procs

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  • Scattered Shots: Helpful hunter addons

    by 
    Adam Koebel
    Adam Koebel
    12.05.2013

    Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing UI addons for hunters. I've personally never been much of a fan of cosmetic UI addons, but I'm a big proponent of utility addons and feel like they can improve your performance dramatically. Therefore, I won't really be talking about unit frames or action bar replacements because frankly I'm not very current with them. If you're interested in giving your whole UI a facelift, you may want to look into an all-in-one solution such as ElvUI, or check out WoW Insider's addon spotlight. Let's start with the addons I can't imagine playing my hunter without. Essential addons Skada Damage Meter (Curse | WoWInterface): This one is my personal preference over Recount. I like being able to save individual parses for later viewing, and I like some of the plugins you can use with it. One of the best ones is SkadaExplosive. This one is entirely made for tracking the T16 4-piece survival bonus. It lets you know what your longest Explosive Shot streak was (every time I get a 10 streak I feel like it's Christmas morning), the highest damaging tick, and other Lock and Load stats.

  • Blood Pact: Buffs and debuffs for warlocks and logs

    by 
    Megan O'Neill
    Megan O'Neill
    05.13.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill is almost free for summer. Almost. The last two weeks have been on simple topics like glancing at a raid parse on World of Logs (WoL) or looking at the various graphs WoL has. Before we dive into the actual combat log itself with the expression editor, I'm going to take a stop at what buffs and debuffs are going on in the fight. This information is still broad in scope and can apply to almost anyone, but it's still important foundation knowledge for warlocks and logs.

  • Encrypted Text: Openers and the element of surprise

    by 
    Chase Christian
    Chase Christian
    05.30.2012

    Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here. One of the interesting dichotomies of the rogue class is use of Stealth. Stealth, and by extension, surprise, is paramount to rogue PvP and most of the rogue leveling experience. In these situations, the optimal strategy is to use an opener to gain an early advantage over your foe. Ambush, Cheap Shot, and Garrote immediately set the pace of the encounter. When fights only last a few brief seconds, Stealth tips that tenuous balance in our favor. Once raiding enters the picture, the value of Stealth drops to near zero. Assassination rogues get a slight boost from using Garrote against a raid boss, but we're talking about less than a 1% difference. Combat rogues don't even bother using an opener at all -- all of the options are too weak. Subtlety rogues, who are designed around Stealth and openers, require the cooldown Shadow Dance to function. Stealth and its relationship with combat simply don't work in protracted battles.

  • Gold Capped: Alchemy in Cataclysm

    by 
    Basil Berntsen
    Basil Berntsen
    01.24.2011

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. Email Basil (new address is basil@wowinsider.com; old one no longer works) with your comments, questions or hate mail! Alchemy is, again, a money-maker this expansion. The market isn't as straightforward as it was in Wrath of the Lich King, but it's definitely worth the slot on a character. One of the nice things about alchemy is that there is no alchemy vendor in Twilight Highlands who refuses to come out and do business until you clean up the first quest area at level 84. Now if only I had known which professions would require that and been able to stack them on a smaller number of characters than I did ... Today, we're going to talk about how to make money using flasks, potions, and transmutes. Two pieces of vital information: First, specialization procs account for as much as 20% extra product from the same mats. Second, while you can only have one specialization per character, you can change it for 150g by visiting the appropriate NPCs in Outland (one to unlearn, one to learn). Assuming you do your business in batches, this is probably cheaper than wasting another character's profession slot on a second alchemy tradeskill. If you need help with this badly documented process, just look up the mastery you are unlearning, and revisit the NPC that trains it to unlearn it.

  • Lichborne: Death knight beta diaries, part 4: Two-handed frost and other beta minutae

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.07.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. In the latest beta patch, Blizzard was so kind as to bump the level cap up to 85, in addition to opening Uldum and Twilight Highlands, the last two major leveling zones in the expansion. Unfortunately, neither zone is itemized, but more on that later. In my testing this past week, I've delved in the long-dead, dormant spec of two-handed frost. The spec was officially killed off (at least in the sense of having competitive DPS) in the latter part of Wrath, when Blizzard decided to make frost the official spec of dual wielding. However, with the advent of Cataclysm, that is changing. With blood becoming a dedicated tanking tree, it left unholy as the only two-handed weapon tree. Recognizing that some players might dislike the pet-tending aspect of unholy, Blizzard decided to support two-handed weaponry in the frost tree once again. That said, deciding to support it and succeeding at it are two different things, and in addition, there seems to be a lot of people who are still confused as to whether or not Blizzard plans to support it. You can put your mind at ease now though. Very recently, Ghostcrawler (lead systems designer) confirmed that, yes, Blizzard is supporting the two-handed weapon playstyle for the frost tree.

  • Patch 3.3: The heart and souls of Icecrown Citadel

    by 
    Michael Sacco
    Michael Sacco
    11.21.2009

    Continuing Blizzard's slow PR trickle of Patch 3.3 news, they just released an interview with Lead World Designer Cory Stockton and Lead Systems Designer Greg Street, a.k.a. Ghostcrawler, about the philosophy behind the design of the Icecrown Citadel raid dungeon. There's a lot of great information in there. Where itemization is concerned, they explain that the multitude of bosses in the instance (especially compared to the ghost town that was Crusader's Coliseum) affords the developers the opportunity to really serve players with specific specs and make sure that each boss has a loot table with an item of interest for every raider in attendance. They also talk at length about some popular concepts they've brought back for the sake of keeping things fun and interesting -- like the return of weapon procs, something we've rarely seen since the vanilla endgame. Ghostcrawler says that the main theme of Icecrown's gear is "Epic. Cool things. Proc'y stuff." Sounds good to me. They also talk about cohesion between the dungeon's art and the gear that drops in it. The compelling look of the instance made it easy to create eye-catching gear to match it, and that's apparently not always easy. The Frozen Halls, the set of three five-man dungeons also releasing with 3.3, will also have gear that shares the same artistic "kit" as the raid, like they wish they had done with Ulduar and its sister five-man dungeons. Other topics touched on include discussion of non-boss items available -- trash epics, for example, or the Ashen Verdict rep gear that'll be available -- and why Crusader's Coliseum was so, what's the word ... boring. In short, blame Icecrown. Personally, I'm willing to make the sacrifice of one fairly uninspired patch period if it means that the end of the entire WarCraft III arc wraps up in a big, glorious, icy fireworks display. So to speak. Check out the full interview for yourself here, along with some new screenshots. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Possible hidden mechanics behind Lock and Load

    by 
    Mike Schramm
    Mike Schramm
    05.27.2009

    The Hunter's Mark's Atkallen takes a good look at one of my new favorite Hunter abilities: Lock and Load. I'm pretty late to the party on this one (BigRedKitty showed us all how awesome it was a while back), but ever since I went dual spec and started raiding Survivalist, most of my time is just spent waiting for a Lock and Load proc. And oh boy, when it hits twice in a row and I can throw off Explosive Shots for free on just a global cooldown, look out.But Atkallen's post suggests something a little sneakier about the buff, which procs off of any trap snares or damage, or, more commonly, off of Black Arrow, another Survivalist talent. It used to proc off of Serpent Sting, from 3 to 10 percent of the time according to how many points you put into the talent, and when it was changed to the current form and lowered to 2, 4, and 6 percent, most Hunters worried that they wouldn't see it pop up as much. But here's the thing, and I can attest: it still shows up all the time.

  • Froech's last EQII Producer's Letter addresses item procs in TSO

    by 
    William Dobson
    William Dobson
    05.21.2009

    As we found out earlier, Bruce "Froech" Ferguson is no longer the producer for EverQuest II. Before he left though, he penned one last Producer's Letter to the community to discuss some changes to item procs that will be coming with Game Update 52. It seems that items from The Shadow Odyssey that proc damage were getting a little out of hand, and a few nerfs will be applied to keep things under control. There are two main changes that will be made: firstly, critical damage will be removed from an item's base proc; secondly, the values of procs will not be subject to most modifications any more, meaning that generic bonuses will not make the procs bigger. Ferguson says that if these things are fixed, then items can be introduced later with intentionally large procs without fear of them growing too big through the aforementioned mechanics. In relation to these changes, some Predator spells will also be adjusted.Aside from item proc issues, the letter still does not tell us where Froech will be headed next, apart from confirming that he will remain in the SOE family.

  • Insider Trader: Your bad self

    by 
    Amanda Miller
    Amanda Miller
    01.30.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.In the World of Warcraft, as in life, we are constantly being faced with morally significant choices. Some players try their best to listen to the Angel on their shoulder, while others will do whatever suits them at the time. Proper etiquette is always in debate.Of course, as this is a virtual world, the moral implications of our actions are on a much smaller scale. Hitting someone for being annoying could cause many problems in my personal and professional lives, yet blasting someone similar off of a cliff in-game can be almost therapeutic. When it comes to gathering and crafting, greed crops up. There are many ways to get what you want, often at the expense of others. This week, Insider Trader will discuss the underhanded side of the professional world.

  • More leaks from the Alpha forums on Shamans, Warriors, and Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.17.2008

    Deathknight.info has just posted another batch of info from the Alpha forums, this time with Wryxian and Slorkuz talking about Shamans, Warriors, and Death Knights. Primarily, they focus on the tanking abilities of Death Knights and Warriors and delve into some possible improvements to the Shaman Enhancement tree in WoTLK, including possible new talents: Shamans Enhancement Shamans, says Wryxian, will probably see further review. It looks like a lot of the new Enhancement talents will see some changes as well: Weapon Specialization (which gives special abilities based on which weapon type the Shaman uses) will likely be removed Improved Shamanistic Rage (which made Shamans using SR immune to all movement impairing effects and stuns at 2 points) will also probably be removed. Wryxian mentioned a possible replacement for Weapon Specialization: Each melee critical hit would give a stacking buff that reduces cast time by 20% and lasts for 15 seconds. That would mean that at 5 stacks, you'd get a free instant cast spell. Feral Spirit, the 51 point enhancement ability that summons ghost wolves to aid the Shaman, may be getting a second look as well. For Enhancement DPS, they hope that totems and shocks make up for the lack of melee abilities to keep it interesting, though they may consider a new melee move for Shamans as well. In addition, he promises new totem changes soon. Read on for some juicy information on Warriors, Death Knights, and Blizzard's vision for tanking in WoTLK.

  • Insider Trader: Gatherers behaving badly

    by 
    Lisa Poisso
    Lisa Poisso
    12.07.2007

    Insider Trader is your inside line on making, selling and using player-made products. In the spirit of Amanda's genteel post on tipping etiquette (and how social networking gives you a distinct edge), Insider Trader brings you further discussion of two of the finer points of WoW trading etiquette: node/farming etiquette and transmute etiquette. Unless you're interested in building a rep as "Internet N00b Behaving Badly," you'll want to be sure you're aware of how your actions are most likely interpreted by players around you, both in the field and back in town.It's worth noting right off the bat that attitudes about farming etiquette vary from PvE to PvP servers, and even from server to server on the same server types. You may find yourself on a rather combative server, where crotchety players will slay players of the opposite faction before allowing them to reach a node first. On other servers (even some PvP servers), Horde and Alliance respectfully yield to whoever clears the area or arrives first at harvesting points. You'll definitely want to keep your eyes open and see what other players on your server are expecting. Try reading the server forums, too, to see if ninja-farming is a frequent bone of contention.

  • Encrypted Text: Most valuable procs

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    09.21.2007

    Most raiding rogues I know tend to look for pure, solid stats on their weaponry. Agility, stamina, AP, crit and hit -- these are the backbone of the rogue arsenal. Procs can be less than ideal, given their unreliable nature and spiky DPS increase. But there are some procced abilities that stand out above the others. Procs that are frequent enough or major enough to turn the tide in boss fights, destroy your enemies in PVP, or just look really cool and flashy on your weapons. Read on to discover which Burning Crusade procs to use and which procs to lose. Weapon: The Night BladeWeapon type: Epic 1.8 speed daggerProc: Your attacks ignore 435 of your enemies' armor for 10 sec. This effect stacks up to 3 times.Proc rate: Approximately 6.5%.Analysis: This proc used to be ridiculously overpowered. With a proc rate of 21 percent, rogues could have this up constantly, adding an extra 11-14 percent more damage in raids. Blizzard nerfed the proc down to a more managable 5-8%, but it still seems to proc in "stacks", making it a worthwhile investment -- though probably not worth several thousand gold.