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  • The Joystiq Indie Pitch: Pragmatica

    by 
    Jessica Conditt
    Jessica Conditt
    07.17.2011

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, we unlock HiVE's apocalyptic puzzler, Pragmatica. What's your game called, and what's it about? This is Pragmatica. It's a programming-based puzzler set in a not-too-distant future, in which robots have, somewhat controversially, all but replaced humans as the world's industrial labour force. The largest and most powerful robotics firm, Pragmatica, hires you as a programmer, tasking you with writing programs to solve tasks using their expensive and highly volatile robots. Gameplay-wise, this means combine actions and conditions (SEE-WALL, TURN-RIGHT) into a program, then hitting the launch button and watching the robots execute it to complete the task, or crash and burn trying.