quest-online

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  • Alganon making the switch to the full free-to-play model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2010

    It's been quite a while since we've heard much from Alganon, with the last major game announcement having been the switch to a subscription-free model back in April. The team over at Quest Online has apparently decided to take that philosophy to the next level, as on Friday, August 13th, the game is going fully free to play. The client will be free to download and play indefinitely, with no time limits. There will be certain restrictions on new accounts, with a lowered level cap and ability cap that can be ameliorated via microtransactions. Said microtransactions are also the game's way of compensating players who had already purchased a copy of the game, with existing purchasers getting several caps removed automatically. The full details, as well as details on a special offer within the first week of the game's free-to-play launch, are outlined within the official announcement. Alganon is certainly no stranger to controversy, but it remains to be seen what the MMO community at large will think about the game in its newest incarnation.

  • Alganon steals press release from BioWare

    by 
    Jef Reahard
    Jef Reahard
    05.08.2010

    var digg_url = 'http://digg.com/gaming_news/Alganon_plagiarizes_press_release_from_BioWare_s_SWTOR'; The comedy train that is Alganon just keeps on rolling. Ethic over at Kill Ten Rats alerts us to a press release for the newly relaunched fantasy MMORPG that copies, nearly word for word, the verbiage used by Bioware to promote Star Wars: The Old Republic almost two years ago. "'Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression,' Derek Smart continued. 'In Alganon, in addition to these we've added the fourth pillar to the equation; a story. We delivered a fun, immersive adventure that gamers expect in a top quality massively multiplayer online game. To top it all off, we're not done yet. A whole new adventure with new updates will follow soon, starting with a consignment house, new classes, PvP and much more,'" proclaims the offending release. Sound familiar? That's probably because it was posted a while back on The Old Republic's official site: "Traditionally, massively multiplayer online games have been about three basic gameplay pillars – combat, exploration and character progression," said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., "In Star Wars: The Old Republic, we're fusing BioWare's heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation – story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe," reads a BioWare release dated in October 2008. Check out Ethic's post over at Kill Ten Rats. Additionally, Massively has contacted Quest Online for comment and will update the story as information becomes available. [Update: Quest CEO Derek Smart has responded with this post over on Alganon's official boards.]

  • One Shots: In with the new

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.04.2010

    With the recent relaunch of Alganon including a change of model to something more akin to Guild Wars than the original box & subscription model, there are quite a few people taking a look at the game and reporting back on their impressions. Today we have a lush One Shots taken recently by Todd L. who has been checking the game out as well. He writes in to give us his impressions on the view in the above screenshot: "I was out adventuring in the woods of Alganon on my Healer and stopped for a second to take in the scenery in the forest before getting back to the tasks at hand. What a great view!" From big to small MMOs, we love to see what you're doing. All you have to do to take part of the fun is to email your image to us here at oneshots AT massively DOT com along with your name, the name of the game, and your thoughts/description of what we're seeing. Please make sure your image is at least 1024 pixels wide, and has as little UI showing as possible. Yours could be the next one we feature here on Massively! %Gallery-85937%

  • Alganon re-release: worth all the hype?

    by 
    Beau Hindman
    Beau Hindman
    05.03.2010

    For starters, there are two things that I will not cover in this look at the Alganon re-launch: Derek Smart: I am still not that familiar with the man. I am familiar with his games, and familiar with the snarky jokes made at his expense, but I do not feel it has any bearing on how much or how little I enjoy a product that he is involved in. His religious beliefs probably affect his life and thus his work more than most things, yet I do not care to read about them either. To put it as he does in his forum signature: "Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead...but don't be surprised if we don't uphold them." "WoW clones:": If we spend any amount of time comparing user interfaces, monster types and general looks, we will be here all day. I am a fan of 30's crime novels, a genre that definitely "borrows" stylistically from itself, but I do not dismiss the use of subtle details that separate different authors from one another simply because they sometimes feel the same or are set in the same universe. Let's not compare vehicles for the content, let's discuss the actual content.

  • Alganon finishes changes, announces relaunch

    by 
    Rubi Bayer
    Rubi Bayer
    04.29.2010

    Alganon has been going through some huge changes over the past few months, and while sometimes it seems like it's taken a back burner to other things, the Alganon employees have been hard at work behind the scenes. Their work paid off yesterday with the grand reopening of Alganon's doors, accompanied by a hearty thank you to the fans from Derek Smart: "We appreciate the valuable feedback from the testers as well as those who bought and played the original December 2009 release. The continued enthusiasm and dedication of players around the world, and the help they gave us in helping to finish and fine tune the game is very much appreciated." Fine tuning might be a bit of an understatement, as the game has gone through an overhaul from the business model up. Yesterday's relaunch announcement provided an overview of what you can expect from the new-and-improved Alganon, so take a look and see what you think of the new direction the game has taken. Keep an eye on Massively too, as our own Beau Hindman will be taking a detailed look at the changes very soon.

  • Quest Online responds to David Allen lawsuit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.26.2010

    Lawsuits aren't necessarily a fact of life in the world of video games, but they seem to be a bit favored over words when two parties just can't seem to get along. David Allen, the gentleman formerly in charge of Alganon's development, has opted for legal action in the matter of his removal from the company, which was followed by Derek Smart taking his position. While Smart has responded to Allen on his personal blog, Quest Online has taken the opportunity to attempt to put the record straight in a more official capacity. According to the official statement, "the company's members, forced to make a decision between David Allen and Derek Smart, unanimously voted to remove Mr. Allen as managing member thereby leaving Derek Smart as President of the company." Those who have been following the debate since the beginning will note that this matches Smart's depiction of events. The company states that it will defend itself against untrue allegations by Mr. Allen, and that they are confident the courts will see that there were no unfair actions taken on their part. The unfolding legal drama certainly has succeeded in stirring up more interest in Alganon, but only time will tell how the legal side will play out.

  • Alganon reveals much of the overhauled launch experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2010

    It's easy to get wrapped up in the war of words between the inimitable Derek Smart and the equally inimitable David Allen, but the whole reason behind that back-and-forth is a game. Much of the news coming out about Alganon has been both sides sniping at each other, but it looks like the development team has been hard at work revamping the game for an April 28th launch. As the website has slowly been updated, they've begun posting more and more information about what's due out when the game goes live... which promises to be pretty extensive. There's more about the various cash shop items that can be purchased with the new "subscription-free" model, which follows a vaguely Dungeons & Dragons Online pattern -- increased experience gain, bonuses to study speeds, limited-duration enchanted equipment. The starter areas are also being revamped, with the Asharr Humans starting in the Temple of Argon (which may or may not contain an eye) and the Temple of Xukiss becoming the start point for Talrok Kujix characters. And as expected, the feature list prominently states that Alganon's graphics have been overhauled, especially for the UI. With a little over a week to go, it should be interesting to see how the new iteration of the game plays out.

  • Alganon founder David Allen strikes back

    by 
    Jef Reahard
    Jef Reahard
    04.09.2010

    Derek Smart is famous for having the subtlety of an Imperial Walker, so it's only fair that we give the target of one of his laser-focused rants the chance to respond. In a press release over at PRWeb.com, Quest Online founder David Allen addresses his role in the development of the troubled MMORPG known as Alganon, as well as the fallout from the hiring of Smart and the events that led to Allen's departure. "Mr. Smart began a smear campaign attacking my credibility, first privately among the investors, and then publicly. As many have read on various internet websites, Mr. Smart has made disparaging remarks concerning my professional work and comments that could lead others to question my loyalty, honesty, and ability to successfully create, build, run, and manage a multi-million dollar MMOG development company; something I have been doing successfully for over four years," Allen wrote. He goes on to state that he has filed a civil suit against Smart, and paints a bright picture regarding the future of Alganon. "I am confident that during the process of resolving this conflict, the truth will prevail and the factual account of the activities associated with the development of Alganon will become known," Allen said.

  • Massively interviews Alganon's Derek Smart

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.22.2010

    Amidst the recent flurry of GDC announcements, it's possible for people to miss what's been coming out of some of the smaller studios. That being said, almost everyone with some game industry knowledge took notice when it was formally announced that Derek Smart would be taking charge of Alganon. It helped that Mr. Smart, well-known for his vocal nature and not shying from controversy, almost immediately took the opportunity to set the record straight regarding the management change. (And then set it even straighter.) Naturally, Massively asked for an interview. Mr. Smart was kind enough to answer a number of questions from us, ranging from future plans for the game to his place within the overall structure of development. Love or hate Alganon, his responses should be of interest to almost anyone with some knowledge of the game or the man himself. Check on past the cut for everything he had to say regarding the game, its present, and its future.

  • Derek Smart and ex-Alganon employees butt heads

    by 
    Rubi Bayer
    Rubi Bayer
    03.18.2010

    News of last week's shakeup of the Alganon team has been sparking a lot of talk in the gaming community, and the fans aren't the only ones with something to say. Derek Smart is taking Alganon back to the drawing board in a big way, but he's still finding time to maintain his policy of very open communication: "The fact is that in our industry, the less you say, the more people will fill in the blanks for you." You're not going to find many blanks to fill in here. Gamasutra reported the news Monday, and Smart posted some clarifications to the story in the comments section. He had quite a bit to say over the next 24 hours, and Hue Henry and Jason Blood stopped by to add their voices to the conversation as well. The discussion that followed was interesting to say the least, and offered quite a bit of insight into their thoughts on the matter. The comments section, while long, is well worth a look, particularly if you're familiar with the participants or a fan of Alganon.

  • Derek Smart: big changes in store for Alganon

    by 
    Rubi Bayer
    Rubi Bayer
    03.12.2010

    "Dave Allen didn't 'depart'. I fired him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team." Well, there you go. Wednesday night we brought you the news that David Allen was gone from Alganon. Shortly after that, Derek Smart spoke out in a big way regarding the event. He has a lot to say and the full post is a great read. He pulls no punches and he seems to have a lot of plans, but you can follow along after the jump for the highlights.

  • David Allen leaves Alganon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2010

    It's been a strange ride over at Alganon of late. The game's announcement of a shift to a subscription-free model came out on the heels of David Allen's statements that the game would never go even remotely free-to-play. It seems that it didn't exactly happen on his watch, as Quest Online has just announced Mr. Allen's departure from the company. There's no reason given, although speculation can (and no doubt will) run rampant. Replacing David Allen is Derek Smart, creator of the Battlecruiser 3000AD game series, and something of a contentious figure in the gaming world. The company continues to push forward that the game's "official" launch is in mid-April, after having retroactively turned the opening in December of last year into a "soft launch." What this means for the game as a whole is still uncertain, although the number of shakeups of late certainly don't suggest that it's been a resounding success thus far. Alganon players should keep their eyes peeled for any news about the game, as a new president usually means that there will be some significant changes in store.

  • Anti-Aliased: "Cash shop" shouldn't be a dirty phrase

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.04.2010

    A not so long time ago in an interview located not too far away, one of our intrepid readers asked Alganon's David Allen if they ever considered a free-to-play model for their game. His response was the following: "Right now, the industry standard is to squeeze as much money as they can out of players by introducing cash shops, and forcing them to pay for things that ought to have been part of the game. We don't want to do that. We want Alganon to be a service. You pay us a subscription so we can continue to develop and run a game that you enjoy playing. It's not a product where you hand us money and we hand you a vanity pet, or mount, or epic sword and then walk away. " So, David... not to be "that girl" but... um... how's that cash shop working out for ya? So, now that I've said what pretty much everyone was thinking when they heard that announcement from Quest Online, let's talk about cash shops this week and how we seem to royally keep screwing them up in our culture. Because, as the title says, "cash shop" just shouldn't be a dirty phrase in our industry.

  • Alganon moves to a "subscription free" model

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.02.2010

    We've just hit the four-month mark from the launch of Alganon, but it turns out that Quest Online has been paying more attention to their business model than was externally apparent. The game is moving from its current subscription-based model to a "subscription free" setup immediately, changing up a number of elements of the game in an effort to stay competitive. As the official announcement takes pains to point out, they have no desire to make the game completely free-to-play, which means that the game will retain its cover price, but there will be no subsequent fee for play. Similar to Dungeons and Dragons Online, the game will be converted to using an item shop complete with various items, as well as the option to speed up the game's Study system substantially. Customers who have already pre-paid for subscriptions will be given a certain amount of currency for the item shop as a payback, as well as having their accounts given a special "Citizen" status as a show of good faith. The release also sets the game's "official" release as April 8th, an odd move to be certain. Alganon is making some large-scale changes, so take a look at the full press release for more information.

  • Alganon gives preview of class updates with first expansion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2010

    The first free expansion for Alganon, titled "The Dawning," has been getting a fair bit of talk from Quest Online. They've been a bit longer on talk than on details, however, leaving us largely to guess what it might contain aside from promises of new dungeons and large changes to the game world. Some of the silence has been broken now, however, with Systems Designer Josef Shindler breaking word on several upcoming class balance changes in the game. The most recent small patch contained a number of small class tweaks, but there are more extensive changes for everyone in the future. Mages are currently in the best place, from the design team's perspective, but there are plans to allow characters specializing in one type of damage to branch out to other elements without sacrificing damage. Healers are also going to see some changes to damage, as their focus on one element makes them susceptible to enemies who are strong against it. Meanwhile, Rangers will see an extensive overhaul in terms of damage buffs and their operation in groups, and Soldiers will see several tweaks to their Anger generation to make its buildup and release more strategic. While it's not a great deal of information, it's good to see the design team keeping themselves hard at work on improving Alganon's overall class balance.

  • First Impressions: Alganon part 2

    by 
    Shawn Schuster
    Shawn Schuster
    01.11.2010

    I decided to give Alganon a fair shot for several reasons. First off, it's a game that was crafted by real people with real lives and real passions. I see every game like this, and realize that hype and negativity can spread incredibly easily these days. I'm not going to pass judgment until I get my hands dirty in a game. In line with that, you should use this First Impressions article as my initial opinion only. Playing the game yourself is the only way to truly discover if it's for you. Now that that's out of the way, I have some thoughts to share on my experiences with the first ten levels of Alganon.

  • First Impressions: Alganon

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.11.2010

    Today's First Impressions could use a little bit of external reading before you go too deeply into it. So I'm going to start by linking an article that's nearly seven years old but still excellent -- Fantasy Heartbreakers. Now that you've all clicked "Back" in some confusion or just avoided the link in the first place, some explanation. The article is the origin of a term that pen-and-paper RPG fans have come to use to describe a certain type of game referenced in the article. It's referring to the countless game companies who thought they could make a game that was better at being Dungeons and Dragons than, well, Dungeons and Dragons. Many of the games in question weren't bad games -- sometimes even good ones -- but they were built on the fundamental premise that they would be "like D&D but with X." Some of you probably see where this is going, or got it as soon as you saw the term. Because we're all very aware of how predominant World of Warcraft has become in the MMO marketplace, to the point where it's the essential standard that other MMOs are judged against. Alganon, then, could be seen as our genre's first fantasy heartbreaker. Because it's genuinely tough not to play the game and see that there's some really good stuff in here.

  • Alganon developer roundtable answers player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.29.2009

    Coming up on its first full month of being live, Alganon has had a bit of a rocky start thus far. Whatever one's opinions on the game might be, however, the amount of enthusiasm the development team has for their game is admirable, and any issues it has certainly can't be attributed to a lack of caring. The most recent communication has been the release of a new developer roundtable, with several questions from the game's community answered directly by the developers. One of the largest highlights in the discussion is the question of gear prerequisites. Rather than focusing exclusively on level-restricted items, Alganon also has equipment limited by the game's study system instead of experience. There's also talk of multiple instance sizes within the same map, with each "version" re-tuned for the differing number of players in the encounter. Or, if you prefer non-sequiturs, there's a reference to The Lonely Island in a discussion of the game's current and upcoming transport options. The full set of questions and answers can be found on the official site, and includes further discussion on instance unlocking and the upcoming in-game event "The Dawning." If you're interested in the game on any level, it's worth taking a look.

  • Alganon tries something new for trial accounts

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.22.2009

    These days, with so many different MMOs on the market, several companies are trying new, varied formats for their trials in an attempt to capture the most players. You really can't blame them for feeling the need to shift from the traditional models. With our busy lives, an old-school 10-day trial may actually only net a few hours of actual uninterrupted time for many casual players -- especially during the busy holiday season! Enter Alganon's new trial format to give players who are curious a chance to try the game for as long as they need to. However, it's not exactly like the other examples currently on the market. As you probably already know, Champions Online and Warhammer Online (among others) employ level-restricted trials, allowing players unlimited time, but not unlimited access to the world. By contrast, Alganon isn't limiting people on the trial to a specific level. Indeed -- players can level as high up as they can, to the game's current cap. The catch is that at 30 days, your character starts pining for the fjords and is deleted if you don't convert that trial over to a paid account. If you level very fast and don't mind the idea of having to reroll once a month, this could be an interesting way to explore the content in Alganon for some time without paying anything. That said, there are other drawbacks to dissuade players from doing that; limitations on crafting; inability to freely chat; only able to take skills to level 3 among others. Overall we still think this is an interesting new tactic for an MMO trial system. [Thanks Robert & Jason!]

  • Alganon expands to Impulse distribution

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.10.2009

    Alganon isn't necessarily the darling of the MMO world at the moment, with a large number of people drawing conclusions about it before even setting foot in the game. So, really, more or less par for the course. But it has launched, it's developing its content, and it's clearly making moves to get itself noticed as something new and good. And if recent moves are any indications, one of the best ways to get yourself noticed is expanding on to the much-beloved digital distribution sources. The game has just been made available on the Impulse service, run by Stardock. Those of you with acute memories may recall that it wasn't so long ago that Alganon had an exclusive setup with Direct2Drive. However, expansion is always a good thing, especially for a smaller studio looking to improve their visibility. There's no word on any exclusive giveaways a la the plethora of Fallen Earth bonuses for different services, but that's all right -- it's good enough to know that if you have a want for the game, there are more ways to go about getting it.