portalarium-player

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  • Richard Garriott's Portalarium project gets more funding

    by 
    Jef Reahard
    Jef Reahard
    06.01.2011

    Portalarium, the social networking startup founded by Richard "Lord British" Garriott, is picking up a bit of momentum thanks to a round of new funding. London-based m8 has contributed an undisclosed amount of capital to Garriott's Austin, Texas studio, which thus far has published two Facebook gambling games (Port Casino Poker and Port Casino Blackjack). Total funding for Portalarium stands at $3.6 million, and the company plans to release CenterPort sometime in 2012. CenterPort is a graphically advanced social networking app that "will be the virtual world social hub for the OpenLife ecosystem, a broad yet fully integrated meta-community," according to the studio's website. Garriott, most famous for the seminal Ultima series (which for MMO gamers peaked with Ultima Online in 1997), launched Portalarium in September 2009.

  • Interview: Richard Garriott's space epiphany, NCsoft departure and Portalarium

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.18.2010

    It's a sad day, my friends. With Richard Garriott starting Portalarium, we may retire the spaceman Garriott photoshop (above). With Garriott back on terra firma and with a new company, it's probably time to bury the image that represents the last couple years of his life, in which Garriott went to space, saw his name on failed MMO Tabula Rasa and encountered professional issues that saw him departing NCsoft and suing it for $27 million. Here are some excerpts from our discussion of Garriott's past and future at DICE. Joystiq: Before we talk about the future, let's talk about the past a little bit: how was space? Richard Garriott: Life changing, phenomenal. It is a series of life-changing epiphanies. ... My first thought was when I saw the Earth from space was not, "Oh wow, how high and beautiful it is above this beautiful Earth." It was: "Wow, we are not that high up. I sure hope they made this orbit perfectly circular or we're going to be reentering again real soon." That was my honest first thought when I saw the Earth from space. But it is perfectly circular. During this whole space situation the NCsoft thing happened. What's the current status of the $27 million lawsuit? Active, so, therefore I can't talk about it. There's a court date somewhere in the summer. Maybe things will resolve before then, maybe they won't. Are there any unresolved issues with NCsoft beyond the lawsuit? No, not at all. In fact, there's even areas where I'm quite supportive of NCsoft, both their products and a number of people there. Not my lawsuit, but there are other lawsuits where I fundamentally take their side on. I really have no bad blood with NCsoft globally, at all. I think they still do great products and have some really great people. I just have issue with one particular aspect of how my employment was dealt with. I thought it was an error and that's the basis of the lawsuit.

  • Richard Garriott re-enters games atmosphere with new social media project: Portalarium

    by 
    Griffin McElroy
    Griffin McElroy
    02.17.2010

    Known spacefarer and castle-owner Richard Garriott isn't going to let a relatively unsuccessful MMORPG launch keep him down. Lord British himself, along with former NCSoft colleagues Dallas Snell, Fred Schmidt and Stephen Nichols, has revealed the launch of a "broad-based" social media company dubbed Portalarium. The outfit is working to first offer "online game apps" and then hopes to expand into "open learning, open health, open science/environment, open government and much more." Whatever that means. The announcement was kind enough to detail the company's first big project: The Portalarium Player, a browser plug-in that allows games developed on a number of platforms (i.e., not just Flash) to work within the confines of social networking sites like Facebook and MySpace. Garriott is speaking more about the young company's future at D.I.C.E. -- so we'll flag him down later today to find out what gamers can expect from the studio. (At the very least, we hope to get some totally awesome space stories.)