propoganda

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  • Vault Decoration 101: Free printable Fallout posters and vectors for the masses

    by 
    Jordan Mallory
    Jordan Mallory
    12.04.2011

    Let's face it, a nuclear fallout shelter isn't exactly the brightest, most cheerful place to spend an eternal global winter. The walls are cold and metal, the halls echo and there's a terrible draft from the oxygen recycler, not to mention the dog-sized cockroaches. There are some things you can do to spruce the place up a bit, however. If your shelter is equipped with a printer, for instance, printing out and hanging up these free safety posters and advertisements will give your new home a little bit of the consumerist flair that has now been turned to ash on the surface. Scalable vector logos are available as well, which means you'll be able to keep your Vault-Tec home looking good as new as its logos and markings fade over time. Be sure and join us next week on Vault Decoration 101, where we'll teach you over 1,000 different games to play by yourself in a pitch black room. See you next time!

  • Disney cancels Pirates of the Caribbean: Armada of the Damned; Propaganda suffers layoffs

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.14.2010

    A Disney Interactive representative has confirmed to Joystiq that Pirates of the Caribbean: Armada of the Damned has been sunk down to Davy Jones' locker and will not come to port in 2011 ... or ever. The confirmation comes following rumors reported by Kotaku that the game had been canceled and layoffs had occurred at developer Propaganda Games. In a statement (in full after the break), Disney Interactive explains that a "restructuring" has occurred at Propaganda Games, "affecting one of the studio's two development teams." Propaganda is still working on this December's Tron: Evolution and its post-release DLC.

  • Study finds correlation between violent scripture and aggression, similar to games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.28.2007

    See where this is going? Now even the Bible can make us do it, so obviously video games can. Here's the catch: "We're not saying that just in and of itself violent media is uniformly bad but oftentimes there is no redeeming context to it. If one reads the scriptures with an understanding of context, both historical as well as with a (desire) to hear what God is trying to teach us, you can read it in a different way." What BYU professor Robert Ridge seems to imply is that, when taken in context, the Bible ultimately teaches one to pursue peace and love; whereas, he believes most games lack this overarching theme of harmony. Discerning Bible studiers can actually decrease their aggression -- as for active gamers, well, not so much.The new study, which determined "aggression" by how loud a subject chose to blast an obnoxious sound in another subject's ears, is co-written by University of Michigan psychologist Brad Bushman. Bushman was a member of the American Psychological Association's Committee on Violence in Video Games and Interactive Media when in August 2005 the group issued a report linking violent games to increased aggression. Hmmm ... smell an agenda?[Thanks, Dave]

  • Turok 3 interview and screens

    by 
    David Hinkle
    David Hinkle
    05.04.2006

    The Turok franchise has been an acquired taste; where most FPS franchises gain popularity through a constant rate of carnage, Turok the Dinosaur Hunter featured large environments and heavy segments of exploration. When it debuted with this formula on the N64, the game was widely received as being a generally great game. The rest of its installments on the console followed the path that the first title paved and it wasn't until Turok: Evolution hit the PS2, Xbox, and GameCube that the franchise became the fish out of water, flapping on the concrete and slowly dying. As such, the announcement that Turok would be returning to the PS3 with a new team of dedicated folks behind it who aim to return to the franchise's grass roots of its glory days on the N64 brought about hope to many a gamer. IGN picked up on that beacon of hope and set sail through dark waters in order to conduct an interview with Propaganda Games Vice President and General Manager Josh Holmes.