Project-dark

11.26.14
Dark Souls' Steam migration delayed, prepare to die next month
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11.26.14

Dark Souls' Steam migration delayed, prepare to die next month

Dark Souls PC owners can throw another log on the bonfire, because they have to wait until December...

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10.21.14
Praise the sun: Dark Souls PC moving from GFWL to Steam next month
10.21.14

Praise the sun: Dark Souls PC moving from GFWL to Steam next month

The Windows PC version of Dark Souls will transition from the moribund Games for Windows Live platf...

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03.14.14
Joystiq Tiny Streams: Returning to the nasty roots of Dark Souls
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03.14.14

Joystiq Tiny Streams: Returning to the nasty roots of Dark Souls

Three years is plenty of time to heal most wounds, but Dark Souls cuts deep. With Dark Souls 2 f...

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07.31.13
Dark Souls modder introduces first-person punishment
07.31.13

Dark Souls modder introduces first-person punishment

YouTuber Soul Slasher has come up with a way to make Dark Souls a more classic RPG experience in t...

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06.04.13
Dark Souls art book wreaks beautiful havoc in October
06.04.13

Dark Souls art book wreaks beautiful havoc in October

If you survived long enough to appreciate the twisted, melancholy beauty of Dark Souls, maybe prepa...

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05.30.13
DarkStalkers Resurrection and Dark Souls for $10 on Xbox Live this week
05.30.13

DarkStalkers Resurrection and Dark Souls for $10 on Xbox Live this week

The word of the week on Xbox Live is "dark," evidently, as both DarkStalkers Resurrection and the G...

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04.12.13
Decaying Dark Souls and an interest killed with kindness
04.12.13

Decaying Dark Souls and an interest killed with kindness

Welcome to The Level Grind, a column that asks questions about game design and industry culture fro...

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04.12.13
Dark Souls claimed nearly 2.4 million sales worldwide
04.12.13

Dark Souls claimed nearly 2.4 million sales worldwide

2,367,000 people made good on their preparations to die in Dark Souls. As livedoor reports, From S...

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03.13.13
Getting Dark Souls all wrong
03.13.13

Getting Dark Souls all wrong

This is Making Time, a column about the games we've always wanted to play, and the games we've alwa...

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