ready-at-dawn-engine

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  • Ready At Dawn to reveal new original action game 'soon,' done with PSP

    by 
    Griffin McElroy
    Griffin McElroy
    10.26.2010

    Ready at Dawn recently explained in an interview with Eurogamer that it's ready to make the leap away from the PSP platform that's treated it so, so well over the years. The developer is preparing to announce a new "story driven" action-adventure game based on original IP -- but Ready at Dawn co-founder Ru Weerasuriya confirmed that God of War: Ghost of Sparta is "our last PSP game." So, where is the new project going to end up? Weerasuriya explained that it's currently being developed using the studio's self-titled Ready at Dawn engine, and "right now our engine runs on pretty much anything that's available out there." So, then, 360, PS3, PS2, Wii, Gamecube, Xbox, DS, PC, Mac, iPhone, Blackberry, Android, Windows Phone 7, Game Boy Advance, car radios, iPod Nanos and Pokéwalkers -- but totally, definitely not the PSP.

  • Ready at Dawn's game engine to 'support all console systems'

    by 
    Randy Nelson
    Randy Nelson
    10.13.2009

    Yesterday's announcement that Daxter, God of War: Chains of Olympus and Wii Okami developer Ready at Dawn would be releasing its own game engine was missing something. Specifically: Mention of Nintendo Wii as a supported platform. We found the omission a little odd, considering the studio has done Wii development, so we contacted RAD president Didier Malenfant to find out more."We plan on our newly announced platform to support all console systems," Malenfant told us. OK, that was easy. When asked about the fresh job posting on his company's site seeking "a few additions to our engine team in order to add support for an unannounced console platform," though, he remarked that his previous statement was "about all I can say for now," but that "we will have more engine news soon." We're sure it will be ... rad.

  • Ready at Dawn releasing self-titled middleware engine

    by 
    Griffin McElroy
    Griffin McElroy
    10.12.2009

    Fact: Ready at Dawn has never made a bad game. Sure, the company's repertoire, which includes Daxter and God of War: Chains of Olympus for PSP and Okami for Wii, is limited. Still, look at those games. Not exactly the worst developer to take a cue from, right? Soon, developers large and small will be able to do just that when Ready at Dawn releases its own game development platform for the Xbox 360, PS3 and PSP, appropriately titled the Ready at Dawn Engine. (How delightfully narcissistic!) The new engine will attempt to set itself apart from competing middleware services by offering a one-stop shop for cross-platform game development, merging its "proprietary code-base with the top providers of 3D content editing, audio, user interface and asset management systems." We suggest checking out Gamasutra's recent interview with Dawn co-founder Didier Malenfant to learn about the brazenness required to inspire a company, with three games under its belt, to make its own game-crafting engine.