rayman fiesta run

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  • Daily iPhone App: Rayman Fiesta Run offers break-neck fun

    by 
    Mike Wehner
    Mike Wehner
    11.07.2013

    The Rayman series has always been about easy, enjoyable fun, and last year's release of Rayman Jungle Run was a great example of that. Now its successor, Rayman Fiesta Run, has entered the race, and whether you're a newcomer to Rayman or a seasoned vet, there's plenty to enjoy in this installment. While most Rayman games are platforming adventures, both Jungle Run and the new Fiesta Run are much more straightforward. Rayman runs automatically and you tap the screen to jump. That's it. Though as simple as this sounds, the inventive level design introduces a number of different ways the game's basic controls can be used. As the stages shift, twist and transform, well-timed jumps -- or refusing to jump at all -- can lead to new areas. Your overall goal is to finish each level with as many shiny Lums as possible. These cheery creatures are scattered throughout the game world and are collected simply by running into them. The vast majority of the levels feature multiple branching paths, and if you hope to collect the full complement of Lums in each stage, you'll undoubtedly need to take on many of the stages more than once to find the optimal route. As you collect Lums, additional stages are unlocked, as well as more difficult versions of levels you already conquered. All told, there are well over 70 levels to take on as well as a trio of bosses, which means you'll be playing Fiesta Run for quite some time. A word has to be said about the game's visuals: They're downright gorgeous. The hand-drawn aesthetic from Jungle Run returns with even more detail and plenty of subtle touches. The game runs buttery smooth and flows flawlessly even as multiple levels of each stage flash into view and then disappear into the background or foreground. It's a treat to watch. For US$2.99, Fiesta Run offers a whole lot of content as well as a great deal of replayability. If you haven't yet given Jungle Run a try, I'd recommend taking that one for a spin first, if only so you can fully appreciate how Ubisoft made an already great game concept even greater.

  • PSA: Fiesta your eyes on the new Rayman runner, out row

    by 
    Sinan Kubba
    Sinan Kubba
    11.07.2013

    Cancel that siesta because Rayman Fiesta Run is out today, and you can grab it on the App Store right now. Ubisoft's Latin-flavored auto-runner, which is priced at $3, is also due on Google Play [update: it's live] and Windows 8 storefronts. I couldn't resist a quick go on my iPhone 5 this morning, and I'm both pleased and upset to report I wanted a much longer go. Early impressions: If you liked Jungle Run, then surprise surprise, you'll probably like Fiesta Run too. Ubisoft hasn't strayed too far from last year's winning formula, but the addition of the Invasion levels looks to stand out. These are much tougher variations of the regular levels, layering the original version with plenty of additional enemies and traps. Each Invasion level is unlocked when you get all 100 lums in the easier version - which, as it happens, I'm already finding harder to do. Another neat touch - apparently exclusive to the iOS version - if you played Jungle Run on the same device, your tally of lums from that game will transfer over to Fiesta Run; you can use lums to unlock various artwork, heroes, and helpful items the follow-up.

  • Rayman leaves the jungle to run through a Fiesta

    by 
    Sinan Kubba
    Sinan Kubba
    10.24.2013

    Rayman Fiesta Run scampers onto the App Store, Google Play, and the Amazon Appstore on November 7, priced $2.99 in the US and £1.99 in the UK. The follow-up to the superb Rayman Jungle Run takes on a Latin flavor, mixing the fast auto-platforming with a dash of maracas, pinatas, and of course more baroque guitar. It features 75 new levels to negotiate, and new modes including "Invasion Mode" which ramps up the difficulty by playing around with levels' enemies and traps. If it's as great as Jungle Run was then Fiesta Run will be more than worth a couple of weeks' wait, although Windows Phone users may indeed have to wait longer; as it stands, the game's still dated to arrive on that platform this fall [Update: The Rayman Facebook Page indicates a Windows 8 version is also due on November 7.]

  • Rayman Fiesta Run, Trials Frontier, Rabbids Big Bang coming to mobile

    by 
    David Hinkle
    David Hinkle
    09.10.2013

    Ubisoft is bringing a trio of its franchises to iOS and Android through new games. Rayman Fiesta Run is another auto-runner (in the vein of Jungle Run) due this fall, set within the memorable Gourmand Land of Rayman Origins. Trials Frontier is a new mobile adaptation of the popular physics-driven bike racer, due on iOS before year's end. Ubisoft says it will connect to Trials Fusion, which is Redlynx's forthcoming sequel for console and PC platforms. Meanwhile, Rabbids Big Bang is a bit more unique, asking players to guide Rabbids as they attempt to reach the farthest corners of space in a physics-based fling-em-up. Players must customize the Rabbids' jetpack and account for planetary gravitational pulls in order to maximize travel distance across 150 different missions. Rabbids Big Bang takes off on iOS and Android sometime in October.