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  • The Daily Grind: Do you play on your MMO's public test server?

    by 
    Bree Royce
    Bree Royce
    10.07.2014

    Even after they're officially launched, many MMOs still maintain public test servers where volunteers can help the devs test out upcoming content (or at least sneak a peek at it). I am not usually one of those players, but long ago I spent a lot of time on Ultima Online's test center. UO made it super easy to test by allowing players to boost their characters skills and giving them a bank full of resources. In fact, I knew players who loved the flexibility and lack of grind so much that they considered the test shard their home shard in spite of the wipes, and even today game-wide events are still held there so that people from all servers can attend. Do you spend time on MMO test servers post-launch? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Defiance opens test server for Arkbreaker DLC

    by 
    MJ Guthrie
    MJ Guthrie
    11.27.2013

    Defiance fans looking forward to experiencing the new mission line, weapons, instances, and raid boss content of Arkbreaker can now hop onto the Public Test Server and give the upcoming DLC a spin. Of course, Trion would like feedback on all the Arkbreaker adventures (including any glitches and bugs players find), and welcomes commenting in the alpha forums. To download the PTS client, registered players need only go to "Manage Games" on the official site and select Defiance Alpha Test. Unfortunately, the PTS is only available on PC; console players will have to wait until the DLC releases on December 10th to get in on the latest arkfall action.

  • Star Wars: The Old Republic launches the Cartel Market on the PTS

    by 
    Larry Everett
    Larry Everett
    10.23.2012

    Since the free-to-play announcement, Star Wars: The Old Republic fans have been asking what exactly will be offered in SWTOR's microtransaction cash shop. Fans on the public test server now have the chance to find out. This morning, BioWare shut down the PTS for a few hours and brought it back online with a fully installed Cartel Market. To test out its new market, BioWare set all PTS players to F2P status so the team can fully assess the F2P options. But does that mean that players have to spend real money to test out F2P? No; according the patch notes, "all PTS testers will be periodically granted a small amount of Cartel Coins for the purpose of testing the Cartel Market." Earlier today, the Hyperspace Beacon talked about the impact of F2P on SWTOR. Log on to the PTS, test out the Cartel Market, then let us know what you think in the comments. How does it stack up to other cash shops? Is this enough to change the course of the game?

  • SWTOR's Game Update 1.5 hits the public test server

    by 
    Shawn Schuster
    Shawn Schuster
    10.11.2012

    After recently winning four GDC Online awards earlier this week, BioWare rides the enthusiasm train a bit longer by releasing new content on the public test server today. Game Update 1.5 introduces us to Section X, a fresh area to explore on the prison world of Belsavis. You can also earn the final pieces of the Dread Guard gear set in the new Operation: Explosive Conflict. And of course, what update wouldn't be complete without the addition of a new buddy? HK-51 is an assassination droid companion available to those who explore the derelict ship wreckage beneath the icy surface of Belsavis. Take note that character cloning and full support are not available with this update, so BioWare encourages all players to use the Public Test Server forum with any questions or concerns you may have with the new content.

  • RIFT's test shard hints at new soul names, future events

    by 
    Elisabeth
    Elisabeth
    08.24.2012

    RIFT's Public Test Shard is a lovely place to take a peek into the future. After the shard's most recent update, such peeks are of a particularly informative variety. Three NPCs aboard the wreck of the ship Endeavor showcase what appear to be new Storm Legion soul names. These fine folk have the labels of Tempest, Defiler, and Tactician. A fourth NPC stands among them with the Harbinger title, which has already been confirmed as a soul for the expansion. The new names match up with hints dropped on the RIFT forums regarding the names of new soul trees. It isn't super official yet, but a new Warrior soul called Tempest, a Cleric soul called Defiler, and a Tactician soul for Rogues seem to all be safe bets. In addition to the delectable new soul teases, the PTS update brought in Tempest Rising, a new world event which introduces the awakening of Crucia. Players will evidently need to fight off Storm Legion baddies, spread the word of the Storm Legion's arrival, and otherwise make ready for the oncoming storm.

  • Star Wars: The Old Republic brings team ranked warzones back to the PTS

    by 
    Matt Daniel
    Matt Daniel
    06.19.2012

    BioWare has some good news today for the more competitive Star Wars: The Old Republic players: Team ranked warzones are back on the PTS. With this feature, players will be able to rally into groups of eight to take on opposing groups for honor and glory. Thanks to some newly implemented tech, players will remain in their premade groups even after the PvP match is over, which should make re-queuing after the fact considerably simpler. In addition, the studio has announced a feature known as dual queuing. With this feature, players will be able to queue themselves for both a ranked and an unranked warzone simultaneously. If a player in a normal warzone gets a ranked warzone pop, that player's spot in the ranked warzone will be reserved until she finishes the normal warzone match, which should help make the waiting time for ranked warzones pass a bit more quickly. For the full details on the upcoming team ranked warzones, check out the full post on SWTOR's official site.

  • RIFT introduces three-faction PvP with Conquest

    by 
    Matt Daniel
    Matt Daniel
    05.14.2012

    RIFT players have been speculating about what the much-hyped but little-revealed PvP announcement for the title would be, but now it's official: RIFT is bringing out three-faction warfare. In a post on the RIFT official site, Trion Worlds has introduced the Conquest PvP mode, which is a "no-holds-barred, interdimensional battle" in which players can choose from one of three factions (the power-hungry Dominion, the noble Oathsworn, and the knowledge-seeking Nightfall) and take part in a three-way battle to answer one poignant question: "What is the role of the Ascended in the cosmos? To rule, to protect, or to ascend?" Players eager to become a part of the Conquest won't have to wait long. This Thursday, May 17th, at 7:00 EDT, Trion will be bringing Conquest to the public test server. All you have to do to get on the action yourself is head on over to the game's PTS "getting started" page and follow the instructions, and voila. So get out there and prepare for war, Ascended; it's time to conquer! [Thanks to Valorith for the tip!]

  • Hyperspace Beacon: Call the exterminator

    by 
    Larry Everett
    Larry Everett
    02.21.2012

    When deciding what I want to talk about on the Hyperspace Beacon every week, I check over the buzz from various news outlets, personal experiences, and columns from the community. An internet community will inevitably steer toward the negative -- that's just the nature of the internet. And one of the most common themes out there is bugs. I am not talking about Killiks; I mean parts of the game that are not working as intended. When we -- the press and other fansites -- gave our impressions of Star Wars: The Old Republic, we were at conventions or at lower levels in the game. Level 28 was the highest I ever reached in any beta, and conventions set us on a predetermined path. At that time, I was completely impressed with the level of polish the game had received. I still believe that this game has fewer bugs than a good chunk of MMOs; however, there are certainly more bugs in this game than I'd expect from a single-player release. I could probably spend a whole article just listing unintended issues with the game, but I do like to be the voice of reason as well. On top of that, I want to see SWTOR succeed. Therefore, beyond just talking about bugs, let's deal with the overall issue of why these critters pop up in the first place.

  • Warhammer Online's patch 1.4.4 on the public test server

    by 
    Matt Daniel
    Matt Daniel
    09.07.2011

    Warhammer Online's patch version 1.4.4 has just hit the public test server, allowing players to partake of some new and exciting features. The Wild Hunt is once again upon the forces of Order and Chaos, and it calls for players to track, hunt, and slay elusive creatures. A variety of RvR changes have been made as well, such as new Keep Defense mechanics. This new mechanic requires keep defenders to destroy the attacking war party's battering ram, at which point the siege will "briefly shift to a 'Successful Defense' state." The defending troops will then receive a buff, intended to allow them to push back their attackers. Once the defenders push the attackers out of their keep area, however, the buff will quickly fade, putting the battle back on a level playing field. For all of this and more, players can check out the full patch notes and get a firsthand look on the public test servers.

  • RIFT releases more patch 1.5 details, new features hit the PTS

    by 
    Matt Daniel
    Matt Daniel
    09.02.2011

    RIFT's patch 1.5 is set to hit the live servers later this month, and boy is it a doozy. RIFT's Community Manager Elrar hit the forums today to drop an information bomb on the players. This bomb exploded into a number of bullet points outlining the latest features that players can expect from patch 1.5 on the public test server. For starters, we've got the Planar Attunement system. This system is being introduced to allow progression for level 50 players, and it awards attunement experience for any activity that would normally grant you experience points. With each level of attunement experience accrued, players are awarded attunement points that can be spent in attunement trees (each associated with one of the six planes) to grant further bonuses for their characters. Also coming to the game are the Chronicles of Telara instances, which are one- to two-player instances designed for players just getting started on progression after reaching level 50. For players looking for a bigger challenge, the team is introducing Master mode dungeons, which are much more difficult than the current tier 2 Expert dungeons. Of course, with the greater challenge comes greater rewards, such as Marks of Ascension, which allow players to purchase tier 1 raid gear. For the PvP-minded, Accolades have been introduced into the game's Warfronts. These Accolades reward exceptional gameplay, such as getting the first kill of a match, killing a number of enemies without dying, or wiping out the entire opposing team. The full details can be found on the official forum posts, and all of this is up and available for testing on the public test server. So what are you waiting for? Go do your duty to Telara, Ascended! Thanks to ren54 for the tip!

  • Preview RIFT's Chronicles of Telara solo instance content on the PTS

    by 
    Matt Daniel
    Matt Daniel
    09.01.2011

    RIFT's patch 1.5 is just on the horizon, and to prepare for the patch's release, Trion Worlds has introduced solo dungeons to the game's public test server. This instanced content, known as Chronicles of Telara, provides quick gameplay for players who are craving a little bit of dungeon-flavored action but who don't have the time to gather a group and trudge through the trials and tribulations of a five-man instance. After the cut, we have a pair of videos showing off the Chronicles of Telara: Hammerknell solo instance. The first video, from ZAM's Nepabrite, takes players on a quick tour of the Dwarven fortress, complete with running commentary. The second video, from Torrac of the guild Result on the Immerwacht server, is devoid of any such commentary and simply allows players to follow along through the entirety of the instance. To feast your eyes upon both of the above, just slip on past the cut.

  • Wings Over Atreia: This is only a test...

    by 
    MJ Guthrie
    MJ Guthrie
    05.23.2011

    BEEEEP! The message you are about to hear is from your local public test server. This is only a test. Had this been an actual server, your XP would have been sliced, your loot drops diced, and your AP slashed. In the event of an actual server, the message you would receive would assure you that your characters would be safe from wipes and safer from bugs and glitches. This is the Aion PTS. Remember, this is only a test... server. BEEEEP! Public test servers. Just three small words. What thoughts and feelings do these words invoke in MMO gamers? Much like the words "open beta," PTS seems to represent more of a sneak-peek playground for upcoming gaming goodness instead of a place to test and tweak said upcoming features before they go live. Come on, let's admit it: In an age when the philosophy of instant gratification seduces new acolytes by the hour, who can truly deny that desire to see all that is new and shiny? Who doesn't want to take a stroll through new instances, test out new weapons, and try on new gear? New equals exciting. And we test-drive cars, so why not games? And if we test-drive games, then why not game patches? With this in mind, I think it would not be far-fetched to believe that Daevas flocked to New Atreia (as I have dubbed it, seeing as this world certainly could not be confused with the Atreia I already know) when NCsoft opened Aion's test server to the public on May 12th. After all, many players are eagerly anticipating the features offered in the 2.5 patch. So in order to bring you a taste of what's to come, yours truly ventured forth onto the realm of the PTS. What I found was exciting, fun... and a bit surprising. Vicariously live the crazy whirlwind life of a PTSian after the break.

  • Wasteland Diaries: Sector 4 lives!

    by 
    Edward Marshall
    Edward Marshall
    05.20.2011

    To many players of Fallen Earth, the expression "when hell freezes over" has been supplanted by "when Sector 4 is released." At launch, the sector was supposedly largely completed, and it was expected to be released shortly thereafter. After a year had passed and we were still waiting to see it, many players started to believe that it didn't even exist. Well, I am here to tell you that not only does it exist, but I spent a few hours roaming around on the other side of the big wall. Aside from some nice pictures, I got a little bit of insight on what we might expect to see in Alpha County, which will be the first installment in the fourth sector. It's been quite some time since Fallen Earth's opening day, and we have been waiting quite some time for the new sector. But the team at Fallen Earth, LLC has given us a few things to tide us over: Deadfall and Terminal Woods, which combined have as much content as a full sector. So it's not like we've been stuck in Sector 3 for over a year and a half; the devs have given us some new stuff and made some fundamental changes to the game (some good and some bad, but mostly good). The first bit of S4 we will see was released on the public test server (PTS) earlier this week, so I took the opportunity to do some exploring for you (actually my motivations were entirely selfish). After the cut, I'll tell you a little bit about what I saw (slight spoiler alert!).

  • Wings Over Atreia: 2.5 -- Going live on 25!

    by 
    MJ Guthrie
    MJ Guthrie
    05.16.2011

    The wait is nearly over! Before long, we... oh... pardon me a moment while I grab the door... Ah, it was just the grammar police. Yes, I know that technically it should be the 25th, but that really doesn't have the catchy ring to it. And who doesn't want a catchy title? Luckily, I was let off with just a warning this time. So back to our topic at hand! This past week, before Aion's public test server reopened its doors to the masses, Massively had the opportunity to explore patch 2.5 right at NCsoft's PR offices in San Francisco (*cries for having moved to the East Coast*) -- diving into the new content, enjoying the graphical upgrades, and even asking a few questions about what's still to come. Our very own Bree Royce donned some leather, grabbed a bow, and descended upon the new instances -- Esoterrace and Empyrean Crucible -- to get a taste and share some hints about these new fights. Catch a windstream past the break to check out her impressions as well as some other interesting tidbits about what is in store for Daevas in Aion's upcoming patch, Empyrean Calling.

  • Wasteland Diaries: Progress

    by 
    Edward Marshall
    Edward Marshall
    05.13.2011

    I had some spare time this week, so I went on the Fallen Earth public test server to check out some of the new stuff. Progress towns have made their debut, and so has a slew of new skills and abilities. Actually, saying that there are new skills and abilities is kind of an understatement. There is an entirely new skills-and-abilities system in place on the PTS. It is barely recognizable compared to what we have now. Yes, it's that different. Is this a good thing, or is it bad? With Sector 4 looming on Fallen Earth's horizon, we are looking down the barrel of the gun of change. There are a lot of new things coming our way soon, most of which are closely guarded secrets. I did have an opportunity to see some of the new stuff we'll be seeing in the next patch, but I didn't get to peer behind the giant wall that keeps our prying clone eyes out of the next sector. If any of this stuff interests you, click past the cut and I'll go into a little more detail about it.

  • RIFT invites you to test the Spoils of War

    by 
    Larry Everett
    Larry Everett
    05.05.2011

    Many a RIFT fan has been looking forward to the changes coming to the fantasy MMO in the Update 1.2: Spoils of War. Thankfully, the witch Alsbeth has been defeated, but trouble continues on the planes of Telara. Regulos is still bent on destroying the world. So what's next? The developers of RIFT would like to give you an opportunity to see for yourself. On the RIFT Facebook page, Community Manager Erick "Zann" Adams has invited players to join the devs in a Spoils of War PTS event. Join us tonight, May 5th, starting at 3:00PM PDT (11:00PM BST) for a final round of testing. We'll have a battle royale around to word, check out the LFG system, and just have a good time playing together and discussing your feedback. For those living on the east coast of the U.S., the event starts at 6 p.m. EDT this evening. For all the information on how to join the RIFT public test server, jump to the forums to get started.

  • NCsoft aiming for Aion 2.5 test at the end of April

    by 
    Jef Reahard
    Jef Reahard
    04.06.2011

    Aion's 2.5 update has been a long time coming. We first heard tell of the patch in early January and are happy to report that NCsoft is looking to take the wraps off the new content via the game's test servers in the next few weeks. In a new interview at the official UK Aion website, producer Sean Neil and brand manager Dominic Wai take turns answering player-generated questions relating to the new patch, which Neil says should be "on our player test servers (PTS) at the end of April or beginning of May." What, exactly, does 2.5 bring to the world of Atreia? Quite a lot, actually, and whether you're talking about the extensive graphical overhaul or the new Empyrean Crucible and Esoterrace dungeon instances, chances are there will be something interesting in the update for every daeva. Getting to endgame should be less of a chore as well, and while Aion still possesses one of the more daunting gear grinds in the genre, NCsoft is introducing a mentoring system in 2.5 that allows "new players [to] level up quicker with the help of a friend."

  • Wasteland Diaries: Terminal Woods

    by 
    Edward Marshall
    Edward Marshall
    02.25.2011

    To say that the Fallen Earth 1.8 patch is going to have some massive changes coming along with it might be a bit of an understatement. It's going to come fully equipped with major skills, abilities and mutations re-writes. Much will be changed. So much so, in fact, that I don't think anyone's quite sure what to expect, the devs included. The game will still be recognizable, but the flow of combat will be different. After more than a year of adjusting to the gradual changes that have been made to the game mechanics, I had settled into my comfort zone only to be ousted by significant changes. It still remains to be seen whether Fallen Earth's new changes will be good or bad. Of course, "good" and "bad" are subjective terms, and one person's good might be another's bad. The great thing about major changes like these is this: We get to test them out before they go live. This latest round of testing on the PTS comes complete with new content, including an entirely new area called Terminal Woods, which looks to be about the same size as Deadfall. So it's not quite a sector, but it's pretty big. The devs have put a bit of this area up on the test server for us to "test." Test it I did... if by testing you mean "exploring and shooting at stuff." After the cut, I'll discuss some of the new stuff I found while I was "testing." Consider that a spoiler alert.

  • Wasteland Diaries: Hunting down AP

    by 
    Edward Marshall
    Edward Marshall
    02.18.2011

    So there's an AP cap in Fallen Earth now. When there was a finite number of AP available, it was not very popular. But now that there is an unlimited number of AP available (in theory), it seems a bit easier to digest. The current AP cap at level 50 is 1250. This allows for a decent build while not allowing for a jack-of-all-trades build. With the new system currently on the PTS, most builds will have to be specialized. In other words, there will be no more healers or crafters that will be able to dish out maximum DPS anymore. Part of the purpose of the AP cap was to alleviate the need for a wheel-flip. In some ways, the de-factionalization of mutations has helped in that department. The entire Fallen Earth skill and mutation system is undergoing a revamp, but the AP mechanics aren't going to change much. The AP cap will still be in place and will increase by 25 every level. And there will still be random AP and repeatable missions for AP. But is a wheel-flip still necessary? The short answer is yes and no, but I'll delve into that a bit more after the cut.

  • Fallen Earth 1.8 patch on PTS, extensive ability changes incoming

    by 
    Jef Reahard
    Jef Reahard
    02.18.2011

    The Fallen Earth public test server (PTS) is the place to be for sneak peeks at upcoming content, and as of right now, said new content is the 1.8 patch. Icarus Studios' Carlin has posted the version notes on the Fallen Earth forums, and a quick glance at them indicates that 1.8 is quite the meaty update. The biggest change is the forthcoming ability revamp. According to the notes, "almost all abilities have been changed, with the goal of increasing the number and viability of different player roles and play-styles. Some abilities have been removed, and some new abilities have been added." Patch 1.8 also introduces new NPCs and missions in various parts of the wasteland, UI tweaks (including new chat channels), and an adjustment to the rate at which random AP is gained. If you've never tried the PTS on for size, you can download the client and also pay a visit to the forums to get your bearings.