombies isn't Eve Online, and it's not meant to be. As a fun distraction during break time or leisure time, it's a great little game. You can play for 60 minutes for free. After that, you'll have to pay $19.95US. It's definitely worth it. If you just can't get enough, check out the extras. %Gallery-69548%

  • Peggle (finally) coming to Mac

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.18.2007

    In Peggle parlance, Popcap Games has just landed a very nice rebound shot, knocking out two hits in one day and launching us into a state of "Extreme Fever." In layman's terms, Popcap has just announced the launch of Peggle for Mac OS X, closely following the game's release on Apple's iPod music player. Identical to the PC-version, Peggle Deluxe on Mac features 55 levels of Pachinko-inspired, ball-bouncing, peg-busting mayhem. Unlike recent Mac ports like Guitar Hero III and GameTap, the release is Universal Binary, meaning it's compatible with Intel Macs, as well as older Power PC Macs. Also releasing today for the Mac is Popcap's classic puzzle game Chuzzle, a match-three casual title originally released in 2005. Now all we need is Bookworm Adventures on the Mac and we'll be set for life.