pvp-nerf

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  • Lichborne: Patch 5.1 for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.27.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Patch 5.1 contains relatively few direct death knight changes, but those changes it has are large enough to talk about. PvE escapes relatively unscathed and gets a few nice goodies, but PvP takes a bit of a hit. Today, we'll talk about what patch 5.1 has in store for death knights thus far. The death of Death Strike in PvP? So far, there is one single class change for death knights in the patch notes, but it is a doozy. Death Strike's bonus healing from taking damage will no longer apply to damage received from PvP combat. This doesn't mean, of course, that death knights are completely without healing in PvP now. They should still successfully get the minimum heal and the shield it provides. It does mean, however, that they lose a lot of self healing, enough that a lot of people are working on their frost and unholy PvP skills once again.

  • Arcane Brilliance: News and notes for mages from PTR patch 4.0.6

    by 
    Christian Belt
    Christian Belt
    01.15.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, a magical journey awaits ... a fantastic voyage through a mystical realm. I speak, of course, of the Public Test Realm, and the wondrous patch notes that dwell therein. Now before we begin, I should make it clear that mages aren't getting anything even remotely earth-shattering in patch 4.0.6. It's not like Blizzard is letting us autofire while moving or anything. But a patch is still a patch. Things are going to change, and though mages have been left largely un-fiddled-around-with (at least in comparison to many other classes), we do have some incoming alterations to be aware of. So with our expectations in an appropriately subdued state, let's peek beyond the jump for an annotated look at what be happening, yo.

  • The Anvil of Crom: Of stealth nerfs and feature removal

    by 
    Jef Reahard
    Jef Reahard
    12.12.2010

    Sigh. I guess I shouldn't be surprised at the spectacularly epic fail that Funcom pushed to the live servers last week. If you subscribe to any sort of yin/yang theory, whether it be balance in the Force or simply the law of averages, you had to expect some sort of mini-debacle, given the amount of good news flowing from the Age of Conan developers regarding new content as of late. In case you haven't heard, last week Funcom decided to remove the ability to PvP in the Underhalls and White Sands portion of Tortage. If this isn't enough to irritate you in and of itself, how does the fact that the nerf "managed to sneak itself into [an] update" grab you? While my initial thought on the stealth removal was basically an eye-roll at the thought of more PvP-focused whining, upon further reflection it occurred to me that in this case said whining is entirely justified. Turn the page for pigs flying, honest politicians, and yours truly taking up for PvPers.