radio-missions

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  • A Mild-Mannered Reporter: All we need are radio missions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.04.2012

    Radio missions are not the most controversial aspect of City of Heroes. Considering the nature of the game, I'm hesitant to even point to one thing as being "the most controversial," but PvP and Incarnates would probably be near the top. That doesn't mean that radio missions aren't an important part of the game, nor does it mean that these missions are universally beloved, and that's because they screw with a very big part of the game in a way that not everyone is going to like. First added in City of Villains as newspaper missions and later ported over to heroes via the police radio, these missions are great little bursts of content that give you a place to fight and a reason to do so without hunting down a contact or a specific arc. Unfortunately, they also do so in a way that really steamrolls much of the game's content and encourages their nigh-exclusive use. Like many of the systems added to City of Heroes over the years, they add a lot of fun, but they also are directly at odds with an existing set of fun content.