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  • Masthead Studios discusses Earthrise economy

    by 
    James Egan
    James Egan
    01.19.2010

    It's an immutable law: create an online game where virtual currency is used and it'll inevitably give rise to a black market for that currency, not to mention for the various items in the MMO. Earthrise will be no different, but developer Masthead Studios aims to be proactive about the problem of gold sellers, rather than reactive. They also feel that their game will be difficult to bot. "Most of Earthrise design has followed the paradigm of requiring player interaction and skill through every aspect of combat, crafting and logistic movement so we firmly believe the game will be, by design, very difficult to automate via known methods," Masthead explains in their latest Question of the Week. Another factor that Masthead Studios feels will curb black market activities in Earthrise, at least in respect to items, is that every use of gear slowly degrades the item in question. Of course, where there's a will there's a way. So when Earthrise enters open beta Masthead Studios will keep a close eye on the various ways players find to exploit the economy.

  • Masthead Studios addresses player questions about Earthrise

    by 
    James Egan
    James Egan
    01.13.2010

    Ah Earthrise, you keep dropping tiny breadcrumbs of game info for us each week. We hoard these little morsels and keep them in a jar, slowly trying to piece it all together. This week is no different and Earthrise developers Masthead Studios addressed questions from the playerbase on a few different topics. The main thing they discussed is how the game's tutorial will allow players to experiment with skills. In RP-terms, players in the tutorial will make use of "mnemonic adaptation kits" which imprint memories. The Masthead devs state, "Simply put, it lets you test drive certain skills - such as using weapons, crafting, etc. - before you dedicate yourself to development of those skills." Those kits, however, can't be used outside of the cloning facility and won't make their way into the game beyond the tutorial zone.

  • Leading a life of crime in Earthrise

    by 
    James Egan
    James Egan
    12.28.2009

    Today's post-holiday Question of the Week for Earthrise concerns the game mechanics of being (and killing) criminals in the post-apocalyptic MMO. Players who opt to become felons will build up "Criminal Karma", what seems to be a sort of quantified notoriety. From what the developers are saying, it seems that going outlaw won't be a trivial choice, given such characters will be kill-on-sight in the more secure regions of Enterra island. Also, it may be difficult to wipe the slate clean if a character has a shady past. According to Moll, the Earthrise Community Manager: "Criminals cannot clear their records, nor do they generate additional Karma by killing other criminals in safe zones." She adds that criminals who hunt down other criminals won't do so to repair their faction standings, rather there may be a good chance of obtaining loot by taking out a fellow wrongdoer. However, beyond such scenarios where 'evil fights evil', Earthrise's law-abiding citizens will have incentives for killing the criminals of Enterra; successfully knocking off criminal players will garner them extra Contribution rewards (faction standing).

  • Character creation in Earthrise an open system

    by 
    James Egan
    James Egan
    12.15.2009

    The latest Earthrise Question of the Week from the Masthead Studios developers -- "The Blank Slate" -- gives us another glimpse at the underlying game mechanics of this post-apocalyptic MMO. When you begin as a newly cloned character, reborn in a sense, all knowledge and skills gained in your life before the apocalypse are gone. (On the bright side, you're one of the old world's elite chosen to carry on humanity's legacy.) In this respect, you are essentially a blank slate and must quickly learn how to survive in a radically changed society through initiation training. These initial training missions let a new player get a feel for their options in Earthrise, checking out the various skills available to them. Initiation training is a time when players can determine what they like, what they don't, and how they'd like their character to develop over time. This approach means that Earthrise's character creation system will be a relatively open system, emphasizing freedom for players.

  • City building in Earthrise to allow autonomy for guilds

    by 
    James Egan
    James Egan
    12.08.2009

    One of the games we're looking forward to playing next year is Earthrise, a post-apocalyptic MMO currently in development at Masthead Studios. At launch, Earthrise will offer guilds a wide selection of buildings and facilities that can be built within their controlled territory. Masthead Studios has bigger plans for city building and Territorial Conquest game mechanics post-launch, though. Long term goals for this aspect of guild-level gameplay include expanding options for guilds to become less beholden to the major NPC factions (and the cities of Continoma and Noir). Specifically, Masthead Studios would like for players to establish administrative buildings, which will provide some of the conveniences and features generally found only in NPC-held cities. According to the Earthrise devs, "Administrative buildings will remove the requirement to visit cities even further by providing access to Market, Warehouses and more from inside the Guild owned territories."

  • Niche roles for small guilds in Earthrise

    by 
    James Egan
    James Egan
    12.03.2009

    Earthrise is an upcoming post-apocalyptic/sci-fi MMO from Masthead Studios that we've been keeping an eye on. As a sandbox MMO, Earthrise takes place on a single but vast island called Enterra. This means finite territory and ultimately a trigger for conflict between guilds. Given there's strength in numbers, it stands to reason that collective action taken by large guilds could allow them to become political and economic powerhouses in the game. But what about smaller guilds? Will Earthrise have niches for small to medium-sized guilds or will they always be in the shadow of the larger player entities? This won't be a game where only the largest guilds can succeed, according to Moll, the Earthrise Community Manager. She explains that while territorial conquest will not be an endeavor best suited to small guilds, much less solo players, these smaller groups will be able to tap into a steady stream of resources and income. One way is to provide services to the playerbase and even the larger guilds.

  • The rewards of faction loyalty in Earthrise

    by 
    James Egan
    James Egan
    11.24.2009

    The latest Earthrise Question of the Week is all about quests in the upcoming post-apocalyptic MMO. "Central to the PvE experience, quests in Earthrise are designed to help introduce the players to the tense cultural and political scene that shapes the two conflicting factions fighting for control over the island of Enterra," explains Moll, the game's Community Manager. There are faction-specific quests unique to either Continoma or Noir, but Earthrise's game mechanics will let players defect to a rival faction to experience another walk of life on Enterra island. Switching allegiances will not be a trivial matter, however, and the consequences a player assumes for doing so will limit how often most characters defect.

  • Masthead Studios wraps up Earthrise crafting series

    by 
    James Egan
    James Egan
    11.09.2009

    MMO fans who enjoy the crafting aspect of their games might be interested in what Earthrise will have to offer. The post-apocalyptic game's creators at Masthead Studios have been dropping quite a bit of info about how crafting will work, culminating in a two-part overview of Earthrise's crafting system. Masthead explained how gathered materials can be used to craft an item tailored for a specific purpose in last week's installment. They continue this week with the second half of "The Crafting Process" which walks us through the creation of a finished product. Masthead's overview explains how players will manufacture the various modules which are assembled into the final product in factories. In this case, the example is of an assault rifle customized for the specific goal of taking down the Burzun mutants that prowl Enterra island. The second part of The Crafting Process also looks at how that weapon a player manufactures can be disassembled and upgraded to higher tiers of technology further down the line. Check out the latest installment of Masthead's Question of the Week series, The Crafting Process Part 2, for the best look we've had thus far at the game mechanics surrounding crafting in Earthrise.

  • Masthead Studios delves into Earthrise crafting process

    by 
    James Egan
    James Egan
    11.02.2009

    Earthrise creators Masthead Studios have already made clear that their forthcoming title will be a far future sandbox MMO, a post-apocalyptic setting where PvP will be a major aspect of gameplay. What hasn't been as clear is exactly how the extensive crafting process they've discussed in the past will actually work out in normal gameplay. Certainly we've heard a great deal about customization of crafted goods and the potential to become well-known for your own variations on items, but we never had a real overview of those game mechanics. That is, until now. Masthead aims to dispel any confusion surrounding Earthrise's crafting system in a two-part series of blog posts that kicked off today as part of their Question of the Week offering to the community. "The Crafting Process", part one of two, poses the theoretical example of a player -- let's call him "Tim" -- who clearly hates Burzun mutants. Enough so that Tim wishes to craft an assault rifle specifically tailored for killing this particular type of mutant. Masthead Studios walks the reader through the skills required to create such a weapon, the components that must be gathered, and how Tim will be able to extract needed resources from those materials.

  • Earthrise crafting process explored further

    by 
    James Egan
    James Egan
    10.28.2009

    Earthrise developers Masthead Studios revealed more about the title's in-depth crafting system in the latest Question of the Week on the official game site. One of the game's strengths is its degree of item customization. Earthrise fans have wanted to know how they'll actually be able to customize items or manipulate the crafting process for better results, and Masthead provided some of the answers this week. They've stated that the game will allow crafters to combine resources in various ways, creating new synthetic materials that can positively influence the outcome of the manufacturing process. If you've been following along with the Masthead Studios announcements about crafting in Earthrise, you'll want to see "Crafting: Product Manipulation, Combines" for more on how the system will work.

  • Masthead Studios explains crafting and mass production in Earthrise

    by 
    James Egan
    James Egan
    10.21.2009

    Earthrise is an upcoming sandbox MMO that will have strong emphasis on guild-vs.-guild conflicts and PvP. The game will also have a deep crafting system, something that may interest players looking for more than PvP in a sci-fi MMO. Earthrise developer Masthead Studios has stated in the past that it'll be possible for players to craft unique, customized items and perhaps even establish a reputation for producing certain wares. The latest Question of the Week answered by the Earthrise developers sheds a little more light on how crafting and mass production will work in the game. Specifically, Masthead Studios explains how mass production will apply to some of the game's rarest craftable items. Moll, Earthrise's Community Manager, explains how a blueprinting process creates Designs which are used by crafters; these are essentially templates combined with ingredients/materials to create items. Each Design will have a finite property called Edge which gets burned off over time through the manufacturing process. The limited use of Design Edges mean that the game's rarest or most elite items can't be created in large production runs, in other words keeping them rare and elite in a game where mass production is possible.

  • Neutrality and criminality in the dystopian setting of Earthrise

    by 
    James Egan
    James Egan
    10.12.2009

    The developers at Masthead Studios dropped some info about their post-apocalyptic MMO Earthrise today, explaining how they've designed the game to allow freedom of choice. In true sandbox style, players will not be forced to choose between the main factions of Continoma or Noir and can, in fact, remain neutral. Earthrise Community Manager Moll writes in the latest Question of the Week, "Aside from Continoma and Noir as major Factions, there are 10 smaller political groups (called Organizations), and 4 of them will be Neutral and will provide neutral players with quests that allow them to build their Reputation and unlock rewards that cater to their political standings." Cloning, which may prove to be one of the most vital services players will require, will be independent of faction standings, Moll explains. On that topic of cloning, Earthrise fans have also wondered how criminals can gain access to the same advanced infrastructure used by the more legitimate factions. Or, for that matter, how do criminals gain access to the various resources and markets used by non-criminal players?

  • Hints of espionage in Earthrise

    by 
    James Egan
    James Egan
    09.01.2009

    One of the interesting things that happens when you create a sandbox MMO where players can establish political systems, even empires, is that factions of those players will form and work against their opposition. In some cases, this is through large scale PvP campaigns. But another, more subtle aspect to warfare between guilds is espionage, should the game developer allow it. Fortunately for Earthrise players, Masthead Studios won't just allow espionage in their post-apocalyptic game -- they encourage it. Espionage is the focus of the latest Question of the Week asked by a member of the Earthrise community. It seems that spying will be an important aspect of conflicts between guilds, but so will visits to other guild territories for trade runs. Masthead Studios implies that there will be a pass system used to allow non-guild members access to a guild's territory: "Even though one might expect only allies and friends to the guild would be allowed to visit using a pass system, it is possible for clever spies of enemy guilds to find a way to sneak in and report to their headquarters about the development of enemy bases."

  • The interplay between faction standings and PvP in Earthrise

    by 
    James Egan
    James Egan
    08.04.2009

    Although the post-apocalyptic MMO Earthrise is still in development, the game's creators at Masthead Studios take a question from the player base each week and turn it into a mini dev blog. Granted, some of the mechanics as they exist now may very well change before Earthrise launches, but it's still a nice peek into the development of the game. The latest from Masthead Studios is "Fighting, Factions, and Guards" which explains Earthrise's system of establishing safety near the major cities and greater risk the further you venture from them.%Gallery-48760%

  • Earthrise devs on how terrain will impact gameplay

    by 
    James Egan
    James Egan
    07.20.2009

    Earthrise is the first massively multiplayer online game from Masthead Studios, an independent game developer in Bulgaria. The game has a dystopian setting, a single (but vast) island refuge is all that remains of the human race after the world was bathed in nuclear fire. As expected of a post-apocalyptic MMO, there will be areas of the game that are comprised of blasted out buildings and various gutted structures, but the island setting of Enterra will offer a wide variety of terrain for players to explore and exploit. Moll, Earthrise's community manager, explains in a recent blog post: "As we developed Earthrise, we made sure that the world is tailored in such a way so it provides different game experiences - the whole island is divided almost equally between plains, hills and mountains."

  • Earthrise PvE gameplay to give competitive edge in PvP

    by 
    James Egan
    James Egan
    07.07.2009

    For a game that's still in closed beta, the team at Masthead Studios has been communicating with Earthrise fans quite regularly about the upcoming post-apocalyptic MMO. Their "Question of the Week" forum always dishes out new info about Earthrise. This week is no different and the devs explain how PvE gameplay can give Earthrise players a competitive edge in PvP. Players will be able to progress through storyline quest chains, alternately focusing on combat, crafting, and exploration. Although Earthrise will have a player-driven economy, Masthead Studios writes, "At its foundation, however, it is dependent on the constant supply of resources that are directly connected to PvE gameplay. Many of the missions will be built around the constant competition around resources."

  • Earthrise developers explain how teleportation will affect gameplay

    by 
    James Egan
    James Egan
    06.29.2009

    Last week we wrote about the upcoming post-apocalyptic MMO Earthrise and how players will be able to use mechas to establish trade and supply routes or, conversely, to hijack them. This brings up another transportation-related question, or several really. How will teleportation work in Earthrise? What limitations will be put on it? Is teleportation accessible to individuals or is it a guild-level ability? The latest Question of the Week entry from the Earthrise devs at Masthead Studios answers these questions and more. The game's sandbox setting of Enterra is a massive island with many zones. Conventional modes of transportation may not always be the best option for players who need to get from one place to another, hence the developers have included teleportation (travel, not combat) game mechanics, but characters seeking instantaneous travel will need to pay fees for the privilege. There will be two simple types of teleportation -- short range for within zones, and long range, which can be a jump from one end of Enterra to another. The further you travel, the more you pay. Teleporters will be run by NPC factions, available to players aligned with that faction or neutrals, but Earthrise's guilds will also be able to establish their own teleporters.

  • Earthrise devs on risk vs. reward with mechas in organized ganks and looting

    by 
    James Egan
    James Egan
    06.22.2009

    The post-apocalyptic MMO Earthrise will have PvP game mechanics tightly integrated into the sandbox game. Given the statements made by Earthrise developer Masthead Studios in the past, it's confirmed that full player looting will be both a driver and reward for PvP in this game. It's interesting to note that the inclusion of mechas in Earthrise will likely play a pivotal role in organized ganks or piracy of a sort. The Earthrise devs explained more about this today in "Mechas, Transit, and Loot" on the game's official forums. The game's community manager Moll writes: "Goliaths of steel used for combat and transit, mechas are definitely not invulnerable to damage and destruction. It takes a bit of effort, but even carefully planned and armed attacks can disrupt a planned resource transportation route and destroy a mecha."

  • Earthrise devs shed some light on skill advancement

    by 
    James Egan
    James Egan
    06.02.2009

    The latest bit of info we've come across about the upcoming post-apocalyptic MMO Earthrise sheds some more light on how skill advancement will work in the game. We've known that Earthrise will have a mix of both online and offline character advancement. The Masthead Studios response to the latest Question of the Week regarding skills, via Earthrise community manager Moll, explains their approach to progression. Moll writes: "Skills improvement is one of the pinnacles of Earthrise's sandbox gameplay. Players in Earthrise will gain skill points by killing monsters and completing quests. Those skill points can be invested in abilities, which are used in combat. The abilities interface dialog is interactive with options to buy and combine abilities by using tactics." Beyond this system of combining abilities Moll also writes that players won't be limited in terms of their skill choices and that a player can choose any skills in the game, in addition to combining all types of abilities into tactics. Moll says, "The skill advancement system is easy to learn and offers numerous possibilities for character customization, much more than many other games on the market." You can find the Question of the Week and feedback from the Earthrise community on the game's official forums.

  • Earthrise developers explain dodge game mechanics in PvP

    by 
    James Egan
    James Egan
    05.28.2009

    We're curious about how Earthrise, a post-apocalyptic 'sandbox' MMO from Masthead Studios, is shaping up, especially after the preview of the game we got at GDC 2009. Fortunately the game's creators have been running a Question of the Week forum category, explaining some of the game mechanics involved with playing Earthrise.The latest QOTW deals with dodging in combat, something we've been wondering about, given that Masthead Studios previously stated they don't want players hopping around incessantly out on the battlefield. Jumping will of course be used to avoid damage or cross distances at a quicker pace but, if their original intentions hold true now, jumping and perhaps dodging will be tied in with abilities. Earthrise community manager Moll answers this question: "Will attacks and skills that do damage from a distance have instant effect or will a target perhaps be able to see it coming and have a slim possibility to dodge it completely?"