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  • Sikh volunteers hangs a board reading 'Tiktok is prohibited here' at the Golden Temple in Amritsar on February 10, 2020. (Photo by NARINDER NANU / AFP) (Photo by NARINDER NANU/AFP via Getty Images)

    India has banned TikTok, WeChat and many other Chinese apps

    by 
    Kris Holt
    Kris Holt
    06.29.2020

    The government cited citizen concerns over privacy and data security.

  • BahadirTanriover via Getty Images

    Chinese messaging app kills Microsoft's unpatriotic chatbot

    by 
    Mariella Moon
    Mariella Moon
    08.04.2017

    A popular Chinese messaging app had to pull down two chatbots, not because they turned into racist and sexist bots like Microsoft's Tay and Zo did, but because they became unpatriotic. Tencent, one of the country's tech giants, removed the bots called BabyQ and XiaoBing from its messaging service QQ, which has over 800 million subscribers. According to Financial Times, they began spewing out responses that could be interpreted as anti-China or anti-Communist Party. For instance, when Beijing-based Turing Robot's Baby Q was asked if it loves the Communist Party, it answered with a resounding "No."

  • The Daily Grind: What's the worst (and best) MMO launch you've experienced?

    by 
    Jef Reahard
    Jef Reahard
    08.29.2013

    So I finally got to log onto the Balmung server in Final Fantasy XIV yesterday afternoon. I'd been trying off and on for a couple of days, only to be thwarted by the 1017 monster. I dusted off my 1.0 character, went through the brief tutorial, and set about exploring the city of Ul'dah and oohing and ahhing over the newest AAA MMO. Maybe it's because I'm getting old, but FFXIV's launch problems really didn't bother me. It's not the best I've ever witnessed, that's for sure, but I've seen far, far worse. What about you, Massively readers? What's the worst MMO launch you've experienced? How about the best? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Tencent and TCL unveil Ice Screen: a 26-inch Android-based smart TV

    by 
    Alexis Santos
    Alexis Santos
    08.23.2012

    Chinese web titan Tencent and TCL Multimedia have torn the wraps off the Ice Screen, a jointly developed 26-inch smart TV with a 1,366 x 768 display that allows users to browse the web, access videos, music and games through QQ services. Under the hood, the Android-powered television houses a dual-core Cortex A9 1GHz processor, a Mali 400 GPU, 4GB of RAM and support for a memory card of up to 32GB in size. An IR remote and an app for devices sporting version 2.2 or higher of Google's OS can be used to control the tube, which can sit horizontally or vertically in its stand. On the connectivity front, the panel packs Wi-Fi, a pair of USB ports, HDMI and a 3.5mm headphone jack. You can plunk down ¥1,999 (roughly $315) for an online pre-order before its September 3rd launch. More details await in the press release after the jump.

  • Tencent reveals how it gets users to pay for its service

    by 
    Daniel Cooper
    Daniel Cooper
    08.14.2012

    We've all seen those "OMG! Don't make us pay for Facebook" fake petitions, but App.net and The Social Network raise questions about how our social services raise their moolah. Tencent's Sophia Ong has revealed that it's in the unique position of having users happy to pay for services that we take for granted. While signups for QZone (Facebook equivalent) is free, users have to use QBs, the site's virtual currency, to buy and clothe their avatars. While 1 QB = 1 yuan ($0.16), there are 30 million paying customers on the site -- meaning that the company can count on around $50 million in monthly payments. It's not stopping there either, sensing a slowdown in the local economy, the company has an eye on opening up its eCommerce platform to ensure it can continue to rake in the cash.

  • Sonos to bring subscription-based QQ Music service to its hardware in China

    by 
    James Trew
    James Trew
    05.08.2012

    Wireless HiFi maker, Sonos, has just signed a deal with Tencent Holdings to provide the QQ Music service direct via its hardware in China. The holdings firm owns the QQ suite of internet services that boasts a massive user base in the country. QQ Music already exists in an ad-supported form, but the new partnership will break it out directly into audio equipment, and hopefully encourage users over to the premium paid-for version. The consumer preview is available on all Sonos systems if China now via the Sonos controller. A personalized version will follow, later this year.

  • Age of Conan dev update outlines PvP changes

    by 
    Jef Reahard
    Jef Reahard
    07.29.2011

    Age of Conan game director Craig "Silirrion" Morrison has posted his latest monthly development update, and the lengthy piece focuses heavily on the PvP side of the game. While class-specific balance fixes aren't given much lip service here (Morrison says they're addressed in each game update anyway, and are an ongoing process), Funcom is looking at quite a few changes to AoC's PvP component. Morrison tasks lead systems designer Einar Forselv with talking about the specific goals, and he gives us a general look at what's on the dev team's plate. First up is the problematic minigame respawn mechanic, and Forselv says that Funcom is looking to make it more like the systems found in your average FPS as well as address the loopholes people use to perform AFK exploits. Ranger tracking will also be "overhauled," which likely means a nerf since the feature is the subject of much QQ from the non-Ranger community. Siege performance changes are also on the table, as are stamina and aggro fixes, changes to animation and combat calculation interactions, and tweaks to the stealth system. Finally, this month's dev update mentions that new PvP world bosses are on the way to Hyboria, and teases the upcoming Savage Coast of Turan content that ties in with this summer's Conan film reboot.

  • Morrison chats about latest Age of Conan development update

    by 
    Jef Reahard
    Jef Reahard
    11.30.2010

    Age of Conan's Craig Morrison has taken to the official forums for his latest monthly development update. While the proposed tweaks and additions are interesting in their own right, the epic amounts of PvP-focused QQ in the 18-page (as of press time) comment thread following Morrison's post can also be a fun read, depending on your perspective. As for the updates themselves, they include a summation of progress on the new Call of Jhebbal Sag PvP minigame, a Christmas (sorry, winter solstice) event that features new quests and rewards, and further content additions. This last bit looks to be considerable, and Morrison touches on new Pai-Kang 6-man dungeons, new tier four Jade Citadel raids, a level 80 solo instance designed as a daily quest, and two new solo dungeons that will scale between levels 40 and 80. If it sounds like a lot of PvE, it is, hence the temper tantrums from the I'm-canceling-my-sub-no-really crowd. Morrison, as he often does, actually responds to a good number of the comments in detail, and it's worth a read if you're interested in Age of Conan's near future.

  • The Anvil of Crom: Community update - The Musical

    by 
    Jef Reahard
    Jef Reahard
    11.21.2010

    Welcome back, intrepid readers. This week, the Anvil of Crom is going to crush our collective enemies, drive them before us, and hear the lamentations of their women. Also, I'll be singing today's column in the key of QQ, to the tune of Conan the Musical. OK, maybe not literally, but we will visit a place that seems to revel in over-dramatized lamentation, namely the forums! Yes, it's high time for another community roundup, that time-honored tradition by which I take a look at what Age of Conan's playerbase is currently up in arms about and add my fuel to the fire. This time around, there are actually some constructive discussions going on in addition to the usual Craig-Morrison-broke-our-PvP wailing, so join me after the cut to see what's what in the meta-cloud surrounding Funcom's Hyboria.

  • Wings Over Atreia: To rift, or not to rift, that is the question

    by 
    MJ Guthrie
    MJ Guthrie
    10.04.2010

    While discussing first impressions of the expansion and exploring the year in review in previous weeks, we touched on different changes brought about in Aion's Assault on Balaurea. From new lands, to solo instances, to increased kinah and XP rewards from quests, many changes have been heralded as positive and are enjoyed by the majority of Daevas. After all, who doesn't love more money? However, one specific change stands out as an exception to this happy consensus: rifting. To say players have been expressive about the significant impact of one of the more unique and (dare I say) integral mechanics in Aion is putting it mildly. In game, on legion forums, and on the official boards (where the request for feedback thread stands at 96 pages and counting), Daevas are conveying their delight and their anguish, as well as playing a few rounds of the ever-popular blame game. Has rifting gone the way of the dodo, or can it be brought back from the brink of extinction? Rift past the cut to see some thoughts and ideas on the matter and chime in with your own.

  • Guildwatch "makes a potion out the QQ"

    by 
    Mike Schramm
    Mike Schramm
    12.09.2009

    The story here is all about sweet, sweet ego: Aliana had a sense of entitlement while raiding -- she was angry that items she would really like to have were going to someone who could only do 4k as opposed to her 9k, thanks to a lousy so-called fair DKP system. We'd like to think Grator is a true Guildwatch fan: we just sit back, listen in, and make a delicious potion "out the QQ." Lots more QQ potion in this week's Guildwatch, along with the last downings before Icecrown and recruiting notices from around the realms. If you have something to send us (and please do -- the coffers are running a little low, probably because guild business has slowed down pre-patch), throw us an email at guildwatch@wow.com. Hit the link below to read on.

  • WoW Insider Show live today at 3:30pm

    by 
    Mike Schramm
    Mike Schramm
    10.31.2009

    Our podcast brings the usual tricks and treats this afternoon -- before you head out in a costume to go get some real candy, be sure to stop by our Ustream page around 3:30pm Eastern and get some ear candy first. Turpster and I will welcome Eddie "Brigwyn" Carrington and another WoW.com writer to chat about the most popular posts on the site this week. On the docket, we'll have the new patch 3.3 notes, hints at things to come, why pallies are up in arms (and why they don't have too much to worry about), and the new looting system and what disenchanters think of it. And as usual we'll be reading your emails and chatting live with folks in the chat channel, as well as the usual preshow and aftershow (I've heard a lot of feedback about those lately -- people seem to like them). You can join us live on the Ustream page, in the embedded feed below the break, or even in the Ustream iPhone app, if you don't happen to be at home near a full computer. It all begins at 3:30pm Eastern this Halloween afternoon -- see you then!

  • Update on the Ghostcrawler situation

    by 
    Adam Holisky
    Adam Holisky
    09.28.2009

    We reported this weekend on Ghostcrawler's self-imposed break from the forums. The response by the majority of the so-called mature fans was quite negative. Many were furious, and rightfully so in my opinion. It appeared that a key source of information for the community was taking leave. Right on the cusp of the Cataclysm alpha/beta, this would have been a terrible time for that to occur. We'd likely be in the dark about changes until they were discovered on the beta/PTR, and even then there would be little to no definitive philosophical discussion about the reasons behind the new content.Ghostcrawler was apparently touched by the fan support, which you can see both in our post and the forum thread in the role forums. He's come back out and said that he will only be responding to topics he wants, rather than allowing clamoring forum-goers to push him into responding (or not responding).This has been evident lately in the Shadow Priest QQ going on. When he doesn't respond to what is clearly inappropriate discourse, people get really angry. They think Blizzard is ignoring them, which isn't the case. The role forums are about discussion between players with Ghostcrawler occasionally appearing to offer some insight. Designers read everything on those forums, blue tagged or not.His exact words, after the break.

  • Exodus punished for exploiting Yogg-Saron encounter

    by 
    Zach Yonzon
    Zach Yonzon
    06.29.2009

    As previously reported, there were accusations that US guild Exodus used an exploit to obtain the World First of the last unclaimed Hard Mode in Ulduar -- Alone in the Darkness. As it turns out, these accusations were true and blue poster Daelo posted on the official forums that the Yogg-Saron encounter was hotfixed on all servers to prevent this from happening in the future. Owing to this, Exodus' kill is no longer recognized by some achievement trackers.Contrary to some reports, however, Exodus released a statement on their website that members of their guild were not banned, clarifying that Blizzard meted out a 72-hour suspension for their abuse of game mechanics. They argue that the encounter wasn't beatable to begin with, similar to the C'thun fight in Ahn'Qiraj before it was fixed, prompting the exploit. In the same statement, Exodus also points at Ensidia's arguably hypocritical stance of complaining about the abuse considering Ensidia used similar questionable methods to achieve other World Firsts. Serennia mentions this behavior in his column at wowriot, as well, bringing into question Blizzard's apparent double standard when meting out punishment.

  • Guildwatch: Bad form

    by 
    Mike Schramm
    Mike Schramm
    05.20.2009

    The shot above actually takes place after Rigged denied instance-ninja'ing the last two bosses of Naxx... until his guild found out that, according to his achievements, he really had taken their kills earlier that day. Strange how all of a sudden plenty of justifications (Naxx is easy, it was only two bosses, "I was bored") jump to mind after he's caught, when before all he could do was deny it ever happened.That story and more in this week's Guildwatch, which you can click the "read more" link below to read. If you've got tips about guild drama, downed (especially downed -- we could use lots more good Ulduar news), or recruiting notices, make sure to put it in the format you see below and send it along to guildwatch@wowinsider.com (yes, we're still working on getting that email address changed to wow.com, give it time). And in the future, you could see those tips right here.

  • The big business of selling virtual goods

    by 
    James Egan
    James Egan
    05.08.2009

    It doesn't seem like it was that long ago that the entire concept of people spending real money on virtual items and currency was just bizarre. The first mentions of such a thing this writer ever came across were back in 2003, when Julian Dibbell told the story of Black Snow Interactive, rumored to have been operating virtual sweatshops operating in Mexico. Fast forward to 2009 and the notion of shelling out real world cash for the ephemeral has become commonplace. Moreover, these formerly arcane business models centering around virtual trading have ballooned into a huge business, much to the chagrin of many game companies and their players. However, not all companies attempt to fight this ever-increasing gravity of real money trading (RMT) that now permeates the MMO and virtual worlds industry, and some seek to make it an aspect of their business that they control rather than something they need to curb. Indeed, the profits of many (legitimate) businesses are largely derived from sales of virtual goods, as Rory Maher explains at paidContent.org in his article titled "From Pet Penguins to Flame Throwers: The Biggest Sellers In The Virtual World".Maher looks at three companies doing well for themselves in the virtual goods game, and what they're selling that's proven so popular. He points out Tencent, a Chinese IM provider that incorporates microtransactions into the service, allowing users to spend their "QQ" currency to enhance and customize their IM interactions, even buying virtual pets that exist on their desktop and run around inside their instant messages.

  • PvP trinket is mandatory

    by 
    Zach Yonzon
    Zach Yonzon
    05.01.2009

    There's a short, five-page locked thread over at the official forums that starts out by quoting Ghostcrawler although the OP doesn't quite make his point clear. I think what he's trying to say is that there's too much crowd control in the game, so much in fact, that a PvP trinket is mandatory. The discussion devolves into a criticism of the prevalance of crowd control in PvP. This is arguably exemplified by one of the most enduring and successful 3v3 team composition in Arenas, the RMP or Rogue-Mage-Priest comp which has access to a good number of crowd control (and interrupt or silence) abilities. Ghostcrawler pops in to give his two centavos worth (apparently he can sift through QQ much better than I could) to say that "crowd control abilities are part of WoW," and is actually a little surprised at the reaction. "If you don't like being CC'd," he chides, "use your PvP trinket." He goes on to say that too much crowd control isn't good for the game, and also acknowledges that too much burst and too much healing aren't palatable, either. A little later down the thread, he gives a little illumination behind developer philosophy about crowd control design and distribution. Newsflash: it isn't equal.By not being equal, I mean that some classes have more CC than others, while some have access to more CC breaks than others. But the accusation was that this made the game unbalanced, and this is what our favorite crab disagreed with. Despite the trend towards a little class homogeneity (e.g., identical or non-stacking buffs), he draws the line at making classes carbon copies of each other. He admits that "making classes identical or even very similar makes the game easier to balance," but he also astutely points out that "it also makes it boring."

  • Insider Trader: Evolution of Fishing

    by 
    Amanda Miller
    Amanda Miller
    04.25.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.1 brought many welcome changes to the Fishing profession, including a Turtle mount and new Fishing daily quests. These not only add incentives to go out and fish, they also make doing a little fishing each day easier. Of course, players can never have enough improvements, and still have many gripes about the way that the profession works. This week, I will be discussing different perspectives on the activity, as well as the challenges that Blizzard faces when considering which changes to make, and which feedback to tackle.

  • Ghostcrawler explains why it took five months to nerf Death Knights

    by 
    Zach Yonzon
    Zach Yonzon
    04.17.2009

    The Warlock community was in an uproar over the extremely quick hotfix that Blizzard applied to nerf Conflagrate among other niggling issues with the recent Patch 3.1. Aside from the fact that nerfs are never a fun thing, Warlock players pointed out that Death Knights, while acknowledged by Blizzard to be overpowered, reigned for months before getting nerfed (somewhat) in the latest patch. Warlocks also pointed an accusatory finger at Holy Paladins, who dominated Arenas throughout Season 5 and promptly got a fix along with Death Knights.On the other hand. it took all of 24 hours for Warlocks to enjoy insane Conflagrate numbers, which was promptly fixed. Ghostcrawler explain why through a lengthy response over at the forums, noting that Death Knights were imbalanced for more reasons than a simply overpowered spell coefficient. He also said that Death Knights and Paladins were nerfed over the course of several patches leading to Patch 3.1, but none proved to be enough to balance them.It needs to be said that Death Knights were changed the most in this patch, with talent trees completely revised, some notable abilities removed (oh, Shadow of Death, how we'll miss you...), and class mechanics changed. It's quite possible that even these changes won't curb Death Knight dominance, but it's a massive change that simply isn't hotfixable. It's a fair response and a pretty good read. Ghostcrawler makes several important points, one of which is that players shouldn't feel that developers don't love them. So don't be emo.

  • Breakfast Topic: The grass is greener

    by 
    Zach Yonzon
    Zach Yonzon
    03.17.2009

    I had a really bad Battlegrounds run today. About three hours of various Battlegrounds without winning a single one. There are days like this, when I think to myself that the Alliance have it so much better. I mean, it's a miracle on our Battlegroup when the Horde wins Alterac Valley. On the other hand, I know that in some Battlegroups, the Horde probably lord it over. I have to admit there are days when we go on long winning streaks (except in Alterac...). That said, there's always that speck of envy. Well, in the case of myself and the Alliance, it's less envy than it is consternation.For the longest time, my wife envied the Alliance for the Sprite Darter Hatchling, but that's going to get straightened out soon enough. We also used to whine how the Alliance got the Winterspring Frostsabers, while the Horde never quite got the Venomhide Ravasaurs (we still might, though!). A lot of little things make us think that Blizzard favors one faction over the other. This seems to be true of other classes, as well. No matter what happens, for some reason, there's always something that other classes have that the class you play doesn't. I know I'll always whine about a Death Knight's 1 second GCD in PvP. Among other things, I mean. I know how some players cry foul at the bubble. There's always something. Of course, it's really silly to think that there's any sort of favoritism going on (for the record, I don't think there's any), but we'll always find that the grass is greener on the other side. So, in what aspects of the game do you think the other faction or classes have it easier?