puppet

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  • Celebrities get digital puppets made from paparazzi photos

    by 
    Jon Fingas
    Jon Fingas
    06.14.2015

    Typically, recreating a celebrity as an animated 3D character requires painstaking modeling based on motion capture and laser scans. In the future, though, all you'll need is a few limo-chasing photographers. University of Washington researchers have developed a system that creates digital face "puppets" by running a collection of photos -- in this case, paparazzi shots -- through special face tracking software. The digital dopplegangers (such as Kevin Spacey and Arnold Schwarzenegger) bear an uncanny resemblance to their real-world counterparts, but are sophisticated enough to mimic the expressions of virtually anyone else. Want the Japanese Prime Minister saying Daniel Craig's lines? You can make it happen.

  • Crazy Talk 7 puts character animation power on your Mac

    by 
    Michael Rose
    Michael Rose
    04.25.2013

    Putting words in other people's mouths: more of a hobby than a vocation for most people, I'd say. If your work or play involves facial animation, however, you know how much work goes into making fake speech look convincingly real. Although there are impressive pro animation tools for this task, they might run you hundreds or thousands of dollars per seat. That's why the Mac version of Reallusion's US$29.99 Crazy Talk 7 Standard is such an intriguing product. For a modest cost, this app delivers impressive character animation power -- with a learning curve that's not too steep for amateurs. Crazy Talk lets you work with libraries of preconfigured characters, where mouth movements and other motions are already pinned to specific features on the character's image. You can also pull in your own images for the face animation treatment; political or corporate portraits seem to work particularly well, as do pet snapshots. For the DIY images, the app walks you through preparing them with essential feature points -- corners of the eyes, point of the chin and so forth. The idea is to make a model of the character's face that will react appropriately to the audio using Crazy Talk's Auto Motion feature. Once the base character "puppet" is ready, Crazy Talk really gets to work. Import or record your dialogue audio (or use the built-in text to speech feature) and the Auto Motion animation tools will analyze sounds and phonemes, trying to match mouth and face motions to the soundtrack. You can tweak emotions, attitudes or the overall character energy with a few clicks. The results range from decidedly comical to eerily realistic. In the example here, I've taken Tim Cook and put some of his comments from the recent earnings call in his virtual mouth. The whole process -- including defining the animation "bones" and grabbing the audio from the earnings call podcast feed -- took less than 15 minutes for this clip, and even though the results are kind of rough (sorry about the hair, Mr. Cook) it would not take too much refinement to get them looking really sharp. Of course, now that "Tim" is prepped, future animations using his character will take a lot less time. Aside from the fun factor (which is decidedly present), training pros or web content authors may be able to leverage Crazy Talk to produce quick and hi-quality animated narrations or instructional vignettes. Putting a face with the voice, even an animated one, can help improve engagement and attention versus a voiceover-only approach. Game developers and other animation users may find Crazy Talk or its sister app, iClone (for 3D character animation) useful entries in the utility belt. Crazy Talk's look and feel certainly carries some of its PC heritage in its flat UI and sometimes-confusing controls, and it has a few annoying quirks (no app should ever hijack focus when it's done with a lengthy task like a video export; that's what bouncing the dock icon is for!) but with a little bit of time and effort you can get something really interesting out of it. Crazy Talk 7 Standard is $29.99 via the Mac App Store; the Pro version ($149.95) delivers much more manual control, higher-end animation options and keyframe editing for projects. Here's another video sample from the app, featuring Sarcastic Cat.

  • Daily iPad App: PlayTime Theater

    by 
    Michael Rose
    Michael Rose
    09.09.2011

    Every parent who has taken a long car trip or flight with offspring in tow knows that the difference between a pleasant journey and a stressful, tiring marathon may come down to one key factor: can you keep the kids entertained (and fed) through it? If so, everyone's happier. This task is dramatically easier in the age of the iPad than it was before, but it's still not easy to find apps that appeal to kids of different ages and interests. The margin between a good children's app and a great one may be narrow, but when you see kids on a long trip getting engaged with an app for solid stretches -- without flipping back to cartoons, without taking Angry Birds/Peggle/Call of Atlantis breaks, and with a high degree of creativity and enthusiasm -- chances are you're dealing with a great app. The $2.99 PlayTime Theater doesn't have a high degree of visual polish, and its interface can be somewhat quirky and confusing; nevertheless, I think it's one of the most impressive kids' apps for the platform that I've seen in a long time. The concept of PlayTime Theater is simple, and that's what makes it so effective. The app presents a castle 'set,' complete with drawbridge, catapult and other necessities. You can populate the set with virtual puppets (knights, princesses, dragons, the entire medieval menagerie), assign them props, change their costumes and looks (including custom faces built from your photo library), and position them where you want. Once your backstage preparations are complete, you start the show. Switching into Record mode and clicking the big red button allows you to populate one of twelve show slots with a two-minute puppet show that you control. Move the characters around the stage as you (and your kid sister) give voice to each role; tap the puppets to activate their props, use the other controls to play sound effects or music, and more. Once the play is done, you can watch it with the voices and sounds perfectly synchronized to the action. Like I said, it's a simple idea, and there's nothing fancy about the visuals, but I've rarely seen an app that so completely captured the attention of my 10-year-old and six-year-old daughters in a matter of moments. I didn't even introduce it to them -- they found it, and they were off. You might have to clarify the button functions for younger kids the first time through, but they will be composing epic shows in no time. It's not just fun for the younger set, either; the friend who introduced me to the app says he uses it to create mini-epics by animating snippets of business conference calls. The app thoughtfully includes a link to the developer's YouTube channel with demo videos and sample recordings; these do help clarify the interface. You can read more about the app at the PlayTime Theater website, where it's noted that future versions will offer more backgrounds and additional varied characters. If your kids enjoy creative play and storytelling, you can't go wrong with PlayTime Theater. There is no bigger bargain to be had on the App Store than trading $3 for hours of peaceful traveling children who will be eager to show you their seatback masterpieces. Hat tip to Myke L.

  • This Portal 2 Wheatley puppet is the best thing you'll see today

    by 
    Christopher Grant
    Christopher Grant
    08.10.2011

    We're not shy about this proclamation: This Portal 2 Wheatley puppet, by deviantART user TRP-Chan, is the best thing you'll see today. Not the best video game puppet, or best YouTube video you'll see today. We mean the best thing! Birth of your first child? Sorry kid, but you're taking second place today. Getting married? Sorry husband/wife, but your anniversary will be permanently marred by memories of this puppet. We're also going to take this opportunity to predict that Valve is going to reward the artist with a trip to Valve HQ because, well ... look at it.

  • Video: Kinect repurposed for puppetry

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.19.2010

    This Kinect-based prototype should be relevant to your interests, particularly in how it allows the user to manipulate and find expression in a virtual puppet. Projected against a wall, a wide-eyed bird copies the movements of Emily Gobeille's arm, much like a shadow would. As Kinect tracks the silhouette formed by her shoulder, elbow and wrist, the bird can be made to look around and even squawk. The video, submitted by Design I/O, shows impressive tracking accuracy from Kinect (right down to the shape and position of the hand), and yet another interesting application that you won't find in the camera's batch of launch games. Designer Theo Watson noted in the video's comments: "it allows for really easy person detection and a cleaner silhouette. with a regular IR camera we would have to worry about the color of the clothes people are wearing, or do backlighting with IR lamps. The Kinect also gives us the z distance of each joint - which means we could in theory have the puppet turn to face the viewer :)" And you'd be staring into the future of gaming, folks. Imagine playing UFO Catcher as the claw and winning every time!

  • Kinect hack creates world's greatest shadow puppet (video)

    by 
    Thomas Ricker
    Thomas Ricker
    11.19.2010

    Hey Xbox 360 Kinect owners, want to spice up those family shadow puppet shows? Then check out the installation prototype created by Emily Gobeille and Theo Watson using an Xbox Kinect connected to a laptop using the libfreenect Kinect drivers and ofxKinect. The openFrameworks system tracks the elbow, wrist, thumb, and tips of the fingers to map a skeleton onto the movement and posture of an animated puppet. And get this: it was made in a day. So just imagine the Kinect homebrew we'll have around this time next year. See it in action after the break. [Thanks, Pradeep]

  • Puppet Pouch puts fur on your DS / DSi, smiles on people's faces

    by 
    Vlad Savov
    Vlad Savov
    04.29.2010

    As jaded as we are, we just can't bring ourselves to criticize this. Produced by CTA Digital, authors of other questionable gaming accessories, the Puppet Pouch acts as a superfurry (and annoyingly cute) case for your Nintendo portable console. Coming with a felt interior and elastic straps to keep your Ninty nice and minty, it also offers a zipped compartment for storing games and accessories, as well as "puppet functionality." That last bit means you can shove your hand inside it and use the little fella as part of your awesome ventriloquist act. Priced at $19.99, it's available now, but we've just got one oustanding question -- what animal is this supposed to be?

  • Pentax Kameraman puppets are perfect for shooting WTF faces

    by 
    Thomas Ricker
    Thomas Ricker
    03.19.2010

    We don't know how seriously you take yourself as a photographer. But painting a face on your lens cap and dangling a hand-made, ¥2,914 (about $32) Osu! Kameraman puppet from your camera's tripod mount isn't going to earn you much respect. Especially when your telephoto lens is dialed up to maximum, perv. Perfect though, if you're only hoping to capture faces twisted into a scowl. Entire collection on display after the break.

  • Behind the scenes with Paul Barnett, featuring a big surprise

    by 
    Kyle Horner
    Kyle Horner
    01.30.2009

    What do Joss Whedon-created television character Angel and Paul Barnett have in common? Well, apparently they've both undergone a spell that's changed them into puppets. Creepy. Well, it's also kinda cute too. Okay, fine, it's really cute, but we're only admitting it because Paul knows where we all live and now that he's a puppet with knowledge of sharp kitchenware, we really can't be taking any chances.We've even got word from secret sources that this may not be the last time we see Paul in his true form. In fact, our informant has told us that it's possible we may see a reappearance in a certain podcast featuring particular productions.Keep an eye out after the break...

  • One Shots: We are all puppets of Destruction

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.02.2008

    Just when we thought we'd seen it all in regards to Warhammer Online, something like today's One Shots comes along and firms up the fact that we've really only scratched the surface in this column. We've heard of some pretty interesting ways to taunt your enemies or amuse your friends, but using puppets in an MMO is one we don't generally see. This screenshot, in from our regular Warhammer Online contributor, Snacky (this time reporting in from the Badlands server), shows off one such confusing and yet funny moment. Snacky writes in: In my downtime while waiting for scenarios to pop, I like to amuse myself and the occasional passerby with a puppet show. We're not entirely convinced they're watching the puppet, Snacky. If you're one of the legion of players who are enjoying Warhammer Online, we'd love to see what you've been up to. Alternately, if WAR just wasn't your thing, and you've gone to another game, don't think we don't want to hear from you -- we do! We want screenshots from all MMOs, big and small. (If your game is small, it's a great way to get some free promotion for it!) Just get your game on, grab some screenshots for us and email them in. Our address is oneshots AT massively DOT com. Don't forget to include your name (server/guiid welcome too) and a quick description. We show it off and give you the credit for sending it in. %Gallery-9798%

  • Joyswag: Fallout 3 Survival Guide and Vault Boy puppets

    by 
    Ross Miller
    Ross Miller
    09.22.2008

    Didn't get your hands in on a Fallout 3 Vault Boy puppet from this year's PAX? The folks at Bethesda have donated a hand-ful (har) for us to give away, along with a couple of Vault Dweller's Survival Guides. All we want to know is what perk you would want in real life, whether it's an actual Fallout perk or something you just made up. (Our pick: Bloody Mess, without question.)To enter this giveaway: Leave a comment telling us what perk you would want to have in real life. Be creative and descriptive! You must be 18 years or older and a (non-zombie) resident of the US or Canada (excluding Quebec and Megaton). Limit 1 entry per person per calendar day (comment more than once and the Brotherhood will pay you a visit). This entry period ends at 10:00pm ET on Friday, September 26th. We'll randomly select three winners at that time to each receive a Vault Boy puppet (valued at approximately $15); two of those will also receive the Vault Dweller's Survival Guide (approx. $0.15). Please check your e-mail! For a list of complete rules that you can expose to radiation, click here. Gallery: PAX 2008: The Pip-Boy Puppet Gallery: The Fallout 3 Vault Dweller's Survival Guide

  • La Machine's spider-mech traipses through the streets of Liverpool

    by 
    Paul Miller
    Paul Miller
    09.05.2008

    France: it's like Canada, only with less hockey, and more boring mechanical spiders. Those hosers have foisted this amazingly-styled and yet utterly dull "La Princesse" piece of street theater on the innocent, unsuspecting people of Liverpool, and the travesty is set to continue for another couple of days. Hit up the read link for BBC's video of the mundanity.

  • PAX 2008: Meet the Fallout 3 Vault-boy puppet dance troupe

    by 
    Ross Miller
    Ross Miller
    09.01.2008

    While waiting for the (much-delayed) final Omegathon to start last night, over a dozen Vault-boy puppets (of Fallout 3 fame) congregated to show off their grooving and shaking skills to a crowd of bemused onlookers. It's really what made the cheesy music infinitely more anti-meh. Check out their moves in the video above, as well as in our Omegathon gallery.%Gallery-30939%

  • Roleplaying is like puppeteering

    by 
    David Bowers
    David Bowers
    10.13.2007

    Jim Moreno writes quite a bit about roleplaying. For a long time he kept his own blog about the subject, and now he writes a special column about roleplaying for WoW WarCry, which precedes and in many ways inspired WoW Insider's own roleplaying column, All the World's a Stage. Jim's latest article struck me with an excellent point: roleplaying has often been compared to acting -- by myself no less -- when in fact it is closer to the art of puppeteering. He cites Jim Henson and Frank Oz as two of the best roleplayers ever, even though neither of them is known to have actually played roleplaying games. Both of them, however, used alternate physical bodies -- their puppets -- to tell stories and convey their characters to their audience, whereas regular actors would have used their own bodies and faces to portray their characters, no matter how different they are from one another. The example from Jim's article that stands out most in my mind is that of Yoda telling Luke, "There is no try, there is only do," conveying so clearly who this person Yoda is, what he stands for, what he talks, moves and looks like without ever giving a hint that the whole thing is just a "puppet with Frank Oz's hand sticking up his butt."Roleplaying, Jim says, is just the same. Instead of acting with our own bodies, we use the digital avatars that Blizzard has designed for us: we customize our characters with different abilities and appearances, but more than that, we give them actions and words that distinguish them as believable people, just like puppeteers do. A superb roleplayer can do what Frank Oz and Jim Henson did, only on a smaller scale; he can convey a sense of true depth, a human story, using a virtual puppet made of ones and zeros rather than cloth and plastics.This is just another example of how "roleplaying" is just a new form of the same basic creative endeavors that have been around for millennia. Someone who gets "freaked out" by roleplaying might as well get freaked out by Miss Piggy and the Cookie Monster, because roleplaying is basically just an adaptation of the puppeteering concept in a modern technological environment.

  • Today's finally understandable video: Boogie

    by 
    Zack Stern
    Zack Stern
    06.19.2007

    Even though some of us have played Boogie, the title continues to confuse others. Today's video pick is the first time it made sense for this writer: instead of a dancing-and-singing game, it's a game where you control a dancing-and-singing puppet. Finally, the lack of direct correlation between controllers and avatars -- like left controller for left arm -- makes sense.It's still too early to predict Boogie's success, but at least we finally understand the basics. And it took us long enough -- the title is close to shipping, with an August 9, 2007 release. See the video after the break.

  • MacBook Marionette

    by 
    Dan Lurie
    Dan Lurie
    11.23.2006

    Most puppets scare me. Horrid little creatures, only coming alive when controlled by some being of perceived omnipotence manipulating every aspect of their pathetic little lives. But enough about my puppet paranoia, and on to this awesome hack. Some cunning (and brave! I'd never swing my notebook around like that!) soul has created a piece of digital artwork using the motion sensor built into his PowerBook. When he swings the machine, a little animated man on the screen reacts with realistic physics to the movement. Hooray for digital inertia![via UneasySilence]