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  • The Summoner's Guidebook: Learning how to not lose from the League of Legends pros

    by 
    Patrick Mackey
    Patrick Mackey
    10.03.2013

    The League of Legends World Championship semifinals are over, and unfortunately the two teams I was hoping would advance ended up losing. The matches were good, especially the SKT1 versus NJBS matches. Definitely watch them! However, this week I'm going to get back to basics, and by that I mean guides on improving your game. I've been talking about Worlds for weeks and I'll be at the finals in LA around the time you're reading this, which would make for four weeks of straight coverage about the LoL World Championships. That feels lazy to me. I have been watching a lot of pro matches lately, both the tournament matches and just random streams and casual matches. One thing that came to mind for me was improving our losing games. We all have them, and of all the games that we should improve upon, those are the games that are the most important. Pro players take bad lanes or feeding teammates and make wins instead. How do they do it?

  • The Summoner's Guidebook: How to be the best at League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    08.15.2013

    What does it take to be a top League of Legends player? A lot of people sell themselves short, saying, "I could never be as good as HotshotGG," but I think that's a falsehood. Don't mistake me, I do think that most of the current LoL pros (including Hotshot) are prodigal. I do think that they got to where they are partially due to natural talent. I've watched a lot of streams and interviews and listened to pros talk about their training schedules, and I can honestly say that while they do practice a lot, most of them don't practice enough. But no amount of talent can replace the other skills you'll need. Even if Pobelter has a natural ability to dominate LoL matches, he has refined that talent through hard work. If you practice the skills here dilligently, you can get in the top levels of the solo-duo ranked ladder and you can get picked up by a pro team.

  • Koss intros Striva headphone systems, lets you stream music over WiFi straight to your ears

    by 
    Joe Pollicino
    Joe Pollicino
    04.25.2012

    Koss may be known for its budget-minded offerings in the headphone space, but today it's announced something to shake things up a bit. Falling under the Striva moniker, Koss has created what it claims as being the first lineup of headphones to use "WiFi technology that receives music directly from the Internet without wires." To start, there's the over-ear Pro model, loaded with gesture controls for volume and channel adjustments, while an in-ear set, dubbed Tap, is also available for extra portability. Interestingly, the Taps don't use a connecting wire -- instead, "microprocessors" inside of of each earpiece consistently ensure that the stereo signal stays in sync. To elaborate, both models feature Koss' Core, which the company describes as battery-powered microprocessors coupled with WiFi components. Utilizing its new MyKoss server, you'll be able to pull content from a variety of free audio streams and customize your own listening experience with the included music management software. Lastly, if you don't have a WiFi connection -- in cases such as using your cellphone -- each unit comes with a "matchbook-sized" Content Access Point, which lets you create a WiFi hotspot to enable wireless listening wherever you are. If these headphones have piqued your interest, get ready for the kicker: the Taps are priced at $500, while the Pros are set at a slightly cheaper $450. Both models are available from Koss today, and you'll find more info in the press release and video just after the break.

  • The trouble with universal apps and the new iPad

    by 
    Mike Schramm
    Mike Schramm
    03.20.2012

    Unfortunately, I haven't been able to afford a new iPad yet (nor have I had time to drool over one at the Apple Store), but I've heard from many of you just how amazing that Retina display is. I'm not surprised. The iPhone's transition to the Retina was great, and it must be even better on a larger scale. Of course, there's a tradeoff for having graphics that look this great in a universal app. Developer Justine Pratt has run through a few of the pros and cons of going universal. The most obvious drawback is app size. Those bigger graphics take up more space, and for many graphics-heavy applications, that could put them over the cellular data download limit (now at 50 MB). Universal apps specifically are taking this hit, even if they're not running with the new iPad-sized graphics on the iPhone hardware. There are good reasons to stick with universal as well, of course. Customers like apps that run on both devices. Given how different iPhone and iPad versions of an app can be, a universal often feels like getting two apps for the price of one. But each developer has to decide for themselves whether universal is the right way to go or not. In the past, universal was almost a no brainer, but I think as more and more devs figure out just what the differences are in the experience on the iPad and the iPhone, we'll see more and more devs (with limited resources, at least) choosing to split their apps up and run them device only more often.

  • The pros and cons of Battle.net

    by 
    Mike Schramm
    Mike Schramm
    10.15.2009

    Well it's finally happened -- as of next month, you'll be required to have a Battle.net login to get into the game, so you might as well head over and merge your account up right now. It's not like we have a choice in the matter any more, but that doesn't mean lots of players still have apprehensions about the process. Naissa puts some of the concerns together clearly over on her blog -- putting all of her accounts under one username scares her, and that's a legit point. Not only can Blizzard presumably cut access to all of their games for just one (or even one false positive) ToS violation, but presumably, one hacker could now gain access to all of your Blizzard games with one hack. The online profile is another concern -- Bungie already has something like this running with Halo, and from my online profile, you can see clearly just how bad I am. With the Armory, there's a level of anonymity (you can't see your account name, just character names), but if Blizzard starts posting profiles under account names -- or even worse, "Real IDs," which are apparently real names -- that's one more layer of separation lost. Surely, they'll have to have a way to opt out of that.Of course, the changeover isn't all bad.

  • TUAW at E3: Real Tennis 2009

    by 
    Mike Schramm
    Mike Schramm
    06.12.2009

    The last preview we've got for you from E3 last week isn't really a preview -- Real Tennis 2009 was the first game due out from Gameloft that we played in their party bus outside the Los Angeles Convention Center, and sure enough, it's out right now in the App Store for $4.99 (all of the games we played with them last week, including the impressive Castle of Magic, are due out before the end of June). As a tennis game -- Gameloft claimed it was the first on the platform, though that doesn't seem true -- it plays pretty well, though the players are controlled with onscreen buttons rather than touchscreen gestures. Serving is the only activity that tries to take full advantage of the iPhone's controls: you can target your serve with the accelerometer, and then tap the screen anywhere when the serve meter is full. The action is pretty fast, and sometimes too fast: if you don't get moving in the right direction right off the ball, your player will get to where they need to be way too late.Perhaps the most interesting part of the game lies in multiplayer: though we didn't see it in action, we were told that the game offers up to four-player WiFi multiplayer (even before 3.0 is set to make it easier for developers to do). So that's pretty impressive in and of itself -- if you can find three other people with iPhones and the game to play.

  • The pros and cons of free to play Dungeons and Dragons Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.10.2009

    Dungeons and Dragons Online going free to play is undoubtedly an awesome announcement. But exactly how awesome of an announcement is it?Yesterday we were all over the announcement, covering the basics of what can be expected with this changeover from subscription based to free to play. But now, I'd like to break that down even further, and really look at the changes in an in-depth manner.Certainly not everything about the new version of DDO has been defined by Turbine, but we're going to take a look at the basics of what this new version offers and compare the ups and downs of what's being offered. By the time we're done looking over the new system, you'll be able to answer that one burning question that's plaguing your mind.Is free to play DDO worth it for you?

  • The pros and cons of free to play Dungeons and Dragons Online pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.10.2009

    The cons of the whole switchover Item malls that offer players the ability to purchase items or item upgrades degrade the gaming experience. We've been over this before -- letting Mr. Moneybags deck out his character at level 1 so he's 10x more awesome than everybody else is a major downer to people who don't have the money. While I've pored over the text that Turbine is released, it doesn't appear that they will be offering items like weaponry or armor. They will be offering "items of convenience" to the players. My best guess is things like potions, perhaps portals, resurrection scrolls, things such as these. Even though these are low powered items, they can still annoy you when Moneybags can teleport all over the place and you're left walking and taking the slow route. This con is, however, offset by the fact that points can be earned by actually playing the game. It sounds like they are attempting to make the cash shop available for everyone, not just the Moneybags of the world. This will be interesting to watch, as no other developer as truly tried this in the American market. "I could easily see some players offering up items in the auction house above the amount that a free player's wallet could hold." The big con to this is the limited play that free players get. Limited auctions and limited mail are two nasty inconveniences in their own right, but limited gold storage and limited chat seem to be the features that take the cake. How would you like it if you couldn't chat in all of the chat channels, or were restricted to how much you can say in game? Even worse, limited gold storage may mean that you might not be able to purchase the best items from the auction house simply because your wallet just doesn't hold enough. I could easily see some players offering up items in the auction house above the amount that a free player's wallet could hold. This is going to inconvenience the player further because it's going to restrict how the player can interact with the auction house and interact with the vendors in the world. Another two bites out of the pro pile are the fact that free players rank lower than DDO VIP subscription players in the login queue and free players don't get access to customer support. This means that a constant influx of DDO VIP players could easily keep bumping free players back in the login queue, should the server become overpopulated. While I don't exactly see this happening, it could become problem should the lines really get backed up. I know I wouldn't like to see that my place in line as number 27 get jacked backward to 30 or 35 just because a few subscribers chose to log in. Lastly is the fact that free players are stuck with the online knowledge base and the forums as their source of aid should they encounter problems. I can foresee some free players attempting to play the game, getting stuck on some odd technical problem, and then becoming unable to solve it simply because the knowledge base doesn't have their problem on file. You're going to inevitably lose some people over this, just because they don't want to deal with the frustration of attempting to make a free game work. It's a free game, so if it doesn't work, just move onto the next game. The bottom line? The final thoughts for all of this is you should weigh it for yourself. If you want to save some cash and you like Dungeons and Dragons, then this might just be the experience for you. If you're looking for a second quality MMO to have as a side-game, then this might also be what you want to pick up. If you're someone who's easily frustrated by limitations, however, then you might not enjoy this experience. Some of the stuff, like decreased auctions, gold storage, and chatting capabilities might hamper gameplay just enough to turn off some people. But, don't take my word for it. Judge the game for yourself when it hits free to play status later this summer. Turbine has just announced that Dungeons and Dragons Online will be moving to a free-to-play business model, and we have the inside scoop. Be sure to read our complete coverage of the changeover, and look for more info as DDO Unlimited approaches launch.

  • First WoW Minis expansion: Spoils of War

    by 
    Mike Schramm
    Mike Schramm
    05.07.2009

    Upper Deck has released the first expansion to the WoW minis game, called Spoils of War. The new set of figures introduces legendary lore figures like Jaina and Kael'thas into the mix, and they can now jump onto the gameboard with player characters and duke it out in the streamlined Arena-style turn-based battles. The new set also contains Action Bar cards, which can modify your characters and party's abilities before a battle (like casting a Wrath of Air totem to modify all of your team's die rolls). And finally, the new expansion also brings items into the mix, so there's one more medium in which you can wield Sulfuras, the Hand of Ragnaros. (And no, unfortunately, real life isn't one... yet.)The new set is available in booster packs at a hobby and collectible store near you -- the MSRP is about $14.99, but they'll probably be around for cheaper than that eventually, if they're not already. If you're a regular player of the minis game, it sounds like it'll be a must-have addition, and if you've never picked it up before, maybe the prospect of playing some of the more famous lore figures will get you interested.

  • Mossberg, Pogue, Baig review the iPhone 3G

    by 
    Cory Bohon
    Cory Bohon
    07.09.2008

    While most people are waiting in line for their soon-to-be new friend, pal and everyday communications device, the world's top tech reviewers have already been playing with the long awaited device. Below is a summary of their findings along with links to their full reviews of the iPhone 3G. Walt Mossberg (Wall Street Journal) Pros: Faster cell network data speeds, GPS Cons: Weaker battery life due to 3G/GPS Bottom Line: If you don't already have an iPhone and can live with the weaker battery life, then you should go ahead and buy; otherwise wait out for the 2.0 firmware update (hmm... I think I've heard this advice somewhere else) David Pogue (New York Times) Pros: You can talk and access 3G data network simultaneously, cheaper, improved audio quality Cons: 3G isn't wide-spread, AT&T pricing, Bottom Line: "iPhone 3G is a nice upgrade," 2.0 firmware update will make your original iPhone in most ways similar to the iPhone 3G Edward Baig (USA Today) Pros: Faster data network, cheaper, GPS, Visual Voicemail Cons: Slow EDGE speeds when not in 3G area, no video, no memory expansion Bottom Line: "The Sequel, is worth the wait," he also shows a side-by-side comparison between EDGE and 3G speeds As an interesting note: David Pogue says that the iPhone's GPS antenna is too small to provide you with turn-by-turn directions in Google Maps -- this is something that Apple has failed to note until now.

  • All the World's a Stage: Pros and cons of total-immersion roleplay

    by 
    David Bowers
    David Bowers
    06.15.2008

    When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.There are degrees to roleplaying. Some people like it "light," so that it never gets too intense, you never have to actually "work" to make your character profound or lore-worthy, and it's generally just a fun way to pass some time. Others like it "heavy;" they view their characters as works of art, taking special care to make their characters believable and interesting, and sometimes planning special roleplaying events for their guild to enjoy. Some even try to do everything in-character, from repairing armor to marking out targets with raid symbols.Recently I joined just such a full-immersion roleplaying guild, and have been trying out their particular style. To be fair, I still have a number of friends on my server that I usually speak out-of-character with, because that's what we're used to, but for everyone in this guild, I do my best to stay in character at all times, with everything my character says and does. To some this may seem like an unnecessary pain, but to others it's a fun experience. Here are a few of the advantages and disadvantages of this type of roleplaying.

  • Apple TV: The first 24 hours

    by 
    David Chartier
    David Chartier
    03.24.2007

    After spending a good 24 hours with a shiny new Apple TV, I agree with Mossberg and Pogue: this thing rocks. Apple has produced a great device that makes getting your iTunes and iTunes Store content from your Mac/PC to your TV and entertainment center, and with a nearly 10x lead in the digital media market at 118 million active iTunes users, they have quite an audience for it as well. As with everything else in life, however, the Apple TV isn't without its downsides. But instead of penning a post that did nothing but dog the device, I figured I would put together some pros and cons I've found from poking and prodding at the Apple TV: Pros My initial sync was performed via that iTunes wireless AirPort Disk setup I wrote about earlier this month. Just to see how far I can push things, I occasionally tried to watch a video that hadn't been synced yet so it had to stream while the sync was still going on, and I never experienced a hiccup besides a noticeably slower start time. Impressive. I must mention, however, that I'm using Apple's ideal setup: a Core 2 Duo MacBook Pro upgraded to 802.11n, with an AirPort Extreme N-based router. As Paul Kafasis confirmed, the Apple TV doesn't require an HD TV, just one that has component (RGB) inputs. That's great news for me, and I can happily say that iTS videos look great on our 32" JVC SD (Standard Definition) TV. HD - what me worry? Thanks not only to Apple's sleek industrial design but also the entirely screen-based UI and minimalist remote, the Apple TV is by far the least intrusive piece of hardware in our humble entertainment center. It has but one tiny white light; no bright calculator-style numbers of blinking lights, unlike my clunky Comcast PVR box. You can turn off the Apple TV's display (holding down Play for a few seconds) during a sync. This 'powers down' the device in more or less the same way you power down an iPod; it isn't completely turned off, and the Apple TV still wakes up instantly at the press of a button. Cons This whole 40GB thing is for the birds. We're living in an increasingly digital society, and our libraries are expanding faster than ever. I currently have 28GB of music, 4.26GB of movies (and that includes only two truly feature-length films purchased from the store), 6.13GB of TV Shows and 4.05GB of Podcasts, which is arguably (one of) the most quickly expanding portion of virtually any podcast subscriber's library. While I am on the whole pleased with this device, 40GB is a borderline insult. This is 2007, not 1998. Parts of the UI definitely feel like they were designed specifically for HD in mind, though designing software for the strange, wide world of television can't be easy for anyone. For example: while browsing TV shows to watch, a block of text appears below the show's album cover that contains metadata such as series, show description, etc. Even sitting barely two or three feet away from my SD TV, this text is barely legible, and before you ask: my eyesight is tip-top. Social downside to using the Apple TV: I can't display what I'm watching/listening to in iChat. I'm no software engineer, but me-wagers Apple could easily fix this. While playing music, the Apple TV occasionally swaps cover art and the track control bar horizontally between the left and right sides of the screen. I can understand the desire to do *something* with the TV UI since whatever is on TV is supposed to 'do stuff,' but the effect is really cheesy. [Update: Commenters are pointing out that this is to prevent burnout in plasma displays. Complaint retracted, for the most part.] The Apple TV is a trojan horse: I *so* have the urge to start buying iTS content without reserve. A long time ago a friend bought Pirates of the Caribbean as a gift for me, but I never caught the movie bug. After playing with the Apple TV for a while yesterday, however, I began wanting to buy movies like never before because this setup just works. I buy, I download, I watch on TV - all from the comforts of my couch (since my MacBook Pro is on my lap). As long as Apple cranks out an iTreadmill sooner or later, I'll consider us even. The Apple TV doesn't seem to be able to initiate a sync while something is already playing on it. This is of course to be expected, and I debated leaving it off this list entirely, but I figured it was ultimately worth a mention. [Update: it appears I might be wrong. I'm playing music on the Apple TV and had to restart my MacBook Pro. Upon starting iTunes up again, it found the Apple TV and began syncing a bunch of new items in mid-song. My initial guess as to what's going on here is that, given the drive-intensive nature of video, the Apple TV can't perform a sync while it's playing a movie, TV show or video podcast, but song files are typically small, allowing many to be queued into memory which makes it easier to do two things at once. If anyone has more insight into this, do share in the comments.] But don't leave my pros and cons all alone here - feel free to voice your own! If you've snagged an Apple TV be sure to leave your thoughts here, and if you're still on the fence, we'll try to help you pick the yard with the greenest grass.

  • It's the little things that grab you

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.04.2006

    Now that many of us have had the time to get friendly with our Wiis and maybe toss a Wiimote around here or there, let's take a moment to celebrate the little things the small details. In the frenzy of anticipating and buying and box-opening, sometimes we lose track of the details, the really fabulous things about a new console that begin to shine after a few days of serious gameplay. Fanboys that we are, we like to pull those details into the spotlight and coo over them whilst giving our European friends an idea of what's in store for them. Thus, after the jump we've listed a few of the little things that warm our fanboy hearts -- and we wanna hear what you love most about the Wii as well. Of course, not everything is always perfect ... so we might have a few little beefs as well ....