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  • PSP Fanboy review: Ratchet & Clank

    My first draft of this review featured a lengthy introduction ... and then I deleted it all so I could get to the point: you must buy this game. Whether or not you've played a Ratchet game before, you'll find that the game's fantastic visuals, excellent presentation, and downright fun gameplay make it a must-have for any PSP owner. While the game certainly has some flaws, the overall experience of the game is above and beyond most PSP games. Not since Daxter has a game on Sony's handheld exhibited such polish.

    by Andrew Yoon
    02.12.2007
  • More Ratchet & Clank interviews than you can handle

    Hope you're interested in Ratchet & Clank: Size Matters because GameTrailers has posted not one ... not two ... but SIX interviews from the game's developers. They discuss various elements of the game, from multiplayer to designing the game engine. See past the cut to get your dose of Ratchet & Clank and then make sure you come back at 12:01AM on February 12th to see PSP Fanboy's review of the game. The game releases on February 13th.

    by Andrew Yoon
    02.10.2007
  • Hands-on: Ratchet & Clank's online multiplayer

    I competed against various members of SCEA, High Impact Games, and other members of the press today in Rachet & Clank: Size Matters' Infrastructure multiplayer mode. Having become comfortable with the controls in single-player certainly helped the experience quite a bit, as I was raking up the kills, quickly becoming number one in the leaderboard (that position was unfortunately lost over time). The online interface is easy enough, and seems unchanged from the multiplayer beta that I participated in months ago. However, there were a few glitches in the process: some games were simply impossible to join, unless it was through the game's Quick Game option. Also, typing messages in the chat room is quite a troublesome burden, simply because of the game's reliance on the PSP's default on-screen keyboard. I found it quite easy to accidentally disconnect from a room while chatting, so I opted out altogether.The actual online gameplay was smooth, and surprisingly responsive. There wasn't any noticeable lag, and the graphics were on par with the impressive single-player graphics. The weapons are varied, as they are in the story mode, and can be upgraded through secret power-ups scattered throughout the level. However, the variety in weapons reveals that the game might not be too well-balanced, as certain weapons easily outclass others. One game ended in quite a bit of frustration, due to a camping sniper. While these kind of problems are common with online multiplayer games, it was surprising, and somewhat distressing to see.Also, each game is limited to four players. After an hour of play time, I have to admit that this simply isn't enough to enjoy the multiplayer potential. Levels seem slightly too large for only four players, especially in objective-based modes, where you will only have one partner. Personally, I found the objectives of Iron Lombax mode to be unclear. It would've been helpful to have more guidance to the next objective, a la Unreal Tournament.Ratchet & Clank's online multiplayer is not going to redefine online gaming. However, it is still an impressive effort, especially for a portable system. It's nice to see the developers include such a solid, but imperfect, experience ... and have it playable worldwide via Infrastructure. You'll be able to log-in and fight when the game ships next week. Expect a complete PSP Fanboy review soon. And don't forget to read past the cut to see all the multiplayer modes available in the game.

    by Andrew Yoon
    02.05.2007
  • PSP Fanboy hands-on: Ratchet & Clank

    Sony recently sent me a copy of Ratchet & Clank: Size Matters to try out, and so far, I have to say I'm quite impressed. While you'll have to wait until our full review on February 13th to get all the gory details, I'll briefly describe the time I've spent in single player so far. Firstly, the game is quite a visual stunner, especially with the character models. Both Ratchet and Clank are nicely detailed, and they're animated stupendously. There's full voice acting in all the cutscenes which is a nice plus.The levels themselves are fairly nice looking, and the framerate is very smooth. However, many areas feature some pretty bland textures. Ready at Dawn's Daxter seems to have better graphics, but that game didn't throw as many enemies and particles at you as this does.The controls are easy to pick up, and although the camera system isn't the most intelligent, it gets the job done. Moving Ratchet around in the environment is easy enough, with the analog nub used for general movement, and the D-Pad used for strafing. You'll frequently switch between these two inputs during battle: it works very well, but may be counter-intuitive for some.While the missions are a bit too long for my taste, the varied weapons, satisfying power-ups, terrific graphics, and quick load times are making Ratchet and Clank a winner so far. The game seems to feature a lengthy and varied single player experience and I can't wait to get through it all. Of course, the game includes online Infrastructure multiplayer as well.Expect a full review closer to the game's release.See also:Ratchet & Clank multiplayer beta hands-on

    by Andrew Yoon
    01.30.2007
  • Ratchet & Clank heads to gold; developers ruminate

    High Impact Games, developers of the upcoming Ratchet & Clank: Size Matters, has started their own blog at Club IGN. Obviously, it's filled with tons of PR-talk that hype up the game. However, considering the impressive footage of the game we've seen so far, I think it's safe to give the team the benefit of the doubt, and assume the game's at least pretty decent. With the game's release now only a few weeks away, the game is quickly approaching gold status. A few random tidbits of note from their blog: On control: "I find myself switching between analog stick and D-pad moment to moment, depending on whether I'm platforming or annihilating angry robots with upgraded Lacerator." On graphics: "[Ratchet]'s been cut down to half his normal polys, but the furry little guy looks almost indistinguishable from his PS2 counterpart!" On mini-games: "It's a real joy to see Clank hold his own in the demolition derby game. Is that a gleam of anger I see in his tiny green eyes? Malice?" High Impact promises more updates to their blog soon, so those of you interested in the game may want to bookmark their Club IGN page. We'll have a full review closer to its February 13th launch date.

    by Andrew Yoon
    01.24.2007
  • PSP January Content Pack now available

    Every month, Sony offers an EXE file they call the "Content Pack" which contains a variety of files, like videos, music and wallpapers for your PSP. This month's pack contains an extensive eight-minute video preview of the upcoming Ratchet & Clank game. You'll also get to keep those creepy PLAY B3YOND ads for the PLAYSTATION 3, and see the "Gran Turismo Awards."This video-heavy package clocks in at a hefty 178MB. Feel free to visit Sony's official US website to download.[Thanks, Lucas Caruana!]

    by Andrew Yoon
    01.18.2007
  • Japan gives Ratchet & Clank a lengthy title

    While searching my favorite import site Play Asia I saw a listing for the Japanese version of Ratchet & Clank for PSP. Normally I wouldn't pay attention to something like that since I plan on buying the US version the day it comes out, but the title really grabbed me. Just don't ask me to repeat it without looking. So rather than Ratchet & Clank: Size Matters Japan gets Ratchet & Clank Gekitotsu! Dodeka Ginga no MiriMiri Gundan. Which in Japanese translates either to Ratchet & Clank Collide! Watch the Galactic Symphony or Ratchet & Clank I Don't Really Know Japanese! I think maybe the reason that there isn't cover art for the game yet is because they're still trying to figure out how to fit the title on the box. Ratchet & Clank: Size Matters hits US shelves next month.

    by Steven Bailey
    01.12.2007
  • Even more Ratchet & Clank videos

    You probably know this by now: Ratchet & Clank is a beautiful, beautiful game. As if the previous deluge of videos wasn't enough to satisfy you, GameTrailers.com has uploaded two more of the game in action, proving that guns can make any genre more fun. Check them out, after the cut.

    by Andrew Yoon
    12.30.2006
  • More Ratchet & Clank videos than you can handle

    Think you can handle five videos of the hotly anticipated Ratchet & Clank? With this much video content, you might think you were actually playing the game. Sad truth is, you're not. Check out all the vids, after the cut.

    by Andrew Yoon
    12.14.2006
  • Ratchet & Clank interview showcases PSP's best graphics

    Gamespot recently interviewed Leslie Mathieson from High Impact Games, developer of the upcoming PSP-exclusive platform-shooter Ratchet & Clank: Size Matters. Leslie talks about how the team wanted to stay true to the series' storytelling blah blah blah blah. I'm sorry, I couldn't pay attention to what she was saying because I was so mesmerized by the graphics of the game. The incredible detail, and fantastic animation, make it easily one of the best looking titles on our handheld. The still screenshots don't seem to do the game any justice. Do yourself a favor and watch the video now.

    by Andrew Yoon
    12.12.2006
  • The PS3 backwards compatibility list

    Sony's PlayStation site now features a handy little Javascript program that lets you check on any compatibility issues the PS3 might have with the PlayStation catalogue. Instead of a list, however, you have to type in the games about which you are curious into the search box to find out all the glitches.We understand not making a list of every PSOne and PS2 title that has compatibility issues, but at the same time we are not sure to what extent BC problems are prevalent. We are impressed with how detailed every glitch has been chronicled, so that you know exactly how the game will screw up (major or minor) while being played on the PS3. We decided to run of a few searches ourselves: Psychonauts, unlike its Xbox counterpart, "has no major problems" with the PS3. Huzzah! The Ratchet series works fine. The Jak series is okay, except for a handful of issues with Jak X: Combat Racing. Almost surprisingly, every Madden title works well. Only Madden NFL 2007 has some issues with static IP / DHCP and online gaming. Every SOCOM title has at least one or two issues. The Final Fantasy series is a mixed bag. X, XII, and Tactics work, but Anthology, Chronicles, Origins, VIII, and IX have issues. FF VII has one graphical anomaly during one of the first battles in the game. Final Fantasy XI has problems using the PS3's HDD, but a future software update promises to fix that. Mess around the search box and let us know what else you find. Don't throw out your PS2 until you check your favorite titles first.[Via CVG]

    by Ross Miller
    11.20.2006
  • Ratchet & Clank online beta test

    Ratchet & Clank: Size Matters is one of the few titles from Sony that will future Infrastructure multiplayer in the future. Gamer Advisory Panel members just received an e-mail inviting them to a beta test, with registrations limited to the first 2000 entrants. (We're not allowed to link to the application form, sorry!) With a beta test happening in the coming weeks, Ratchet & Clank is probably pretty far along in development. The game's supposedly going to come out in March, but wouldn't it be awesome if it came out just a little bit earlier?If any of our readers are GAP members and partake in the beta test, shoot us a comment. We'll try to make you famous.

    by Andrew Yoon
    10.10.2006
  • Stickers make your system fun!

    Tokyo Game Show had special stickers on all the PSPs on display. Joystiq showed you the awesome PaRappa system (which would look great with your PaRappa pouch), and now we're here to show you the rest. Read on to see the rest...

    by Andrew Yoon
    10.07.2006
  • TGS 06: Every PSP game previewed

    There are way too many PSP games at this year's Tokyo Game Show. Because not all of us have time to read all the impressions and previews of all the games coming out, PSP Fanboy has created this nifty guide for all the games that were previewed. You'll get a thumbs up or a thumbs down from the major video game news sites. If a game looks like it might be a real winner, we'll award it "The Official PSP Fanboy Entranced Korean Award." These are the games that'll end up in Korea on giant PSPs, luring people to their eventual doom. And, that's pretty cool. Read on to see all the previews!

    by Andrew Yoon
    09.24.2006
  • TGS 06: Which games support wireless? [Update 1]

    The good folks at IGN have compiled a fantastic list of games that support ad-hoc (local) wireless and infrastructure wireless. It's been slow to start, but more and more games have been adding support for internet play and downloadable levels, and they should be commended. The games that use Infrastructure mode include: Ratchet & Clank: Size Matters Monster Hunter Portable 2 (downloadable levels only) Metal Gear Solid: Portable Ops Kingdom of Paradise 2 (downloadable items only) Tales of the World: Radiant Mythology (online leaderboard & downloadable levels only) Mahjong Fight Club P-Kara While this isn't a huge list of games, it's a huge improvement over the early years of the system's life. I'm happy with the support we get from heavy-hitters like Ratchet & Clank and Metal Gear Solid.[Update 1: This list is only of games present at TGS. There are tons of other games that feature wireless support that aren't on display.]

    by Andrew Yoon
    09.23.2006
  • Sony reveals partial TGS lineup

    The Games Convention is Germany has just begun, but that doesn't mean we can't look towards the next big gaming event: Tokyo Game Show. Sony will have a huge presence there, ready to show off the bleeding edge PlayStation 3 and maturing PlayStation Portable lineup of games. Here's what PSP fans can expect from the show:PSP Boxer's Road 2: The RealMonster Hunter Portable 2Jan Sangoku MusouMetal Gear Solid: Bande Dessinee (Graphic Novel)Metal Gear Solid: Portable OpsJeanne D'ArcSarugetchu Piposaru RacerTenchi No Mon 2 (Kingdom of Paradise 2)Ratchet and Clank PortableAce Combat X: Skies of DeceptionGundam Battle RoyaleTales of World: Radiant Mythology PSP GPS Software Navigation Software (temporary title)Metal Gear Solid: Portable OpsHomestar PortableMinna no Golf (temporary title) I can't wait to see Metal Gear Solid and its newly announced GPS support in action. Jeanne D'Arc, Monster Hunter, Ratchet and Clank, and Tales are all pretty high-profile, and as you should know, Gundam will eat Japan. Go to Siliconera to see PS3's lineup. [Via Siliconera]

    by Andrew Yoon
    08.23.2006
  • New screenshots of Ratchet & Clank: Size Matters

    Ratchet and Clank's PSP adventure was playable at E3 and impressed with its pretty graphics. Well, it appears that Gaming Horizon has secured some new pictures of the game, and it has an uncanny resemblance to the PS2 originals, which is a good thing. Can Ratchet and Clank live up to the high standards left by Ready at Dawn's Daxter? With a rumored 4-player wi-fi multiplayer mode, the answer could very easily be yes.[Via QJ]

    by Andrew Yoon
    08.05.2006