Random

08.11.14
The Nexus Telegraph: Addictions that WildStar must kick
08.11.14

The Nexus Telegraph: Addictions that WildStar must kick

Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered featu...

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03.27.14
Random for iOS lets you explore the web in a unique way
5
03.27.14

Random for iOS lets you explore the web in a unique way

Random - The App (free) is a new app that lets you discover interesting web content from several sou...

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01.31.14
Tiptoe through Spotify's untouched tunes with Forgotify
01.31.14

Tiptoe through Spotify's untouched tunes with Forgotify

Not every song is a smash hit, and for every Katy Perry, there are thousands of Justin Guarinis pr...

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01.25.14
The Stream Team: It's random hero time in Dota 2
01.25.14

The Stream Team: It's random hero time in Dota 2

One of the core requirements of any MOBA is a deep understanding all of that game's heroes. Knowing...

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12.13.13
Storyboard: Don't fight with /random
12.13.13

Storyboard: Don't fight with /random

Most of my Storyboard columns center on larger issues, providing advice in some way. This one does...

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09.09.13
Not So Massively: Elite's space stations, LoL World Championship, and D3's Mystic revealed
09.09.13

Not So Massively: Elite's space stations, LoL World Championship, and D3's Mystic revealed

Star Citizen came one step closer to hitting its total required funding this week as it passed the...

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05.02.13
Grid 2's 'Live Routes' alter tracks and turns
05.02.13

Grid 2's 'Live Routes' alter tracks and turns

This latest trailer from Grid 2 shows off the game's "Live Routes" system, which pitches different...

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04.02.13
The Daily Grind: Do you randomize things during character creation?
04.02.13

The Daily Grind: Do you randomize things during character creation?

If a game has more than four options during character creation, it has the option for you to rand...

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02.26.13
Camelot Unchained plans to bring random back
02.26.13

Camelot Unchained plans to bring random back

Mark Jacobs knows the problem with your games: They're too predictable. What MMOs need are some g...

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