Ps3Move

Latest

  • Engadget's back to school guide 2011: gaming

    by 
    Sean Buckley
    Sean Buckley
    08.31.2011

    Welcome to Engadget's Back to School guide! We know that this time of year can be pretty annoying and stressful for everyone, so we're here to help out with the heartbreaking process of gadget buying for the school-aged crowd. Today, we're getting our game on -- and you can head to the Back to School hub to see the rest of the product guides as they're added throughout the month. Be sure to keep checking back -- at the end of the month we'll be giving away a ton of the gear featured in our guides -- and hit up the hub page right here! Let's be honest, balancing coursework with recreation is just as important as maintaining a balanced food diet -- perhaps even more. After you spend countless hours hitting the books, cramming for tests, and writing papers, you're just going to need something to turn your brain to mush. Don't worry, we have just the thing: video games. It doesn't matter how many midterms you have, we're sure we can find something to help you slack off. Of course, it's not going to be easy; you'll have to wait until next semester (at least) to get your hands on the PlayStation Vita, but that doesn't mean that you don't have options now. Jump past the break -- we can probably help you find something to get you through mid-terms with your sanity intact. Don't want to shell out cash to have fun this semester? Enter our back to school sweepstakes! Simply leave a comment below for a chance to win, and drop by our giveaway page for more details.

  • Blaze PS3 Move Gun attachment for perps lacking a second amendment

    by 
    Thomas Ricker
    Thomas Ricker
    01.21.2011

    Know what's awesome? Guns! Especially when they're capped with a glowing pastel ball. This more "realistic" alternative to the $20 Sony PS3 Move gun attachment is from Blaze and will set you back £9.99 (about $16) when it begins shipping at the end of February. Bring it to a Texas bar and we hear you'll get a complimentary Shirley Temple. Yeehaw!

  • VUDU hits PS3 on November 23rd, UI overhaul coming mid-December

    by 
    Ross Miller
    Ross Miller
    11.17.2010

    First Netflix, then Hulu Plus, and now VUDU. The movie rental service is making its way onto PlayStation 3 just in time for Thanksgiving later this month -- November 23rd, to be exact. If you're familiar with Walmart's recently-acquired video service, you know the drill: on-demand HD titles streamed for a fee, up to 1080p and Dolby Digital Plus 5.1 surround sound. The interface will be the same as every other VUDU iteration -- until mid-December, that is. That's when, as we've been told, the company plans to roll out version 2.0 of its UI. In addition to being more streamlined, there's ratings, recommendations, and most interestingly, support for PS3's Move controller. Pictures below, press releases after the break. %Gallery-107570%

  • PlayStation Move shooting attachment preview: it's a shooting attachment!

    by 
    Paul Miller
    Paul Miller
    09.17.2010

    We're not sure what we were expecting to experience when we picked up this gun-style "shooting attachment" for the PlayStation Move, but it was hardly full of surprises. Basically, it's a comfy, lightweight attachment that makes holding your Move controller feel like holding a gun, and pulling the trigger button feel like pulling a trigger. We do love the retro look, quality Sony construction (we're pre-rolling our eyes at the inevitable crappy third party versions and their inferior plastics) and pretty much everything else about the attachment. The biggest perk is that for shooting games you'll be able to hold your arm out straight more naturally, instead of pointing "up" at the screen with the traditional Move controller grip. Unfortunately, the Big 3 Gun Shooting title we tested it on wasn't showing off 1:1 aiming to really let us know how this would feel in that scenario, but for the on-rails-shooter lovers out there (the attachment puts the face buttons out of thumb's reach, so it's useless for more in-depth games like SOCOM 4 or Killzone 3) we'd say there are worse things you could spend $20 on. Check it out on video after the break. %Gallery-102526%

  • PlayStation Move review

    by 
    Ross Miller
    Ross Miller
    09.01.2010

    The PlayStation Move. It's funny to think just 15 months have passed since Sony first unveiled its motion controller, and now we're mere weeks away from hitting the retail market. To be sure, it's not like the company didn't have waggle on the mind already -- patents dating as far back as 2005 reveal as much, and of course the incredible success of Nintendo's Wii proved there's a market for more physically exerting gameplay. And it's not just PlayStation; Microsoft's got its controller-free Kinect motion camera system coming this November. So, in the year where all major game consoles now ask you to get off the couch and earn arm muscle, how does Move fare? Read on for more!

  • 160GB PS3 Slim, 320GB Move bundle coming to US and Europe this fall

    by 
    Ross Miller
    Ross Miller
    08.17.2010

    The leaks weren't wrong, they just weren't the whole story. A 160GB PlayStation 3 Slim is indeed coming to the US -- Europe, too -- but additionally, there's a heftier 320GB Sports Champions Move bundle. The former standalone console is available now stateside for $299, and according to the GamesCom press conference, Europeans will have to wait until October for 299 Euros. As for the biggie, which includes the game and one-player Move package, that's due out September 19th in US (or September 15th across the pond) for $399 and 349 Euros, respectively -- just in time for holiday shopping sprees.

  • PlayStation Move controller lag detected, analyzed

    by 
    Tim Stevens
    Tim Stevens
    03.18.2010

    When Sony unveiled its PlayStation Move (nee Arc) controller at the GDC last week, it came along with some impressive promises: it would only cost developers 2MB of system memory (out of 256MB on offer) and it would respond to user inputs within a single frame of animation. Our own experiences with the thing felt a bit more laggy, and now Eurogamer is echoing those impressions and putting a bit of science behind them courtesy of a 60fps Kodak Zi6 camcorder. By filming the controllers and their on-screen representation, the site's tireless statisticians calculated an actual lag (including that of the display) of 113ms -- closer to 10 6.78 frames if a game is running at 60fps. Naturally much of this is thanks to the rendering of the result and not just the Move, but according to a 2008 GamaSutra test we found (linked as "More Coverage" below), the controller lag from the standard PS3 controller varies widely from game to game, with GTA IV measured at 166ms -- almost 50 percent higher than seen by the Move. So, while we can't draw too many conclusions about this single-game test from GDC, we can give a little advice: get back to beating up some underworldian goons as Kratos and don't worry about it.

  • PlayStation Move will offer limited four player support

    by 
    Vlad Savov
    Vlad Savov
    03.12.2010

    So you do your research, you read up on everything important about the PS3's new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can't use four full sets of controllers with your console. As it turns out, the PS3's Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money's worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse: "Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers)." That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there -- or most people really -- but an important limitation to be aware of, nonetheless.

  • PlayStation Move first hands-on (update: video!)

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts: The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries. The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller. We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor. The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this. The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile. As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer. The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess. As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn. Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure. Update: We added in a longer video -- are you ready for three minutes of nonstop excitement? Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4. %Gallery-87937%

  • Live from Sony's 'PlayStation Move' motion controller event

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    We just got underway at Sony's PlayStation Move motion controller event. Sure, they haven't called it "Move," just yet, but we just saw the "Move" moniker on a demo screen at the side of the stage, so we're feeling pretty confident at this point.