prometheans

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  • I played through 'Halo 5: Guardians' solo and hated it

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.29.2015

    This article contains spoilers. Proceed at your own risk. Halo 5: Guardians is not the Halo you remember. It's a different kind of game altogether, something that more closely resembles a modern first-person shooter that focuses on multiplayer rather than a strong solo experience. This isn't the first time that's happened, but it is the first time in 11 years that a new Halo campaign feels like a massive step backward compared to its predecessor. Microsoft-owned studio 343 Industries is capable of better than this and proved as much with its killer freshman effort, Halo 4. But instead of addressing what it got wrong with that installment (e.g., an unexplained main villain) and doubling down on what it did right (e.g., an emotional storyline and constantly varying gameplay), the team fundamentally altered how a Halo campaign works to horrendous results.

  • One million players have completed Halo 4's campaign

    by 
    Mike Schramm
    Mike Schramm
    11.16.2012

    The official Halo Waypoint blog has shared a number of stats and figures from Halo 4's first week, revealing that over a million people have already completed the new game's campaign since launch; six percent of which have finished the game on its "Legendary" difficulty setting.All of that campaign playing took up 13.5 million hours of gameplay; however, War Games was actually the most popular game mode, with four million users clocking 16 million hours of competitive multiplayer within the first five days of launching. 1.9 million hours were spent playing Spartan Ops, Halo 4's ongoing episodic co-op mode.And if you're wondering just how much overall death Halo 4 has caused, 343 says that 4,590,416,285 kills took place in all of the game modes within the tracked five-day period. That's over 4.5 billion kills, between fellow players, the Covenant, and the new Prometheans. With all of that killing, it's no wonder the planet is called Requiem.

  • Halo 4 dev diary flexes some Promethean muscle

    by 
    David Hinkle
    David Hinkle
    09.12.2012

    Halo Waypoint has released a new 10-minute video documenting the Prometheans, Master Chief's menacing opponents in Halo 4.These towering tough guys have three sub-classes and work together in dynamic ways. The Knights are 12-foot-tall, sword-wielding hunchbacks with flaming skulls, while the Watchers are a flying support class that can throw down shields on Knights and regenerate them. The Crawlers appear to be more reptilian-like enemies who can scale the environment and rush unsuspecting Spartans who've had their shields knocked out.The developer diary above discusses iterating the Prometheans and gives us a look at some early concept drawings. It also goes into 343's design philosophy when coming up with the new Forerunner architecture and the weapons Chief will stumble upon in Halo 4.