pve-sandbox

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  • Ascent: The Space Game's Kickstarter will fund updated graphics

    by 
    Bree Royce
    Bree Royce
    10.06.2014

    When we last checked in on Ascent: The Space Game, the indie sci-fi sandbox MMORPG was already eminently playable, having launched on Desura and angling for a Steam greenlight. Now Fluffy Kitten Studios has posted a Kickstarter intended to fund specific upgrades for the game -- specifically, improved graphics and UI. In fact, the complete budget breakdown is provided on the Kickstarter page. Backer rewards include premium access time, credits, Steam keys, and ships. You could even get a planet named after you. The Ascent sandbox emphasizes freedom, colonization, exploration, trade, combat, farming, mining, ship customization, starbases, and co-op play with fully consensual PvP. The Kickstarter boasts of the game's 270 billion star systems. Massively spoke to James Hicks, founder and CEO of Fluffy Kitten Studios, back in April, when he explained to us his business model, his target audience, and how he's come so far by himself. As he put it then, "Have a look at what we've done, with one developer, in one year, on a shoestring budget for art, music, and sound. Do you want to see what we can do in another year, with more?" The Kickstarter seeks $35,000 and is already at 51% of its goal with 25 days to go as of the time of this writing.

  • Post-apocalyptic sandbox Xsyon adds a PvE server

    by 
    Jef Reahard
    Jef Reahard
    03.18.2014

    Who says MMO sandboxes are all about PvP? Not Notorious Games, which has announced the formation of a new PvE server for its post-apocalyptic Xsyon title. "Data from the original main world has been duplicated to both servers, allowing players the choice to play on either or both servers. New players can maintain a character on both servers as well," Notorious says in its latest press release. Xsyon is a player-driven MMO focused on building towns, forming tribes, and the shaping the environment. Players may "create quests, hunt, gather, and develop a new world." [Source: Notorious Games press release]

  • The Soapbox: Sandboxes and the cop-out of FFA PvP

    by 
    Bree Royce
    Bree Royce
    01.04.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week, our own Jef Reahard mounted the Massively Soapbox with an article titled Sandboxes and the fear of FFA PvP. In it, he argued that open PvP was a natural and necessary part of any solid sandbox MMO. He also made waves by suggesting that FFA PvP is crucial to the roleplaying experience and that roleplayers should really face their "fears" and give it a try. I'm a sandbox gamer and a PvPer at heart. I played the early years of Ultima Online and lived the adrenaline rush of full and brutal PvP and thievery. Dark Age of Camelot's RvR sucked up another year of my life. Star Wars Galaxies remains my sandbox of choice, and I've braved a World of Warcraft PvP server since launch. I know this territory very well. I'll knock it, because I have more than tried it -- in several tasty flavors. And even though I'm an unabashed Jef-fangirl, I think there are a few debatable issues with his article. Hit the jump for some good old-fashioned counterpoints!