Quake

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  • Quake Live update makes it easier to frag friends

    by 
    David Hinkle
    David Hinkle
    04.30.2010

    Worried about Stranger Danger in Quake Live? Well, the still-in-beta browser-based frag-em-up has been updated, allowing would-be murderers the ability to invite friends to their match or join their pals' sessions currently in progress. Why you would want to hurt your friends in this manner, we'll never know. On a less backstabbery note, this update brings another interesting change that's currently only in private testing: the "Start a Match" feature. This particular function grants leagues and players the ability to start their own servers. Then, you can set the game to have no password, enable invite-only servers and even designate your own map cycle. Sadly, there's no word as of when this will be available to all participants. For the full list of changes in the latest update, hit up the Quake Live forums. [Via Bethesda Blog]

  • Quake II GWT port proves HTML5 isn't just for video

    by 
    Donald Melanson
    Donald Melanson
    04.02.2010

    There's no question that HTML5 is good for more than just video, but if anything will put that misconception to rest, it's Quake II running in a browser. Apparently built by a trio of Google developers in their spare time, the Quake II GWT port uses a HTML5 canvas and WebGL for graphics acceleration (also seen demoed on the N900), which seem to get the job done remarkably well -- although it's still a long ways from running on certain non-Flash-equipped devices. Then again, this project was revealed on April 1st, but quite a few folks have already reported success in getting it up and running -- so, unless there's a global conspiracy to dash our hopes and dreams (always a possibility), it seems to be the real deal. Head on past the break to check it out in action.

  • Phoenix Wright, Hexen II coming to the iPhone

    by 
    Mike Schramm
    Mike Schramm
    02.27.2010

    Good news for fans of good games: the terrific DS courtroom simulator (which, trust me, sounds much less fun than it actually is) Phoenix Wright, Ace Attorney is coming to the iPhone, and Slide to Play has posted some hands-on video. The game takes the two DS screens and stacks them on top of each other rather than converting the game into a landscape version, so it's basically a straight port of the DS game. It'd be interesting to see a more iPhone-specific version of the game (maybe something that uses the camera or the accelerometer to show off evidence in the courtroom), but we'll take just the port, too -- if you haven't played any of the Phoenix Wright games but enjoy a good adventure yarn, you're in for a treat. The game should be out "soon." Hexen II is on its way to the iPhone as well, and Touch Arcade has a few screens and video of that one. I was much more of a Quake fan, but Hexen, with its medieval setting and RPG elements placed in the same game engine, had its share of followers back in the day, too. Unfortunately, Vimov doesn't yet have the rights to Hexen II -- they're just working with an open-sourced version of the engine. To actually release the data on the App Store, they'll need to make a deal with Activision, so we'll have to wait and see if that can happen before you can start hacking and slashing through the world of the Serpent Riders again.

  • Quake 3 ported to Android, shows off Droid's graphical prowess (video)

    by 
    Vlad Savov
    Vlad Savov
    02.25.2010

    You should by now be well aware that there's no shortage of games one can play on one's beloved Droid, but just for the FPS old schoolers out there, how's about a nice Quake 3 port to pass the time with? Yup, the game that defined the term multiplayer before World of Warcraft came around has been enabled on the Android OS, finally finding another mobile home after residing on Nokia handsets for so long. For its short development time, this looks a very well refined translation of the software and offers you customizable controls to go with thoroughly playable frame rates. And if you have an older Android phone, don't despair -- Quake 2 has also been ported over, so once you've had an eyeful of the Droid, why not hit the source link to find out how to get in on the action? [Thanks, Anders]

  • Facebook nabbing its first FPS: Brave Arms

    by 
    Ben Gilbert
    Ben Gilbert
    02.06.2010

    Our biggest gripe with Facebook "games" most times is the lack of actual gameplay involved in them. Things like Mafia Wars seem much more like stat management spreadsheets couched in a social networking medium rather than games with a social media component. That said, it seems that 3G Studios is bringing a full on 3D shooter to the website in Brave Arms, announced this week and set for a March launch. As the screenshot above corroborates, Brave Arms puts players in the first-person perspective for a Team Fortress 2-eque cartoony death match. CEO James Kosta says in the press release announcing the game that, "Our new title, Brave Arms, will bring first-person shooter games to the masses." Snarkier, meaner bloggers might mention games like Doom, Quake, Halo, or Call of Duty at this point, but we wouldn't do that. Nope. No sir. We'd just say something like, "How has EA not jumped on Facebook with Battlefield Heroes, nonetheless id Software/Bethesda with Quake Live?" As you might imagine with this type of free-to-play fare, there will be some form of microtransactions, though nothing has been explicitly detailed just yet. %Gallery-84846%[Via Games.com]

  • Quake ported to the Pre, webOS 3D gaming truly within reach

    by 
    Paul Miller
    Paul Miller
    01.03.2010

    Yeah, hardware accelerating Doom is an important milestone in any fledgling system's career, but when you talk 3D acceleration, Quake is certainly a giant leap ahead of Doom in polygonal terms. The game has now been ported to webOS using the same new SDL library from version 1.3.5, and while it looks a little sluggish and crashy in the video after the break, it's clearly a landmark event just the same. Now if only we could get stuff like this in the App Catalog we'd be perfectly happy forever and ever. Or for at least a week.

  • Quake Live's 'Silent Night' map adds festive fragging fun

    by 
    David Hinkle
    David Hinkle
    12.24.2009

    Click image to deck the halls with larger images This time of year is usually one of peace and safe comfort for just about everyone. The same can't be said for the land of Quake Live, where id Software has injected some Yuletide spirit into the browser-based frag-em-up's usual industrial surroundings. For two weeks, players can enjoy a Christmas-themed remake of Team Arena map "Distant Screams," now named "Silent Night." This update doesn't add particularly festive weapons to the mix, but the fresh coat of winter wonderland paint is certainly welcome. Nothing tops off the Christmas spirit tank like a little rocket play beneath giant candy canes and a star-filled sky, after all. %Gallery-80909% [Via CVG]

  • Zenimax gets unofficial Doom, Wolfenstein and Quake ports pulled from Android Market

    by 
    David Hinkle
    David Hinkle
    12.15.2009

    Android and Me points out some ports of popular id games were once available on your snazzy superphone, including Quake, Wolfenstein and Doom. They didn't last long, however, as Zenimax has managed to get the games pulled from Google's Android Market service due to copyright infringement. It's only natural for ZeniMax to want to get the titles pulled and doubly so if the publisher is thinking about releasing id's classics on the platform, though that's just speculation on our part based on id's readiness to work on the competing iPhone platform. Head past the break to check out some footage of what you missed out on, courtesy of the unofficial Android version of Doom. We've asked ZeniMax to comment on any commercial plans for these titles on Android and to clarify the nature of Doom's open source codebase and why it was included in this takedown request. [Update: A ZeniMax spokesperson got back to use, writing: "We did issue a DMCA takedown notice to the Android store to remove the unofficial Doom, Wolfenstein and Quake games as they contain our trademarks and copyrighted assets, including graphics, artwork, storylines and audio. Open source relates to the underlying engine source code, not to a game's content, trademarks and assets, all of which remain proprietary. If the game was a total conversion and did not use any of our trademarks or assets, that would be fine. But none of our data can be repackaged and nobody is authorized to make a Doom, Wolfenstein or Quake product."] [Via Game Politics]

  • Mice run through Quake, Princeton neuroscientists scan their brains for traces of evil (video)

    by 
    Vlad Savov
    Vlad Savov
    10.15.2009

    Want to know just how prevalent technology has become in our lives? Now even lab mice get Quake-derived virtual reality playgrounds to navigate instead of their old school wooden mazes. In all honesty, this appears a significant and praiseworthy advancement, as the Princeton team have succeeded in mapping brain activity right down to the cellular level, with real-time tracking of single neurons now possible. The Orwellian-looking setup above is necessary in order to keep the mouse's head immobile, and thus capable of being studied, while the animal moves around and its brain performs motion-related tasks. Go past the break to see a schematic of the scanner and a quite unmissable video of it in action.[Via Switched]

  • 15 Minutes of Fame: Alice in Warcraftland

    by 
    Lisa Poisso
    Lisa Poisso
    09.01.2009

    15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.Who's on your list of the proverbial 10 People to Invite to My Dream Dinner Party? Leave a spot for Alice Taylor. When it comes to gaming and geekery, there's nowhere you won't find traces of Alice and her self-mocking, good-natured humor. She's the face behind the popular social media and gaming blog Wonderland Blog. She commissions cross-platform education content for teens for Channel 4. As a gaming writer, she's been seen at BBC News, Kotaku, The Guardian and Paste. She was a semi-pro Quake player on the UK's first Quake team. She's an indie crafts maven. You may have heard of her husband, Cory Doctorow. Oh -- and of course, she's a WoW player.

  • Quake Live adds support for Mac, Linux

    by 
    Justin McElroy
    Justin McElroy
    08.19.2009

    Despite our best intentions, we at Joystiq have been pretty lax about sinking the hours we thought we would into the browser-based Quake Live. But perhaps we'll be more dilligent about it now that the whole gang can get involved. Via the game's forums, id announced Tuesday that support had been added to the game for Linux and Mac users Currently, Mac players are limited to playing through Safari, though id says that the Firefox/Mac combo will soon be a workable configuration. [Via Big Download]

  • Carmack says ad-based model not working for Quake Live

    by 
    Ben Gilbert
    Ben Gilbert
    08.15.2009

    In addition to announcing support for Quake Live on Mac and Linux, John Carmack admitted that the current ad-based model wasn't exactly working for the game. To assuage the problem, id Software will soon be offering a subscription model in addition to the free-to-play model currently in place."The in-game advertising stuff has not been big business .... [it's] not going to be able to carry the project," Carmack said. Dually, he noted that while a subscription service will be offered, the game will never go exclusively "pay-to-play." According to Shacknews, the subscription model will allow players to create and host private server matches.This all sounds good to us -- now maybe all the hardcore Quake Live players will play in private servers and allow us to get a single shot off.

  • Doom Resurrection on the iPhone now, lots more id games to come

    by 
    Mike Schramm
    Mike Schramm
    06.30.2009

    Fellow shooter fans rejoice -- id software's John Carmack has begun delivering on his love of the iPhone with a brand new game made just for the platform called Doom Resurrection, available right now on the App Store for the price of $9.99. There's nothing small about this game at all -- it offers up 76 mb of original id shooter, including eight levels total, six on Mars, and two more (spoiler?) in Hell, all set in a graphics and control engine designed just for Apple's handhelds (you control aiming with the accelerometer while the game runs you around on rails, and hit the various on-screen buttons to shoot or jump into cover). Unfortunately, there's no lite version to test out (though we can probably expect one eventually, considering Wolfenstein Classic got one), but early reviews say that if you like Doom, you'll enjoy the game.And that's not all -- besides this original version of Doom, Carmack and id continue to have big plans for the iPhone: Quake and Quake 2 are headed there for sure, and Quake 3 probably isn't far behind, as well as a RAGE-related title. And that doesn't even include the rest of the mobile stuff they have planned: apparently Wolfenstein RPG is ready to go, and Carmack hints that they've got even more original titles like Doom Resurrection here up their sleeve. Good to see a major, established developer like id is really committing to delivering new games for the iPhone.

  • id Software bringing external development back in-house

    by 
    Christopher Grant
    Christopher Grant
    06.25.2009

    When Raven Software's long-in-development Wolfenstein (remember when it was an Xbox 360 timed exclusive back in 2005?) finally hits store shelves this August, it'll mark the end of an era ...... oh no! Not of Wolfenstein games – there are plenty more of those coming – but of outside developers working on id Software's hallowed franchises. John Carmack told Joystiq today that bringing external development back in-house at id is "exactly what's going to be happening." Carmack says that while id's had some hits (Wolfenstein: Enemy Territory springs to mind) and some misses (Enemy Territory: Quake Wars springs to mind) the externally developed titles haven't "had the same record that our internally developed titles have." We'd have to agree with him there.With the lead team cranking on Rage for EA Partners, they created a second development team to work on Doom 4, with a still-formative third team currently toiling away on Quake Live. "We'll have three teams," Carmack told us. "We'll have Wolfenstein, Doom, Quake, and Rage and one of them will be taking a vacation each cycle and that will depend on what we want to be doing each time." So don't worry, you'll have plenty of all of the above to go around.

  • Quake Live update adding new maps, Mac and Linux support coming soon

    by 
    Griffin McElroy
    Griffin McElroy
    05.03.2009

    We understand that much of the appeal for id's free-to-play browser shooter Quake Live comes from the rich veins of nostalgia that lie therein -- but that doesn't mean we don't expect the game to improve upon the franchise's roots. Fortunately, id Software just clued in their forumgoers to a few welcome additions coming to Live in an update that's due out mid-May -- an update that will bring new maps, tutorial modes and better mid-match team balancing.However, the forum post also mentioned a ton of changes they're planning on rolling out in the near future, like the addition of Mac and Linux support, private servers and matches, and the revivification of awards and leaderboards. For further details on their plans for improvement, check out id's latest forum update![Via Big Download]

  • American McGee says XBLA, PSN need to evolve

    by 
    Jason Dobson
    Jason Dobson
    04.24.2009

    When it comes to digital distribution on consoles, American McGee feels that the model "still has some evolving to do." The game designer -- whose credits include Alice as well as Doom and Quake -- recently told Geek.com that while his ambitious 24-episode experiment Grimm could be ported over to such platforms as Xbox Live Arcade and the PlayStation Network, the process needs some work before that would happen."Porting this sort of stuff is straightforward," claimed McGee, who added that "the biggest issue" sits with the platforms' content approval and distribution model. XBLA's certification process has long proved a cumbersome hurdle for developers, with McGee noting,"When a single title might take months to get through review and approval (take Braid, as an example), pushing 24 episodes through would translate to years of approval process."McGee is currently spinning his creative wheels on the recently announced sequel to Alice, a property that's also been mentioned in movie circles for some time. The rights currently sit with producer Scott Faye, who was responsible for 2008's big screen take on Max Payne, a film McGee lambasted, saying, "I wasn't able to sit through the entire thing ... I just couldn't connect to the film version." You, sir, were not alone.[Via 1UP]

  • April Fools: id reveals World of Quake Live

    by 
    David Hinkle
    David Hinkle
    04.01.2009

    Imagine our surprise today when we tried to log into Quake Live for our usual 10 a.m. session of noob-fraggin' therapy, only to discover the image above. id has decided to do away with rocket jumping and replace it with epic mount riding, as it has revealed World of Quake Live. Much like the game of a similar name, this title promises epic mounts with up to four weapon slots (you can stack them with four BFGs!), as well as a new leveling system. Oh, and Aspir from Ludicrous Speed calls this the "best game evar." You should listen. Dude totally knows what he's talking about.

  • GDC09: Introducing the Zeebo, Tectoy's 3G console venture

    by 
    Xav de Matos
    Xav de Matos
    03.24.2009

    With another GDC already underway, a new contender has announced plans to jump into the console market ... well, sort of. Enter Tectoy and its 3D network-based console, the Zeebo, which relies purely on downloadable games (from the grave, the Phantom says, "Sup?"). The Zeebo will reportedly launch in Brazil this July and then in other similar markets in the following months. At launch, the console will reportedly come preloaded with the mobile games Quake, Evil Prey and Action Hero 3D. Before any of us could cry foul, the manufacturers have said the Zeebo isn't meant to compete with the Nintendo Wii, Xbox 360 or the PlayStation 3. The console will have a constant, free-of-charge connection to a 3G network courtesy of Tectoy's partner, Claro, one of the largest cellular providers in the Americas. According to the console's specs revealed at Engadget, the system will focus less on power and more on providing content to developing and emerging regions -- specifically through downloadable channels to combat rampant piracy. Capcom, EA Mobile, Namco Networks, PopCap Games and THQ have already confirmed support for the emerging console. Games for Tectoy's Zeebo will range in price from 7 to 30BRL (about $7 to $13) with the console priced at 599BRL (about $264) -- a bargain compared to prices of current generation consoles in the target markets.

  • PSA: You can actually play Quake Live now

    by 
    David Hinkle
    David Hinkle
    03.03.2009

    Gone is the nuisance of Quake Live's pesky queue, as word hits via the Quake Live twitter feed that id has removed the long lines that have plagued the still-in-beta game since it opened to the public last week. We hopped on to give it a look ourselves and id has delivered. Jumping into a game only took us a few seconds and we found the experience of playing was nothing short of stable. So, head on over and frag somebody already!

  • Easy Headline Alert: Quake Live public beta is live!

    by 
    Christopher Grant
    Christopher Grant
    02.24.2009

    Alright, enough. Stop. You can lay off the F5 button and cease your (frankly) childish refreshing of www.quakelive.com. The public beta of Quake Live – promised to be available today – is finally live and, unless you live somewhere not in the vicinity of Dallas-based id's timezone, it's still today and not tomorrow yet. Our advice to the Windows gamers reading this, in bullet point format for easy skimmability. Stop reading this post. Register for a Quake Live account. Return to this post and share your username in the comments. RAILGUN THE CRAP OUT OF EVERYONE ON JOYSTIQ! Make sure you did Step 4 in Quake Live and not in real life. Just a reminder, not really a step. [Update: Get in line ... yeah, there's a queue folks. Good things come to those who wait, right?]