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  • StarCraft Universe appeals to Kickstarter audience for help

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2013

    Remember StarCraft Universe, the fan-made mod that turned the RTS into an MMO? The project is still going strong after two years, but its development team is in dire need of funds to push it over the hill and into open beta testing. The solution? Kickstarter, of course. Upheaval Arts hopes to raise $80,000 or more to finish the first act of the game and get it into public testing. Currently there are two races in the game (Terran and Protoss), although with stretch goals the Zerg are a possibility. The team has some respectable names attached to the project, including Composer David Orr and voice actors Danielle McRae and Eric Dieter. StarCraft Universe will require Battle.net to play and will be completely free to all. If you're concerned about Blizzard finally lowering the boom on this mod, well, don't. The team says that it's gotten the studio's approval: "While Blizzard is not directly affiliated with this project's production, we do communicate with them to submit bug reports and make technical requests. They have given their blessing/permission for us to launch this Kickstarter, and they are supporting our efforts by featuring SCU as an arcade highlight."

  • How Blizzard makes the StarCraft 2 races so iconic

    by 
    Mike Schramm
    Mike Schramm
    10.25.2011

    The StarCraft 2 preview for Heart of the Swarm on display at BlizzCon 2011 last week was pretty much the same thing we saw a few months ago on the Blizzard campus. Fun as it was, we instead used our short time talking with with Blizzard's lead art director Samwise Dider to have him let us in on just how Blizzard is able to make StarCraft's three races so darn iconic. His answer was pretty simple. "Protoss," he says, "they're basically elliptical and circular. Terran are basically angular and square, and Zerg are very erratic and organic and spiky." Sounds plain enough. But when one of the game's new units (specifically the Protoss' Tempest, a strong capital ship with some heavy anti-zerg ability) showed up on the screen during the Opening Ceremony, players immediately knew the 'toss were getting a new toy. Is it as easy as shapes? "With Protoss," says Didier, "as long as you have a few of the basic things; big golden arcs and sweeping sort of angelic-looking wings and surfaces, you can make almost anything into Protoss. With Terran, they're all about the clunkiness, boxes, utilitarian. You take em out of the box, they're ready to go." And the Zerg? They're "just a gumbo of teeth and snot and bile," according to Didier. "We wrap them in the movement of a snake or a spider or a roach, there's your Zerg stuff." Boiling these races down into their elements like that is just another reason why this company, and its games, are so incredibly popular. "It's very easy to tell these races apart, because they are so diametrically opposed," Didier concludes, before deconstructing the series completely: "Gold, gray, brown." %Gallery-137265%

  • StarCraft 2: Heart of the Swarm preview: Kerrigan, again

    by 
    Mike Schramm
    Mike Schramm
    05.31.2011

    When Blizzard announced that StarCraft 2 would be split into three different games years ago, there was quite a bit of weeping and gnashing of teeth -- lots of complaining that the new corporate entity of Activision Blizzard was triple-dipping our wallets. But time heals all wounds and in this case, the great reviews of the full-featured first title didn't hurt either. So it may come as something of a surprise to be reminded that as much fun as StarCraft 2: Wings of Liberty was, you've got two more campaigns coming your way. At a recent press event inside Blizzard HQ in Irvine, California, we got to take a look at two single-player missions from Heart of the Swarm, the first expansion pack-priced followup, focused on the popular Zerg race. One note of warning before we begin: There are story elements revealed in these missions that will sorta, kinda spoil the plot of Wings of Liberty if you haven't finished it yet. If you aren't done with Jim Raynor's Terran campaign, play that and then come back. Otherwise, feel free to read on.%Gallery-124602%

  • Behind the Mask: From the shadows, I come

    by 
    Patrick Mackey
    Patrick Mackey
    03.10.2011

    There have been a lot of updates to Champions Online recently. The dev team has really focused on putting out small bits of content at a rapid pace, including a new costume pack, the Light Speed travel power, and two big updates to the Darkness and Gadgeteering frameworks. The Void, the first of CO's premium archetypes, basks in the twilight and wields the power of darkness. She came with a big update to the Darkness framework as a whole, and we'll cover all the changes to her sexy powers this week in Behind the Mask.

  • Interview: Starcraft 2 lead producer Chris Sigaty

    by 
    Kevin Kelly
    Kevin Kelly
    06.29.2009

    Chris Sigaty has been a faithful Blizzard employee for thirteen years and served as the lead tester on the original Starcraft. He's worked his way up the ladder on various titles, and is now hauling the reins of three different races as the lead producer on the followup Starcraft 2. Additionally, he's the rhythm guitarist in Level 80 Elite Tauren Chieftain and has a rockin' metal head of hair.We sat down with him recently to talk about the much anticipated sequel, which became a trilogy somewhere along the yellow brick road of development. Blizzard is still hoping to release Starcraft 2: Wings of Liberty later this year, featuring the Terran single-player version of the game along with all three races in the multiplayer that you've come to love like a dear friend ... a dear friend that sucks up all of your free time and enjoys kicking you in the ribs when you're down.Read on for all the Starcraft 2 goodies we could squeeze out of him, and find out why this title is poised to glue more butts to seats very soon.

  • Hands-on: StarCraft II multiplayer

    by 
    Kevin Kelly
    Kevin Kelly
    06.29.2009

    It's been nearly two years since we were first embarrassed in a StarCraft II multiplayer preview, but we recently got our long-awaited shot at redemption. During the interim, we've logged countless hours with the original StarCraft and its Brood War expansion (having picked up new, digital copies for a mere $15) in order to prepare for this opportunity. The bad news? We still managed to get owned. Although, in our defense, we were playing against some hardcore fansites, and the setup of Blizzard's recent hands-on event was not unlike being dropped into a televised StarCraft tournament match in Korea with an announcer saying, "Okay, and ... GO!"That's the bad news. The good news is that StarCraft II looks simply amazing, and it plays even better. After you've pounded your brain with several hundred hours (for some of you, it's probably thousands of hours) of StarCraft, and you fire up StarCraft II, it's like being jolted by 1.21 jigawatts of mouse-clicking rapture -- which, thankfully, also numbed the pain of our ongoing losing streak.%Gallery-66757%

  • Eyes-on: Seven minutes of Starcraft 2 multiplayer footage

    by 
    Kevin Kelly
    Kevin Kelly
    06.29.2009

    click here for high-res gallery or here for multiplayer video Seven minutes and six seconds, to be exact. That's pure, raw, Starcraft 2 footage coming at you just beyond the break, and it features Terran, Zerg, and Protoss units going at it. If you're still not sated, try out the direct video file here (it's 250MB), free from flash encoding. See how much you can resist trying to move the screen around with your own mouse, continually forgetting that – alas! – it's just a video. For us it happened right at the very end when that swarm of Ultralisks started pounding on that poor Terran Command Center. Ouch.To kill time until the game ships (hopefully) later this year, be sure to check out our new hands-on with the multiplayer and our interview with lead producer Chris Sigaty, both coming later today, and the new images in the gallery below.%Gallery-66757% Download in HD (250MB)

  • The Queue: Extreme Edition

    by 
    Adam Holisky
    Adam Holisky
    02.19.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Welcome back to an extreme late night edition of The Queue. What's so extreme about it? Read on after the break. Why is it coming out so late at night? Well, I've been busy today. I've finished up leveling my last two characters while two of my accounts are linked via the recruit-a-friend program. Now my Paladin and Warlock are level 60, and my set is complete. WTB account wide achievements now, please. "K. Thx. Bai," as the kids like to say.Dan Asked... "Does anyone know who the three characters in all the BlizzCon announcement graphics are (see posting earlier this week)? One looks just like Thrall, but the other two seem pretty vague... a paladin and some sort of demonic rogue looking thing (maybe an Orc)?"

  • The Digital Continuum: It won't be World of Warcraft 2

    by 
    Kyle Horner
    Kyle Horner
    02.14.2009

    I love Blizzard, and not just for creating World of Warcraft. I've loved them since they were called Silicon & Synapse and created Rock 'n Roll Racing. But if there's one thing I've learned about the developer, it's that when making games they prefer to improve upon established models more than anything else. That statement may seem to run counter to my title, but stay with me here.When Jeff Kaplan announced his move to the company's next-gen MMO, I didn't wonder if World of Warcraft would suffer. I also didn't ponder why Blizzard and Jeff made that choice and if it would mean their second massively multiplayer online entry was going to effective be a sequel to their first. All I considered was which MMOs they were going to pluck ideas from this time, and how cleverly they'd could be implemented.

  • Blizzard releases Starcraft 2 Battle Report

    by 
    Ross Miller
    Ross Miller
    12.19.2008

    Blizzard has released the first of what is to be a series of Starcraft 2 battle reports -- narrated videos of a match from the alpha version of the game. Here, we see associate game balance designers Matt Cooper and David Kim playing a 1-on-1 as Protoss and Terran, respectively, with commentary provided by lead designer Dustin Browder and e-Sports team member Robert Simpson.The announcers are comically enthusiastic at times, especially when a particularly mobile Protoss probe manages to run circles around a marine. If that sounds like something you'd rather not hear or f you're trying to watch this at work, a transcript is available below the video so that you can follow along. The official Joystiq Crystal Ball™ is telling us that when SC2 is released (even it doesn't know when), the forums will light up with cries of unfair Marauder rushes.Protip: HD version available on Big Download.

  • Blizzard VP: Starcraft 2 Trilogy on the 3-year plan

    by 
    Kevin Kelly
    Kevin Kelly
    10.13.2008

    Blizzard's Vice President of Game Design Rob Pardo wants us to think about Starcraft 2's two followups, containing the Zerg and Protoss single player campaigns, as expansion packs, so does that mean they won't contain as much gameplay as the Terran-based initial game? Plus, you'll have to wait at least whole year between "expansions." Said Pardo, "With any luck, it would be like a year for each successive one, but that's going to be a target date, that's not a promise."Since SC2 won't be out until 2009, you won't be able to play the Protoss single player until at least 2011. That's a long time to wait. Check out what Rob said after the break, and start yer speculatin'.

  • BlizzCon 2008: New Starcraft II gameplay footage and images

    by 
    Kevin Kelly
    Kevin Kelly
    10.11.2008

    Been itching for some Zerg action? Now you have it, in video form. Check out the new Starcraft 2 video above, and the new screenshots down below, straight from BlizzCon. We'll have a full hands-on with Starcraft 2 and the Zerg experience later.%Gallery-34229%

  • Splash Screen changes: Worldwide Invitational edition

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.28.2008

    With mere hours to go before the Worldwide Invitational, the splash screen has changed. This time the file, named Ice5andahalf.jpg, shows the 5 runes even brighter, and adds a 6th rune - a winking smiley face. You think Blizzard's having fun with this yet? It's also worth noting that the lines around the glowing eyes are much more pronounced now - as are the eyes themselves, which now look a lot like twin stars. But are we seeing the lines of Arthas' helmet, the lines on Diablo's face, or the lines on a Protoss Templar's face? I'm not sure we'll know for sure until WWI's big announcement now, although I'm rooting for Diablo. Then again, is that the spire of Icecrown Glacier I see down there in the lower right of the night sky? It's likely that we're hours away from a big announcement at the Worldwide Invitational, and ice6.jpg will appear then, and we'll know exactly what is up with all this wacky stuff. With any luck, we'll also hear about just how much thought Blizzard put into this whole splash screen deal. Were they really expecting all this hubub? %Gallery-25975%

  • Blizzard's splash screen changes for June 27th: A "Lost" penguin and Death Knight imagery

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.27.2008

    Good Morning everyone! It is now June 27th, and as expected, Blizzard's splash screen has changed yet again to reveal more of the mystery behind what they may be announcing at the Worldwide Invitational, which begins tomorrow. What exactly they're announcing is still up in the air, but there have been some interesting revelations, especially concerning the mysterious purple monster everyone's been wondering about. The new graphic, named ice5.jpg, doesn't seem to have changed the cracking ice much, but what has changed is the "eyes." There's now very little doubt that they are glowing eyes instead of snow flecks, and to be frank, they do look remarkably like the eyes of Arthas the Lich King from underneath his helmet -- although the ethereal feel of them and the strange ridges being formed in the vapor are also very reminiscent of the Protoss. Whether these ridges indicate Arthas' helmet or the face ridges of a Protoss or a demon might still be up for debate, but this overlay of Arthas on today's splash screen by Zach is very convincing -- the eyes match up pretty much exactly. Hopefully, we'll know for sure who it is tomorrow. In addition, the new rune, located just above the breaking ice, is that of a snowflake, which brings to mind the Frost tree of the Death Knights (even if the frost rune shown on the official Death Knight page doesn't quite match up). Tipster Allen notes that the new rune looks a lot like a Norse Bind-Rune, specifically one known as a compass or the "Helm of awe," which is often used for invulnverability -- perhaps a Lost Vikings reference, or a nod to the Viking-like architecture seen in many screenshots of Northrend? All This new imagery would seem to be a killing blow of sorts for a Diablo 3 announcement, but it is also worth nothing that the new frost rune is in the correct area for the Pentagram theory to continue to apply. In addition, all 5 runes have lit up, so if you weren't able to get a good look at them before, you certainly can now. %Gallery-25975% What's really sort of interesting, though, is what our purple monster friend reveals, which I'll discuss after the break.

  • Blizzard's splash screen changes for June 26th

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.26.2008

    The saga of the icy splash screen continues, as the newest splash screen has just gone live on Blizzard's sites under the file name ice4.jpg. This time, the ice has cracked away even further, revealing more of the night sky, and what looks to be a face coalescing from the ice flecks and vapor in the middle of the picture. The identity of the face isn't clear, although Alex thinks it may be a Protoss Archon. We've also received this very intriguing picture from tipster Pact, which shows the face overlaid with a picture of Diablo from the Diablo 2 box. Of course, it's worth noting that it could simply be Arthas' eyes as well, peering out from his helmet. As expected, a new rune has appeared as well, bringing the tally to four. This rune, located to the lower right of the cracking ice, looks like nothing so much as a miniature solar system model -- perhaps related to this model seen during April Fool's? Diablofans.com has suggested it may be a top-down view of an Arcane Sanctum from Warcraft 3 and WoW (You can see one at the Scryer's base in Shadowmoon) as well. As also expected, a new piece of the strange purple monster has appeared as well. It appears to be the hindquarters of the beast. So far, I'm still sticking to my belief that it's some sort of purple penguin. This file was named 16.jpg, which, if we follow the alphabet conversion method we've been using for previous pieces, gives us the letter "P." "Powd" is the best I can get out of that. Does that mean this picture is that of a new mascot named "Powder the penguin"? As usual, you can see all of these graphics in our splash screen speculation gallery, which is constantly being updated with new speculation and analysis as the WWI draws nearer. %Gallery-25975% There's more analysis to come after the break.

  • Starcraft II WWI '08 panel part 2: Protoss

    by 
    Dan O'Halloran
    Dan O'Halloran
    06.25.2008

    The Protoss are a force to be reckoned withPardo moved on to talk a bit about how the Protoss are progressing in the development of the game. Their psionics are the key theme to their race and Blizzard pushed that further, but also pulled back on the emphasis on spellcasting.First he showed an example of their new force field ability used to control the battlefield. A video showed a swarm of zerglings rushing a Protoss base, but the Protoss force threw up a series of connected force fields that formed a funnel forcing the zergs into a choke point where they were easily destroyed.While high damage Protoss spells like Psi Storm are returning, Blizzard also wanted to introduce some early game casters. Nullifiers were mentioned. And Stalkers were given a teleport ability that had interesting strategic potential. In another video of game play, force fields were raised forcing an attacking army to go around it. The Stalkers then teleported themselves to the other side of the force fields, behind the attacking army, and took them out from behind. The return of the MothershipThe Protoss Mothership also makes an appearance. While not as powerful as the Zerg Queen, it has been given powerful support abilities. It is now a mobile battlefield teleporter, able to zap in troops to wherever it is at. It is also heavily armored and has an emergency ability called Time Bomb which renders it immune from damage for a short period of time. Since it isn't as versatile as the Zerg Queen, Protoss players will be able to have more than one Mothership in play at once. NEXT: The Terrans and the diminishing Hero ===>

  • Korea first to be Zerg rushed in Starcraft II

    by 
    Alex Ziebart
    Alex Ziebart
    03.10.2008

    While not directly related to the World of Warcraft, I'm sure most of our readers are deeply interested in the progress of Blizzard's upcoming sequel to Starcraft, Starcraft II. Just recently, Blizzard has shown off the Zerg cinematic, a reveal that many people have been waiting for, myself included.The quality on the video isn't super amazing, no copy out on the net right now is. Camcorder ftw. Don't worry, though. I'm sure Blizzard will have a fantastic version up on the Starcraft II website in no time.Personally, I'm stoked. While the Protoss were always my personal choice in Starcraft, the Zerg had unrivaled style. While I was never amazing at the game, I played it a lot and there was never a dull moment in a match against the Zerg, you always had to be on your toes. The gameplay preview in the trailer looks like they've replicated that experience really well. I look forward to it.And of course... still holding out for World(Galaxy?) of Starcraft![ video via SCLegacy ]

  • How would a Starcraft MMO work?

    by 
    Akela Talamasca
    Akela Talamasca
    01.25.2008

    Speculation over Blizzard's upcoming MMO continues unabated, even with the lack of anything new to feed upon. The biggest hope, I dare to say, is that it's going to be Starcraft that gets the treatment, even if it's still a long way away from release. Starcraft holds fast in many gamers' hearts, including mine, so it's only natural to want more. But when actually considering the possibility, how would it play out?Our Krystalle has already given this a glance over on WoW Insider, and our recent Ask Massively asked a similar question, but I'd like to take it deeper. Let's take World of Warcraft as a point of comparison and see if we can run down this mythical beast.

  • World of Starcraft information leaked

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.05.2007

    PC Gamer's online portal, Computerandvideogames.com (CVG) has reported that they have insider information confirming what the gaming world has suspected for some time. CVG states that it is indeed a StarCraft MMO currently in the works at Blizzard and not another chapter in the StarCraft RTS series. According to their article, the new StarCraft MMO will be announced at the upcoming Blizzard event slated for May 19th in South Korea. While I'm thrilled that there is another StarCraft in the pipes, I'm more than a bit curious about how Blizzard are going to be able to translate StarCraft's universe to an MMO. Will you be able to play as Protoss, Zerg, and Terran? Or will the Zerg become the new Scourge -- NPC's for Protoss and Terran players to battle against? Another question to my mind would be about the number of worlds in the StarCraft universe. Will you start on the home planet of your race and then as you gain levels, move to others? How is Blizzard planning on addressing the platform battles in space? Will they add in the option for in-space skirmishes (somewhat like EVE Online) which help to decide who controls different platforms and sectors of space as opposed to it all being land-battles? Or will you just board shuttles (teleport) from planet to platform to planet without ever actually spending much time in space?