prowess-points

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  • Darkfall details Crafting Orders

    by 
    Shawn Schuster
    Shawn Schuster
    05.16.2014

    If you're a particularly skilled crafter in Darkfall, you might be interested to hear more about the new Crafting Order system that allows you to create items for other players who place an order and provide you with needed materials. This changes crafting to a profession, "rather than something that everyone has to do," according to a post on the official forums. "Orders are anonymous and are processed in the order they were placed (first come - first served)," the post from Community Lead Unuldur states. "Crafting an order will provide a player with the same amount of skillup and prowess as if crafting the same item for themselves." This weekend also marks a special occasion to celebrate the upcoming prowess points respec with a Double Dye Drop Rate event and 2000 free prowess points for anyone with an active account as of May 31. Check out the official threads linked below for more info. [Thanks to Dengar for the tip!]

  • Darkfall adds salvaging, prowess point progression

    by 
    Jef Reahard
    Jef Reahard
    03.06.2013

    Aventurine has broken a bit of its silence relating to the Darkfall Unholy Wars reboot. While the FFA PvP sandbox has been in beta for a while now, it's still not in open beta, and thus news of all the changes has been slow to reach fans who are watching from the sidelines. Fear not, though, because it's Tasos Flambouras to the rescue with a pair of forum posts detailing the new game's salvaging and prowess point character progression systems. Salvaging is basically the reverse of the crafting process, and players may salvage crafted equippable gear and broken items which drop from Agon's monsters. Prowess, on the other hand, is gained from all "meaningful interactions" with the game, which includes harvesting, crafting, PvE, and PvP. Skills and attributes are then raised via the prowess system. Aventurine notes that crafting skills are not raised via prowess. "Due to the effect crafting skills have on the economy we felt we should exclude them from the prowess-based system," Flambouras writes. "All crafting skills can be raised by creating items."