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  • NVIDIA RTX 3080 ordering problems

    NVIDIA apologizes for RTX 3080 order chaos

    NVIDIA apparently failed to account for the excitement it created, as the $699 RTX 3080 Founder’s Edition sold out nearly instantly. On top of that, the site went down almost immediately after sales opened, shutting out most buyers.

    Steve Dent
    09.18.2020
  • Sjoerd van der Wal via Getty Images

    Driver in fatal Tesla crash had reported problems with Autopilot

    The Apple engineer killed in the fatal Tesla crash in Mountain View, California, in March 2018 had reported problems with the Autopilot driver-assistance system, Reuters says. On prior trips, the driver, Walter Huang aka Wei Lun Huang, reported that the car steered away from the highway, according to National Transportation Safety Board (NTSB) documents shared Tuesday.

  • Destiny dev: DLC mistakes won't be repeated

    Destiny designer Luke Smith recently addressed concerns over Bungie's future updates for the game. Namely, Smith said "the mistakes [Bungie] made with the DLC1 reward economy will not be repeated," in a NeoGAF thread, admitting the developer's previous attempts at expanding the first-person shooter with add-on content resulted in a few problems for players. Smith claims the developer will avoid mistakes such as "vendor gear invalidating the effort of [Vault of Glass] Raiders" and exotic gear upgrades resulting in a talent reset. "Our philosophy about rewards/loot continue to evolve as we see how players play and react," Smith wrote. He noted that item drop rates appear to be "much improved" in the Crota's End DLC compared to Vault of Glass, and that Bungie plans to "improve acquisition stories and frequency" as well as "lessen the grind and get players to the fun parts of their arsenal faster." It issued a hot fix for Destiny in December to boost the drop rates for the Crota's End raid mission. [Image: Activision]

    Mike Suszek
    01.26.2015
  • Assassin's Creed: Unity patch is 40 GB on Xbox One for some

    The fourth patch for Assassin's Creed: Unity arrived yesterday as a sizable 6.7 GB download. At least, that's the case for non-Xbox One players; some players using the Microsoft console are facing 40 GB downloads for the patch, effectively the size of the full game on the system's hard drive. Ubisoft explained the situation in an update on its support site, noting the "issue with the patch downloading process is replacing the entire game instead of just the parts affected by the patch." The publisher is "working with Microsoft on a solution to reduce the total download to the intended size so that you can get back into the game faster," though it does not have an estimated timeline for the patch's fix just yet. Ubisoft did provide an alternative workaround for disc-based Assassin's Creed: Unity owners: By uninstalling and then re-installing the game, the patch will revert to the correct 6.7 GB download size. The publisher briefly delayed the launch of the patch earlier this week to "refurbish" the game's Paris map. The update is expected to fix ""most of the remaining issues [Ubisoft's] players have been reporting." [Image: Ubisoft]

    Mike Suszek
    12.17.2014
  • WWE 2K15's 'My Career' mode crashing Xbox One systems

    WWE 2K15 launched off the top ropes and into Xbox One and PS4 systems this week, and was met with a number of technical issues as it landed. Polygon reported that Xbox One versions of the game crashed during multiple attempts to play My Career mode, a game-breaking problem listed by others on 2K's official support forums. One player discovered a trick that appeared to solve the issue: Disconnecting their system from the Internet seemed to make My Career mode available to them. 2K's support team addressed other concerns, such as instances where PS4 players are unable to download add-on content like the Sting and Hulk Hogan characters. Additionally, the publisher offered a guide for players stuck on the game's demo match, which happens for those downloading the launch update at the same time. We've reached out to 2K for information on the game's early issues and will update as we learn more. [Image: 2K]

    Mike Suszek
    11.19.2014
  • Rockstar troubleshoots GTA Online character transfer issues

    Rockstar Games is investigating Grand Theft Auto 5 PS4 and Xbox One save progress transfer issues following its launch today, the developer acknowledged on its GTA Online support site. The next-gen version of the game was announced during Sony's E3 2014 press conference in June, along with the news that players could transfer their character's progress from the Xbox 360 and PS3 versions to PS4 and Xbox One. Specifically, the problems are cropping up for players that haven't played GTA 5 in some time. "We are looking into an issue preventing character transfer and GTA Online login on accounts that haven't played GTA Online since 2013," Rockstar wrote on the support site. The developer noted in an update that "this issue has now been addressed for PlayStation 4 and PlayStation 3 users, and will be addressed for Xbox One and Xbox 360 users by tomorrow." Xbox One players should be able to log in to GTA Online, but won't be able to transfer their character progress just yet. [Image: Rockstar Games]

    Mike Suszek
    11.18.2014
  • Ubisoft details third Assassin's Creed: Unity patch

    After Ubisoft issued a second patch for Assassin's Creed: Unity late last week, the publisher gave a glimpse of the next update for the game, which is expected to fix more of its technical issues. The third update will be "larger in scope" compared to the previous two, patching bugs "like Arno getting stuck on certain areas of the map," and issues with getting in and out of cover. AI and crowd behavior will be tuned in the coming update as well as co-op multiplayer matchmaking and connectivity problems. Ubisoft also expects to fix situations where the game crashes for players, missing menu items and HUD pop-up errors as well as some of the game's performance issues, such as framerate drops. While Ubisoft said the patch will "dramatically improve" the experience for Unity players, it noted that "this next patch won't solve every problem." [Image: Ubisoft/King_Anesti]

    Mike Suszek
    11.17.2014
  • FIFA 15 among games blocking PS4 Share Play in US

    Users are reporting a number of issues with using the PS4's Share Play feature, Sony's online pass-the-controller multiplayer service. Namely, it appears FIFA 15 is giving players fits, as visiting players are unable to view the footage shown on the host's console. Rather, one half of the Share Play tandem sees the screen above, which says, "Viewing the game screen that the host is currently playing is not allowed due to content restrictions in your country or region." In our tests between two US-based PS4 players this morning, the Share Play visitor was unable to view game footage on four separate occasions: In FIFA 15, WWE 2K15, Guacamelee and Middle-earth: Shadow of Mordor. Share Play for FIFA 15 was functional once we tested the service with our UK-based editor, Sinan Kubba (albeit with some bouts of lowered resolution and frame-dropping). However, it appears the error message being displayed is entirely inaccurate, as PlayStation noted on Twitter, adding that the support team is investigating the issues. Eurogamer's big list of Share Play-functioning games notes that FIFA 15 "works fine," so your mileage (or kilometer-age in this case) may vary at the moment. Share Play arrived in October as part of the PS4's version 2.0 update, which itself caused a number of other issues for players. Sony issued another update just this week, version 2.02, to rectify some of the console's lingering problems. We've reached out to Sony to find out what might be causing the hiccups with Share Play and which games are affected.

    Mike Suszek
    11.14.2014
  • Battlefield 4 connectivity issues continue across 'various platforms'

    DICE posted an alert on its support forums for Battlefield 4 to warn players of ongoing connectivity issues across multiple platforms. This is the latest update in a string of problems the game has faced since its launch in late October, which has seen multiple patches go live in the past few weeks. The game's support forums note that the developer is "continuing to monitor some intermittent connectivity issues affecting some players across various platforms." Though no other information is provided in the alert, DICE's Battlefield 4 issues tracker mentioned that it is investigating a bug that is "accounting for a large amount of crashes" on Xbox 360. Among the other problems encountered by Battlefield players are reports that the game's China Rising DLC failed to carry over from PS3 to PS4, for players that made the switch to the next-gen system. As a result of its constant problems, multiple law firms have launched investigations into EA to determine whether the publisher intentionally mislead investors on the game's state leading up to its release.

    Mike Suszek
    12.30.2013
  • Trion Worlds promises that it's addressing critical Defiance issues

    Executive Producer Nathan Richardsson has mixed emotions in regards to Defiance's release. "This first day of launch of Defiance has been as awesome as we expected it to be," he wrote in a state of the game post. "And by awesome, I mean we're neck deep addressing all the issues that come up when you scale something up to a million people from a test environment of thousands." Richardsson promised that the large Trion team is working hard to "update, patch, fix, and improve" Defiance post-launch. The most critical problems that he identifies are connectivity problems, missing pre-order items, the scaling of bosses and arkfalls, and broken chat and VOIP. "We appreciate the trust that you are showing us by coming with us and we will address all these issues," he concludes. Speaking of awesome, check out the main theme to Defiance, composed by Bear McCreary, after the jump!

    Justin Olivetti
    04.03.2013
  • Bungie not concerned about Destiny's always-on connection requirement

    In a new Mail Sack blog post, developer Bungie has responded to concerns about its always-on requirement for Destiny, the studio's upcoming multi-platform shooter. The developer says it's not worried about a SimCity-style server outage for Destiny when "the massive onslaught of players" arrive on launch day because it's dealt with high-demand in the past. "This isn't our first rodeo," the post reads. "Bungie is no stranger to anxious mobs of players who rush home after a midnight launch and put our best-laid plans to the test." Bungie says it plans to "focus on some less frightening but equally important challenges" for now, worrying about release day problems at a later time.Elsewhere in the Sack, there's also a question about whether or not the alien races will be playable in the game, and Bungie mysteriously teases that it's "barely scratched the surface on the character and customization options." When graphic designer John Stvan is asked to tell a tale about playing the game, he says he once "loaded a build, shot a gun, killed a dude." Sounds riveting!

    Mike Schramm
    03.18.2013
  • Sources claim Sharp's production of iPhone screens delayed

    Not even a full moon cycle has passed since Sharp's president, Takashi Okuda, trumpeted the fact that his firm was one of the chosen few selected to provide screens for the new iPhone. Now, according to Reuters the troubled company has slipped behind on production, with The Wall Street Journal going as far to say mass production hasn't started at all. The nearest thing to a reason given for the situation is "manufacturing difficulties." If you were worried this might delay the reveal of Apple's next flagship, the WSJ also reminds us that Sharp is still one of three suppliers, though it's unclear just how big a slice of the production-pie Okuda's brigade has been given. At the very least, those on the production line can likely enjoy some much appreciated overtime.

    James Trew
    08.31.2012
  • Storyboard: The problem in your group is you

    There are a lot of ways that roleplaying can go south. Over the past two years, I've tried to focus on how to look out for problems before they happen, how to identify problems coming from others, and how to solve problems with a minimum of drama. It's important to try to fix miscommunications, after all. Unfortunately, there's a problem that comes from analyzing everything other than yourself: Sometimes, the real problem is you. Maybe you've been trying to fix all of the problems in your group without realizing that the real pot-stirrer was the jerk trying to fix everyone else. Maybe you've been trying to enforce a specific standard that no one else wants to adhere to. Heck, maybe you're just playing a character that you like a lot but everyone else loathes. Whatever the reason, you aren't the solution any more; you are the problem that needs to be fixed. And that means figuring out what to do when you find out that you have seen the enemy and he is you.

    Eliot Lefebvre
    06.08.2012
  • Carl Icahn unloads his LightSquared debt, creditor talks trudge on

    Carl Icahn is no stranger in this field -- he's been caught tussling with Motorola and bidding Yahoo's board adieu in recent years -- and most recently, he's managed to get caught up in one of the bigger wireless whirlwinds this planet has ever seen. Just months after Icahn swooped in to buy some $250 million in company debt at around 40 cents on the dollar, he has managed to offload that very chunk for 60 cents on the dollar. Not surprisingly, his cash coffers are growing in turn, despite LightSquared's position as a whole looking only marginally less bleak. According to a Reuters report, creditors have agreed to another week-long extension (until May 14th) in order to talk things over with head honcho Philip Falcone. As of now, the startup has around $1.6 billion in debt, and while talks may delay the pain, we're still not getting the impression that the FCC (or anyone else, really) is warming to its propositions. Then again, maybe Facebook can just buy it in an act of charity prior to its IPO.

    Darren Murph
    05.09.2012
  • Storyboard: Problem players

    I don't tend to talk about the players behind the characters in this column because more often than not it doesn't matter. A good roleplayer is a good roleplayer, and if your characters can interact well, you don't really need to be close friends behind the scenes. Sure, I promote communication out of character, but that's to avoid drama, and liking the person involved is more of a bonus than a requisite goal. The majority of roleplayers won't have issues beyond character or story-based ones, and thus I focus on those. There are exceptions. Even if most of the troubles you'll encounter are the result of characters that don't quite work for whatever reason (something we're all guilty of), there are certain players who are going to cause problems no matter what. And I'm not talking about the guy who always makes the same character with minor setting adjustments. I'm talking about the players who will make you actively dislike the game you're playing, the cases where you're going to need to address the problem beyond just shaking your head at one character or another. These guys exist, and even though they're not the majority, they have an unpleasant impact.

    Eliot Lefebvre
    05.04.2012
  • Nikon confirms woes with D4 and D800, joins Canon in high-end doghouse

    Okay Nikon owners, stop laughing at your 5D Mark III cronies for their leaky problem. That might be a drip in the pail next to your own worries -- namely, possible "lock-up", focus and viewfinder hitches on your D800 or D4. Nikon verified that a "small number" of units of both DSLRs can lock up and become unresponsive, but until there's a permanent patch you can prevent this by disabling both highlight and RGB histogram displays. The company also verified that a "run" of D800s is suffering from a viewfinder bug, although it has yet to confirm another emerging problem with autofocus in some units, which apparently requires a factory fix. So, if you've noticed any of this with your pricey new D800, or really pricey D4, your best bet might be to reach out to your Nikon repair center post-haste. And don't let the Canon guys see you. [Thanks, Thinh]

    Steve Dent
    05.04.2012
  • Some Nokia Lumia 900 handsets having trouble connecting to data networks

    Nokia's latest Lumia, the 900, has been rightfully lauded for its low price and lovely polycarbonate shell, but apparently, all is not well with the new handset. According to forum posts on Nokia Support Discussions and elsewhere, some 900s aren't able to connect to any of AT&T's data networks. The affected phones get data reception initially, but once the connection is severed by turning the phone off or placing it in airplane mode, it fails to reconnect. Some have successfully solved the problem by removing the SIM, performing a master reset, shutting the phone off, reinserting the SIM and turning it back on. However, it looks like that solution isn't working for everyone. It seems the problem has appeared in a limited number of Lumias, so we've asked AT&T about the issue and are awaiting an official response on the matter while it investigates. In the meantime, let us know in the comments if your 900's data deprived, or if it's been loving LTE without interruption.

    Michael Gorman
    04.09.2012
  • Thanks to iOS 5, some users lose WiFi connectivity

    Of all the enhancements to discover in Apple's iOS 5 upgrade, it seems that an unforeseen monster may have snuck its way into the release. We're now reading through a handful of user complaints about losing WiFi after taking the plunge, with most replies mentioning intermittent connectivity and / or a significant loss in signal strength. The issue remains unconfirmed by Apple, but it appears to span across a number of devices, including the iPhone 4S, 4 and 3GS, along with the iPad (and possibly, the iPod Touch). By troubleshooting, one user was able to resolve the problem by reverting to iOS 4.3, then cause it to manifest -- once again -- by upgrading to iOS 5. The recent iOS 5.0.1 update certainly hasn't fixed the matter, either. Could these reports be an unfortunate series of unrelated events, or is there something larger at play? Sound off about your experience with WiFi and iOS 5 in the comments below. [Thanks, Iain]

    Zachary Lutz
    11.21.2011
  • Some iPhone 4S owners reporting ominous 'No SIM card installed' messages

    Could it be that Apple's latest smartphone is plagued with a troubling design flaw? Just ask the handful of iPhone 4S users who've experienced issues with their SIM cards, and they'll tell you this is very much the case. While we have no reason to believe a majority of iPhone 4S owners are affected, the problem appears to span across numerous carriers and parts of the globe -- even Sprint and Verizon Wireless users aren't immune. Some report resolving the problem with a new SIM card, while others have reason to believe it's the reader itself. Then there's a group known as Woo Servers, which suggests the malfunction is related to a short circuit caused by a design flaw with the SIM card tray. They've provided a detailed list of instructions to remedy the problem, with a simple piece of tape as the cure. Sadly, not everyone seems to benefit from the advice. So, Cupertino, care to lend a hand?

    Zachary Lutz
    11.17.2011
  • iPhone 4S welcomed by AT&T activation delays, iCloud stumbles out of the gate

    If you've unboxed a shiny new iPhone 4S from AT&T today, you've most likely had an experience similar to many others who made the same purchase: frustration. It seems that the surge in activity from the release of Apple's new handset has reduced activation traffic on Ma Bell's network to a crawl. This isn't the first time the carrier has had issues on launch day -- but back then, it didn't have any competition. Now that Verizon and Sprint have joined the iPhone party, the pressure's on and AT&T's not looking good compared to the other carriers who don't appear to be having issues. As if that weren't enough for the folks in Cupertino, iCloud had a rocky debut this week as well -- from absent verification emails to an inability to backup data. Apple has documented all five of the new service's foibles via the coverage link below, but it appears everything's been peachy since early this morning. So, have you been waiting for your new iPhone to be more than a shiny new paperweight? Leave a comment, and let us know. [Thanks to everyone who sent this in]

    Billy Steele
    10.14.2011