raiders

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  • Sam Wasson/Getty Images

    Nevada would allow in-stadium mobile bets at Raiders games

    by 
    Jon Fingas
    Jon Fingas
    05.22.2017

    When the Raiders start playing football in Las Vegas, their stadium lease will officially ban the team from offering bets or other forms of gambling in the building. Don't tell that to the Nevada Gaming Commission, though. Its officials understand that there's nothing in the lease precluding the use of mobile betting apps on the facility's grounds, even if you're already in your seat. The NFL tells ESPN that the Raiders will have to "abide by League rules," but the Commission says it hasn't been asked to make any policy decisions so far.

  • The Daily Grind: What constitutes a 'niche' MMO feature?

    by 
    Bree Royce
    Bree Royce
    01.20.2015

    In the wake of WildStar's rocky first half year, some players have defended the game's self-destructive gameplay decisions by declaring traditional gameplay tropes "niche." It's meant to be a niche game for that tiny niche of hardcore raiders, defenders argue, and therefore criticism is unwarranted. And in the sense that apparently a very small proportion of MMORPG fans actually participate in raiding (unless forced?), they're right. But that hasn't stopped most themepark MMOs since EverQuest from brandishing raids as a mostly inadequate talisman to ward off playerbase churn. Even if we outright refuse to raid, most of the MMOs we play are designed around raiders and raiding. It's easy to not raid, but raiding is hard to ignore because it's not being treated as niche by so many of the biggest titles and studios. The disconnect between development plans and playerbase desires is reflected in this same disconnect between what we think of as a niche MMO feature and what actually is niche by the numbers. How would you sort it out? If raids, one of the core and defining features of so many themeparks, are niche, then what isn't niche? What exactly constitutes a niche MMO feature? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Nexus Telegraph: Addictions that WildStar must kick

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.11.2014

    Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact same problems, I take this stuff to heart. And there are a couple of underlying issues that the game would do well to address sooner rather than later. I've talked about issues that the game has before, but a lot of those issues are really symptoms, not the core issues. I enjoy the game a lot, and I think it has a lot to recommend it, but there are some nagging fundamental issues, just certain ways of viewing the game and the community. As we approach the all-important three-month mark, it's time to start thinking about those issues, about what they represent, and perhaps most importantly about how those issues can be addressed.

  • The Daily Grind: Do you tend to believe dev statements?

    by 
    Jef Reahard
    Jef Reahard
    07.10.2014

    Lord of the Rings Online community manager Rick Heaton created a stir recently when he said that raiders are few and far between in Middle-earth. After he explained that Turbine's data show raiders, PvPers, and forum posters as tiny fringe groups, he ended his announcement with the following statement. "I fully appreciate and understand you won't believe a word of this. That's perfectly fine. It doesn't change the facts of the matter." Predictably, a slew of comments ensued in which Heaton was accused of lying. Plenty of commenters, both on the Turbine forums and here on Massively, then posited that of course there are no raiders because LotRO's raid content sucks, Turbine's definition of "raider" is different from the commonly accepted definition (whatever that is), and dozens of other reasons. Which leads to an interesting question regarding official dev statements. Do you tend to believe them? Even when they irritate you or don't align with your personal wishes for a given game? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Turbine: Raiders make up the smallest player group in LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    07.03.2014

    If you've wondered why Turbine has decided to forgo developing new raids for Lord of the Rings Online (at least for the time being), it all comes down to numbers. According to CM Rick Heaton, raiders make up the smallest portion of the playerbase even if they are quite vocal on the forums: Raiders comprise the smallest, by far, group in our game. PvMP players are far larger and even they are small. in fact together the two groups wouldn't comprise 10% of the total player base and never have (this is important. it's not a new thing, it's a long standing historical fact). Forum posters comprise a slightly larger group than the combined group of PvMP and Raiders. However, Raiders and PvMP players make up the overwhelming majority of forum posters (More than half. Though raiders are the smaller group of the two (PvMP/Raiders)). So you have a tiny group, inside a small group that is grossly disproportionately represented on the forums. [Thanks to Dan for the tip!]

  • The Daily Grind: How do you define hardcore?

    by 
    Bree Royce
    Bree Royce
    07.05.2013

    Earlier this week, a Massively commenter suggested that a games writer who doesn't raid constantly is by definition casual. Our columnist argued that to a games writer, a raiding endgame is just one kind of gameplay, that she felt obligated to do and write about more than just raiding, and that her considerable ("embarrassing" I believe was the word she used) playtime alone made her hardcore. And some games don't even have raiding to begin with! I found the conversation interesting because it shows that many of us disagree on what terms like casual and hardcore mean. I think hardcore comes in all flavors: hardcore sandboxers like Jef, hardcore PvPers like Patrick, hardcore roleplayers like Eliot, even hardcore traders like me. There are even hardcore dabblers, who turn trying out new games into an 80-hour-a-week endeavor. But today, we're asking you -- how do you define "hardcore"? Is it about breadth vs. depth? Time invested? A specific, arbitrary activity? Honorable kills? Or do we use the terms merely to minimalize others -- is it time to retire these words in a genre so enormous? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Soapbox: Tokens suck!

    by 
    Justin Olivetti
    Justin Olivetti
    06.25.2013

    A few weeks ago we reported on a somewhat silly article in which the author advocated that studios could and should charge players real money transaction fees to trade items. I didn't see a lot of people in favor of this idea, but I definitely agreed with one thing that he pointed out: MMOs have become increasingly anti-trade in practice. It's not something that I've thought a lot about recently, but once this article triggered some introspection, I realized that the issue of trade (particularly relating to restrictions) has become a growing frustration of mine. My veteran characters in several MMOs are absolutely loaded -- with basic currency, that is (usually gold). And yet I am sitting on this Scrooge McDuck pile of wealth with no useful things to buy because (a) everything seems to take tokens these days and (b) so much of the good stuff in games is bind-to-character (or bind-to-account). I started feeling fidgety and then I let out a grunt of frustration. Tokens, in a word, suck.

  • RIFT removes currency-boosting effects for raids

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2013

    Trion Worlds Lead Game Designer Bill Fisher has announced that RIFT won't be allowing raiders to use item store tokens to boost ultra-rare currency gains. In a forum thread titled RIFT is officially pay-to-win, Fisher addressed the concern over the upcoming item shop's impact in the raiding game. The specific beef was with item store tokens that offered a substantial boost to all currency gained in the game over a period of time. Trion has since nerfed the token's potency (from 100% currency bonus to 80%) as well as removed the ability to gain extra Frozen Eclipse Stones from it. Fisher explained that he decided to remove the token effect because he felt it was crossing the line of what is and is not acceptable from a cash shop. "I don't want you to have the perception that to take part in that section of the game you are going to be forced into buying something," Fisher wrote. "RIFT doesn't win the race by trying to be exploitative of any given group -- yes, it has to make money to continue getting updates, and I know everyone out there understands that."

  • Defiance teaches players how to deal with raiders

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.11.2013

    Raiders. They're an ever-present threat, always asking you to fill out the last healing slot or asking if you'll pass on a needed gear upgrade so... wait, that's not what we're talking about here. Defiance raiders aren't all about getting epic loot and counting DKP, they're about bursting onto the scene in a spray of automatic weapon fire while tripping on a variety of drugs. And the newest video for the game shows the raiders off in all their glory. As the video explains, raiders are an ever-present threat due to their sheer inability to be wiped out -- they have no centralized structure, just a large number of members who enjoy violence and follow whoever wants to lead. Players are advised to either use explosives on groups or snipe individuals at a distance. For more details on this group of enemies, take a look at the full video just past the break, and possibly apply more DOTs.

  • GuildOx finds the world's most experienced raid boss killer

    by 
    Mathew McCurley
    Mathew McCurley
    09.10.2011

    Guild ranking and progression tracking site GuildOx has assembled data on World of Warcraft's most experienced raider in terms of boss kills -- a Troll mage named Meltymon from the Destromath (EU) server. Meltymon has 5,389 raid boss kills, most on normal difficulty, going back to the beginning of the game's raiding challenges. Now, while Meltymon isn't the most experienced raider in terms of content completed, since heroic Ragnaros is still unaccounted for, the number of total raid boss kills over the lifetime of the character is still pretty impressive. The most interesting part of the ranking on GuildOx is that the most raid boss kills do not come from characters in the cutting-edge guilds. In fact, most of the higher-ups on the list are from guilds doing normal content each week with a smattering of heroic kills thrown in. The larger, more progressed guilds tend to do the content on their mains until completion for world firsts and then swap to alts or take time away from the game until a new patch hits and new challenges appear. All of these new rankings on GuildOx are possible because of the new APIs we had talked about in the past and are really providing developers and site owners with some cool tools to play around with. Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Catch The Raid's world premiere for free

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2011

    Hot on the heels of 2009's Second Skin, MMO players are once again the subject of an in-depth documentary about their lives and playing styles as Gamebreaker.TV is hosting the world premiere of The Raid for all to enjoy. Directed by gamer Kevin Johnson, The Raid follows a guild of World of Warcraft players who tackle some of the toughest challenges of the game and open up about what being a raider means to them. The 20-minute runtime examines what drives players to the raiding scene and introduces outsiders to the collaboration and competition that goes on during these events. The primary focus, however, is on the social aspect of raiding and how it binds a group of people together for a single purpose. You can catch the documentary after the jump until Wednesday evening at 10 p.m. EDT. Please note that the film starts around the 26-minute mark if you don't want to sit through the pre-show interviews. Give it a watch and let us know what you think -- did The Raid hit the spot or miss its target?

  • Addon Spotlight: Blizzard's built-in raid profiles

    by 
    Mathew McCurley
    Mathew McCurley
    07.07.2011

    Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. Welcome to Magical Mat's Addonitorium and Fun Palace, where all of your user interface and addon dreams come true! Gaze at the mystical River of Lua. Treat your eyes to the unbridled spectacle of the Profile Forest. Enter, if you dare, the dreaded Cave of Errors ... Actually, I lied. There isn't an Addonitorium; it's just my living room. The Fun Palace is a closet with a vacuum and a Swiffer. The wet kind of Swiffer. This week's addon really isn't an addon, but I think that the functionality that this feature provides -- and provides for everyone regardless of what you download -- has changed a great deal for the better over time. With patch 4.2, Blizzard introduced a new Raid Profiles interface option for players to tinker with. Customization on a Blizzard feature? Say it ain't so! Credit where credit is due, kind readers, for Blizzard is on the path to perfection with these additions to its new raid frames.

  • A sneak peek at Fallen Earth's Progress Towns

    by 
    Justin Olivetti
    Justin Olivetti
    04.28.2011

    Coming soon to a public test server near Fallen Earth is one of the more exciting pieces of content the game has seen: Progress Towns! Icarus Studios wanted to take the concept of a player-built town and make it something truly special. Progress Towns are the next iteration of Fallen Earth's attempt to include player housing, which started with patch 1.2's camps. With the this new system, players will be able to build up their own towns from the ruins of old ones. Three such towns will be in place for testing: Progress in Sector 2, Stronghold in Sector 3, and Citadel in Deadfall. Before players can move in and start performing stunning makeovers, they'll have to fight enemy mobs who've declared squatter's rights. Once the battle is won, the area becomes player-controlled and can be improved upon by using the construction skillset. Progress Towns can be built up to house many useful features, such as merchants, mailboxes, and defensive structures. Once enough construction takes place, special merchants will appear and offer unique crafting components in exchange for a new form of currency. Don't get too comfortable, however. These towns will always be under the threat of enemy raiders looking to take back what once was theirs! This slice of player-generated content will appear on the test servers next week, but you can get a sneak peek at Progress Towns in the gallery below right now! %Gallery-48606%

  • "The Raid" movie documentary examines WoW raiding

    by 
    Dawn Moore
    Dawn Moore
    11.01.2010

    If there's anything I've learned over the years as a gamer, it's to approach films and TV shows about games or gaming with extreme caution. Be it cinematic game-to-film monstrosities like the Street Fighter movie or sensationalist "documentary" garbage like the fifth estate's Top Gun, there always seems to be a disconnect between the people operating the camera and the subjects they're trying to portray. World of Warcraft in particular has received plenty of positive and negative attention, but in recent years, there has been an increasing movement among geeky creatives to try their hand at explaining the game and the phenomenon of its popularity through all sorts of projects. The Raid is one of those projects. The Raid is a short, 20-minute documentary that sets out to understand not World of Warcraft itself but raiding in the game. What raiding is, how it's different than in other single- or multi-player games, and what makes it so compelling are all touched on by the documentary. Some of the topics might seem rudimentary to actual raiders, but that's because the target audience of the film isn't raiders but rather their friends, family, and any other outsiders who struggle to understand what it is that we're doing within the game. That doesn't mean actual players won't have a reason to watch the documentary, though; raiders will easily be able to connect with the narrative of the film and the players featured in it.

  • Officers' Quarters: Scorched by raider burnout

    by 
    Scott Andrews
    Scott Andrews
    10.25.2010

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. It's been more than 10 months since Blizzard introduced major endgame content to World of Warcraft, and raider burnout is at an all-time high. In times like this, hardcore players often look to casual guilds as a refuge from the demands of more serious organizations. It's not always a bad thing, as I'll discuss, but sometimes taking in these hardcore refugees can lead to major problems. This week, an anonymous officer tells his tale: Hi Scott, I'm currently an officer in a guild that started as a social/leveling guild, but toward the beginning of this past summer, we had some level-capped players who decided to take on raiding content. We were having a lot of fun at first whether or not we successfully downed bosses because we were finding a way to stay socially active in our social guild. During this period, one guildie and I became de facto raid leaders because we were always there on raid night and always the two who got the groups organized. This was when I also got promoted to an officer position. The problem I'm facing now is that we ended up recruiting a couple of new members who had burned out on hardcore progression raiding and wanted to take a more casual approach to raiding.

  • Gold Capped: Making gold with alchemy

    by 
    Basil Berntsen
    Basil Berntsen
    04.21.2010

    Want to get Gold Capped? This column shows you how. Join author Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast and the Call to Auction podcast. Alchemy is an awesome way to make money in WoW. As we've said before, some businesses are proactive, requiring you to invest time and money in order to make profits. Some are reactive, allowing you to use a cooldown to craft something that's in demand for smallish volume of sales at high profit. Alchemy is unique in the sense that it allows you to both! You can craft and sell potions, flasks and elixirs, and you can transmute an epic gem once a day and Titanium Bars without a cooldown since patch 3.3.

  • World of Warcraft in the 'net's traffic patterns

    by 
    Mike Schramm
    Mike Schramm
    10.22.2009

    Arbor Networks is a company that continually monitors the Internet and its usage -- they keep track of Internet outages and site visits on a global scale. They just recently released a report of when traffic peaks in the evenings around the world, and at least one of their results is about the game we're all playing, none other than World of Warcraft. In terms of just general consumer traffic online, the numbers tend to peak, according to the report, at around 8-11pm -- the time right before bed when most Americans are done with dinner, and have a little free time to jump online and browse around. In terms of what they're doing when online, simple web browsing makes up most of that traffic (52%), what's the rest of it? Gaming, including WoW.More than any other gaming service (they also take a look at Steam), WoW's chart is extremely interesting -- it peaks solidly at 8pm every night, and then falls back down just as sharply around 11pm. In other words, the biggest audience for WoW (during this time period -- this is over ten days in July of this year) is raiders, who show up on time at 8 and end the raid around 3 hours later. In other words, if you want to avoid the crowd, show up after 11. Or even better, raid in the mornings. Interesting stuff -- certainly Blizzard has much more detailed information on when people log into the game (and where they go when they do), but as an overview of traffic patterns, Arbor's research all makes sense.[via Network World]

  • When to move up to the next raid

    by 
    Mike Schramm
    Mike Schramm
    10.11.2009

    I like this post over at Tank Like a Girl that raises the question of just when your guild should make the big step to move on up the raiding ranks. Just last night, my very casual guild headed into Ulduar for the first time, and even though we'd never been in there before (we've been doing Naxx, OS, and EoE with some regularity, though when I say we're casual, I mean we're really casual), I think we did it at exactly the right time. We made it up to Kologarn -- enough to know that we didn't go in too early (and come out empty-handed, unable to down any bosses) or too late (and breeze through the place).Now obviously, every guild is in a different place raiding-wise (and most guilds are way ahead of ours, I know), and TLaG is dealing with a different dilemma: whether to take down Yogg-Saron before moving on to ToC or not. And in her case, she's got the added "gotta catch 'em all" thinking. But it's a tough thing as a raid leader -- you don't want to move on past content you know you can do eventually, and progression always beckons. In the end, you've got to figure out what's best for the guild. And of course, the content's not going anywhere -- if you can't drop a certain boss this week, there's always the next raid reset.

  • We have a Tabard: To 25-mans, and beyond!

    by 
    Amanda Dean
    Amanda Dean
    08.21.2009

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.Founding and nurturing an up-and-coming raid guild can be quite a daunting task. We see it every day in trade chat <New Guild Name> is now recruiting players of all levels. "We're a fun, friendly guild that regularly raids 10-mans and is looking to build our 25-man team. We have a tabard, bank tabs, and Ventrilo. PST if you're interested." The bark is always the same, the only difference is the number of spelling errors. How do you gracefully move from 10 to 25-man content?If that's your guild, first of all, congratulations on some early success in progress in getting to 10-man raids. When you're not quite there, you have a few options are a few options, all of which have their upsides and their downsides. You can pug into 25-man content, you can run guild raids and take pugs along, you can work with another guild, or you can be content with 10-man content. Let's take a moment to explore each of the options.

  • Drama Mamas: Elitists and exits

    by 
    Robin Torres
    Robin Torres
    08.14.2009

    Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.This Drama Mama is in a bit of a pre-BlizzCon frenzy, what with preparations and announcements. But drama waits for no mama and we have two more questions to answer this week. First, we hear from a player who is frustrated with condescending guildies and seeks help in dealing with them. Next, a player who is paranoid about joining guilds after a bad exit wants to know a better way to leave.But enough with the introductions! Let's get to the drama.