power-leveling

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  • Star Trek Online restores players flagged for exploits

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2014

    Star Trek Online recently launched a new expansion with a level cap bump, and unfortunately some people decided to quickly exploit the mechanics to race up to the renewed level cap via exploits. Unfortunate, but not totally surprising. Cryptic Studios, needless to say, rolled back the gains made by those players. Unfortunately, as can happen, a few innocent players were caught in the crossfire, but what can you do about that? Well, in this case you can re-examine players who were erroneously rolled back and restore their points. Producer Stephen D'Angelo made a post on the official forums stating that instead of trying to make another adjustment, all players will have the points that were removed restored to them. So it's back to how things were before, and if you lost out on points through no real fault of your own, you have them back. Or even if it was through direct fault of your own. [Thanks to Some_Guy for the tip!]

  • Blizzard disables 'anti-exploit' experience cap mechanic

    by 
    Matthew Rossi
    Matthew Rossi
    10.28.2014

    For a while now people have been complaining about a new system that caused experience gained by repeatedly killing the same mobs as they respawned to be reduced, saying it was too punitive. Now Ion "Watcher" Hazzikostas has posted explaining that the mechanic, intended to combat exploits common to power leveling, has been disabled. Watcher This isn't intended to be an "anti-grind" mechanic. It's intended to be an "anti-exploit" mechanic that programmatically addresses power-leveling abuses, with the aim of letting us reward legitimate players more generously. In the past, we've often had little choice but to drastically reduce the experience awarded by certain respawning bosses or enemies that are locked in combat with other NPCs, because otherwise they'd be abused. That always felt bad to the regular player who was just passing through in the course of questing or exploration and got unexpectedly little or no experience for killing something. The goal was to come up with an approach that would be invisible to most players, but discourage sitting there and repeatedly farming the same mob for long stretches of time in order to gain experience. Alternatives like questing, dungeons, or PvP are all supposed to be more lucrative than that - WoW has never been a game in which mass-killing mobs for experience was the most efficient route. That said, clearly this implementation is far too strict, and is triggering from a wide variety of normal activity. We're going to disable the functionality entirely and look into a much more narrowly targeted approach if and when we reintroduce it. Apologies for the inconvenience and the lack of response on the issue - we were working on understanding exactly where the algorithm was going awry, and now that we've done so, we'll be taking action in the near future. source So if you happen to enjoy grinding and don't mind it being somewhat less rewarding, while not wanting it to be almost completely so, this change should please you. Still, there probably should be a mechanic for combating power leveling abuses involving tagging mobs and then having a whole party or raid backing you up to kill what you tag, and I hope that when they do come up with an idea for it, it's a little less broadly implemented than this was.

  • Star Trek Online tackles power-leveling exploit

    by 
    Justin Olivetti
    Justin Olivetti
    10.26.2014

    Star Trek Online Executive Producer Stephen D'Angelo has given players a rare explanation about a power-leveling exploit that some players had been using and the difficulty the team had in dealing with it. The exploit took place on certain maps and allowed players to advance 17 times faster than normal. D'Angelo said that only around 250 players were engaging in these actions and that "intensive data analysis" was used by the team to determine who was abusing the exploit on purpose and who had accidentally triggered it. "I'm certain that at least some of the players feel they were acting in the right," D'Angelo wrote, "that errors the dev team makes should be fair game. There are likely some others who feel that I drew the line in the wrong place, either too high or too low. It is challenging to walk the line between protecting the playe base that wants the game to be fair, and allowing players to be efficient and 'game the game.'"

  • The Daily Grind: Do you feel pressured to level faster?

    by 
    Jef Reahard
    Jef Reahard
    04.14.2014

    I've been playing Elder Scrolls Online pretty much daily since early release, but I just now dinged level 25 on my main character. I'd probably be a bit further along if I hadn't been consumed with altitis and some early-game decisional paralysis, not to mention I've spent a significant chunk of time crafting. I'm seeing a bunch of level 50s, though, and even though ESO is one of those rare themeparks that offers incentives for exploration and things to do off of the beaten paths, I'm feeling somewhat envious of all these higher-level folk. What about you, Massively readers? Do you feel any pressure -- either from yourself or from others -- to speed up your leveling process? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • No experience multiplier for Elite Battle Pets, working as intended

    by 
    Kristin Marshall
    Kristin Marshall
    03.07.2013

    I started my Beasts of Fable quest line for the first time after 5.2 went live and was curious about how much experience a low level pet would receive when defeating an Elite Battle Pet. I was pretty excited. Would my newbie little Crawling Claw instantly complete most of his leveling journey? Nope. He earned 224 XP. Which, in the scope of battle pet leveling, is peanuts. Not even worth bringing a low level battle pet in to soak experience. But these are Elite Battle Pets! What's the dealio? Could it be a bug? I took to Twitter to find out, and was pleasantly surprised to receive an answer from Lead Content Designer Cory "Mumper" Stockton. @kristin @cm_zarhym @ghostcrawler Yes, this is intended. They have higher drop rates for rare stones and alt panda pets. - Cory Stockton (@mumper) March 7, 2013 So, we should just stick to power leveling battle pets elsewhere. At least we have a great chance to earn rare Battle-Stones and cute pandas while plowing through the Beasts of Fable.

  • WoW Insider readers' speed leveling tips

    by 
    Olivia Grace
    Olivia Grace
    02.21.2013

    WoW Insider recently posted a Breakfast Topic asking readers for their speed leveling tips. Of course, leveling at top speed isn't everyone's preference, but WoW Insider readers seemed to have quite some insights into the fastest way to get from level 1 to level 90! We've been through the responses and picked out the most regularly mentioned and most intriguing to create this reader-inspired guide. The Basics 1. Rested Experience. Several readers commented on the importance of rested XP, and I totally agree that it's a huge deal. The bars seem to fly by when they're blue, or perhaps it's more that they seem to go so slowly when they're purple. How do you make the most of rested XP? One suggestion that came up a lot is to level two characters simultaneously. They don't need to be at the same level, necessarily, but the idea behind this is that when one character gets out of the rested XP zone, the next will have built up enough to last you for a while, or at least until the first character has built up some rested XP of their own. Make sure you log out in an inn or city, where the little "zzz" icon appears on your character's frame. Logging out anywhere in the world will grant rested XP, but nowhere near as much as logging in cities.

  • Gold Capped: Leveling blacksmithing just got easier

    by 
    Basil Berntsen
    Basil Berntsen
    02.03.2013

    WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail! The PTR for patch 5.2 has a real treat in store for people who want to powerlevel Blacksmithing: you will now be able to get to 500 skill without having to wait for those rare old-world materials to show up on the Auction House! If you are level 85 and up, all you have to do is visit your Blacksmithing trainer in your faction's shrine (the same one that sells recipes for Spirits of Harmony), and they will offer you a fast-track path straight to 500 skill. The way it works is that you will be able to train patterns that take only Ghost Iron Bars to make grey items, and once you get up to 500 skill, there's a quest to make a Ghostly Skeleton Key. At the time this article was written, the data-mined recipes on the Wowhead.com PTR site seem to indicate that it will take a lot of ghost iron to complete. Of course, this might receive a rework before it hits live.

  • The Tattered Notebook: Pitfalls of powerleveling in EQII

    by 
    MJ Guthrie
    MJ Guthrie
    01.19.2013

    Two weeks ago I closed my handy tips and tricks guide by encouraging players to shun power-leveling in EverQuest II. At that point, I touched on the issue by talking about how you miss so much of the game by skipping all the stories and lore in the quests. I even cautioned that people hesitate to group with someone who doesn't yet know his or her class. But the reasons to avoid it go so much deeper than what I mentioned there. There are definite pitfalls when characters are power-leveled, even for the folks who have other max-level characters! Some may be wondering why this topic is hot enough at the moment to warrant more of my attention. As those of you who read level 1-9 chat already know, there was recently a massive surge in power-leveling services and a population explosion of max-level characters, all due to the unexpected consequences of combining the new experimentation crafting prestige line with playing as your character in the Dungeon Maker. While this latest power-leveling scheme has been negated (thanks to last Tuesday's patch), many folks are feeling the fallout of using the service.

  • The Tattered Notebook: Tips and tricks to start the new year in EQII

    by 
    MJ Guthrie
    MJ Guthrie
    01.05.2013

    Hellllloooooo fellow Norrathians! It is I, MJ -- the intrepid explorer, with a penchant for lightning and fire. And am I excited to be here! Right about now you may be noticing a slight change in authorship of your favorite EverQuest II column. You aren't seeing things; through a marvelous confluence of events (and no, I don't mean kidnapping Karen Bryan and locking her in a dank cell in Freeport!), I have the opportunity to share my love of this game with you alongside another Norrathian denizen, Jef Reahard. And any of you who have seen me gallivanting about EQII's many lands on Massively TV every EverQuest Two-sday can attest to the fact I really do love this game. So it is with no shortage of glee that I begin my first Tattered Notebook entry. Feastday, Blossoming 7, of the year 3897 Throughout my most recent journeys, I have noticed that there is a good chunk of population that has either returned to the lands after a lengthy absence (not unlike yours truly a few years back) or is pretty new. For both groups, there are a number of little things that may be unknown or forgotten; heck, I've played for a long time and am still discovering these things! So today I am going to share with you a few of the tips and tricks I have learned for a smoother Norrathian life.

  • The Road to Mordor: Power to the levelers

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2011

    With Rise of Isengard creeping up on us, I've seen an increasing number of people begin to freak out about it, not because they're upset it's coming but because they're not prepared to partake in the expansion on day one. Now, this might not be important to you, but I assure you it's quite important to many -- lots of people like to be in on the excitement from the very beginning, and it's a special kind of torture to contemplate having to sit there and listen to your friends oohing and ahhing over the new zones and content while you're still poking your way through Moria. So because of this, some players really, really want to get a character up to level 65, prepared to do a dive roll right into Dunland when September 27th hits. It's understandable. Even I, a normally laid-back type of guy, am pushing hard to finish up Enedwaith with my Lore-master so that I'll have one character good to go on I-Day (that's Isengard Day). But what about those who don't have a level 65 in their pockets? Is it too late to get your act in gear and get up there before it's too late? Of course it isn't. I'm pretty convinced that you could even roll a fresh toon today and get him or her up to the endgame by I-Day, depending on how much time you can dedicate to it. Today we're going to look at a few leveling tips I've picked up over the years to aid those of you who want to kick in the afterburners of the leveling process so that you can make sure you're where you want to be. It's not even that hard!

  • Hyperspace Beacon: Post-launch

    by 
    Larry Everett
    Larry Everett
    08.09.2011

    Readers of this column have a lot of questions for me, and I do my best to answer all of them. However, the most frequent question I get is "what class are you playing?" followed by "which guild are you going to join?" Thankfully, I work from an office at home, and my time can be very dedicated to playing Star Wars: The Old Republic. Many of the websites and podcasts fall off after a game is launched because, hey, the producers of these bits of entertainment have a game to play now. Fortunately for you, I really want to give my readers something to look forward to once TOR actually launches. Unlike others who lack either the time or dedication to their fans, I am going to be stepping up my game after launch -- literally. I have teased my post-launch plans a few times before, but I figured I should put it all down in writing. This way I have something to reference when the time comes, and I'm sure the readers here will hold me to my word. Most of all, Star Wars: The Old Republic will be an extraordinary experience for anyone who follows me. Hop past the break for the full details.

  • Lost Pages of Taborea: Elaborating on XP gain and leveling alts

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.11.2011

    This week I want to elaborate on experience gain, the honor party, and other ways of leveling alts. I received some great feedback from last week's article that suggests to me an interest in a much wider discussion of power-leveling. But before I get to that, let's clear up XP gain in Runes of Magic. Most MMOs that I know of -- including RoM -- dish out XP based on the character's level and the level of the mob being slain. If your character is the same level as the mob, the game will give you an adequate amount of XP as a reward. If the mob is higher, you'll get even more experience, but you'll get less XP as you out-level a mob. If you've played any MMO, you're probably aware of this. In RoM, you'll stop collecting XP from mobs 10 levels lower than you. Naturally, fighting mobs slightly higher than you can be more efficient. You can continue to fight increasingly higher-level mobs, but at some point, there's just no way you'll be able to survive, which is why you may want to get a higher-level player to take you just about anywhere in RoM to power-level you. When a high-level player starts towing you around, though, the XP you gain will be based directly on the amount of XP that player would get from any mob he kills. Read on to see more about this and alternative ways of power-leveling.

  • Lost Pages of Taborea: Power-leveling alts in an honor party

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.04.2011

    Over the course of two years, Runes of Magic has had many patches. It has also had many changes and additions that never made it into the patch notes. They're usually nothing major -- maybe a minor graphical tweak or some other incidental improvements. Then there are items, quests, and features that seem to change, but I can never be sure based on my imperfect memory alone. Something seems to be new or different, but because it never made a lasting impression, I can't be sure whether I'm remembering it correctly. That's how I felt about the honor party. The newbie tutor system seemed to quietly crawl under a rug, but over time it has proven to be operational. Even though the NPC in Varanas does a fair job of informing you what the honor party is and does, I'll give you a quick run-down of how it operates. One of the advantages of knowing about and using the honor party is having a very quick way of leveling alts through the first 20 levels. I wouldn't recommend it for first-time players, but let's take a look at using the honor party to give your alt a huge jump in levels on day one.

  • Matt "Positron" Miller prepares his radioactive banhammer against mission architect abusers

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.05.2009

    Mission architect -- an amazing system that allows a very creative player-base to finally take the reigns of creation and make amazing in-game arcs that feature personalized stories, personalized characters, farming, well made.... wait, what?Yes, you heard that right, people have already began to leverage City of Heroes's architect system into nothing more than powerleveling tool, and the community doesn't find that to be too enjoyable. Luckily, Matt "Positron" Miller, the lead designer, has already stepped up with a post to the community on the City of Heroes message board about how they plan on dealing with these problems.The team wishes to remove the rewards some characters may have gained through powerleveling, all the way up to removing access to characters that were solely leveled up via mission architect exploits. Past working on a player by player bases, some badges will be changed while others may be removed entirely due to the exploiting groups surrounding them. Lastly, but certainly not least, the team will be proactively banning missions that are created to exploit the system.For Matt's full plan, check out his post over on the City of Heroes message board.

  • SOE hires crime fighting gnomes to fend off credit card worms

    by 
    Brooke Pilley
    Brooke Pilley
    02.12.2009

    Online credit card fraud is big business and even MMORPGs aren't safe from it's far reach. We recently had a chance to sit down with Executive Director of Global Customer Service, Brad Wilcox, and discuss how SOE is dealing with gold selling and power-leveling services for their games. They are taking this war so seriously that they have put all transactional business under keen gnomish scrutiny.Can you tell us how this fraud prevention task force came to be?Brad Wilcox: Since the inception of EQ1, we always had components of a fraud prevention team. These were game masters and individuals tasked with looking at the game economy and making sure that people weren't exploiting. Since September 2007, we started to see a big increase in fraudulent activity in regards to stolen credit cards. That is when it was decided to put a few more resources specifically related to the fraud that was happening with accounts and subs being created with these stolen credit cards. That's when we formed what we call the NUGIT team, which stands for Norrathian Underground Gnome Investigation Team. As you can tell by the name, our employees enjoy having as much fun on the back end as we do on the front end of these games

  • MMOGology: WoW on easy mode

    by 
    Marc Nottke
    Marc Nottke
    09.29.2008

    My buddy Rob and I play World of Warcraft frequently, but between the two of us he's got the most /played time. He's got a few 70s on a PvP server and a few 70s on the PvE server where we're spending most of our time. He's also an alt-a-holic and has tons of mid-level characters. He's played every class in the game; most of them thoroughly. After spending so much time leveling so many characters he recently resolved not to level another character until the release of Wrath of the Lich King.His resolution didn't last long. When Blizzard announced their Recruit-a-Friend program a tiny seed was planted in the back of his mind. A seed that slowly germinated, wrapping its diminutive roots around his cerebral cortex until every thought in his head screamed, "MUST HAVE TRIPLE XP." And so, after a very small amount of convincing, I joined him to level up yet another alt. Our new goal was to level a couple of spacegoat shammies.After about 12 hours of /played time we were level 26. I know that's not a record by any means, but for us it felt pretty amazing. In fact, it almost felt like we were cheating. In a way it was like paying for a power leveling service where you do all the work. Sure the XP flew by, but Rob had paid for the game and the expansion all over again, as well as paying for a second account. Still, watching a level 14 paladin run by us and knowing we were out pacing him so drastically, it made me wonder if the Recruit-a-Friend program had somehow cheapened the accomplishment of hitting 60. Remember when hitting 60 felt like it meant something?

  • Forum post of the day: Broken records incoming

    by 
    Amanda Dean
    Amanda Dean
    08.12.2008

    Although at times contentious, the current recruitment promotion has certainly sped up leveling. The triple experience point bonus comes to mind first, but the ability to give levels at a rate of one per two gained is also a real boon. The rule is that the levels can be applied to a character lower than the givers current level, capped at level 60. Theoretically someone who has reached level 60 could donate enough levels to raise another character from 30-59* in a matter of minutes. This new mechanic is pretty easy to use and potentially abuse. Málfurion of Wildhammer is not happy with the change. To quote "I just saw a Warlock go from level 31-59 in 10 seconds in front of my eyes... The new recruit a friend is bull > <.... NERF NERF NERF!" The post was met with some disbelief, but it clearly is a possibility. Some players indicated that they have something similar in mind. Abilene of Aegwynn believes that this practice ruins the game for some.

  • Power leveling becoming more prominent in Vietnam

    by 
    James Egan
    James Egan
    07.06.2008

    When you hear the words "power leveling," which country do you usually think of? The term almost always conjures images of digital content factories in China, where teams of workers grind around the clock for the legions of gamers out there who are willing to pay to get ahead. Power leveling and gold farming are by no means limited to China though. Other countries in Asia are seeing a marked increase in these activities as internet access becomes more ubiquitous, and of course as broadband speeds increase. PlayNoEvil points out an article from Vietnam News, which reports "game addicts with talent can now indulge in their favourite pastime and be paid up to VND 2.7 million (US$ 160) a month for doing it." PlayNoEvil notes that the salary of a power-leveler is greater than that of a teacher, who only earns between US$ 60 and US$ 100 per month. Via PlayNoEvil

  • One gamer's descent into powerleveling

    by 
    Michael Zenke
    Michael Zenke
    06.16.2008

    At the end of last year, the Australian version of gaming blog Kotaku put up a series on the lengths to which one gamer went to experience World of Warcraft. He had already made the decision to quit the game, and decided to give it one last go via a power-leveled character. The series details the research put into the decision, and chronicles his experiences as he watches his new avatar ascend the ranks from the sidelines.What's especially interesting is his final conclusion about the whole experience. When all is said and done, the anonymous author walks away from his powerleveled character barely having made it through his mid-60s. There might be a life lesson in the whole thing, and the series is well worth considering if you've ever considered such a service.

  • Opinion: pay more money to experience less game

    by 
    James Egan
    James Egan
    06.08.2008

    Think about this a moment: people are actually paying money to experience less of their games. Every day. Probably all day. These are often games that they've already purchased and, in effect, pay someone else to play for them. The existence of RMT and power-leveling services isn't exactly breaking news, but it makes these aspects of MMOs no less bizarre a notion. The thriving business built upon such tenets of how online games should operate is a matter of some concern to Jesse Henning, a writer at GameCyte. Despite the can of worms it can be,"from a business standpoint, subsidizing RMT is a fantastic move," Henning writes. If players will buy items and currency outside of the system anyway, what company wouldn't prefer that cash to enter their own pockets? "From a design standpoint, however, RMT is a treacherous path to walk," Henning cautions, and goes on to look at the pitfalls of game design that incorporates RMT. Conversely, the writer then discusses the level-disparity design problem in World of Warcraft and how it actually encourages players to buy gold and use power-leveling services. Henning also looks at how the ancillary services operating within and around a world pull in more revenue than the world operation itself, citing Raph Koster on the issue as well. Have a look at the piece at GameCyte, which discusses how RMT affects console gaming as well as MMOs, and just how inescapable it really is.