producer

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  • Anarchy Online's Colin Cragg steps down as producer and game director

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2011

    Anarchy Online players know Colin "Means" Cragg quite well at this point, as Cragg has worked at Funcom since 2004 and handled the roles of both producer and game director in recent years. Sadly, Cragg announced that he will be leaving the company at the end of the month to "pursue another challenge" and be closer to his family in Sweden. "When I look at the passion this team and the community has for Anarchy Online it has always made me feel privileged just to get to be a part of it," Cragg wrote in his farewell letter. "It has been an incredible honor to get to spend the last eight years working with Anarchy Online and being a part of the Funcom family." Two Funcom employees will split his former duties. Dave "Ilaliya" Williams, who has worked on both Age of Conan and The Secret World, will take over as producer. Filling the game director shoes is Fia "Lindelu" Tjernberg, a long-time member of the Anarchy Online dev team.

  • City of Heroes producer letter details Freedom transition, Fall Player Summit

    by 
    Matt Daniel
    Matt Daniel
    12.02.2011

    City of Heroes Freedom has been going strong for some time now, and Paragon Studios seems understandably pleased with the game's F2P transition. In the latest producer's letter on the official City of Heroes site, executive producer Brian Clayton states that "the Freedom initiative and Issue 21: Convergence have significantly increased our active player base and our revenues, and have invigorated our game with amazing new content including monthly Signature Stories, weekly items in the Paragon Market, Paragon Rewards, a kickin' Halloween event, and plenty more!" Clayton also speaks about the Fall Player Summit the studio held on November 19th. During the gathering, the team took the time to listen to players about what they liked and disliked about Freedom so far. In addition, artist extraordinaire David Nakayama hosted a Create a Costume Set panel, in which he worked collaboratively with players to create the Retro Sci-Fi costume set, which will be introduced to the game sometime next year. For the full letter, just click on over to the City of Heroes official site.

  • GDC Online 2011: Riot Games' Travis S. George talks game production

    by 
    Matt Daniel
    Matt Daniel
    10.12.2011

    Gamasutra has its hands on a new interview with Riot Games' lead producer Travis S. George, straight from GDC Online 2011. In the interview, George goes into the finer points of game production and outlines five habits into which producers can find themselves falling if they aren't careful. These habits are things like writing down tasks and documentation or resolving all conflicts; in sum, they're all things that sound harmless, or even benevolent. George warns that the true danger comes when the five habits are combined, like some kind of bizarro-game-production-Captain-Planet. It's a truly interesting piece for anyone interested in game production or design, and let's be honest: There are worse people to learn from than the lead producer of Riot Games. For the full technical details, click on over to the full article.

  • Free Realms producer letter talks new farming content

    by 
    Jef Reahard
    Jef Reahard
    07.26.2011

    Free Realms has a new producer, and Sony Online Entertainment's Harvey "Flametalon" Burgess recently dropped by the game's official website to pen a brief letter to fans. SOE has updated the game's farming system, and in addition to a new locale (Briarwood Farm), players will find new seeds to grow, a boom box "to make your plants dance," new farming items, and new quests and recipes specific to Briarwood. Burgess also drops a hint about future Free Realms updates (including ranching), and promises a quick turnaround on June, July, and August membership packs. The producer assignment marks Burgess' second go-round with Free Realms, as he also served as a designer on the title at an earlier point in his 10-year SOE career.

  • GoldenEye 007: Reloaded preview: Bringing back Bond

    by 
    Mike Schramm
    Mike Schramm
    07.22.2011

    Here we go again. It was almost a certainty last year that we'd see the version of GoldenEye 007 released for the Wii eventually brought out to the HD consoles, but it's fair to say that Activision surprised everyone with the reveal of GoldenEye 007: Reloaded, being released this fall as a full retail title. So yes, the odds are that we'll all be playing through GoldenEye (first created by Rare for the Nintendo 64 fourteen years ago, and reimagined by Eurocom for the Wii release last year) yet again. This new version has the modern story tweaks, the addition of Daniel Craig, and all of the other reimaginings from the Wii, but Eurocom is aiming for even more, adding in a new set of modes called MI-6 Ops, as well as co-op and full competitive multiplayer. If Call of Duty had a baby with Rare's classic, this is what would crawl out. %Gallery-128860%

  • Newest producer's letter for City of Heroes talks about updating old content

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.01.2011

    Pretty much every time the development team at Paragon Studios answers player questions, there's a question that comes up about updating older content in City of Heroes. And usually the answer is a pretty standard one, a promise that updates will be looked at but aren't on any sort of specific timetable. It's a bit generic as answers go -- but the newest producer's letter for the game goes into more detail about why content gets updated, why it doesn't necessarily get updated, and the fact that there will be updates to legacy content in the future. The usual rationale for fewer updates is the amount of work involved in updating this content, but the letter explains in more detail that it's not enough for content just to be old. In order to be ripe for a reworking, the task force or zone has to be underutilized to begin with, which gives a good reason for development to try to revitalize the content. City of Heroes players will be happy to note that the letter also promises revamps coming to the early leveling areas in the near future -- while it doesn't specify the details, more information will be forthcoming in the coming weeks.

  • New Signal Process introduces BreakOut Stereo and Stomp for the most serious of iOS musicians

    by 
    Amar Toor
    Amar Toor
    05.27.2011

    If your iPad or iPhone is set to play a starring role at your next, sold-out concert, you may want to check out two new, iOS-friendly interfaces from New Signal Process. Pictured above is NSP's BreakOut Stomp -- a die cast aluminum-encased pedal that promises to transmit guitar signals to and from your iDevice, without any unwanted distortions or detection interference. All you have to do is slide the stompbox into your pedal board, hook it up to your iPhone's headphone jack and fire up your favorite recording or mixing apps. Whereas the stomp was designed with guitarists in mind, the recently unveiled BreakOut Stereo is geared more toward the DJ demographic. The device offers essentially the same iOS-interfacing capabilities of its pedal-based counterpart, serving as a portable conduit between an iPad and an amp or tabletop unit. Boasting two mono output jacks, this little guy can also be used with guitars, mics or mixing boards and is durable enough to survive the rough and tumble of your next world tour. As far as prices go, the BreakOut Stomp is selling for $155, whereas the Stereo will set you back $135. Groove past the break to see an image of the latter, or hit the source link to find out how to order one.

  • Shannon "Poz" Posniewski leaving Champions Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.06.2011

    After stepping into the leadership role for Champions Online and launching the game's conversion into a free-to-play model, Shannon "Poz" Posniewski is waving goodbye to Cryptic Studios, at least for now. In a recent news post, it was announced that Posniewski was heading off to climb Mount Kilimanjaro, and in his own words, possibly face death by exposure. Rob Overmeyer has been announced as the man to fill Posniewski's shoes and continue to lead the game into the future. Although the absence is termed as a vacation (which certainly implies that it's a temporary affair), all signs point to Posniewski's departure being a permanent one. The rather tongue-in-cheek style of the announcement certainly doesn't help matters. While some fans are clamoring for a clarification, it appears the man behind the past year of development is departing the project, which makes it a sad day for Champions Online players pleased with Posniewski's leadership. We wish Poz the best of luck in his future endeavors.

  • Wizard101 releases producer's letter for April

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.19.2011

    Wizard101 is staying cool -- frosty, even. At the very least, the game's storyline is staying icy, as the game's next new area will be the region of Wintertusk. The newest producer's letter from Leah Ruben explains that Wintertusk will continue the story started in Grizzleheim, giving players a chance to venture farther into snowbound regions of the world against various tundra-themed enemies. But there are a lot of other changes coming along with the game's next update, offering players of all levels new content and additions. Higher-level players will be able to enjoy the addition of high-level quest pets as well as a variety of additional spells and effects designed for the best of the best. Lower-level players will be heading back to Crab Alley to continue the mini-story associated with the Selena Gomez promotion a while back. There's also some new content slated to just be meant for those at the apex of power, as well as the opportunity for players to upgrade a given spell to help it match their newer abilities. In addition, the letter includes a continuation of last month's questions and answers for the producer. Wizard101 players can check out the full producer's letter for more information.

  • Producer's letter for City of Heroes hints at the future and promises big improvements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2011

    It's the start of a new year, one that already promises to be an exciting one for fans of superheroic MMOs. DC Universe Online is launching tomorrow, Champions Online will be going free-to-play early this year, and City of Heroes is not sitting down either. In what we hope might be a new monthly tradition, fans have been treated to a brand-new producer's letter that looks back at the year before and begins peering ahead to the next 12 months while also hinting at some of the more interesting new additions to the game. Among the more interesting revelations are the promise of a double XP weekend this month, as well as more information regarding Praetoria's Hamidon when PAX East rolls around. The development team is also hoping to step up its communication this year, both from well-known members of the team and from some of the newer talent with less public exposure. While another expansion might not be in the works for City of Heroes in the near future, fans can take a look at the full letter on the site and rest easy -- it promises to be a very interesting year.

  • Just Cause film optioned, screenwriter attached

    by 
    Ben Gilbert
    Ben Gilbert
    10.03.2010

    Eric Eisner's L+E Productions has optioned the rights to a Just Cause movie script written by Michael Ross, reports Variety. Producer Adrian Askarieh is helping the production company flesh out the project "before shopping it to the studios." L+E Productions' first project, Hamlet 2, was picked up by Focus Features for a reported $10 million in 2008, giving some hope to the possibility of Just Cause actually appearing in theaters at some point in the future. Askarieh also helped to get the Hitman film out the door, to which a sequel is currently in production. The Just Cause film will apparently focus on the story of Rico "The Scorpion" Rodriguez as he takes on "deadly missions for the US government that come in the form of creating chaos and destrabalizing rogue nations from within and turning the bad guys against each other." Sound familiar? Let's just hope the adaptation doesn't take any of that ... questionable NPC chatter along for the ride. [Thanks to everyone who sent this in!]

  • Wizard101 offers sharks - and a letter from the producer, too

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2010

    If you've somehow missed the flurry of shark-love that's been taking place on Massively over the past few weeks, let's reiterate: sharks. Even Wizard101 seems to be knee-deep in sharks, judging by the picture accompanying the newest producer's letter, which hints at a possible shark mount in the upcoming Celestia. Oh, wait, that's right -- there was a producer's letter. Leah Ruben, who has recently taken the title of full producer for the game, penned a letter to let fans know how the game is progressing, what to expect in Celestia, and of course, to include art of sharks. Although Ruben doesn't explicitly state that the shark mounts will be available, the prominent artwork certainly suggests that the underwater area will be well-served via aquatic mounts, as well as a wide variety of new tricks and spells for players in Celestia's added ten levels. She does discuss some of the new features, promising that the areas in Celestia will be larger than prior doses of content for the game, as well as talking about some of her roles within the game's development structure. Wizard101 fans will want to take a look at the letter, as it bodes well for the game's future. Also, we must reiterate: sharks. (We'll make sure to ask about sharks during our upcoming interview with the team at GenCon.)

  • Nintendo unlikely to significantly alter 3DS design before release

    by 
    Vlad Savov
    Vlad Savov
    07.13.2010

    In an interview from this year's E3 that's only just been published, Nintendo 3DS platform producer Hideo Konno says that the upcoming handheld is in its "final shape." Reggie Fils-Aime, the company's leading North American voice, has more recently told us that, au contraire, the E3 consoles are not the final design, though parsing the two into one coherent message would suggest that Nintendo's just leaving itself room to make small changes if the need arises. Konno's chat with Wired also touches on the 3DS' screen size, with him suggesting the glasses-free stereoscopic effect could be taken all the way to the size of a TV but requires the user to be in a very precise position, which is what makes it unfeasible. Teased about potentially making a 3DS XL, the veteran game guru says Nintendo's sticking with the current form factor for portability's sake, but he clearly isn't closing the door on the idea if and when 3DS sales begin to wane. There's a lot more here, including discussion of the new handheld's analog nub and MotionPlus-like gyro and accelerator combo, so why not show the source link some love?

  • The Tattered Notebook: Post-Halas Reborn interview with producer Dave Georgeson

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.03.2010

    Hello there, brave Norrathian adventurers! It is I, Seccia Ravenloft, back again from my recent excursion to track down "The One Final Truth." While I didn't find "The One Final Truth," I did run across Dave Georgeson again, and that made the whole excursion totally worth it. Last week, I noticed a fair number of you had some problems with Shader 3.0 in EverQuest II. I'm sorry to hear that your pathetic non-Tier'dal computers cannot handle the wonderous onslaught, but I certainly brought that up with Dave in this interview, as well as the controversial decision to remove the starting areas of Freeport and Qeynos. Plus, I may have even weaseled a small detail or two on the next expansion out of him, thanks to my incredible interrogation techniques. But why shall we delay the inevitable any longer? To the interview, quickly!

  • Takeuchi unsure about his Resident Evil 6 involvement

    by 
    Griffin McElroy
    Griffin McElroy
    05.07.2010

    It sounds like that high-stakes game of Blackjack might not be necessary in deciding the producer of Resident Evil 6. In an interview with Xbox World 360 magazine (via online affiliate CVG), Resident Evil 5 and Lost Planet 2 producer Jun Takeuchi acknowledged his intent to give up a possible leadership role in developing the next installment in the series. "Personally, I don't think I'm gonna deal with Resident Evil 6 at all," Takeuchi explained, "as far as the series is concerned I'm not planning to return until at least two more Olympics have passed!" You mean ... in four years? (Why couldn't he just say "in four years?") Well then, we hope to hear more about the future of Resident Evil in just 1/24th of an Olympics calendar. Which is to say, in June, at E3 2010.

  • The Tattered Notebook: A moment with Dave Georgeson

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.20.2010

    Foolish and pathetic mortals! It's another week of adventuring and mystery here in Norrath, as I, Seccia Ravenloft, have once again braved the depths of Sony Online Entertainment's inner sanctum. And by "I," I mean I sent Seraphina Brennan to do my work for me. Now who is the master and who is the slave?! Ahahahahahahaha! For this week's column, Seraphina was able to speak with Dave "Avatar" Georgeson, the brand new EverQuest II producer. Dave is stepping in for Alan "Brenlo" Crosby, as he has moved onwards, away from my might. (Little does he know that I pursue him still with powerful Tier'dal magic, but that's a story for another time.) Some of you may know of Dave Georgenson's works, as he has been producer of SOE's PlanetSide as well as Gaia Online's ZOMG! So come along, listen to Sera as I force her to ask questions of Dave, and listen to Dave as he answers to the avatar of my will! No producer is safe from the Tier'dal might!

  • Champions Online talks about their new executive producer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2010

    The change of leadership on Champions Online produced some pretty strong reactions, nearly all of them aimed at Bill Roper. Fair or not, there was a general sense that many of the game's problems were linked to him being in charge, and in the midst of everything it was a bit easy to lose sight of the new executive producer. Shannon Posniewski, known to forum regulars as "Poz" and former Lead Programmer, has inherited the job and all that goes along with it, good and bad. That means it's a fine time to learn a little more about the person in charge of the game's direction. Posniewski has been with Cryptic for some time, having worked on City of Heroes before the studio left the game behind and moved on to Champions Online. He discusses a fair bit about his experience working on the games, as well as some of his own tips for working in the game industry and what sort of challenges are faced. What he doesn't mention are his plans for the game's near future -- but those facts are fairly public knowledge at this point. Considering how much impressions of the game were based upon Bill Roper's personality, it seems more than fair to give the new guy his own turn at the helm.

  • GDC 2010: Interview with Street Fighter IV producer Takeshi Tazuka

    by 
    Mike Schramm
    Mike Schramm
    03.10.2010

    We stopped by the Capcom Fight Club party here at GDC 2010 last night, and in addition to playing the new game, we also got to talk to producer Takeshi Tazuka. Actually, we got to talk to his translator -- Tazuka only speaks Japanese, and I only speak English, so the interview was done with a middleman in between. But even with the language barrier, we did get some good chat in about the new game, Capcom's future plans for the iPhone, and what Tazuka thinks about making a game like this for the iPad. Read on for more.

  • GDC 2010: Ngmoco justifies the freemium model

    by 
    Mike Schramm
    Mike Schramm
    03.10.2010

    We have a lot of questions for the company, and we'll be asking even more of them coming later this week. But first things first: we cornered Ngmoco producer Allen Ma here in their suite at GDC 2010 and asked him to try and tell us why Ngmoco is so insistent on "freemium," and how they feel about some of the adverse customer reactions to their model. Read on to hear why free-to-play, pay-to-play-more is the model that they're betting their business on.

  • Interview: Battlefield: Bad Company 2 Senior Producer Patrick Bach

    by 
    Mike Schramm
    Mike Schramm
    02.19.2010

    The Battlefield: Bad Company 2 celebrity bracket challenge was a lonely event for us gamers -- while there were lots of TV stars and NFL players around to talk to, we had to really search the club for someone who actually had some insight on the game for us. But there in the back, among the PR organizers and "Athlete Relations" representatives, we found the game's senior producer Patrick Bach (second from right in the picture above). He may never have starred on a network drama or celebrated on the field after a touchdown, but the guy knows how to make first-person shooters, and that's good enough for us. After the break, hear what he thinks of celebrities playing his game, just how ready DICE is for release, and what kinds of secret plans his team has for DLC.