rath-strat

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  • Blizzard takes a stand against pre-made battleground groups

    by 
    Olivia Grace
    Olivia Grace
    12.05.2012

    Blizzard Community Manager Daxxarri has been very active in the past 24 hours in a topic on the patch 5.1 changes to battleground queues. He's been responding to criticism of these changes, and, at the same time, being characteristically forthright on the issue of pre-mades. Quote: if you break it down, what does a full oQueue premade bring to the table that is unfair? I'll try to break it down as clearly as I can: Any addon that enables a full, organized Battleground group to queue against a randomly assembled group is creating a scenario where that coordinated group has a huge advantage. That is not in the spirit of the experience we want to provide in the normal Battleground queue. Playing with friends is fun and important, but it shouldn't come at the expense of the spirit of the game nor the fun of others. The normal Battleground queue is for players to jump in and play against other players in a similar situation. We realize that it's not a perfect system, and we're still looking at ways to improve normal Battleground queues further. Regardless, it's not meant for organized groups to "pug stomp" and get quick Honor. We have built in outlets for players that want to organize--if a competitive, social experience was really the goal, then there are clear ways to achieve that. The ultimate effect that this kind of queuing has had is to drive players away from PvP. Perhaps it's been a long time since you've been in a random group, but a lot of players will see that they're up against a premade and simply quit. At best, they suffer through it. To an extent premade groups count on this. Heck, one of the popular addons announces opposing players that appear to have rage quit. Addons aren't really a viable solution for botting issues, but we do take those issues seriously and we'll continue our work on improvements to the Battleground system, including better ways to deal with botting and other exploitative gameplay. source

  • Rage Against the Zerg: Horde premades sew up Alterac Valley with vicious Rath Strat

    by 
    Lisa Poisso
    Lisa Poisso
    08.31.2012

    I don't run Alterac Valley because the Horde always loses there. Are you a Horde player who craves a win in Alterac Valley? Does the inevitability of the Alliance zerg leave you feeling spent and hopeless, devoid of your former lust for battle? Do you dream of complete Alliance annihilation, caroming atop an endless stream of Honor Kills? What you need, my friend, is an injection of the renowned Rath Strat, the PvP premade team strategy refined by Rathamus of Nathrezim (US) that focuses on battleground domination and savage player-versus-player combat. Rath Strat games are all about rack and roll -- racking up HKs and rolling over the opposition with a prolonged, satisfying crunch. The premades that have sprung up around this strategy thrive on its ability to bring the spirit of PvP back to a battleground that's become a ghost of its former epic glory. Savvy strategy or premade steamroller -- is this even true PvP at all? "Some argue that what we do is not PvP," Rathamus explains about the concept's detractors. "However, when we defend Galv, we are fighting players. When we retake our towers, we are fighting players. When we kick the Alliance out of our Keep, we are fighting players. Taking bunkers? Yup, player combat. Our push that has been coined 'The Death March' phase of the strategy? We are fighting players. The failure to stand and fight as a team nearly always results in a Stormpike Graveyard (or cave) HK farm fest." Is that blood lust we see beneath that hopeful expression? Read on, dear Hordie -- the Rath Strat may be just what General Drek'Thar ordered.